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Previously, to use a green and red shade with `TintColor` you'd need to pass `Positive` and `Negative`, respectively. This terminology always tripped me up, because, for example, I'd often try to use something like: ``` Button::new("icon_color", "Negative") style(ButtonStyle::Tinted(TintColor::Negative)) .color(Color::Error) .icon_color(Color::Error) .icon(IconName::Trash), ) ``` ...and due to `icon_color` taking `Color::Error`, I'd always get `TintColor` wrong at a first try, because I would, out of muscle memory, write `TintColor::Error`, which wouldn't compile. That's exactly the change in this PR—`TintColor` now takes `Success` and `Error` instead of `Positive` and `Negative`, for more consistency. Release Notes: - N/A |
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.. | ||
platforms | ||
stories | ||
application_menu.rs | ||
collab.rs | ||
platforms.rs | ||
stories.rs | ||
title_bar.rs | ||
window_controls.rs |