zed/crates/gpui/src/elements/overlay.rs
Nathan Sobo fdfed3d7db Move all crates to a top-level crates folder
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-10-04 13:22:21 -06:00

63 lines
1.4 KiB
Rust

use crate::{
geometry::{rect::RectF, vector::Vector2F},
DebugContext, Element, ElementBox, Event, EventContext, LayoutContext, PaintContext,
SizeConstraint,
};
pub struct Overlay {
child: ElementBox,
}
impl Overlay {
pub fn new(child: ElementBox) -> Self {
Self { child }
}
}
impl Element for Overlay {
type LayoutState = Vector2F;
type PaintState = ();
fn layout(
&mut self,
constraint: SizeConstraint,
cx: &mut LayoutContext,
) -> (Vector2F, Self::LayoutState) {
let size = self.child.layout(constraint, cx);
(Vector2F::zero(), size)
}
fn paint(
&mut self,
bounds: RectF,
_: RectF,
size: &mut Self::LayoutState,
cx: &mut PaintContext,
) {
let bounds = RectF::new(bounds.origin(), *size);
cx.scene.push_stacking_context(None);
self.child.paint(bounds.origin(), bounds, cx);
cx.scene.pop_stacking_context();
}
fn dispatch_event(
&mut self,
event: &Event,
_: RectF,
_: &mut Self::LayoutState,
_: &mut Self::PaintState,
cx: &mut EventContext,
) -> bool {
self.child.dispatch_event(event, cx)
}
fn debug(
&self,
_: RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
cx: &DebugContext,
) -> serde_json::Value {
self.child.debug(cx)
}
}