zed/crates/gpui2/src/interactive.rs
2023-08-30 15:00:11 -06:00

147 lines
4.3 KiB
Rust

use gpui::{
geometry::rect::RectF,
platform::{MouseButton, MouseButtonEvent},
EventContext,
};
use smallvec::SmallVec;
use std::{cell::Cell, rc::Rc};
use crate::element::PaintContext;
pub trait Interactive<V: 'static> {
fn interaction_handlers(&mut self) -> &mut InteractionHandlers<V>;
fn on_mouse_down(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers()
.mouse_down
.push(Rc::new(handler));
self
}
fn on_mouse_up(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers().mouse_up.push(Rc::new(handler));
self
}
fn on_mouse_down_out(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers()
.mouse_down_out
.push(Rc::new(handler));
self
}
fn on_mouse_up_out(
mut self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
self.interaction_handlers()
.mouse_up_out
.push(Rc::new(handler));
self
}
fn on_click(
self,
button: MouseButton,
handler: impl Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>) + 'static,
) -> Self
where
Self: Sized,
{
let pressed = Rc::new(Cell::new(false));
self.on_mouse_down(button, {
let pressed = pressed.clone();
move |_, _, _| {
pressed.set(true);
}
})
.on_mouse_up_out(button, {
let pressed = pressed.clone();
move |_, _, _| {
pressed.set(false);
}
})
.on_mouse_up(button, move |view, event, cx| {
if pressed.get() {
pressed.set(false);
handler(view, event, cx);
}
})
}
}
pub struct InteractionHandlers<V: 'static> {
mouse_down: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
mouse_down_out: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
mouse_up: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
mouse_up_out: SmallVec<[Rc<dyn Fn(&mut V, &MouseButtonEvent, &mut EventContext<V>)>; 2]>,
}
impl<V: 'static> InteractionHandlers<V> {
pub fn paint(&self, order: u32, bounds: RectF, cx: &mut PaintContext<V>) {
for handler in self.mouse_down.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if event.is_down && bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
for handler in self.mouse_up.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if !event.is_down && bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
for handler in self.mouse_down_out.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if event.is_down && !bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
for handler in self.mouse_up_out.iter().cloned() {
cx.on_event(order, move |view, event: &MouseButtonEvent, cx| {
if !event.is_down && !bounds.contains_point(event.position) {
handler(view, event, cx);
}
})
}
}
}
impl<V> Default for InteractionHandlers<V> {
fn default() -> Self {
Self {
mouse_down: Default::default(),
mouse_up: Default::default(),
mouse_down_out: Default::default(),
mouse_up_out: Default::default(),
}
}
}