69e698c3be
This is a follow-up to #18530 thanks to this comment here: https://github.com/zed-industries/zed/pull/18530#issuecomment-2382870564 In short: it fixes the `blinking` setting and the `cursor_shape` setting as it relates to blinking. Turns out our `blinking` setting was always the wrong value when using `terminal_controlled` and the terminal _would_ control the blinking. Example script to test with: ```bash echo -e "0 normal \x1b[\x30 q"; sleep 2 echo -e "1 blink block \x1b[\x31 q"; sleep 2 echo -e "2 solid block \x1b[\x32 q"; sleep 2 echo -e "3 blink under \x1b[\x33 q"; sleep 2 echo -e "4 solid under \x1b[\x34 q"; sleep 2 echo -e "5 blink vert \x1b[\x35 q"; sleep 2 echo -e "6 solid vert \x1b[\x36 q"; sleep 2 echo -e "0 normal \x1b[\x30 q"; sleep 2 echo -e "color \x1b]12;#00ff00\x1b\\"; sleep 2 echo -e "reset \x1b]112\x1b\\ \x1b[\x30 q" ``` Before the changes in here, this script would set the cursor shape and the blinking, but the blinking boolean would always be wrong. This change here makes sure that it works consistently: - `terminal.cursor_shape` only controls the *default* shape of the terminal, not the blinking. - `terminal.blinking = on` means that it's *always* blinking, regardless of what terminal programs want - `terminal.blinking = off` means that it's *never* blinking, regardless of what terminal programs want - `terminal.blinking = terminal_controlled (default)` means that it's blinking depending on what terminal programs want. when a terminal program resets the cursor to default, it sets it back to `terminal.cursor_shape` if that is set. Release Notes: - Fixed the behavior of `{"terminal": {"blinking": "[on|off|terminal_controlled]"}` to work correctly and to work correctly when custom `cursor_shape` is set. - `terminal.cursor_shape` only controls the *default* shape of the terminal, not the blinking. - `terminal.blinking = on` means that it's *always* blinking, regardless of what terminal programs want - `terminal.blinking = off` means that it's *never* blinking, regardless of what terminal programs want - `terminal.blinking = terminal_controlled (default)` means that it's blinking depending on what terminal programs want. when a terminal program resets the cursor to default, it sets it back to `terminal.cursor_shape` if that is set. Demo: https://github.com/user-attachments/assets/b3fbeafd-ad58-41c8-9c07-1f03bc31771f Co-authored-by: Bennet <bennet@zed.dev> |
||
---|---|---|
.. | ||
scripts | ||
src | ||
Cargo.toml | ||
LICENSE-GPL | ||
README.md |
Design notes:
This crate is split into two conceptual halves:
- The terminal.rs file and the src/mappings/ folder, these contain the code for interacting with Alacritty and maintaining the pty event loop. Some behavior in this file is constrained by terminal protocols and standards. The Zed init function is also placed here.
- Everything else. These other files integrate the
Terminal
struct created in terminal.rs into the rest of GPUI. The main entry point for GPUI is the terminal_view.rs file and the modal.rs file.
ttys are created externally, and so can fail in unexpected ways. However, GPUI currently does not have an API for models than can fail to instantiate. TerminalBuilder
solves this by using Rust's type system to split tty instantiation into a 2 step process: first attempt to create the file handles with TerminalBuilder::new()
, check the result, then call TerminalBuilder::subscribe(cx)
from within a model context.
The TerminalView struct abstracts over failed and successful terminals, passing focus through to the associated view and allowing clients to build a terminal without worrying about errors.
#Input
There are currently many distinct paths for getting keystrokes to the terminal:
-
Terminal specific characters and bindings. Things like ctrl-a mapping to ASCII control character 1, ANSI escape codes associated with the function keys, etc. These are caught with a raw key-down handler in the element and are processed immediately. This is done with the
try_keystroke()
method on Terminal -
GPU Action handlers. GPUI clobbers a few vital keys by adding bindings to them in the global context. These keys are synthesized and then dispatched through the same
try_keystroke()
API as the above mappings -
IME text. When the special character mappings fail, we pass the keystroke back to GPUI to hand it to the IME system. This comes back to us in the
View::replace_text_in_range()
method, and we then send that to the terminal directly, bypassingtry_keystroke()
. -
Pasted text has a separate pathway.
Generally, there's a distinction between 'keystrokes that need to be mapped' and 'strings which need to be written'. I've attempted to unify these under the '.try_keystroke()' API and the .input()
API (which try_keystroke uses) so we have consistent input handling across the terminal