mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-27 19:02:07 +00:00
155 lines
4.2 KiB
Rust
155 lines
4.2 KiB
Rust
use gpui::{
|
|
color::Color, geometry::rect::RectF, scene::Shadow, AnyElement, App, Element, Entity, Quad,
|
|
View,
|
|
};
|
|
use log::LevelFilter;
|
|
use pathfinder_geometry::vector::vec2f;
|
|
use simplelog::SimpleLogger;
|
|
|
|
fn main() {
|
|
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
|
|
|
|
App::new(()).unwrap().run(|cx| {
|
|
cx.platform().activate(true);
|
|
cx.add_window(Default::default(), |_| CornersView);
|
|
});
|
|
}
|
|
|
|
struct CornersView;
|
|
|
|
impl Entity for CornersView {
|
|
type Event = ();
|
|
}
|
|
|
|
impl View for CornersView {
|
|
fn ui_name() -> &'static str {
|
|
"CornersView"
|
|
}
|
|
|
|
fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> AnyElement<CornersView> {
|
|
CornersElement.into_any()
|
|
}
|
|
}
|
|
|
|
struct CornersElement;
|
|
|
|
impl<V: View> gpui::Element<V> for CornersElement {
|
|
type LayoutState = ();
|
|
|
|
type PaintState = ();
|
|
|
|
fn layout(
|
|
&mut self,
|
|
constraint: gpui::SizeConstraint,
|
|
_: &mut V,
|
|
_: &mut gpui::LayoutContext<V>,
|
|
) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
|
|
(constraint.max, ())
|
|
}
|
|
|
|
fn paint(
|
|
&mut self,
|
|
scene: &mut gpui::SceneBuilder,
|
|
bounds: pathfinder_geometry::rect::RectF,
|
|
_: pathfinder_geometry::rect::RectF,
|
|
_: &mut Self::LayoutState,
|
|
_: &mut V,
|
|
_: &mut gpui::PaintContext<V>,
|
|
) -> Self::PaintState {
|
|
scene.push_quad(Quad {
|
|
bounds,
|
|
background: Some(Color::white()),
|
|
..Default::default()
|
|
});
|
|
|
|
scene.push_layer(None);
|
|
|
|
scene.push_quad(Quad {
|
|
bounds: RectF::new(vec2f(100., 100.), vec2f(100., 100.)),
|
|
background: Some(Color::red()),
|
|
border: Default::default(),
|
|
corner_radii: gpui::scene::CornerRadii {
|
|
top_left: 20.,
|
|
..Default::default()
|
|
},
|
|
});
|
|
|
|
scene.push_quad(Quad {
|
|
bounds: RectF::new(vec2f(200., 100.), vec2f(100., 100.)),
|
|
background: Some(Color::green()),
|
|
border: Default::default(),
|
|
corner_radii: gpui::scene::CornerRadii {
|
|
top_right: 20.,
|
|
..Default::default()
|
|
},
|
|
});
|
|
|
|
scene.push_quad(Quad {
|
|
bounds: RectF::new(vec2f(100., 200.), vec2f(100., 100.)),
|
|
background: Some(Color::blue()),
|
|
border: Default::default(),
|
|
corner_radii: gpui::scene::CornerRadii {
|
|
bottom_left: 20.,
|
|
..Default::default()
|
|
},
|
|
});
|
|
|
|
scene.push_quad(Quad {
|
|
bounds: RectF::new(vec2f(200., 200.), vec2f(100., 100.)),
|
|
background: Some(Color::yellow()),
|
|
border: Default::default(),
|
|
corner_radii: gpui::scene::CornerRadii {
|
|
bottom_right: 20.,
|
|
..Default::default()
|
|
},
|
|
});
|
|
|
|
scene.push_shadow(Shadow {
|
|
bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
|
|
corner_radii: gpui::scene::CornerRadii {
|
|
bottom_right: 20.,
|
|
..Default::default()
|
|
},
|
|
sigma: 20.0,
|
|
color: Color::black(),
|
|
});
|
|
|
|
scene.push_layer(None);
|
|
scene.push_quad(Quad {
|
|
bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
|
|
background: Some(Color::red()),
|
|
border: Default::default(),
|
|
corner_radii: gpui::scene::CornerRadii {
|
|
bottom_right: 20.,
|
|
..Default::default()
|
|
},
|
|
});
|
|
|
|
scene.pop_layer();
|
|
scene.pop_layer();
|
|
}
|
|
|
|
fn rect_for_text_range(
|
|
&self,
|
|
_: std::ops::Range<usize>,
|
|
_: pathfinder_geometry::rect::RectF,
|
|
_: pathfinder_geometry::rect::RectF,
|
|
_: &Self::LayoutState,
|
|
_: &Self::PaintState,
|
|
_: &V,
|
|
_: &gpui::ViewContext<V>,
|
|
) -> Option<pathfinder_geometry::rect::RectF> {
|
|
unimplemented!()
|
|
}
|
|
|
|
fn debug(
|
|
&self,
|
|
_: pathfinder_geometry::rect::RectF,
|
|
_: &Self::LayoutState,
|
|
_: &Self::PaintState,
|
|
_: &V,
|
|
_: &gpui::ViewContext<V>,
|
|
) -> serde_json::Value {
|
|
unimplemented!()
|
|
}
|
|
}
|