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75891e83f3
This commit adds a depth map to the frame so we can find the "top most" opaque layer by stacking order for a given point. This lets us determine whether the element being hovered was part of the given layer in the previous frame, which fixes the hover issue. Still to do: * [ ] Fix up mouse events too (I tried this, but it's not working yet, and I want to understand why) Release Notes: - N/A |
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