Antonio Scandurra
0f9ff57568
Show the correct icon in status bar
2022-09-13 17:00:46 +02:00
Antonio Scandurra
97ccb16c97
Rework status bar item to use a custom view
2022-09-13 16:20:34 +02:00
Antonio Scandurra
a102b3ba4b
Start on a real status bar item implementation
2022-09-13 14:51:00 +02:00
Antonio Scandurra
b3dd09a0f2
🎨
2022-09-13 14:50:18 +02:00
Antonio Scandurra
a34eaa3606
Pass reused
parameter to Presenter::dispatch_event
for status items
2022-09-13 14:49:49 +02:00
Antonio Scandurra
11d47f5c72
Use a transparent layer for status bar
...
This allows the compositor to blend the GPUI view with the background.
2022-09-13 14:11:50 +02:00
Antonio Scandurra
a9c2881831
Set contents scale and drawable size when creating status metal layer
2022-09-13 14:11:50 +02:00
Antonio Scandurra
2acd215bb8
Wire up event handling for status items
2022-09-13 14:11:50 +02:00
Antonio Scandurra
6578af6f3b
WIP: Start rendering GPUI views to macOS status bar
2022-09-13 14:11:48 +02:00
Antonio Scandurra
f50c6af001
Encapsulate metal layer into Renderer
2022-09-13 14:10:13 +02:00
Antonio Scandurra
e803dd9f72
Remove platform::WindowContext
trait
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
1c810d7e8d
WIP: Show status bar item with a backing metal layer
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
2b9fe0a2e6
WIP
2022-09-13 14:10:13 +02:00
Antonio Scandurra
c03300df29
WIP: Start on App::add_status_bar_item
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
21c91a29e7
Add the ability to hide the titlebar when creating windows
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
ca618b02b6
Render surfaces correctly when encoded in 420YpCbCr8BiPlanarFullRange
2022-09-13 14:10:13 +02:00
Antonio Scandurra
4e0380c9fb
Debounce frame assignment using a watch
2022-09-13 14:10:13 +02:00
Antonio Scandurra
d407f521db
WIP: render screen-sharing frames
2022-09-13 14:10:13 +02:00
Antonio Scandurra
645338cff8
Register to publishing of remote tracks
2022-09-13 14:10:13 +02:00
Antonio Scandurra
37ca5651ee
Parameterize LiveKit URL
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
376e674748
Avoid double boxing of oneshot when calling LKRoomPublishVideoTrack
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
b154c3c9ee
Expose Swift errors as anyhow::Result
in live_kit
2022-09-13 14:10:13 +02:00
Antonio Scandurra
df3ab13441
Publish screen-sharing video track on the newly-created Room
2022-09-13 14:10:13 +02:00
Nathan Sobo
7bf64ec23e
Add ability to get a screen share track for a window
...
And also list windows
2022-09-13 14:10:13 +02:00
Nathan Sobo
5347c7d678
Connect to LiveKit room in capture example
2022-09-13 14:10:13 +02:00
Nathan Sobo
45d83b557b
Remove LiveKitObjC experiment
...
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-09-13 14:10:13 +02:00
Nathan Sobo
3c2566fc11
Copy WebRTC.framework when building livekit crate
...
We determine the location of the target executable directory in a somewhat hacky way, but it seems reasonably stable.
Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-09-13 14:10:13 +02:00
Nathan Sobo
4bcc008cbf
WIP: Start on live_kit crate that uses a C-based bridge
2022-09-13 14:10:13 +02:00
Antonio Scandurra
52f32b50b2
WIP: Talk to Swift via C without involving Objective-C
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
5fec784580
Link Swift stdlib
2022-09-13 14:10:13 +02:00
Antonio Scandurra
46abb1cbf6
WIP
2022-09-13 14:10:13 +02:00
Antonio Scandurra
6c28b21728
WIP: Start binding LiveKit
2022-09-13 14:10:13 +02:00
Nathan Sobo
b51abc5a63
Read the frame data out of the CMSampleBuffer
...
Still not sending it anywhere, but think I'm reading it correctly.
2022-09-13 14:10:13 +02:00
Antonio Scandurra
047b5114f1
Start on a new, more abstract CompressionSession
primitive
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
600029a918
WIP: Start converting H264 samples to Annex-B NALs
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
7054fa61f2
Start compressing captured frames as H264
2022-09-13 14:10:13 +02:00
Antonio Scandurra
f621d290fe
Move core_media
into media
crate
2022-09-13 14:10:13 +02:00
Antonio Scandurra
a02e388ea2
Honor scale factor when rendering
2022-09-13 14:10:13 +02:00
Antonio Scandurra
3f66dd678a
🔥
2022-09-13 14:10:13 +02:00
Antonio Scandurra
fcf6aa15eb
Return results for fallible media APIs
2022-09-13 14:10:13 +02:00
Antonio Scandurra
79a7a0e0e7
Capture screen in BGRA8 and render it in capture
example app
2022-09-13 14:10:13 +02:00
Nathan Sobo
37da841716
Start on using CVMetalTextureCache
2022-09-13 14:10:13 +02:00
Nathan Sobo
531ffc01c9
Pass CVImageBuffers into GPUI instead of IOSurfaces
2022-09-13 14:10:13 +02:00
Nathan Sobo
0430bbf7d9
WIP: Start on Renderer::render_surfaces but really it's nothing
2022-09-13 14:10:13 +02:00
Nathan Sobo
db88ee2f4c
Handle captured frames in the background
2022-09-13 14:10:13 +02:00
Antonio Scandurra
71d9a880d6
WIP: Start pushing native surface to Scene
...
This is segfaulting for some reason, so that's the next step to figure out.
2022-09-13 14:10:13 +02:00
Antonio Scandurra
d30e360664
Retrieve IOSurface in Rust callback as opposed to doing so in delegate
2022-09-13 14:10:13 +02:00
Antonio Scandurra
c4110edb78
Extract io_surface
crate and invoke custom callback on frame sample
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
e12eaf8c58
Start on Scene::push_surface
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
d473b52f5a
Remove src/dummy.m
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00