zed/crates/gpui/examples/corner_radii.rs

155 lines
4.2 KiB
Rust

use gpui::{
color::Color, geometry::rect::RectF, scene::Shadow, AnyElement, App, Element, Entity, Quad,
View,
};
use log::LevelFilter;
use pathfinder_geometry::vector::vec2f;
use simplelog::SimpleLogger;
fn main() {
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
App::new(()).unwrap().run(|cx| {
cx.platform().activate(true);
cx.add_window(Default::default(), |_| CornersView);
});
}
struct CornersView;
impl Entity for CornersView {
type Event = ();
}
impl View for CornersView {
fn ui_name() -> &'static str {
"CornersView"
}
fn render(&mut self, _: &mut gpui::ViewContext<Self>) -> AnyElement<CornersView> {
CornersElement.into_any()
}
}
struct CornersElement;
impl<V: View> gpui::Element<V> for CornersElement {
type LayoutState = ();
type PaintState = ();
fn layout(
&mut self,
constraint: gpui::SizeConstraint,
_: &mut V,
_: &mut gpui::LayoutContext<V>,
) -> (gpui::geometry::vector::Vector2F, Self::LayoutState) {
(constraint.max, ())
}
fn paint(
&mut self,
scene: &mut gpui::SceneBuilder,
bounds: pathfinder_geometry::rect::RectF,
_: pathfinder_geometry::rect::RectF,
_: &mut Self::LayoutState,
_: &mut V,
_: &mut gpui::PaintContext<V>,
) -> Self::PaintState {
scene.push_quad(Quad {
bounds,
background: Some(Color::white()),
..Default::default()
});
scene.push_layer(None);
scene.push_quad(Quad {
bounds: RectF::new(vec2f(100., 100.), vec2f(100., 100.)),
background: Some(Color::red()),
border: Default::default(),
corner_radii: gpui::scene::CornerRadii {
top_left: 20.,
..Default::default()
},
});
scene.push_quad(Quad {
bounds: RectF::new(vec2f(200., 100.), vec2f(100., 100.)),
background: Some(Color::green()),
border: Default::default(),
corner_radii: gpui::scene::CornerRadii {
top_right: 20.,
..Default::default()
},
});
scene.push_quad(Quad {
bounds: RectF::new(vec2f(100., 200.), vec2f(100., 100.)),
background: Some(Color::blue()),
border: Default::default(),
corner_radii: gpui::scene::CornerRadii {
bottom_left: 20.,
..Default::default()
},
});
scene.push_quad(Quad {
bounds: RectF::new(vec2f(200., 200.), vec2f(100., 100.)),
background: Some(Color::yellow()),
border: Default::default(),
corner_radii: gpui::scene::CornerRadii {
bottom_right: 20.,
..Default::default()
},
});
scene.push_shadow(Shadow {
bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
corner_radii: gpui::scene::CornerRadii {
bottom_right: 20.,
..Default::default()
},
sigma: 20.0,
color: Color::black(),
});
scene.push_layer(None);
scene.push_quad(Quad {
bounds: RectF::new(vec2f(400., 100.), vec2f(100., 100.)),
background: Some(Color::red()),
border: Default::default(),
corner_radii: gpui::scene::CornerRadii {
bottom_right: 20.,
..Default::default()
},
});
scene.pop_layer();
scene.pop_layer();
}
fn rect_for_text_range(
&self,
_: std::ops::Range<usize>,
_: pathfinder_geometry::rect::RectF,
_: pathfinder_geometry::rect::RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &V,
_: &gpui::ViewContext<V>,
) -> Option<pathfinder_geometry::rect::RectF> {
unimplemented!()
}
fn debug(
&self,
_: pathfinder_geometry::rect::RectF,
_: &Self::LayoutState,
_: &Self::PaintState,
_: &V,
_: &gpui::ViewContext<V>,
) -> serde_json::Value {
unimplemented!()
}
}