Release Notes: - vim: Add v1 of command mode ([#279](https://github.com/zed-industries/community/issues/279)). The goal was to cover 90% of what most people actually do, but it is very incomplete. Known omissions are that ranges cannot be specified (except that `:%s//` must always specify the % range), commands cannot take arguments (you can `:w` but not `:w [file]`), and there is no history. Please file feature requests on https://github.com/zed-industries/community as you notice things that could be better. - `:` triggers zed's command palette. If you type a known vim command it will run it, otherwise you get zed's normal fuzzy search. For this release supported commands are limited to: - - `:w[rite][!]`, `:wq[!]`, `:q[uit][!]`, `:wa[ll][!]`, `:wqa[ll][!]`, `:qa[ll][!]`, `:[e]x[it][!]`, `:up[date]` to save/close tab(s) and pane(s). - - `:cq` to quit completely. - - `:vs[plit]`, `:sp[lit]` to split vertically/horizontally - - `:new`, `:vne[w]` to create a new file in a new pane above or to the left - - `:tabedit`, `:tabnew` to create a new file in a new tab. - - `:tabn[ext]`, `:tabp[rev]` to go to previous/next tabs - - `:tabc[lose]` to close tabs - - `:cn[ext]`, `:cp[rev]`, `:ln[ext]`, `:lp[rev]` to go to the next/prev diagnostics. - - `:cc`, `:ll` to open the errors page - - `:<number>` to jump to a line number. - - `:$` to jump to end of file - - `:%s/foo/bar/` (note that /g is always implied, the range must always be %, and zed uses different regex syntax to vim) - - `:/foo` and `:?foo` to jump to next/prev line matching foo - - `:j[oin]`, to join the current line (no range is yet supported) - - `:d[elete][l][p]`, to delete the current line (no range is yet supported) - - `:s[ort] [i]` to sort the current selection (case-insensitively) - vim: Add `ctrl-w o` (closes everything except the current item) and `ctrl-w n` (creates a new file in the pane above). ([#1884](https://github.com/zed-industries/community/issues/1884)) - all: Add a "Discard" option to prompt when saving a file with conflicts (previously this only appeared on close, not on save). Internal changes: - The Picker will now wait for pending queries before confirming (to handle people typing `: w enter` rapidly. - workspace::save_item and Pane::save_item are now merged together, and the behavior controlled by `workspace::SaveIntent`. - Many actions related to closing/saving items now take an optional `SaveIntent`. - |
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.cargo | ||
.config | ||
.github | ||
.vscode | ||
.zed | ||
assets | ||
crates | ||
docs | ||
plugins | ||
script | ||
styles | ||
.dockerignore | ||
.gitignore | ||
.gitmodules | ||
Cargo.lock | ||
Cargo.toml | ||
Dockerfile | ||
Procfile | ||
README.md | ||
rust-toolchain.toml | ||
test.rs |
Zed
Welcome to Zed, a lightning-fast, collaborative code editor that makes your dreams come true.
Development tips
Dependencies
-
Install Xcode from https://apps.apple.com/us/app/xcode/id497799835?mt=12, and accept the license:
sudo xcodebuild -license
-
Install homebrew, node and rustup-init (rustup, rust, cargo, etc.)
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)" brew install node rustup-init rustup-init # follow the installation steps
-
Install postgres and configure the database
brew install postgresql@15 brew services start postgresql@15 psql -c "CREATE ROLE postgres SUPERUSER LOGIN" postgres psql -U postgres -c "CREATE DATABASE zed"
-
Install the
LiveKit
server, thePostgREST
API server, and theforeman
process supervisor:brew install livekit brew install postgrest brew install foreman
-
Ensure the Zed.dev website is checked out in a sibling directory and install its dependencies:
cd .. git clone https://github.com/zed-industries/zed.dev cd zed.dev && npm install npm install -g vercel
-
Return to Zed project directory and Initialize submodules
cd zed git submodule update --init --recursive
-
Set up a local
zed
database and seed it with some initial users:Create a personal GitHub token to run
script/bootstrap
once successfully: the token needs to have an access to private repositories for the script to work (repo
OAuth scope). Then delete that token.GITHUB_TOKEN=<$token> script/bootstrap
-
Now try running zed with collaboration disabled:
cargo run
Common errors
xcrun: error: unable to find utility "metal", not a developer tool or in PATH
- You need to install Xcode and then run:
xcode-select --switch /Applications/Xcode.app/Contents/Developer
- (see https://github.com/gfx-rs/gfx/issues/2309)
- You need to install Xcode and then run:
Testing against locally-running servers
Start the web and collab servers:
foreman start
If you want to run Zed pointed at the local servers, you can run:
script/zed-with-local-servers
# or...
script/zed-with-local-servers --release
Dump element JSON
If you trigger cmd-alt-i
, Zed will copy a JSON representation of the current window contents to the clipboard. You can paste this in a tool like DJSON to navigate the state of on-screen elements in a structured way.
Licensing
We use cargo-about
to automatically comply with open source licenses. If CI is failing, check the following:
- Is it showing a
no license specified
error for a crate you've created? If so, addpublish = false
under[package]
in your crate's Cargo.toml. - Is the error
failed to satisfy license requirements
for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to theaccepted
array inscript/licenses/zed-licenses.toml
. - Is
cargo-about
unable to find the license for a dependency? If so, add a clarification field at the end ofscript/licenses/zed-licenses.toml
, as specified in the cargo-about book.
Wasm Plugins
Zed has a Wasm-based plugin runtime which it currently uses to embed plugins. To compile Zed, you'll need to have the wasm32-wasi
toolchain installed on your system. To install this toolchain, run:
rustup target add wasm32-wasi
Plugins can be found in the plugins
folder in the root. For more information about how plugins work, check the Plugin Guide in crates/plugin_runtime/README.md
.