mirror of
https://github.com/zed-industries/zed.git
synced 2024-12-29 12:38:02 +00:00
124 lines
3 KiB
Rust
124 lines
3 KiB
Rust
use gpui::{
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color::Color,
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fonts::{Properties, Weight},
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text_layout::RunStyle,
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DebugContext, Element as _, Quad,
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};
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use log::LevelFilter;
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use pathfinder_geometry::rect::RectF;
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use simplelog::SimpleLogger;
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fn main() {
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SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
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gpui::App::new(()).unwrap().run(|cx| {
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cx.platform().activate(true);
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cx.add_window(Default::default(), |_| TextView);
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});
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}
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struct TextView;
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struct TextElement;
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impl gpui::Entity for TextView {
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type Event = ();
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}
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impl gpui::View for TextView {
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fn ui_name() -> &'static str {
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"View"
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}
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fn render(&mut self, _: &mut gpui::RenderContext<Self>) -> gpui::ElementBox {
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TextElement.boxed()
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}
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}
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impl gpui::Element for TextElement {
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type LayoutState = ();
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type PaintState = ();
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fn layout(
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&mut self,
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constraint: gpui::SizeConstraint,
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_: &mut gpui::LayoutContext,
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) -> (pathfinder_geometry::vector::Vector2F, Self::LayoutState) {
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(constraint.max, ())
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}
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fn paint(
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&mut self,
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bounds: RectF,
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visible_bounds: RectF,
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_: &mut Self::LayoutState,
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cx: &mut gpui::PaintContext,
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) -> Self::PaintState {
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let font_size = 12.;
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let family = cx.font_cache.load_family(&["SF Pro Display"]).unwrap();
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let normal = RunStyle {
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font_id: cx
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.font_cache
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.select_font(family, &Default::default())
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.unwrap(),
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color: Color::default(),
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underline: Default::default(),
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};
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let bold = RunStyle {
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font_id: cx
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.font_cache
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.select_font(
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family,
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&Properties {
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weight: Weight::BOLD,
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..Default::default()
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},
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)
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.unwrap(),
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color: Color::default(),
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underline: Default::default(),
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};
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let text = "Hello world!";
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let line = cx.text_layout_cache.layout_str(
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text,
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font_size,
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&[
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(1, normal.clone()),
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(1, bold.clone()),
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(1, normal.clone()),
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(1, bold.clone()),
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(text.len() - 4, normal.clone()),
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],
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);
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cx.scene.push_quad(Quad {
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bounds,
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background: Some(Color::white()),
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..Default::default()
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});
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line.paint(bounds.origin(), visible_bounds, bounds.height(), cx);
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}
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fn dispatch_event(
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&mut self,
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_: &gpui::Event,
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_: RectF,
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_: RectF,
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_: &mut Self::LayoutState,
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_: &mut Self::PaintState,
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_: &mut gpui::EventContext,
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) -> bool {
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false
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}
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fn debug(
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&self,
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_: RectF,
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_: &Self::LayoutState,
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_: &Self::PaintState,
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_: &DebugContext,
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) -> gpui::json::Value {
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todo!()
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}
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}
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