mirror of
https://github.com/zed-industries/zed.git
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190 lines
5.9 KiB
Rust
190 lines
5.9 KiB
Rust
use crate::SharedString;
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use anyhow::{anyhow, Context, Result};
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use collections::HashMap;
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pub use no_action::NoAction;
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use serde_json::json;
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use std::{
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any::{Any, TypeId},
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ops::Deref,
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};
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/// Actions are used to implement keyboard-driven UI.
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/// When you declare an action, you can bind keys to the action in the keymap and
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/// listeners for that action in the element tree.
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///
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/// To declare a list of simple actions, you can use the actions! macro, which defines a simple unit struct
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/// action for each listed action name.
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/// ```rust
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/// actions!(MoveUp, MoveDown, MoveLeft, MoveRight, Newline);
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/// ```
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/// More complex data types can also be actions. If you annotate your type with the action derive macro
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/// it will be implemented and registered automatically.
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/// ```
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/// #[derive(Clone, PartialEq, serde_derive::Deserialize, Action)]
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/// pub struct SelectNext {
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/// pub replace_newest: bool,
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/// }
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///
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/// If you want to control the behavior of the action trait manually, you can use the lower-level `#[register_action]`
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/// macro, which only generates the code needed to register your action before `main`.
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///
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/// ```
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/// #[gpui::register_action]
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/// #[derive(gpui::serde::Deserialize, std::cmp::PartialEq, std::clone::Clone, std::fmt::Debug)]
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/// pub struct Paste {
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/// pub content: SharedString,
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/// }
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///
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/// impl gpui::Action for Paste {
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/// ///...
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/// }
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/// ```
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pub trait Action: 'static {
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fn boxed_clone(&self) -> Box<dyn Action>;
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fn as_any(&self) -> &dyn Any;
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fn partial_eq(&self, action: &dyn Action) -> bool;
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fn name(&self) -> &str;
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fn debug_name() -> &'static str
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where
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Self: Sized;
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fn build(value: serde_json::Value) -> Result<Box<dyn Action>>
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where
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Self: Sized;
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}
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impl std::fmt::Debug for dyn Action {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("dyn Action")
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.field("type_name", &self.name())
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.finish()
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}
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}
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impl dyn Action {
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pub fn type_id(&self) -> TypeId {
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self.as_any().type_id()
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}
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}
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type ActionBuilder = fn(json: serde_json::Value) -> anyhow::Result<Box<dyn Action>>;
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pub(crate) struct ActionRegistry {
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builders_by_name: HashMap<SharedString, ActionBuilder>,
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names_by_type_id: HashMap<TypeId, SharedString>,
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all_names: Vec<SharedString>, // So we can return a static slice.
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}
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impl Default for ActionRegistry {
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fn default() -> Self {
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let mut this = ActionRegistry {
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builders_by_name: Default::default(),
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names_by_type_id: Default::default(),
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all_names: Default::default(),
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};
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this.load_actions();
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this
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}
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}
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/// This type must be public so that our macros can build it in other crates.
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/// But this is an implementation detail and should not be used directly.
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#[doc(hidden)]
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pub type MacroActionBuilder = fn() -> ActionData;
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/// This type must be public so that our macros can build it in other crates.
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/// But this is an implementation detail and should not be used directly.
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#[doc(hidden)]
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pub struct ActionData {
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pub name: &'static str,
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pub type_id: TypeId,
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pub build: ActionBuilder,
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}
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/// This constant must be public to be accessible from other crates.
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/// But it's existence is an implementation detail and should not be used directly.
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#[doc(hidden)]
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#[linkme::distributed_slice]
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pub static __GPUI_ACTIONS: [MacroActionBuilder];
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impl ActionRegistry {
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/// Load all registered actions into the registry.
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pub(crate) fn load_actions(&mut self) {
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for builder in __GPUI_ACTIONS {
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let action = builder();
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//todo(remove)
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let name: SharedString = remove_the_2(action.name).into();
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self.builders_by_name.insert(name.clone(), action.build);
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self.names_by_type_id.insert(action.type_id, name.clone());
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self.all_names.push(name);
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}
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}
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/// Construct an action based on its name and optional JSON parameters sourced from the keymap.
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pub fn build_action_type(&self, type_id: &TypeId) -> Result<Box<dyn Action>> {
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let name = self
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.names_by_type_id
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.get(type_id)
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.ok_or_else(|| anyhow!("no action type registered for {:?}", type_id))?
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.clone();
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self.build_action(&name, None)
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}
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/// Construct an action based on its name and optional JSON parameters sourced from the keymap.
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pub fn build_action(
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&self,
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name: &str,
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params: Option<serde_json::Value>,
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) -> Result<Box<dyn Action>> {
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//todo(remove)
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let name = remove_the_2(name);
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let build_action = self
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.builders_by_name
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.get(name.deref())
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.ok_or_else(|| anyhow!("no action type registered for {}", name))?;
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(build_action)(params.unwrap_or_else(|| json!({})))
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.with_context(|| format!("Attempting to build action {}", name))
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}
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pub fn all_action_names(&self) -> &[SharedString] {
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self.all_names.as_slice()
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}
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}
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/// Defines unit structs that can be used as actions.
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/// To use more complex data types as actions, annotate your type with the #[action] macro.
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#[macro_export]
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macro_rules! actions {
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() => {};
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( $name:ident ) => {
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#[derive(::std::cmp::PartialEq, ::std::clone::Clone, ::std::default::Default, gpui::serde_derive::Deserialize, gpui::Action)]
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#[serde(crate = "gpui::serde")]
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pub struct $name;
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};
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( $name:ident, $($rest:tt)* ) => {
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actions!($name);
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actions!($($rest)*);
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};
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}
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//todo!(remove)
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pub fn remove_the_2(action_name: &str) -> String {
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let mut separator_matches = action_name.rmatch_indices("::");
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separator_matches.next().unwrap();
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let name_start_ix = separator_matches.next().map_or(0, |(ix, _)| ix + 2);
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// todo!() remove the 2 replacement when migration is done
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action_name[name_start_ix..]
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.replace("2::", "::")
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.to_string()
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}
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mod no_action {
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use crate as gpui;
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actions!(NoAction);
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}
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