c27dd57a48
In the 3 charts below, "window draw" has 3 major subroutines. Request layout, where we walk over the tree and have everything talk to the layout engine initially. Compute layout, where we have the layout engine actually do the layout, and then paint, where we use the computed bounds to populate the scene. ![image_720](https://github.com/zed-industries/zed/assets/1789/d2225389-865f-4c8a-9452-9f611da64dcf) Things are moving quickly so before/after comparisons are tough. In the graph above, green bars are from a commit actually pre-dates a merge of master which increased the complexity of layout. The red bars represent the state of the world after this PR. Note how we improve the performance of `paint`. Improvements: - Not moving `self` in `Element::paint`. This was moving from the heap to the stack and imposing a big cost. This is the biggest win in this PR. - We got some minor wins by making the stacking order a bigger smallvec of u8 instead of u32. - A big win that doesn't show up in this chart is avoiding a double render of the editor when autoscrolling by never pushing notification effects or marking the window dirty when notifying during a window draw. Release Notes: - N/A |
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.cargo | ||
.config | ||
.github | ||
.vscode | ||
.zed | ||
assets | ||
crates | ||
docs | ||
plugins | ||
script | ||
styles | ||
.dockerignore | ||
.gitignore | ||
.gitmodules | ||
Cargo.lock | ||
Cargo.toml | ||
debug.plist | ||
docker-compose.sql | ||
docker-compose.yml | ||
Dockerfile | ||
Procfile | ||
Procfile.zed2 | ||
README.md | ||
rust-toolchain.toml |
Zed
Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.
Development tips
Dependencies
-
Install Xcode from https://apps.apple.com/us/app/xcode/id497799835?mt=12, and accept the license:
sudo xcodebuild -license
-
Install homebrew, node and rustup-init (rustup, rust, cargo, etc.)
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" brew install node rustup-init rustup-init # follow the installation steps
-
Install postgres and configure the database
brew install postgresql@15 brew services start postgresql@15 psql -c "CREATE ROLE postgres SUPERUSER LOGIN" postgres psql -U postgres -c "CREATE DATABASE zed"
-
Install the
LiveKit
server, thePostgREST
API server, and theforeman
process supervisor:brew install livekit brew install postgrest brew install foreman
-
Ensure the Zed.dev website is checked out in a sibling directory and install its dependencies:
cd .. git clone https://github.com/zed-industries/zed.dev cd zed.dev && npm install npm install -g vercel
-
Return to Zed project directory and Initialize submodules
cd zed git submodule update --init --recursive
-
Set up a local
zed
database and seed it with some initial users:Create a personal GitHub token to run
script/bootstrap
once successfully: the token needs to have an access to private repositories for the script to work (repo
OAuth scope). Then delete that token.GITHUB_TOKEN=<$token> script/bootstrap
-
Now try running zed with collaboration disabled:
cargo run
Common errors
xcrun: error: unable to find utility "metal", not a developer tool or in PATH
- You need to install Xcode and then run:
xcode-select --switch /Applications/Xcode.app/Contents/Developer
- (see https://github.com/gfx-rs/gfx/issues/2309)
- You need to install Xcode and then run:
Testing against locally-running servers
Start the web and collab servers:
foreman start
If you want to run Zed pointed at the local servers, you can run:
script/zed-local
Dump element JSON
If you trigger cmd-alt-i
, Zed will copy a JSON representation of the current window contents to the clipboard. You can paste this in a tool like DJSON to navigate the state of on-screen elements in a structured way.
Licensing
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.
Wasm Plugins
Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi
toolchain installed on your system. To install this toolchain, run:
rustup target add wasm32-wasi
Plugins can be found in the plugins
folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md
.