It's about time we make the working copy a pluggable backend like we
have for the other storage. We will use it at Google for at least two
reasons:
* To support our virtual file system. That will be a completely
separate working copy backend, which will interact with the virtual
file system to update and snapshot the working copy.
* On local disk, we need to tell our build system where to find the
paths that are not in the sparse patterns. We plan to do that by
wrapping the standard local working copy backend (the one moved in
this commit), writing a symlink that points to the mainline commit
where the "background" files can be read from.
Let's start by renaming the exising implementation to
`local_working_copy`.
The `#[tokio::main]` annotation uses a multi-threaded runtime by
default. We don't need that for querying watchman. Switching to the
single-threaded runtime saves about 20 ms.
In `LockedWorkingCopy::drop()`, we panic if the caller had not called
`finish()`. IIRC, the idea was both to find bugs where we forgot to
call `finish()` and to prevent continuing with a modified
`WorkingCopy` instance. I don't think the former has been a problem in
practice. It has been a problem in practice to call `discard()` to
avoid the panic, though. To address that, we can make the `Drop`
implementation discard the changes (forcing a reload of the state if
the working copy is accessed again).
Many (most?) callers of `Store::empty_tree_id()` really want a
`MergedTreeId`, so let's create a helper for that. It returns the
`Legacy` variant, which is what all current callers used. That should
be all we need since the two variants compare equal these days, and
since trees built based on the legacy variant can get promoted to the
new variant on write if the config is enabled.
This introduces a `MergedTreeBuilder` type, which takes a set of base
trees and overrides. The idea is that it will be able to write
multiple trees or a legacy tree. For now, it's only able to write
legacy trees. To show that it works, the working copy's snaphotting
code has been updated to use it.
We were using `current_tree()` only for an assertion where we were
walking its entries. Now that `MergedTree` supports that, we can
replace `current_tree()` by `current_merged_tree()`.
There's more work needed before the working copy can fully work with
tree-level conflicts. We still need to be able to store multiple tree
ids in the `tree_state` file, and we need to be able to create
multiple trees instead of writing conflict objects to the backend.
To support tree-level conflicts, we're going to need to update the
working copy from one `MergedTree` to another. We're going need to
store multiple tree ids in the `tree_state` file. This patch gets us
closer to that by getting the diff from `MergedTree`s`, even though we
assume that they are legacy trees for now, so we can write to the
single-tree `tree_state` file.
When we do an update between two `MergedTree` instances, we'll get
diffs between two `Merge<Option<TreeValue>>`. This commit prepares for
that by changing the type of the `before` and `after` arguments we
pass into the closure in `update()`.
I think it's a little easier to follow if we don't update the stats in
the large callback. It also reduces the risk of forgetting to update
the stats in some case (like in the exec-bit-optimization case I just
removed).
When updating the working copy from one tree to another, if only the
executable bit has changed between the two trees, we set the
executable bit on the file without touching its contents. The
optimization probably gets used quite rarely. Maybe it's even so
rarely that it's a pessimization overall. Perhaps its value lies more
in that we avoid updating the file's mtime unnecessarily. Either way,
I'm about to change this code to use `Merge<Option<TreeValue>>` and
that will make this block more complex. I don't think it's worth the
complexity even it provides some small benefit sometimes.
When the main `TreeState::snapshot()` thread doesn't receive any
updated tree entries over the channel, it correctly doesn't write a
new tree. However, it also doesn't write the working copy state file
(`.jj/working_copy/tree_state`). This resulted in performance
regression in 3f97a6da78. From that commit, repeated snapshotting
would have to re-read all files from disk because it didn't remember
the updated mtime from the previous time.
This patch fixes the bug by also writing the file if there were any
new file states.
This doesn't seem to make any difference right now, but it will if we
write the state file when there are mtime-only changes, which we
currently don't do.
The code for getting the current tree object was repeated a few times
over. I'm going to soon make it return a `MergedTree` and I don't want
to repeat that code (it's more complicated than the current code).
We now have all the pieces in place to read the current tree as a
`MergedTree` when snapshotting the working copy. For now, it's still
always a legacy tree. We'll need to update the working copy state file
to support storing multiple trees before we can create a `MergedTree`
with multiple sides here.
For tree-level conflicts, we're going to be getting
`Merge<Option<TreeValue>>` from the current tree and produce a new
such value if contents changes on disk. This commit gets us a little
closer to that by passing in a value of that type into
`write_path_to_store()`.
This seems to have a small but measurable performance
impact. Snapshotting the working copy in the git repo with all files
`touch`ed went from 2.36 s to 2.43 s (3%). I think that's okay,
especially since most files' mtimes rarely change, and we only pay the
price when it has.
If the value at a path hasn't changed, there's no need to send it over
the channel and have the receiver add it to `TreeBuilder`. I couldn't
measure any performance impact.
Now we should no longer send `TreeValue::Conflict` variants over the
tree entry channel.
When writing tree-level conflicts, we're going to be writing multiple
tree (maybe using some new `MergedTreeBuilder`), so we'll need the
full `Merge<Option<TreeValue>>` object. This gets us closer to that by
sending such objects over the channel and having the receiver write
the conflict object.
Note that we still sometimes send `TreeValue::Conflict` variants over
the channel. That only happens if they're unchanged.
When writing tree-level conflicts, we won't pass `TreeValue::Conflict`
over the `tree_entries` channel. Instead, we're going to pass possibly
unresolved `Merge<Option<TreeValue>>` instances. This commit prepares
for that by changing the type even though we'll only pass
`Merge::normal()` over the channel at this point.
I did this partly to see what the performance impact is. I tested that
by touching all files in the git.git repo to force the trees (and
files) to be rewritten. There was no measurable impact at all
(best-of-10 time was 2.44 s before and 2.40 s after, but I assume that
was a fluke).
Almost the entire method deals with `FileType::Normal`, so we can
reduce indentation and repeated matching on the file type by doing it
early and returning in the non-normal-file cases.
For tree-level conflicts, we're eventually not going to have
`ConflictId`. We'd want to make `write_conflict_to_store()` take a
`Merge<Option<TreeValue>>` and return an updated such value. That
would leave very little logic in the function, so let's just inline it
instead.
`update_from_content()` already writes file content for each term of
an unresolved merge, so it seems consistent for it to also write the
file content for resolved merges. I think this should simplify further
refactoring for tree-level conflicts and for preserving the executable
bit.
Since `update_from_contents()` only works with file contents and not
the executable or other kinds of paths, I think it makes more sense
for it to deal with `FileId`s instead of `TreeValue`s.
I think I moved way too many functions onto `Merge<Option<TreeValue>>`
in 82883e648d. This effectively reverts almost all of that
commit. The `Merge<T>` type is simple container and it seems like it
should be at fairly low level in the dependency graph. By moving
functions off of it, we can get rid of the back-depdencies from the
`merge` module to the `conflict` module that I introduced when I moved
`Merge` to the `merge` module. I'm thinking the `conflict` module can
focus on materialized conflicts.
Perhaps the most important invariant in `.jj/working_copy/tree_state`
is that its set of files in it matches the files in its tree. In
particular, if a file that exists in the tree doesn't exist in the
file state and doesn't exist on disk either, we won't notice that it's
gone, and we will therefore not delete it from the tree on future
rounds of snapshotting either.