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Relativize child layouts to their parent origin
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parent
3bebfbcd50
commit
5bb780073e
4 changed files with 10 additions and 8 deletions
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@ -47,7 +47,7 @@ impl<V: 'static> gpui::Element<V> for AdapterElement<V> {
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let (layout_engine, layout_id) = layout_data.take().unwrap();
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legacy_cx.push_layout_engine(layout_engine);
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let mut cx = PaintContext::new(legacy_cx, scene);
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self.0.paint(view, &mut cx);
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self.0.paint(view, bounds.origin(), &mut cx);
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*layout_data = legacy_cx.pop_layout_engine().zip(Some(layout_id));
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debug_assert!(layout_data.is_some());
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}
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@ -72,7 +72,7 @@ impl<V: 'static> Element<V> for Div<V> {
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self.interaction_handlers()
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.paint(layout.order, layout.bounds, cx);
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for child in &mut self.children {
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child.paint(view, cx);
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child.paint(view, layout.bounds.origin(), cx);
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}
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if pop_text_style {
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cx.pop_text_style();
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@ -1,6 +1,7 @@
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pub use crate::layout_context::LayoutContext;
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pub use crate::paint_context::PaintContext;
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use anyhow::Result;
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use gpui::geometry::vector::Vector2F;
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pub use gpui::{Layout, LayoutId};
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use smallvec::SmallVec;
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@ -38,7 +39,7 @@ pub trait Element<V: 'static>: 'static {
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/// Used to make ElementState<V, E> into a trait object, so we can wrap it in AnyElement<V>.
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trait AnyStatefulElement<V> {
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fn layout(&mut self, view: &mut V, cx: &mut LayoutContext<V>) -> Result<LayoutId>;
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fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>);
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fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut PaintContext<V>);
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}
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/// A wrapper around an element that stores its layout state.
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@ -91,13 +92,14 @@ impl<V, E: Element<V>> AnyStatefulElement<V> for StatefulElement<V, E> {
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result
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}
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fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) {
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fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut PaintContext<V>) {
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self.phase = match std::mem::take(&mut self.phase) {
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ElementPhase::PostLayout {
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layout_id,
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mut paint_state,
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} => match cx.computed_layout(layout_id) {
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Ok(layout) => {
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Ok(mut layout) => {
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layout.bounds = layout.bounds + parent_origin;
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self.element.paint(view, &layout, &mut paint_state, cx);
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ElementPhase::PostPaint {
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layout,
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@ -120,8 +122,8 @@ impl<V> AnyElement<V> {
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self.0.layout(view, cx)
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}
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pub fn paint(&mut self, view: &mut V, cx: &mut PaintContext<V>) {
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self.0.paint(view, cx)
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pub fn paint(&mut self, view: &mut V, parent_origin: Vector2F, cx: &mut PaintContext<V>) {
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self.0.paint(view, parent_origin, cx)
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}
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}
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@ -81,7 +81,7 @@ pub fn derive_element(input: TokenStream) -> TokenStream {
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rendered_element: &mut Self::PaintState,
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cx: &mut playground::element::PaintContext<V>,
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) {
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rendered_element.paint(view, cx);
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rendered_element.paint(view, layout.bounds.origin(), cx);
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}
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}
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