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TODO: - [x] Finish GPUI changes on other operating systems This is a largely internal change to how we report data to our diagnostics and telemetry. This PR also includes an update to our blade backend which allows us to report errors in a more useful way when failing to initialize blade. Release Notes: - N/A --------- Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
511 lines
14 KiB
Rust
511 lines
14 KiB
Rust
use crate::{
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point, seal::Sealed, Empty, IntoElement, Keystroke, Modifiers, Pixels, Point, Render,
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ViewContext,
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};
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use smallvec::SmallVec;
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use std::{any::Any, fmt::Debug, ops::Deref, path::PathBuf};
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/// An event from a platform input source.
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pub trait InputEvent: Sealed + 'static {
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/// Convert this event into the platform input enum.
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fn to_platform_input(self) -> PlatformInput;
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}
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/// A key event from the platform.
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pub trait KeyEvent: InputEvent {}
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/// A mouse event from the platform.
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pub trait MouseEvent: InputEvent {}
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/// The key down event equivalent for the platform.
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#[derive(Clone, Debug, Eq, PartialEq)]
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pub struct KeyDownEvent {
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/// The keystroke that was generated.
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pub keystroke: Keystroke,
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/// Whether the key is currently held down.
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pub is_held: bool,
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}
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impl Sealed for KeyDownEvent {}
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impl InputEvent for KeyDownEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::KeyDown(self)
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}
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}
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impl KeyEvent for KeyDownEvent {}
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/// The key up event equivalent for the platform.
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#[derive(Clone, Debug)]
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pub struct KeyUpEvent {
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/// The keystroke that was released.
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pub keystroke: Keystroke,
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}
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impl Sealed for KeyUpEvent {}
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impl InputEvent for KeyUpEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::KeyUp(self)
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}
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}
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impl KeyEvent for KeyUpEvent {}
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/// The modifiers changed event equivalent for the platform.
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#[derive(Clone, Debug, Default)]
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pub struct ModifiersChangedEvent {
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/// The new state of the modifier keys
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pub modifiers: Modifiers,
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}
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impl Sealed for ModifiersChangedEvent {}
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impl InputEvent for ModifiersChangedEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::ModifiersChanged(self)
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}
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}
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impl KeyEvent for ModifiersChangedEvent {}
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impl Deref for ModifiersChangedEvent {
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type Target = Modifiers;
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fn deref(&self) -> &Self::Target {
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&self.modifiers
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}
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}
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/// The phase of a touch motion event.
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/// Based on the winit enum of the same name.
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#[derive(Clone, Copy, Debug, Default)]
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pub enum TouchPhase {
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/// The touch started.
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Started,
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/// The touch event is moving.
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#[default]
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Moved,
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/// The touch phase has ended
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Ended,
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}
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/// A mouse down event from the platform
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#[derive(Clone, Debug, Default)]
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pub struct MouseDownEvent {
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/// Which mouse button was pressed.
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pub button: MouseButton,
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/// The position of the mouse on the window.
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pub position: Point<Pixels>,
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/// The modifiers that were held down when the mouse was pressed.
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pub modifiers: Modifiers,
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/// The number of times the button has been clicked.
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pub click_count: usize,
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/// Whether this is the first, focusing click.
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pub first_mouse: bool,
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}
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impl Sealed for MouseDownEvent {}
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impl InputEvent for MouseDownEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::MouseDown(self)
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}
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}
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impl MouseEvent for MouseDownEvent {}
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/// A mouse up event from the platform
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#[derive(Clone, Debug, Default)]
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pub struct MouseUpEvent {
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/// Which mouse button was released.
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pub button: MouseButton,
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/// The position of the mouse on the window.
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pub position: Point<Pixels>,
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/// The modifiers that were held down when the mouse was released.
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pub modifiers: Modifiers,
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/// The number of times the button has been clicked.
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pub click_count: usize,
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}
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impl Sealed for MouseUpEvent {}
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impl InputEvent for MouseUpEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::MouseUp(self)
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}
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}
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impl MouseEvent for MouseUpEvent {}
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/// A click event, generated when a mouse button is pressed and released.
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#[derive(Clone, Debug, Default)]
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pub struct ClickEvent {
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/// The mouse event when the button was pressed.
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pub down: MouseDownEvent,
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/// The mouse event when the button was released.
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pub up: MouseUpEvent,
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}
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/// An enum representing the mouse button that was pressed.
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#[derive(Hash, PartialEq, Eq, Copy, Clone, Debug)]
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pub enum MouseButton {
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/// The left mouse button.
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Left,
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/// The right mouse button.
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Right,
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/// The middle mouse button.
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Middle,
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/// A navigation button, such as back or forward.
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Navigate(NavigationDirection),
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}
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impl MouseButton {
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/// Get all the mouse buttons in a list.
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pub fn all() -> Vec<Self> {
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vec![
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MouseButton::Left,
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MouseButton::Right,
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MouseButton::Middle,
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MouseButton::Navigate(NavigationDirection::Back),
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MouseButton::Navigate(NavigationDirection::Forward),
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]
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}
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}
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impl Default for MouseButton {
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fn default() -> Self {
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Self::Left
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}
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}
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/// A navigation direction, such as back or forward.
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#[derive(Hash, PartialEq, Eq, Copy, Clone, Debug)]
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pub enum NavigationDirection {
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/// The back button.
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Back,
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/// The forward button.
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Forward,
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}
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impl Default for NavigationDirection {
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fn default() -> Self {
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Self::Back
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}
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}
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/// A mouse move event from the platform
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#[derive(Clone, Debug, Default)]
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pub struct MouseMoveEvent {
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/// The position of the mouse on the window.
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pub position: Point<Pixels>,
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/// The mouse button that was pressed, if any.
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pub pressed_button: Option<MouseButton>,
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/// The modifiers that were held down when the mouse was moved.
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pub modifiers: Modifiers,
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}
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impl Sealed for MouseMoveEvent {}
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impl InputEvent for MouseMoveEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::MouseMove(self)
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}
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}
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impl MouseEvent for MouseMoveEvent {}
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impl MouseMoveEvent {
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/// Returns true if the left mouse button is currently held down.
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pub fn dragging(&self) -> bool {
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self.pressed_button == Some(MouseButton::Left)
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}
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}
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/// A mouse wheel event from the platform
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#[derive(Clone, Debug, Default)]
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pub struct ScrollWheelEvent {
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/// The position of the mouse on the window.
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pub position: Point<Pixels>,
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/// The change in scroll wheel position for this event.
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pub delta: ScrollDelta,
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/// The modifiers that were held down when the mouse was moved.
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pub modifiers: Modifiers,
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/// The phase of the touch event.
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pub touch_phase: TouchPhase,
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}
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impl Sealed for ScrollWheelEvent {}
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impl InputEvent for ScrollWheelEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::ScrollWheel(self)
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}
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}
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impl MouseEvent for ScrollWheelEvent {}
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impl Deref for ScrollWheelEvent {
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type Target = Modifiers;
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fn deref(&self) -> &Self::Target {
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&self.modifiers
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}
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}
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/// The scroll delta for a scroll wheel event.
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#[derive(Clone, Copy, Debug)]
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pub enum ScrollDelta {
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/// An exact scroll delta in pixels.
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Pixels(Point<Pixels>),
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/// An inexact scroll delta in lines.
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Lines(Point<f32>),
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}
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impl Default for ScrollDelta {
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fn default() -> Self {
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Self::Lines(Default::default())
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}
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}
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impl ScrollDelta {
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/// Returns true if this is a precise scroll delta in pixels.
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pub fn precise(&self) -> bool {
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match self {
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ScrollDelta::Pixels(_) => true,
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ScrollDelta::Lines(_) => false,
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}
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}
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/// Converts this scroll event into exact pixels.
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pub fn pixel_delta(&self, line_height: Pixels) -> Point<Pixels> {
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match self {
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ScrollDelta::Pixels(delta) => *delta,
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ScrollDelta::Lines(delta) => point(line_height * delta.x, line_height * delta.y),
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}
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}
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/// Combines two scroll deltas into one.
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pub fn coalesce(self, other: ScrollDelta) -> ScrollDelta {
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match (self, other) {
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(ScrollDelta::Pixels(px_a), ScrollDelta::Pixels(px_b)) => {
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ScrollDelta::Pixels(px_a + px_b)
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}
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(ScrollDelta::Lines(lines_a), ScrollDelta::Lines(lines_b)) => {
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ScrollDelta::Lines(lines_a + lines_b)
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}
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_ => other,
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}
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}
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}
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/// A mouse exit event from the platform, generated when the mouse leaves the window.
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#[derive(Clone, Debug, Default)]
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pub struct MouseExitEvent {
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/// The position of the mouse relative to the window.
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pub position: Point<Pixels>,
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/// The mouse button that was pressed, if any.
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pub pressed_button: Option<MouseButton>,
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/// The modifiers that were held down when the mouse was moved.
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pub modifiers: Modifiers,
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}
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impl Sealed for MouseExitEvent {}
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impl InputEvent for MouseExitEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::MouseExited(self)
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}
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}
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impl MouseEvent for MouseExitEvent {}
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impl Deref for MouseExitEvent {
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type Target = Modifiers;
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fn deref(&self) -> &Self::Target {
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&self.modifiers
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}
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}
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/// A collection of paths from the platform, such as from a file drop.
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#[derive(Debug, Clone, Default)]
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pub struct ExternalPaths(pub(crate) SmallVec<[PathBuf; 2]>);
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impl ExternalPaths {
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/// Convert this collection of paths into a slice.
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pub fn paths(&self) -> &[PathBuf] {
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&self.0
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}
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}
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impl Render for ExternalPaths {
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fn render(&mut self, _: &mut ViewContext<Self>) -> impl IntoElement {
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// the platform will render icons for the dragged files
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Empty
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}
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}
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/// A file drop event from the platform, generated when files are dragged and dropped onto the window.
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#[derive(Debug, Clone)]
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pub enum FileDropEvent {
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/// The files have entered the window.
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Entered {
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/// The position of the mouse relative to the window.
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position: Point<Pixels>,
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/// The paths of the files that are being dragged.
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paths: ExternalPaths,
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},
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/// The files are being dragged over the window
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Pending {
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/// The position of the mouse relative to the window.
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position: Point<Pixels>,
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},
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/// The files have been dropped onto the window.
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Submit {
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/// The position of the mouse relative to the window.
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position: Point<Pixels>,
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},
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/// The user has stopped dragging the files over the window.
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Exited,
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}
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impl Sealed for FileDropEvent {}
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impl InputEvent for FileDropEvent {
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fn to_platform_input(self) -> PlatformInput {
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PlatformInput::FileDrop(self)
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}
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}
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impl MouseEvent for FileDropEvent {}
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/// An enum corresponding to all kinds of platform input events.
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#[derive(Clone, Debug)]
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pub enum PlatformInput {
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/// A key was pressed.
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KeyDown(KeyDownEvent),
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/// A key was released.
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KeyUp(KeyUpEvent),
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/// The keyboard modifiers were changed.
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ModifiersChanged(ModifiersChangedEvent),
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/// The mouse was pressed.
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MouseDown(MouseDownEvent),
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/// The mouse was released.
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MouseUp(MouseUpEvent),
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/// The mouse was moved.
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MouseMove(MouseMoveEvent),
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/// The mouse exited the window.
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MouseExited(MouseExitEvent),
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/// The scroll wheel was used.
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ScrollWheel(ScrollWheelEvent),
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/// Files were dragged and dropped onto the window.
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FileDrop(FileDropEvent),
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}
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impl PlatformInput {
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pub(crate) fn mouse_event(&self) -> Option<&dyn Any> {
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match self {
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PlatformInput::KeyDown { .. } => None,
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PlatformInput::KeyUp { .. } => None,
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PlatformInput::ModifiersChanged { .. } => None,
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PlatformInput::MouseDown(event) => Some(event),
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PlatformInput::MouseUp(event) => Some(event),
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PlatformInput::MouseMove(event) => Some(event),
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PlatformInput::MouseExited(event) => Some(event),
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PlatformInput::ScrollWheel(event) => Some(event),
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PlatformInput::FileDrop(event) => Some(event),
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}
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}
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pub(crate) fn keyboard_event(&self) -> Option<&dyn Any> {
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match self {
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PlatformInput::KeyDown(event) => Some(event),
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PlatformInput::KeyUp(event) => Some(event),
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PlatformInput::ModifiersChanged(event) => Some(event),
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PlatformInput::MouseDown(_) => None,
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PlatformInput::MouseUp(_) => None,
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PlatformInput::MouseMove(_) => None,
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PlatformInput::MouseExited(_) => None,
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PlatformInput::ScrollWheel(_) => None,
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PlatformInput::FileDrop(_) => None,
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}
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}
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}
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#[cfg(test)]
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mod test {
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use crate::{
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self as gpui, div, FocusHandle, InteractiveElement, IntoElement, KeyBinding, Keystroke,
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ParentElement, Render, TestAppContext, VisualContext,
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};
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struct TestView {
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saw_key_down: bool,
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saw_action: bool,
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focus_handle: FocusHandle,
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}
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actions!(test, [TestAction]);
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impl Render for TestView {
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fn render(&mut self, cx: &mut gpui::ViewContext<Self>) -> impl IntoElement {
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div().id("testview").child(
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div()
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.key_context("parent")
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.on_key_down(cx.listener(|this, _, cx| {
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cx.stop_propagation();
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this.saw_key_down = true
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}))
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.on_action(
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cx.listener(|this: &mut TestView, _: &TestAction, _| {
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this.saw_action = true
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}),
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)
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.child(
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div()
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.key_context("nested")
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.track_focus(&self.focus_handle)
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.into_element(),
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),
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)
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}
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}
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#[gpui::test]
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fn test_on_events(cx: &mut TestAppContext) {
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let window = cx.update(|cx| {
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cx.open_window(Default::default(), |cx| {
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cx.new_view(|cx| TestView {
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saw_key_down: false,
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saw_action: false,
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focus_handle: cx.focus_handle(),
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})
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})
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.unwrap()
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});
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cx.update(|cx| {
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cx.bind_keys(vec![KeyBinding::new("ctrl-g", TestAction, Some("parent"))]);
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});
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window
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.update(cx, |test_view, cx| cx.focus(&test_view.focus_handle))
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.unwrap();
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cx.dispatch_keystroke(*window, Keystroke::parse("a").unwrap());
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cx.dispatch_keystroke(*window, Keystroke::parse("ctrl-g").unwrap());
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window
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.update(cx, |test_view, _| {
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assert!(test_view.saw_key_down || test_view.saw_action);
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assert!(test_view.saw_key_down);
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assert!(test_view.saw_action);
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})
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.unwrap();
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}
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}
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