d164034198
Deals with https://github.com/zed-industries/community/issues/752 Deals with https://github.com/zed-industries/community/issues/566 Currently, when converting from LSP to Zed objects, completions with non-empty `additional_text_edits` are filtered out. Later, all other completions form a list and the selected one gets the `Editor::confirm_completion` call, which always queries an LSP completion resolve request to get the `additional_text_edits` field. Otherwise, `additional_text_edits` field is ignored entirely for the rest of the completion lifetime — and we always pass the selected completion through the resolve request. The PR changes the logic, removing the `additional_text_edits` filtering and instead of resolving every completion, now we check for `additional_text_edits` in the completion before resolving: resolve happens only if the data is absent. Generally, feels like resolve has to happen before the completion selection: LSP servers may send us markdown for completion documentation preview pop ups and similar extra info. Also, the server may lack resolve capabilities entirely, always sending the request seems dangerous. For now, the PR does not attempt to change either. Release Notes: - Brings rust-analyzer's postfix completions and others completions with preresolved additional text edits |
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.cargo | ||
.config | ||
.github | ||
.vscode | ||
assets | ||
crates | ||
docs | ||
plugins | ||
script | ||
styles | ||
.dockerignore | ||
.gitignore | ||
.gitmodules | ||
Cargo.lock | ||
Cargo.toml | ||
Dockerfile | ||
Procfile | ||
README.md | ||
rust-toolchain.toml |
Zed
Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.
Development tips
Dependencies
-
Install Postgres.app and start it.
-
Install the
LiveKit
server and theforeman
process supervisor:brew install livekit brew install foreman
-
Ensure the Zed.dev website is checked out in a sibling directory and install it's dependencies:
cd .. git clone https://github.com/zed-industries/zed.dev cd zed.dev && npm install npm install -g vercel
-
Return to Zed project directory and Initialize submodules
cd zed git submodule update --init --recursive
-
Set up a local
zed
database and seed it with some initial users:Create a personal GitHub token to run
script/bootstrap
once successfully: the token needs to have an access to private repositories for the script to work (repo
OAuth scope). Then delete that token.GITHUB_TOKEN=<$token> script/bootstrap
Testing against locally-running servers
Start the web and collab servers:
foreman start
If you want to run Zed pointed at the local servers, you can run:
script/zed-with-local-servers
# or...
script/zed-with-local-servers --release
Dump element JSON
If you trigger cmd-alt-i
, Zed will copy a JSON representation of the current window contents to the clipboard. You can paste this in a tool like DJSON to navigate the state of on-screen elements in a structured way.
Licensing
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.
Wasm Plugins
Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi
toolchain installed on your system. To install this toolchain, run:
rustup target add wasm32-wasi
Plugins can be found in the plugins
folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md
.