mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-25 18:33:09 +00:00
96 lines
2.7 KiB
Rust
96 lines
2.7 KiB
Rust
use std::{
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env,
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path::PathBuf,
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process::{self, Command},
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};
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fn main() {
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generate_dispatch_bindings();
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compile_metal_shaders();
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generate_shader_bindings();
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}
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fn generate_dispatch_bindings() {
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println!("cargo:rustc-link-lib=framework=System");
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println!("cargo:rerun-if-changed=src/platform/mac/dispatch.h");
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let bindings = bindgen::Builder::default()
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.header("src/platform/mac/dispatch.h")
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.allowlist_var("_dispatch_main_q")
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.allowlist_function("dispatch_async_f")
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.parse_callbacks(Box::new(bindgen::CargoCallbacks))
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.layout_tests(false)
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.generate()
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.expect("unable to generate bindings");
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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bindings
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.write_to_file(out_path.join("dispatch_sys.rs"))
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.expect("couldn't write dispatch bindings");
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}
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const SHADER_HEADER_PATH: &str = "./src/platform/mac/shaders/shaders.h";
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fn compile_metal_shaders() {
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let shader_path = "./src/platform/mac/shaders/shaders.metal";
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let air_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.air");
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let metallib_output_path = PathBuf::from(env::var("OUT_DIR").unwrap()).join("shaders.metallib");
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println!("cargo:rerun-if-changed={}", SHADER_HEADER_PATH);
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println!("cargo:rerun-if-changed={}", shader_path);
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let output = Command::new("xcrun")
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.args([
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"-sdk",
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"macosx",
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"metal",
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"-gline-tables-only",
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"-mmacosx-version-min=10.15.7",
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"-MO",
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"-c",
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shader_path,
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"-o",
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])
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.arg(&air_output_path)
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.output()
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.unwrap();
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if !output.status.success() {
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eprintln!(
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"metal shader compilation failed:\n{}",
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String::from_utf8_lossy(&output.stderr)
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);
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process::exit(1);
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}
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let output = Command::new("xcrun")
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.args(["-sdk", "macosx", "metallib"])
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.arg(air_output_path)
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.arg("-o")
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.arg(metallib_output_path)
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.output()
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.unwrap();
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if !output.status.success() {
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eprintln!(
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"metallib compilation failed:\n{}",
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String::from_utf8_lossy(&output.stderr)
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);
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process::exit(1);
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}
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}
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fn generate_shader_bindings() {
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let bindings = bindgen::Builder::default()
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.header(SHADER_HEADER_PATH)
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.allowlist_type("GPUI.*")
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.parse_callbacks(Box::new(bindgen::CargoCallbacks))
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.layout_tests(false)
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.generate()
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.expect("unable to generate bindings");
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let out_path = PathBuf::from(env::var("OUT_DIR").unwrap());
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bindings
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.write_to_file(out_path.join("shaders.rs"))
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.expect("couldn't write shader bindings");
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}
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