Merge branch 'zed2' of github.com:zed-industries/zed into zed2

This commit is contained in:
Marshall Bowers 2023-10-25 18:20:22 +02:00
commit 98e2490807
3 changed files with 205 additions and 22 deletions

View file

@ -1,12 +1,16 @@
mod async_context;
mod entity_map;
mod model_context;
#[cfg(any(test, feature = "test-support"))]
mod test_context;
pub use async_context::*;
pub use entity_map::*;
pub use model_context::*;
use refineable::Refineable;
use smallvec::SmallVec;
#[cfg(any(test, feature = "test-support"))]
pub use test_context::*;
use crate::{
current_platform, image_cache::ImageCache, Action, AnyBox, AnyView, AppMetadata, AssetSource,

View file

@ -0,0 +1,137 @@
use crate::{
AnyWindowHandle, AppContext, AsyncAppContext, Context, Executor, Handle, MainThread,
ModelContext, Result, Task, WindowContext,
};
use parking_lot::Mutex;
use std::{any::Any, future::Future, sync::Arc};
#[derive(Clone)]
pub struct TestAppContext {
pub(crate) app: Arc<Mutex<AppContext>>,
pub(crate) executor: Executor,
}
impl Context for TestAppContext {
type EntityContext<'a, 'w, T> = ModelContext<'a, T>;
type Result<T> = T;
fn entity<T: 'static>(
&mut self,
build_entity: impl FnOnce(&mut Self::EntityContext<'_, '_, T>) -> T,
) -> Self::Result<Handle<T>>
where
T: Any + Send + Sync,
{
let mut lock = self.app.lock();
lock.entity(build_entity)
}
fn update_entity<T: 'static, R>(
&mut self,
handle: &Handle<T>,
update: impl FnOnce(&mut T, &mut Self::EntityContext<'_, '_, T>) -> R,
) -> Self::Result<R> {
let mut lock = self.app.lock();
lock.update_entity(handle, update)
}
}
impl TestAppContext {
pub fn refresh(&mut self) -> Result<()> {
let mut lock = self.app.lock();
lock.refresh();
Ok(())
}
pub fn executor(&self) -> &Executor {
&self.executor
}
pub fn update<R>(&self, f: impl FnOnce(&mut AppContext) -> R) -> Result<R> {
let mut lock = self.app.lock();
Ok(f(&mut *lock))
}
pub fn read_window<R>(
&self,
handle: AnyWindowHandle,
update: impl FnOnce(&WindowContext) -> R,
) -> Result<R> {
let mut app_context = self.app.lock();
app_context.read_window(handle.id, update)
}
pub fn update_window<R>(
&self,
handle: AnyWindowHandle,
update: impl FnOnce(&mut WindowContext) -> R,
) -> Result<R> {
let mut app = self.app.lock();
app.update_window(handle.id, update)
}
pub fn spawn<Fut, R>(&self, f: impl FnOnce(AsyncAppContext) -> Fut + Send + 'static) -> Task<R>
where
Fut: Future<Output = R> + Send + 'static,
R: Send + 'static,
{
let cx = self.to_async();
self.executor.spawn(async move { f(cx).await })
}
pub fn spawn_on_main<Fut, R>(
&self,
f: impl FnOnce(AsyncAppContext) -> Fut + Send + 'static,
) -> Task<R>
where
Fut: Future<Output = R> + 'static,
R: Send + 'static,
{
let cx = self.to_async();
self.executor.spawn_on_main(|| f(cx))
}
pub fn run_on_main<R>(
&self,
f: impl FnOnce(&mut MainThread<AppContext>) -> R + Send + 'static,
) -> Result<Task<R>>
where
R: Send + 'static,
{
let mut app_context = self.app.lock();
Ok(app_context.run_on_main(f))
}
pub fn has_global<G: 'static>(&self) -> Result<bool> {
let lock = self.app.lock();
Ok(lock.has_global::<G>())
}
pub fn read_global<G: 'static, R>(&self, read: impl FnOnce(&G, &AppContext) -> R) -> Result<R> {
let lock = self.app.lock();
Ok(read(lock.global(), &lock))
}
pub fn try_read_global<G: 'static, R>(
&self,
read: impl FnOnce(&G, &AppContext) -> R,
) -> Option<R> {
let lock = self.app.lock();
Some(read(lock.try_global()?, &lock))
}
pub fn update_global<G: 'static, R>(
&mut self,
update: impl FnOnce(&mut G, &mut AppContext) -> R,
) -> Result<R> {
let mut lock = self.app.lock();
Ok(lock.update_global(update))
}
fn to_async(&self) -> AsyncAppContext {
AsyncAppContext {
app: Arc::downgrade(&self.app),
executor: self.executor.clone(),
}
}
}

View file

@ -1,57 +1,87 @@
use crate::PlatformDispatcher;
use async_task::Runnable;
use collections::{BTreeMap, VecDeque};
use collections::{BTreeMap, HashMap, VecDeque};
use parking_lot::Mutex;
use rand::prelude::*;
use std::time::{Duration, Instant};
use std::{
sync::Arc,
time::{Duration, Instant},
};
use util::post_inc;
pub struct TestDispatcher(Mutex<TestDispatcherState>);
#[derive(Copy, Clone, PartialEq, Eq, Hash)]
struct TestDispatcherId(usize);
pub struct TestDispatcher {
id: TestDispatcherId,
state: Arc<Mutex<TestDispatcherState>>,
}
struct TestDispatcherState {
random: StdRng,
foreground: VecDeque<Runnable>,
foreground: HashMap<TestDispatcherId, VecDeque<Runnable>>,
background: Vec<Runnable>,
delayed: BTreeMap<Instant, Runnable>,
time: Instant,
is_main_thread: bool,
next_id: TestDispatcherId,
}
impl TestDispatcher {
pub fn new(random: StdRng) -> Self {
let state = TestDispatcherState {
random,
foreground: VecDeque::new(),
foreground: HashMap::default(),
background: Vec::new(),
delayed: BTreeMap::new(),
time: Instant::now(),
is_main_thread: true,
next_id: TestDispatcherId(1),
};
TestDispatcher(Mutex::new(state))
TestDispatcher {
id: TestDispatcherId(0),
state: Arc::new(Mutex::new(state)),
}
}
}
impl Clone for TestDispatcher {
fn clone(&self) -> Self {
let id = post_inc(&mut self.state.lock().next_id.0);
Self {
id: TestDispatcherId(id),
state: self.state.clone(),
}
}
}
impl PlatformDispatcher for TestDispatcher {
fn is_main_thread(&self) -> bool {
self.0.lock().is_main_thread
self.state.lock().is_main_thread
}
fn dispatch(&self, runnable: Runnable) {
self.0.lock().background.push(runnable);
self.state.lock().background.push(runnable);
}
fn dispatch_on_main_thread(&self, runnable: Runnable) {
self.0.lock().foreground.push_back(runnable);
self.state
.lock()
.foreground
.entry(self.id)
.or_default()
.push_back(runnable);
}
fn dispatch_after(&self, duration: std::time::Duration, runnable: Runnable) {
let mut state = self.0.lock();
let mut state = self.state.lock();
let next_time = state.time + duration;
state.delayed.insert(next_time, runnable);
}
fn poll(&self) -> bool {
let mut state = self.0.lock();
let mut state = self.state.lock();
while let Some((deadline, _)) = state.delayed.first_key_value() {
if *deadline > state.time {
@ -61,36 +91,48 @@ impl PlatformDispatcher for TestDispatcher {
state.background.push(runnable);
}
if state.foreground.is_empty() && state.background.is_empty() {
let foreground_len: usize = state
.foreground
.values()
.map(|runnables| runnables.len())
.sum();
let background_len = state.background.len();
if foreground_len == 0 && background_len == 0 {
return false;
}
let foreground_len = state.foreground.len();
let background_len = state.background.len();
let main_thread = background_len == 0
|| state
.random
.gen_ratio(foreground_len as u32, background_len as u32);
let main_thread = state.random.gen_ratio(
foreground_len as u32,
(foreground_len + background_len) as u32,
);
let was_main_thread = state.is_main_thread;
state.is_main_thread = main_thread;
let runnable = if main_thread {
state.foreground.pop_front().unwrap()
let state = &mut *state;
let runnables = state
.foreground
.values_mut()
.filter(|runnables| !runnables.is_empty())
.choose(&mut state.random)
.unwrap();
runnables.pop_front().unwrap()
} else {
let ix = state.random.gen_range(0..background_len);
state.background.remove(ix)
state.background.swap_remove(ix)
};
drop(state);
runnable.run();
self.0.lock().is_main_thread = was_main_thread;
self.state.lock().is_main_thread = was_main_thread;
true
}
fn advance_clock(&self, by: Duration) {
self.0.lock().time += by;
self.state.lock().time += by;
}
}