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There's still a bit more work to do on this, but this PR is compiling (with warnings) after eliminating the key types. When the tasks below are complete, this will be the new narrative for GPUI: - `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit of state, and if `T` implements `Render`, then `Entity<T>` implements `Element`. - `&mut App` This replaces `AppContext` and represents the app. - `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It is provided by the framework when updating an entity. - `&mut Window` Broken out of `&mut WindowContext` which no longer exists. Every method that once took `&mut WindowContext` now takes `&mut Window, &mut App` and every method that took `&mut ViewContext<T>` now takes `&mut Window, &mut Context<T>` Not pictured here are the two other failed attempts. It's been quite a month! Tasks: - [x] Remove `View`, `ViewContext`, `WindowContext` and thread through `Window` - [x] [@cole-miller @mikayla-maki] Redraw window when entities change - [x] [@cole-miller @mikayla-maki] Get examples and Zed running - [x] [@cole-miller @mikayla-maki] Fix Zed rendering - [x] [@mikayla-maki] Fix todo! macros and comments - [x] Fix a bug where the editor would not be redrawn because of view caching - [x] remove publicness window.notify() and replace with `AppContext::notify` - [x] remove `observe_new_window_models`, replace with `observe_new_models` with an optional window - [x] Fix a bug where the project panel would not be redrawn because of the wrong refresh() call being used - [x] Fix the tests - [x] Fix warnings by eliminating `Window` params or using `_` - [x] Fix conflicts - [x] Simplify generic code where possible - [x] Rename types - [ ] Update docs ### issues post merge - [x] Issues switching between normal and insert mode - [x] Assistant re-rendering failure - [x] Vim test failures - [x] Mac build issue Release Notes: - N/A --------- Co-authored-by: Antonio Scandurra <me@as-cii.com> Co-authored-by: Cole Miller <cole@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev> Co-authored-by: Joseph <joseph@zed.dev> Co-authored-by: max <max@zed.dev> Co-authored-by: Michael Sloan <michael@zed.dev> Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local> Co-authored-by: Mikayla <mikayla.c.maki@gmail.com> Co-authored-by: joão <joao@zed.dev>
583 lines
25 KiB
Rust
583 lines
25 KiB
Rust
use gpui::{
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div, hsla, point, prelude::*, px, relative, rgb, size, App, Application, Bounds, BoxShadow,
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Context, Div, SharedString, Window, WindowBounds, WindowOptions,
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};
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use smallvec::smallvec;
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struct Shadow {}
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impl Shadow {
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fn base() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded_full()
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn square() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn rounded_small() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded(px(4.))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn rounded_medium() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded(px(8.))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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fn rounded_large() -> Div {
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div()
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.size_16()
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.bg(rgb(0xffffff))
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.rounded(px(12.))
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.border_1()
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.border_color(hsla(0.0, 0.0, 0.0, 0.1))
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}
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}
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fn example(label: impl Into<SharedString>, example: impl IntoElement) -> impl IntoElement {
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let label = label.into();
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div()
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.flex()
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.flex_col()
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.justify_center()
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.items_center()
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.w(relative(1. / 6.))
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.border_r_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.child(
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div()
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.flex()
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.items_center()
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.justify_center()
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.flex_1()
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.py_12()
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.child(example),
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)
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.child(
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div()
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.w_full()
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.border_t_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.p_1()
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.flex()
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.items_center()
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.child(label),
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)
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}
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impl Render for Shadow {
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fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
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div()
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.id("shadow-example")
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.overflow_y_scroll()
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.bg(rgb(0xffffff))
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.size_full()
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.text_xs()
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.child(div().flex().flex_col().w_full().children(vec![
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.flex_row()
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.children(vec![
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example(
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"Square",
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Shadow::square()
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.shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded 4",
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Shadow::rounded_small()
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.shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded 8",
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Shadow::rounded_medium()
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.shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded 16",
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Shadow::rounded_large()
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.shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Circle",
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Shadow::base()
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.shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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]),
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.w_full()
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.children(vec![
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example("None", Shadow::base()),
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// Small shadow
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example("Small", Shadow::base().shadow_sm()),
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// Medium shadow
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example("Medium", Shadow::base().shadow_md()),
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// Large shadow
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example("Large", Shadow::base().shadow_lg()),
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example("Extra Large", Shadow::base().shadow_xl()),
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example("2X Large", Shadow::base().shadow_2xl()),
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]),
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// Horizontal list of increasing blur radii
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Blur 0",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(0.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 2",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(2.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 4",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(4.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 8",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Blur 16",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(16.),
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spread_radius: px(0.),
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}]),
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),
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]),
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// Horizontal list of increasing spread radii
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Spread 0",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Spread 2",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(2.),
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}]),
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),
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example(
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"Spread 4",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(4.),
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}]),
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),
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example(
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"Spread 8",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(8.),
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}]),
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),
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example(
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"Spread 16",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(16.),
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}]),
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),
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]),
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// Square spread examples
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Square Spread 0",
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Shadow::square().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Square Spread 8",
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Shadow::square().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(8.),
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}]),
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),
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example(
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"Square Spread 16",
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Shadow::square().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(16.),
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}]),
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),
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]),
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// Rounded large spread examples
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Rounded Large Spread 0",
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Shadow::rounded_large().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Rounded Large Spread 8",
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Shadow::rounded_large().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(8.),
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}]),
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),
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example(
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"Rounded Large Spread 16",
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Shadow::rounded_large().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.0, 0.0, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(16.),
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}]),
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),
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]),
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// Directional shadows
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div()
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.border_b_1()
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Left",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(-8.), px(0.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Right",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(8.), px(0.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Top",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(-8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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example(
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"Bottom",
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Shadow::base().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(0.), px(8.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
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]),
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// Square directional shadows
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div()
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.border_b_1()
|
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
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.flex()
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.children(vec![
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example(
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"Square Left",
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Shadow::square().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(-8.), px(0.)),
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blur_radius: px(8.),
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spread_radius: px(0.),
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}]),
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),
|
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example(
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"Square Right",
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Shadow::square().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
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offset: point(px(8.), px(0.)),
|
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blur_radius: px(8.),
|
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spread_radius: px(0.),
|
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}]),
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),
|
|
example(
|
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"Square Top",
|
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Shadow::square().shadow(smallvec![BoxShadow {
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color: hsla(0.0, 0.5, 0.5, 0.3),
|
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offset: point(px(0.), px(-8.)),
|
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blur_radius: px(8.),
|
|
spread_radius: px(0.),
|
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}]),
|
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),
|
|
example(
|
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"Square Bottom",
|
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Shadow::square().shadow(smallvec![BoxShadow {
|
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color: hsla(0.0, 0.5, 0.5, 0.3),
|
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offset: point(px(0.), px(8.)),
|
|
blur_radius: px(8.),
|
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spread_radius: px(0.),
|
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}]),
|
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),
|
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]),
|
|
// Rounded large directional shadows
|
|
div()
|
|
.border_b_1()
|
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.border_color(hsla(0.0, 0.0, 0.0, 1.0))
|
|
.flex()
|
|
.children(vec![
|
|
example(
|
|
"Rounded Large Left",
|
|
Shadow::rounded_large().shadow(smallvec![BoxShadow {
|
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color: hsla(0.0, 0.5, 0.5, 0.3),
|
|
offset: point(px(-8.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(0.),
|
|
}]),
|
|
),
|
|
example(
|
|
"Rounded Large Right",
|
|
Shadow::rounded_large().shadow(smallvec![BoxShadow {
|
|
color: hsla(0.0, 0.5, 0.5, 0.3),
|
|
offset: point(px(8.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(0.),
|
|
}]),
|
|
),
|
|
example(
|
|
"Rounded Large Top",
|
|
Shadow::rounded_large().shadow(smallvec![BoxShadow {
|
|
color: hsla(0.0, 0.5, 0.5, 0.3),
|
|
offset: point(px(0.), px(-8.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(0.),
|
|
}]),
|
|
),
|
|
example(
|
|
"Rounded Large Bottom",
|
|
Shadow::rounded_large().shadow(smallvec![BoxShadow {
|
|
color: hsla(0.0, 0.5, 0.5, 0.3),
|
|
offset: point(px(0.), px(8.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(0.),
|
|
}]),
|
|
),
|
|
]),
|
|
// Multiple shadows for different shapes
|
|
div()
|
|
.border_b_1()
|
|
.border_color(hsla(0.0, 0.0, 0.0, 1.0))
|
|
.flex()
|
|
.children(vec![
|
|
example(
|
|
"Circle Multiple",
|
|
Shadow::base().shadow(smallvec![
|
|
BoxShadow {
|
|
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
|
|
offset: point(px(0.), px(-12.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
|
|
offset: point(px(12.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
|
|
offset: point(px(0.), px(12.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
|
|
offset: point(px(-12.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
]),
|
|
),
|
|
example(
|
|
"Square Multiple",
|
|
Shadow::square().shadow(smallvec![
|
|
BoxShadow {
|
|
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
|
|
offset: point(px(0.), px(-12.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
|
|
offset: point(px(12.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
|
|
offset: point(px(0.), px(12.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
|
|
offset: point(px(-12.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
]),
|
|
),
|
|
example(
|
|
"Rounded Large Multiple",
|
|
Shadow::rounded_large().shadow(smallvec![
|
|
BoxShadow {
|
|
color: hsla(0.0 / 360., 1.0, 0.5, 0.3), // Red
|
|
offset: point(px(0.), px(-12.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(60.0 / 360., 1.0, 0.5, 0.3), // Yellow
|
|
offset: point(px(12.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(120.0 / 360., 1.0, 0.5, 0.3), // Green
|
|
offset: point(px(0.), px(12.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
BoxShadow {
|
|
color: hsla(240.0 / 360., 1.0, 0.5, 0.3), // Blue
|
|
offset: point(px(-12.), px(0.)),
|
|
blur_radius: px(8.),
|
|
spread_radius: px(2.),
|
|
},
|
|
]),
|
|
),
|
|
]),
|
|
]))
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
Application::new().run(|cx: &mut App| {
|
|
let bounds = Bounds::centered(None, size(px(1000.0), px(800.0)), cx);
|
|
cx.open_window(
|
|
WindowOptions {
|
|
window_bounds: Some(WindowBounds::Windowed(bounds)),
|
|
..Default::default()
|
|
},
|
|
|_, cx| cx.new(|_| Shadow {}),
|
|
)
|
|
.unwrap();
|
|
|
|
cx.activate(true);
|
|
});
|
|
}
|