This PR makes the `border` methods require an explicit width instead of defaulting to 1px. This breaks convention with Tailwind, but it makes GPUI more consistent with itself. We already have an edge case where the parameterized method had to be named `border_width`, since `border` was taken up by an alias for the 1px variant. ### Before ```rs div() .border() .border_t() .border_r() .border_b() .border_l() .border_width(px(7.)) ``` ### After ```rs div() .border_1() .border_t_1() .border_r_1() .border_b_1() .border_l_1() .border(px(7.)) ``` Release Notes: - N/A
4.6 KiB
Hello World
Let's work through the prototypical "Build a todo app" example to showcase how we might build a simple component from scratch.
Setup
We'll create a headline, a list of todo items, and a form to add new items.
struct TodoList<V: 'static> {
headline: SharedString,
items: Vec<TodoItem>,
submit_form: ClickHandler<V>
}
struct TodoItem<V: 'static> {
text: SharedString,
completed: bool,
delete: ClickHandler<V>
}
impl<V: 'static> TodoList<V> {
pub fn new(
// Here we impl Into<SharedString>
headline: impl Into<SharedString>,
items: Vec<TodoItem>,
submit_form: ClickHandler<V>
) -> Self {
Self {
// and here we call .into() so we can simply pass a string
// when creating the headline. This pattern is used throughout
// outr components
headline: headline.into(),
items: Vec::new(),
submit_form,
}
}
}
All of this is relatively straightforward.
We use [gpui::SharedString] in components instead of [std::string::String]. This allows us to efficiently handle shared string data across multiple components and threads without the performance overhead of copying strings.
When we want to pass an action we pass a ClickHandler
. Whenever we want to add an action, the struct it belongs to needs to be generic over the view type V
.
use gpui::hsla
impl<V: 'static> TodoList<V> {
// ...
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
div().size_4().bg(hsla(50.0/360.0, 1.0, 0.5, 1.0))
}
}
Every component needs a render method, and it should return impl Element<V>
. This basic component will render a 16x16px yellow square on the screen.
A couple of questions might come to mind:
Why is size_4()
16px, not 4px?
gpui's style system is based on conventions created by Tailwind CSS. Here is an example of the list of sizes for width
: Width - TailwindCSS Docs.
I'll quote from the Tailwind Core Concepts docs here:
Now I know what you’re thinking, “this is an atrocity, what a horrible mess!” and you’re right, it’s kind of ugly. In fact it’s just about impossible to think this is a good idea the first time you see it — you have to actually try it.
As you start using the Tailwind-style conventions you will be surprised how quick it makes it to build out UIs.
Why 50.0/360.0
in hsla()
?
gpui [gpui::Hsla] use 0.0-1.0
for all its values, but it is common for tools to use 0-360
for hue.
This may change in the future, but this is a little trick that let's you use familiar looking values.
Building out the container
Let's grab our [theme::colors::ThemeColors] from the theme and start building out a basic container.
We can access the current theme's colors like this:
impl<V: 'static> TodoList<V> {
// ...
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let color = cx.theme().colors()
div().size_4().hsla(50.0/360.0, 1.0, 0.5, 1.0)
}
}
Now we have access to the complete set of colors defined in the theme.
use gpui::hsla
impl<V: 'static> TodoList<V> {
// ...
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let color = cx.theme().colors()
div().size_4().bg(color.surface)
}
}
Let's finish up some basic styles for the container then move on to adding the other elements.
use gpui::hsla
impl<V: 'static> TodoList<V> {
// ...
fn render(self, _view: &mut V, cx: &mut ViewContext<V>) -> impl Element<V> {
let color = cx.theme().colors()
div()
// Flex properties
.flex()
.flex_col() // Stack elements vertically
.gap_2() // Add 8px of space between elements
// Size properties
.w_96() // Set width to 384px
.p_4() // Add 16px of padding on all sides
// Color properties
.bg(color.surface) // Set background color
.text_color(color.text) // Set text color
// Border properties
.rounded_md() // Add 4px of border radius
.border_1() // Add a 1px border
.border_color(color.border)
.child(
"Hello, world!"
)
}
}
Headline
TODO
List of todo items
TODO
Input
TODO
End result
TODO