zed/crates/ui/src/selectable.rs

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/// A trait for elements that can be selected.
///
/// Generally used to enable "toggle" or "active" behavior and styles on an element through the [`Selection`] status.
pub trait Selectable {
/// Sets whether the element is selected.
fn selected(self, selected: bool) -> Self;
}
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/// Represents the selection status of an element.
#[derive(Debug, Default, PartialEq, Eq, Hash, Clone, Copy)]
pub enum Selection {
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/// The element is not selected.
#[default]
Unselected,
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/// The selection state of the element is indeterminate.
Indeterminate,
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/// The element is selected.
Selected,
}
impl Selection {
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/// Returns the inverse of the current selection status.
///
/// Indeterminate states become selected if inverted.
pub fn inverse(&self) -> Self {
match self {
Self::Unselected | Self::Indeterminate => Self::Selected,
Self::Selected => Self::Unselected,
}
}
}