zed/crates/gpui/examples/window_positioning.rs
Nathan Sobo 6fca1d2b0b
Eliminate GPUI View, ViewContext, and WindowContext types (#22632)
There's still a bit more work to do on this, but this PR is compiling
(with warnings) after eliminating the key types. When the tasks below
are complete, this will be the new narrative for GPUI:

- `Entity<T>` - This replaces `View<T>`/`Model<T>`. It represents a unit
of state, and if `T` implements `Render`, then `Entity<T>` implements
`Element`.
- `&mut App` This replaces `AppContext` and represents the app.
- `&mut Context<T>` This replaces `ModelContext` and derefs to `App`. It
is provided by the framework when updating an entity.
- `&mut Window` Broken out of `&mut WindowContext` which no longer
exists. Every method that once took `&mut WindowContext` now takes `&mut
Window, &mut App` and every method that took `&mut ViewContext<T>` now
takes `&mut Window, &mut Context<T>`

Not pictured here are the two other failed attempts. It's been quite a
month!

Tasks:

- [x] Remove `View`, `ViewContext`, `WindowContext` and thread through
`Window`
- [x] [@cole-miller @mikayla-maki] Redraw window when entities change
- [x] [@cole-miller @mikayla-maki] Get examples and Zed running
- [x] [@cole-miller @mikayla-maki] Fix Zed rendering
- [x] [@mikayla-maki] Fix todo! macros and comments
- [x] Fix a bug where the editor would not be redrawn because of view
caching
- [x] remove publicness window.notify() and replace with
`AppContext::notify`
- [x] remove `observe_new_window_models`, replace with
`observe_new_models` with an optional window
- [x] Fix a bug where the project panel would not be redrawn because of
the wrong refresh() call being used
- [x] Fix the tests
- [x] Fix warnings by eliminating `Window` params or using `_`
- [x] Fix conflicts
- [x] Simplify generic code where possible
- [x] Rename types
- [ ] Update docs

### issues post merge

- [x] Issues switching between normal and insert mode
- [x] Assistant re-rendering failure
- [x] Vim test failures
- [x] Mac build issue



Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Cole Miller <cole@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Joseph <joseph@zed.dev>
Co-authored-by: max <max@zed.dev>
Co-authored-by: Michael Sloan <michael@zed.dev>
Co-authored-by: Mikayla Maki <mikaylamaki@Mikaylas-MacBook-Pro.local>
Co-authored-by: Mikayla <mikayla.c.maki@gmail.com>
Co-authored-by: joão <joao@zed.dev>
2025-01-26 03:02:45 +00:00

217 lines
7.1 KiB
Rust

use gpui::{
div, point, prelude::*, px, rgb, App, Application, Bounds, Context, DisplayId, Hsla, Pixels,
SharedString, Size, Window, WindowBackgroundAppearance, WindowBounds, WindowKind,
WindowOptions,
};
struct WindowContent {
text: SharedString,
bounds: Bounds<Pixels>,
bg: Hsla,
}
impl Render for WindowContent {
fn render(&mut self, window: &mut Window, _: &mut Context<Self>) -> impl IntoElement {
let window_bounds = window.bounds();
div()
.flex()
.flex_col()
.bg(self.bg)
.size_full()
.items_center()
.text_color(rgb(0xffffff))
.child(self.text.clone())
.child(
div()
.flex()
.flex_col()
.text_sm()
.items_center()
.size_full()
.child(format!(
"origin: {}, {} size: {}, {}",
self.bounds.origin.x,
self.bounds.origin.y,
self.bounds.size.width,
self.bounds.size.height
))
.child(format!(
"cx.bounds() origin: {}, {} size {}, {}",
window_bounds.origin.x,
window_bounds.origin.y,
window_bounds.size.width,
window_bounds.size.height
)),
)
}
}
fn build_window_options(display_id: DisplayId, bounds: Bounds<Pixels>) -> WindowOptions {
WindowOptions {
// Set the bounds of the window in screen coordinates
window_bounds: Some(WindowBounds::Windowed(bounds)),
// Specify the display_id to ensure the window is created on the correct screen
display_id: Some(display_id),
titlebar: None,
window_background: WindowBackgroundAppearance::Transparent,
focus: false,
show: true,
kind: WindowKind::PopUp,
is_movable: false,
app_id: None,
window_min_size: None,
window_decorations: None,
}
}
fn main() {
Application::new().run(|cx: &mut App| {
// Create several new windows, positioned in the top right corner of each screen
let size = Size {
width: px(350.),
height: px(75.),
};
let margin_offset = px(150.);
for screen in cx.displays() {
let bounds = Bounds {
origin: point(margin_offset, margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Top Left {:?}", screen.id()).into(),
bg: gpui::red(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: screen.bounds().top_right()
- point(size.width + margin_offset, -margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Top Right {:?}", screen.id()).into(),
bg: gpui::red(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: screen.bounds().bottom_left()
- point(-margin_offset, size.height + margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Bottom Left {:?}", screen.id()).into(),
bg: gpui::blue(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: screen.bounds().bottom_right()
- point(size.width + margin_offset, size.height + margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Bottom Right {:?}", screen.id()).into(),
bg: gpui::blue(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(screen.bounds().center().x - size.center().x, margin_offset),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Top Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(margin_offset, screen.bounds().center().y - size.center().y),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Left Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(
screen.bounds().center().x - size.center().x,
screen.bounds().center().y - size.center().y,
),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(
screen.bounds().size.width - size.width - margin_offset,
screen.bounds().center().y - size.center().y,
),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Right Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
let bounds = Bounds {
origin: point(
screen.bounds().center().x - size.center().x,
screen.bounds().size.height - size.height - margin_offset,
),
size,
};
cx.open_window(build_window_options(screen.id(), bounds), |_, cx| {
cx.new(|_| WindowContent {
text: format!("Bottom Center {:?}", screen.id()).into(),
bg: gpui::black(),
bounds,
})
})
.unwrap();
}
});
}