zed/crates/storybook2/src/storybook2.rs
Max Brunsfeld b9d051eae7 Start work on adding a filter editor to the picker
Implement picker as a view instead of as a component

Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-07 13:37:10 -08:00

132 lines
3.5 KiB
Rust

#![allow(dead_code, unused_variables)]
mod assets;
mod stories;
mod story;
mod story_selector;
use std::sync::Arc;
use clap::Parser;
use gpui::{
div, px, size, AnyView, AppContext, Bounds, Div, Render, ViewContext, VisualContext,
WindowBounds, WindowOptions,
};
use log::LevelFilter;
use settings2::{default_settings, Settings, SettingsStore};
use simplelog::SimpleLogger;
use story_selector::ComponentStory;
use theme2::{ThemeRegistry, ThemeSettings};
use ui::prelude::*;
use crate::assets::Assets;
use crate::story_selector::StorySelector;
// gpui::actions! {
// storybook,
// [ToggleInspector]
// }
#[derive(Parser)]
#[command(author, version, about, long_about = None)]
struct Args {
#[arg(value_enum)]
story: Option<StorySelector>,
/// The name of the theme to use in the storybook.
///
/// If not provided, the default theme will be used.
#[arg(long)]
theme: Option<String>,
}
fn main() {
// unsafe { backtrace_on_stack_overflow::enable() };
SimpleLogger::init(LevelFilter::Info, Default::default()).expect("could not initialize logger");
let args = Args::parse();
let story_selector = args.story.clone();
let theme_name = args.theme.unwrap_or("Zed Pro Moonlight".to_string());
let asset_source = Arc::new(Assets);
gpui::App::production(asset_source).run(move |cx| {
load_embedded_fonts(cx).unwrap();
let mut store = SettingsStore::default();
store
.set_default_settings(default_settings().as_ref(), cx)
.unwrap();
cx.set_global(store);
theme2::init(cx);
let selector =
story_selector.unwrap_or(StorySelector::Component(ComponentStory::Workspace));
let theme_registry = cx.global::<ThemeRegistry>();
let mut theme_settings = ThemeSettings::get_global(cx).clone();
theme_settings.active_theme = theme_registry.get(&theme_name).unwrap();
ThemeSettings::override_global(theme_settings, cx);
ui::settings::init(cx);
language::init(cx);
editor::init(cx);
let window = cx.open_window(
WindowOptions {
bounds: WindowBounds::Fixed(Bounds {
origin: Default::default(),
size: size(px(1500.), px(780.)).into(),
}),
..Default::default()
},
move |cx| {
let ui_font_size = ThemeSettings::get_global(cx).ui_font_size;
cx.set_rem_size(ui_font_size);
cx.build_view(|cx| StoryWrapper::new(selector.story(cx)))
},
);
cx.activate(true);
});
}
#[derive(Clone)]
pub struct StoryWrapper {
story: AnyView,
}
impl StoryWrapper {
pub(crate) fn new(story: AnyView) -> Self {
Self { story }
}
}
impl Render for StoryWrapper {
type Element = Div<Self>;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
div()
.flex()
.flex_col()
.size_full()
.child(self.story.clone())
}
}
fn load_embedded_fonts(cx: &AppContext) -> gpui::Result<()> {
let font_paths = cx.asset_source().list("fonts")?;
let mut embedded_fonts = Vec::new();
for font_path in font_paths {
if font_path.ends_with(".ttf") {
let font_bytes = cx.asset_source().load(&font_path)?.to_vec();
embedded_fonts.push(Arc::from(font_bytes));
}
}
cx.text_system().add_fonts(&embedded_fonts)
}