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ce848375fe
This PR pulls non-icon assets out of `ui::components::icon` in preparation for icon standardization. In the future icons will have standard names and sizes, and these image assets won't conform to those constraints. We can also add a `ui::components::image::Image` wrapper around the `gpui::img` element in the future for any Zed-specific image styling we want to enforce. Of note: ```rust #[derive(Debug, PartialEq, Eq, Copy, Clone, EnumIter, EnumString, IntoStaticStr, Serialize, Deserialize, DerivePathStr)] #[strum(serialize_all = "snake_case")] #[path_str(prefix = "images", suffix = ".svg")] pub enum VectorName { ZedLogo, ZedXCopilot, } ``` You can see in the above code we no longer need to manually specify paths for image/icon enums like we currently do in `ui::components::icon`. The icon component will get this same treatment in the future, once we: - do the design work needed to standardize the icons - remove unused icons - update icon names Release Notes: - N/A
32 lines
832 B
Rust
32 lines
832 B
Rust
use std::borrow::Cow;
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use anyhow::{anyhow, Result};
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use gpui::{AssetSource, SharedString};
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use rust_embed::RustEmbed;
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#[derive(RustEmbed)]
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#[folder = "../../assets"]
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#[include = "fonts/**/*"]
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#[include = "icons/**/*"]
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#[include = "images/**/*"]
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#[include = "themes/**/*"]
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#[include = "sounds/**/*"]
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#[include = "*.md"]
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#[exclude = "*.DS_Store"]
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pub struct Assets;
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impl AssetSource for Assets {
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fn load(&self, path: &str) -> Result<Option<Cow<'static, [u8]>>> {
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Self::get(path)
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.map(|f| f.data)
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.ok_or_else(|| anyhow!("could not find asset at path \"{}\"", path))
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.map(Some)
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}
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fn list(&self, path: &str) -> Result<Vec<SharedString>> {
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Ok(Self::iter()
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.filter(|p| p.starts_with(path))
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.map(SharedString::from)
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.collect())
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}
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}
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