zed/crates/gpui/src/elements/flex.rs
Max Brunsfeld 1f762e482d Unify Flexible and Expanded elements
We'll use the name Expanded for something else now.

Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-01-06 17:29:34 -08:00

296 lines
8.4 KiB
Rust

use std::{any::Any, f32::INFINITY};
use crate::{
json::{self, ToJson, Value},
Axis, DebugContext, Element, ElementBox, Event, EventContext, LayoutContext, PaintContext,
SizeConstraint, Vector2FExt,
};
use pathfinder_geometry::{
rect::RectF,
vector::{vec2f, Vector2F},
};
use serde_json::json;
pub struct Flex {
axis: Axis,
children: Vec<ElementBox>,
}
impl Flex {
pub fn new(axis: Axis) -> Self {
Self {
axis,
children: Default::default(),
}
}
pub fn row() -> Self {
Self::new(Axis::Horizontal)
}
pub fn column() -> Self {
Self::new(Axis::Vertical)
}
fn layout_flex_children(
&mut self,
expanded: bool,
constraint: SizeConstraint,
remaining_space: &mut f32,
remaining_flex: &mut f32,
cross_axis_max: &mut f32,
cx: &mut LayoutContext,
) {
let cross_axis = self.axis.invert();
for child in &mut self.children {
if let Some(metadata) = child.metadata::<FlexParentData>() {
if metadata.expanded != expanded {
continue;
}
let flex = metadata.flex;
let child_max = if *remaining_flex == 0.0 {
*remaining_space
} else {
let space_per_flex = *remaining_space / *remaining_flex;
space_per_flex * flex
};
let child_min = if expanded { child_max } else { 0. };
let child_constraint = match self.axis {
Axis::Horizontal => SizeConstraint::new(
vec2f(child_min, constraint.min.y()),
vec2f(child_max, constraint.max.y()),
),
Axis::Vertical => SizeConstraint::new(
vec2f(constraint.min.x(), child_min),
vec2f(constraint.max.x(), child_max),
),
};
let child_size = child.layout(child_constraint, cx);
*remaining_space -= child_size.along(self.axis);
*remaining_flex -= flex;
*cross_axis_max = cross_axis_max.max(child_size.along(cross_axis));
}
}
}
}
impl Extend<ElementBox> for Flex {
fn extend<T: IntoIterator<Item = ElementBox>>(&mut self, children: T) {
self.children.extend(children);
}
}
impl Element for Flex {
type LayoutState = bool;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let mut total_flex = None;
let mut fixed_space = 0.0;
let cross_axis = self.axis.invert();
let mut cross_axis_max: f32 = 0.0;
for child in &mut self.children {
if let Some(metadata) = child.metadata::<FlexParentData>() {
*total_flex.get_or_insert(0.) += metadata.flex;
} else {
let child_constraint = match self.axis {
Axis::Horizontal => SizeConstraint::new(
vec2f(0.0, constraint.min.y()),
vec2f(INFINITY, constraint.max.y()),
),
Axis::Vertical => SizeConstraint::new(
vec2f(constraint.min.x(), 0.0),
vec2f(constraint.max.x(), INFINITY),
),
};
let size = child.layout(child_constraint, cx);
fixed_space += size.along(self.axis);
cross_axis_max = cross_axis_max.max(size.along(cross_axis));
}
}
let mut size = if let Some(mut remaining_flex) = total_flex {
if constraint.max_along(self.axis).is_infinite() {
panic!("flex contains flexible children but has an infinite constraint along the flex axis");
}
let mut remaining_space = constraint.max_along(self.axis) - fixed_space;
self.layout_flex_children(
false,
constraint,
&mut remaining_space,
&mut remaining_flex,
&mut cross_axis_max,
cx,
);
self.layout_flex_children(
true,
constraint,
&mut remaining_space,
&mut remaining_flex,
&mut cross_axis_max,
cx,
);
match self.axis {
Axis::Horizontal => vec2f(constraint.max.x() - remaining_space, cross_axis_max),
Axis::Vertical => vec2f(cross_axis_max, constraint.max.y() - remaining_space),
}
} else {
match self.axis {
Axis::Horizontal => vec2f(fixed_space, cross_axis_max),
Axis::Vertical => vec2f(cross_axis_max, fixed_space),
}
};
if constraint.min.x().is_finite() {
size.set_x(size.x().max(constraint.min.x()));
}
if constraint.min.y().is_finite() {
size.set_y(size.y().max(constraint.min.y()));
}
let mut overflowing = false;
if size.x() > constraint.max.x() {
size.set_x(constraint.max.x());
overflowing = true;
}
if size.y() > constraint.max.y() {
size.set_y(constraint.max.y());
overflowing = true;
}
(size, overflowing)
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
overflowing: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
if *overflowing {
cx.scene.push_layer(Some(bounds));
}
let mut child_origin = bounds.origin();
for child in &mut self.children {
child.paint(child_origin, visible_bounds, cx);
match self.axis {
Axis::Horizontal => child_origin += vec2f(child.size().x(), 0.0),
Axis::Vertical => child_origin += vec2f(0.0, child.size().y()),
}
}
if *overflowing {
cx.scene.pop_layer();
}
}
fn dispatch_event(
&mut self,
event: &Event,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
let mut handled = false;
for child in &mut self.children {
handled = child.dispatch_event(event, cx) || handled;
}
handled
}
fn debug(
&self,
bounds: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
cx: &DebugContext,
) -> json::Value {
json!({
"type": "Flex",
"bounds": bounds.to_json(),
"axis": self.axis.to_json(),
"children": self.children.iter().map(|child| child.debug(cx)).collect::<Vec<json::Value>>()
})
}
}
struct FlexParentData {
flex: f32,
expanded: bool,
}
pub struct Flexible {
metadata: FlexParentData,
child: ElementBox,
}
impl Flexible {
pub fn new(flex: f32, expanded: bool, child: ElementBox) -> Self {
Flexible {
metadata: FlexParentData { flex, expanded },
child,
}
}
}
impl Element for Flexible {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let size = self.child.layout(constraint, cx);
(size, ())
}
fn paint(
&mut self,
bounds: RectF,
visible_bounds: RectF,
_: &mut Self::LayoutState,
cx: &mut PaintContext,
) -> Self::PaintState {
self.child.paint(bounds.origin(), visible_bounds, cx)
}
fn dispatch_event(
&mut self,
event: &Event,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
self.child.dispatch_event(event, cx)
}
fn metadata(&self) -> Option<&dyn Any> {
Some(&self.metadata)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
cx: &DebugContext,
) -> Value {
json!({
"type": "Flexible",
"flex": self.metadata.flex,
"child": self.child.debug(cx)
})
}
}