forked from mirrors/jj
refactor(working_copy): hoist current and new file states to top of update_file_state
Reduces some indentation and simplifies some control flow.
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3264135489
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c409f4ed53
1 changed files with 43 additions and 51 deletions
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@ -824,59 +824,51 @@ impl TreeState {
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err,
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})?;
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let maybe_new_file_state = file_state(&metadata);
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match (maybe_current_file_state, maybe_new_file_state) {
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(None, None) => {
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// Untracked Unix socket or such
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}
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(Some(_), None) => {
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// Tracked file replaced by Unix socket or such
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self.file_states.remove(repo_path);
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return Ok(UpdatedFileState::Deleted);
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}
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(None, Some(new_file_state)) => {
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// untracked
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let file_type = new_file_state.file_type.clone();
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self.file_states.insert(repo_path.clone(), new_file_state);
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let file_value = self.write_path_to_store(repo_path, &disk_path, file_type)?;
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return Ok(UpdatedFileState::Changed(file_value));
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}
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(Some(current_file_state), Some(new_file_state)) => {
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#[cfg(windows)]
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let mut new_file_state = new_file_state;
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#[cfg(windows)]
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{
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// On Windows, we preserve the state we had recorded
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// when we wrote the file.
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new_file_state.mark_executable(current_file_state.is_executable());
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let (current_file_state, new_file_state) =
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match (maybe_current_file_state, maybe_new_file_state) {
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(_, None) => {
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// Tracked file replaced by Unix socket or such
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self.file_states.remove(repo_path);
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return Ok(UpdatedFileState::Deleted);
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}
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// If the file's mtime was set at the same time as this state file's own mtime,
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// then we don't know if the file was modified before or after this state file.
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if current_file_state != &new_file_state
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|| current_file_state.mtime >= self.own_mtime
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{
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let new_file_type = new_file_state.file_type.clone();
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*current_file_state = new_file_state;
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let current_tree_value = current_tree.path_value(repo_path);
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// If the file contained a conflict before and is now a normal file on disk, we
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// try to parse any conflict markers in the file into a conflict.
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let new_tree_value = if let (
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Some(TreeValue::Conflict(conflict_id)),
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FileType::Normal { executable },
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) = (current_tree_value, &new_file_type)
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{
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self.write_conflict_to_store(
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repo_path,
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&disk_path,
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conflict_id,
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*executable,
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)?
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} else {
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self.write_path_to_store(repo_path, &disk_path, new_file_type)?
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};
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return Ok(UpdatedFileState::Changed(new_tree_value));
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(None, Some(new_file_state)) => {
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// untracked
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let file_type = new_file_state.file_type.clone();
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self.file_states.insert(repo_path.clone(), new_file_state);
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let file_value = self.write_path_to_store(repo_path, &disk_path, file_type)?;
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return Ok(UpdatedFileState::Changed(file_value));
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}
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}
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};
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(Some(current_file_state), Some(new_file_state)) => {
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(current_file_state, new_file_state)
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}
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};
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#[cfg(windows)]
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let mut new_file_state = new_file_state;
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#[cfg(windows)]
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{
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// On Windows, we preserve the state we had recorded
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// when we wrote the file.
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new_file_state.mark_executable(current_file_state.is_executable());
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}
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// If the file's mtime was set at the same time as this state file's own mtime,
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// then we don't know if the file was modified before or after this state file.
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if current_file_state != &new_file_state || current_file_state.mtime >= self.own_mtime {
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let new_file_type = new_file_state.file_type.clone();
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*current_file_state = new_file_state;
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let current_tree_value = current_tree.path_value(repo_path);
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// If the file contained a conflict before and is now a normal file on disk, we
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// try to parse any conflict markers in the file into a conflict.
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let new_tree_value =
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if let (Some(TreeValue::Conflict(conflict_id)), FileType::Normal { executable }) =
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(current_tree_value, &new_file_type)
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{
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self.write_conflict_to_store(repo_path, &disk_path, conflict_id, *executable)?
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} else {
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self.write_path_to_store(repo_path, &disk_path, new_file_type)?
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};
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return Ok(UpdatedFileState::Changed(new_tree_value));
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}
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Ok(UpdatedFileState::Unchanged)
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}
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