zed/gpui
Nathan Sobo 6b357a6ae7 Fix tests
I didn't realize a previous change had broken stuff. We need to always call `remove_dropped_entities` and `update_windows` in `flush_effects`, even if there aren't any effects. To achieve this, I use a `loop` to ensure we call these methods at least once before breaking.
2021-04-28 14:16:10 -06:00
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examples Pass the on_finish_launching callback to Platform::run 2021-04-09 21:33:17 -06:00
grammars/context-predicate Add context predicate parser 2021-03-09 19:33:19 -07:00
src Fix tests 2021-04-28 14:16:10 -06:00
build.rs Whitelist shader bindings using a regex, not individual types 2021-03-29 12:39:21 -07:00
Cargo.toml Use our own scoped_pool implementation 2021-04-20 14:07:36 -07:00