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d1a55d64a8
Now we can set `window_min_size` to `None` instead of `Size::default()`. I think this makes more sense. Release Notes: - N/A
66 lines
2 KiB
Rust
66 lines
2 KiB
Rust
use gpui::*;
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struct WindowContent {
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text: SharedString,
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}
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impl Render for WindowContent {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div()
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.flex()
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.bg(rgb(0x1e2025))
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.size_full()
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.justify_center()
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.items_center()
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(self.text.clone())
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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// Create several new windows, positioned in the top right corner of each screen
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for screen in cx.displays() {
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let options = {
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let margin_right = px(16.);
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let margin_height = px(-48.);
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let size = Size {
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width: px(400.),
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height: px(72.),
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};
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let bounds = gpui::Bounds::<Pixels> {
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origin: screen.bounds().upper_right()
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- point(size.width + margin_right, margin_height),
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size,
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};
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WindowOptions {
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// Set the bounds of the window in screen coordinates
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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// Specify the display_id to ensure the window is created on the correct screen
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display_id: Some(screen.id()),
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titlebar: None,
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window_background: WindowBackgroundAppearance::default(),
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focus: false,
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show: true,
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kind: WindowKind::PopUp,
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is_movable: false,
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app_id: None,
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window_min_size: None,
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}
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};
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cx.open_window(options, |cx| {
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cx.new_view(|_| WindowContent {
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text: format!("{:?}", screen.id()).into(),
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})
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})
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.unwrap();
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}
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});
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}
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