mirror of
https://github.com/zed-industries/zed.git
synced 2025-02-08 19:43:11 +00:00
This should prevent a class of bugs where one queries the wrong type of global, which results in oddities at runtime. Release Notes: - N/A --------- Co-authored-by: Marshall <marshall@zed.dev> Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
294 lines
9.7 KiB
Rust
294 lines
9.7 KiB
Rust
//! # Welcome to GPUI!
|
|
//!
|
|
//! GPUI is a hybrid immediate and retained mode, GPU accelerated, UI framework
|
|
//! for Rust, designed to support a wide variety of applications.
|
|
//!
|
|
//! ## Getting Started
|
|
//!
|
|
//! GPUI is still in active development as we work on the Zed code editor and isn't yet on crates.io.
|
|
//! You'll also need to use the latest version of stable rust and be on macOS. Add the following to your
|
|
//! Cargo.toml:
|
|
//!
|
|
//! ```
|
|
//! gpui = { git = "https://github.com/zed-industries/zed" }
|
|
//! ```
|
|
//!
|
|
//! Everything in GPUI starts with an [`App`]. You can create one with [`App::new`], and
|
|
//! kick off your application by passing a callback to [`App::run`]. Inside this callback,
|
|
//! you can create a new window with [`AppContext::open_window`], and register your first root
|
|
//! view. See [gpui.rs](https://www.gpui.rs/) for a complete example.
|
|
//!
|
|
//! ## The Big Picture
|
|
//!
|
|
//! GPUI offers three different [registers](https://en.wikipedia.org/wiki/Register_(sociolinguistics)) depending on your needs:
|
|
//!
|
|
//! - State management and communication with Models. Whenever you need to store application state
|
|
//! that communicates between different parts of your application, you'll want to use GPUI's
|
|
//! models. Models are owned by GPUI and are only accessible through an owned smart pointer
|
|
//! similar to an [`Rc`]. See the [`app::model_context`] module for more information.
|
|
//!
|
|
//! - High level, declarative UI with Views. All UI in GPUI starts with a View. A view is simply
|
|
//! a model that can be rendered, via the [`Render`] trait. At the start of each frame, GPUI
|
|
//! will call this render method on the root view of a given window. Views build a tree of
|
|
//! `elements`, lay them out and style them with a tailwind-style API, and then give them to
|
|
//! GPUI to turn into pixels. See the [`elements::Div`] element for an all purpose swiss-army
|
|
//! knife for UI.
|
|
//!
|
|
//! - Low level, imperative UI with Elements. Elements are the building blocks of UI in GPUI, and they
|
|
//! provide a nice wrapper around an imperative API that provides as much flexibility and control as
|
|
//! you need. Elements have total control over how they and their child elements are rendered and and
|
|
//! can be used for making efficient views into large lists, implement custom layouting for a code editor,
|
|
//! and anything else you can think of. See the [`element`] module for more information.
|
|
//!
|
|
//! Each of these registers has one or more corresponding contexts that can be accessed from all GPUI services.
|
|
//! This context is your main interface to GPUI, and is used extensively throughout the framework.
|
|
//!
|
|
//! ## Other Resources
|
|
//!
|
|
//! In addition to the systems above, GPUI provides a range of smaller services that are useful for building
|
|
//! complex applications:
|
|
//!
|
|
//! - Actions are user-defined structs that are used for converting keystrokes into logical operations in your UI.
|
|
//! Use this for implementing keyboard shortcuts, such as cmd-q. See the [`action`] module for more information.
|
|
//! - Platform services, such as `quit the app` or `open a URL` are available as methods on the [`app::AppContext`].
|
|
//! - An async executor that is integrated with the platform's event loop. See the [`executor`] module for more information.,
|
|
//! - The [gpui::test] macro provides a convenient way to write tests for your GPUI applications. Tests also have their
|
|
//! own kind of context, a [`TestAppContext`] which provides ways of simulating common platform input. See [`app::test_context`]
|
|
//! and [`test`] modules for more details.
|
|
//!
|
|
//! Currently, the best way to learn about these APIs is to read the Zed source code, ask us about it at a fireside hack, or drop
|
|
//! a question in the [Zed Discord](https://discord.gg/U4qhCEhMXP). We're working on improving the documentation, creating more examples,
|
|
//! and will be publishing more guides to GPUI on our [blog](https://zed.dev/blog).
|
|
|
|
#![deny(missing_docs)]
|
|
#![allow(clippy::type_complexity)]
|
|
|
|
#[macro_use]
|
|
mod action;
|
|
mod app;
|
|
|
|
mod arena;
|
|
mod assets;
|
|
mod color;
|
|
mod element;
|
|
mod elements;
|
|
mod executor;
|
|
mod geometry;
|
|
mod image_cache;
|
|
mod input;
|
|
mod interactive;
|
|
mod key_dispatch;
|
|
mod keymap;
|
|
mod platform;
|
|
pub mod prelude;
|
|
mod scene;
|
|
mod shared_string;
|
|
mod shared_uri;
|
|
mod style;
|
|
mod styled;
|
|
mod subscription;
|
|
mod svg_renderer;
|
|
mod taffy;
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
pub mod test;
|
|
mod text_system;
|
|
mod util;
|
|
mod view;
|
|
mod window;
|
|
|
|
/// Do not touch, here be dragons for use by gpui_macros and such.
|
|
#[doc(hidden)]
|
|
pub mod private {
|
|
pub use linkme;
|
|
pub use serde;
|
|
pub use serde_derive;
|
|
pub use serde_json;
|
|
}
|
|
|
|
mod seal {
|
|
/// A mechanism for restricting implementations of a trait to only those in GPUI.
|
|
/// See: https://predr.ag/blog/definitive-guide-to-sealed-traits-in-rust/
|
|
pub trait Sealed {}
|
|
}
|
|
|
|
pub use action::*;
|
|
pub use anyhow::Result;
|
|
pub use app::*;
|
|
pub(crate) use arena::*;
|
|
pub use assets::*;
|
|
pub use color::*;
|
|
pub use ctor::ctor;
|
|
pub use element::*;
|
|
pub use elements::*;
|
|
pub use executor::*;
|
|
pub use geometry::*;
|
|
pub use gpui_macros::{register_action, test, IntoElement, Render};
|
|
use image_cache::*;
|
|
pub use input::*;
|
|
pub use interactive::*;
|
|
use key_dispatch::*;
|
|
pub use keymap::*;
|
|
pub use platform::*;
|
|
pub use refineable::*;
|
|
pub use scene::*;
|
|
use seal::Sealed;
|
|
pub use shared_string::*;
|
|
pub use shared_uri::*;
|
|
pub use smol::Timer;
|
|
pub use style::*;
|
|
pub use styled::*;
|
|
pub use subscription::*;
|
|
use svg_renderer::*;
|
|
pub use taffy::{AvailableSpace, LayoutId};
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
pub use test::*;
|
|
pub use text_system::*;
|
|
pub use util::arc_cow::ArcCow;
|
|
pub use view::*;
|
|
pub use window::*;
|
|
|
|
use std::{any::Any, borrow::BorrowMut};
|
|
use taffy::TaffyLayoutEngine;
|
|
|
|
/// The context trait, allows the different contexts in GPUI to be used
|
|
/// interchangeably for certain operations.
|
|
pub trait Context {
|
|
/// The result type for this context, used for async contexts that
|
|
/// can't hold a direct reference to the application context.
|
|
type Result<T>;
|
|
|
|
/// Create a new model in the app context.
|
|
fn new_model<T: 'static>(
|
|
&mut self,
|
|
build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
|
|
) -> Self::Result<Model<T>>;
|
|
|
|
/// Update a model in the app context.
|
|
fn update_model<T, R>(
|
|
&mut self,
|
|
handle: &Model<T>,
|
|
update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
|
|
) -> Self::Result<R>
|
|
where
|
|
T: 'static;
|
|
|
|
/// Read a model from the app context.
|
|
fn read_model<T, R>(
|
|
&self,
|
|
handle: &Model<T>,
|
|
read: impl FnOnce(&T, &AppContext) -> R,
|
|
) -> Self::Result<R>
|
|
where
|
|
T: 'static;
|
|
|
|
/// Update a window for the given handle.
|
|
fn update_window<T, F>(&mut self, window: AnyWindowHandle, f: F) -> Result<T>
|
|
where
|
|
F: FnOnce(AnyView, &mut WindowContext<'_>) -> T;
|
|
|
|
/// Read a window off of the application context.
|
|
fn read_window<T, R>(
|
|
&self,
|
|
window: &WindowHandle<T>,
|
|
read: impl FnOnce(View<T>, &AppContext) -> R,
|
|
) -> Result<R>
|
|
where
|
|
T: 'static;
|
|
}
|
|
|
|
/// This trait is used for the different visual contexts in GPUI that
|
|
/// require a window to be present.
|
|
pub trait VisualContext: Context {
|
|
/// Construct a new view in the window referenced by this context.
|
|
fn new_view<V>(
|
|
&mut self,
|
|
build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
|
|
) -> Self::Result<View<V>>
|
|
where
|
|
V: 'static + Render;
|
|
|
|
/// Update a view with the given callback
|
|
fn update_view<V: 'static, R>(
|
|
&mut self,
|
|
view: &View<V>,
|
|
update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
|
|
) -> Self::Result<R>;
|
|
|
|
/// Replace the root view of a window with a new view.
|
|
fn replace_root_view<V>(
|
|
&mut self,
|
|
build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
|
|
) -> Self::Result<View<V>>
|
|
where
|
|
V: 'static + Render;
|
|
|
|
/// Focus a view in the window, if it implements the [`FocusableView`] trait.
|
|
fn focus_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
|
|
where
|
|
V: FocusableView;
|
|
|
|
/// Dismiss a view in the window, if it implements the [`ManagedView`] trait.
|
|
fn dismiss_view<V>(&mut self, view: &View<V>) -> Self::Result<()>
|
|
where
|
|
V: ManagedView;
|
|
}
|
|
|
|
/// A trait that allows models and views to be interchangeable in certain operations
|
|
pub trait Entity<T>: Sealed {
|
|
/// The weak reference type for this entity.
|
|
type Weak: 'static;
|
|
|
|
/// The ID for this entity
|
|
fn entity_id(&self) -> EntityId;
|
|
|
|
/// Downgrade this entity to a weak reference.
|
|
fn downgrade(&self) -> Self::Weak;
|
|
|
|
/// Upgrade this entity from a weak reference.
|
|
fn upgrade_from(weak: &Self::Weak) -> Option<Self>
|
|
where
|
|
Self: Sized;
|
|
}
|
|
|
|
/// A trait for tying together the types of a GPUI entity and the events it can
|
|
/// emit.
|
|
pub trait EventEmitter<E: Any>: 'static {}
|
|
|
|
/// A helper trait for auto-implementing certain methods on contexts that
|
|
/// can be used interchangeably.
|
|
pub trait BorrowAppContext {
|
|
/// Set a global value on the context.
|
|
fn set_global<T: Global>(&mut self, global: T);
|
|
}
|
|
|
|
impl<C> BorrowAppContext for C
|
|
where
|
|
C: BorrowMut<AppContext>,
|
|
{
|
|
fn set_global<G: Global>(&mut self, global: G) {
|
|
self.borrow_mut().set_global(global)
|
|
}
|
|
}
|
|
|
|
/// A flatten equivalent for anyhow `Result`s.
|
|
pub trait Flatten<T> {
|
|
/// Convert this type into a simple `Result<T>`.
|
|
fn flatten(self) -> Result<T>;
|
|
}
|
|
|
|
impl<T> Flatten<T> for Result<Result<T>> {
|
|
fn flatten(self) -> Result<T> {
|
|
self?
|
|
}
|
|
}
|
|
|
|
impl<T> Flatten<T> for Result<T> {
|
|
fn flatten(self) -> Result<T> {
|
|
self
|
|
}
|
|
}
|
|
|
|
/// A marker trait for types that can be stored in GPUI's global state.
|
|
///
|
|
/// Implement this on types you want to store in the context as a global.
|
|
pub trait Global: 'static {}
|