Commit graph

211 commits

Author SHA1 Message Date
Mikayla
e1525e2b47
Get collab2 green 2023-11-03 18:01:06 -07:00
Mikayla
2b883bf32e
WIP 2023-11-03 12:04:24 -07:00
Max Brunsfeld
b085569b46
Add channel2 crate
Co-authored-by: Marshall <marshall@zed.dev>
2023-11-03 10:41:41 -07:00
Antonio Scandurra
feaab953a8 Add ViewContext::window_context 2023-11-03 14:41:37 +01:00
Antonio Scandurra
bed10b433a Allow converting from a WeakView<V> to an AnyWeakView 2023-11-03 11:36:18 +01:00
Antonio Scandurra
11feda01e3 Uncomment Editor::new 2023-11-03 10:38:28 +01:00
Antonio Scandurra
800c2685ea Remove dependency from gpui from editor2 2023-11-03 09:05:58 +01:00
Nathan Sobo
f3b8a9d8c2 WIP 2023-11-02 22:56:04 -06:00
Nathan Sobo
a731f8fb1e WIP 2023-11-02 21:28:56 -06:00
Nathan Sobo
dfc7c81500 WIP 2023-11-02 21:03:29 -06:00
Nathan Sobo
72b9dc8216 Merge remote-tracking branch 'origin/main' into editor2 2023-11-02 20:47:09 -06:00
Nathan Sobo
9052b48949
Use correct color values in quad fragment shader (#3217)
Previously, when using rounded corners, the borders would get wider.
Looks like we weren't using the input color values consistently in the
fragment shader. The quad values are raw HSLA and are converted in the
vertex shader.

Release Notes:

- N/A
2023-11-02 17:49:56 -06:00
Nathan Sobo
7b712ac68f WIP 2023-11-02 16:47:14 -06:00
Conrad Irwin
9e5275cc18 Fix error handling of open_path
Co-Authored-By: Nathan <nathan@zed.dev>
2023-11-02 14:34:43 -06:00
Nathan Sobo
91f3e9707a Use correct color values in quad fragment shader
Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 13:18:20 -06:00
Conrad Irwin
269a72464d Merge remote-tracking branch 'origin/main' into zed2-workspace 2023-11-02 13:16:24 -06:00
Nathan Sobo
1dd20d4c0a Merge remote-tracking branch 'origin/main' into gpui2-image-reborrow 2023-11-02 12:25:06 -06:00
Nathan Sobo
04a8ee222b Enforce a Send bound on next frame callbacks
This required using mpsc channels to invoke frame callbacks on the
main thread and send the receiver to the platform display link.

Co-Authored-By: Julia Risley <julia@zed.dev>
2023-11-02 12:01:22 -06:00
Marshall Bowers
1e7a216d55 WIP 2023-11-02 13:21:28 -04:00
Conrad Irwin
803d2b6710 Add double click to zoom the window
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:58:46 -06:00
Marshall Bowers
0e1d2fdf21 Checkpoint: Narrow down error 2023-11-02 12:47:06 -04:00
Marshall Bowers
66e4d75e6f Checkpoint: Reproduction with Avatar story 2023-11-02 12:34:40 -04:00
Conrad Irwin
634aba89d2 Add back some window events for workspace
Co-Authored-By: Antonio <me@as-cii.com>
2023-11-02 10:03:03 -06:00
Conrad Irwin
0bab1a92df Merge remote-tracking branch 'origin/main' into zed2-workspace 2023-11-02 09:44:38 -06:00
Antonio Scandurra
fd81d838fe
Introduce ViewContext::observe_window_{activation,bounds} (#3212)
Release Notes:

- N/A
2023-11-02 16:44:26 +01:00
Marshall Bowers
ec0cff0e1a
Add map method to Components (#3210)
This PR adds a `map` method to the `Component` trait.

`map` is a fully-generalized form of `when`, as `when` can be expressed
in terms of `map`:

```rs
div().map(|this| if condition { then(this) } else { this })
```

This allows us to take advantage of Rust's pattern matching when
building up conditions:

```rs
// Before
div()
    .when(self.current_side == PanelSide::Left, |this| this.border_r())
    .when(self.current_side == PanelSide::Right, |this| {
        this.border_l()
    })
    .when(self.current_side == PanelSide::Bottom, |this| {
        this.border_b().w_full().h(current_size)
    })

// After
div()
    .map(|this| match self.current_side {
        PanelSide::Left => this.border_r(),
        PanelSide::Right => this.border_l(),
        PanelSide::Bottom => this.border_b().w_full().h(current_size),
    })
```

Release Notes:

- N/A
2023-11-02 11:39:40 -04:00
Antonio Scandurra
ec4f0d7bca Implement ViewContext::observe_window_activation
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:37:57 +01:00
Antonio Scandurra
3a824e468f Subsume observe_fullscreen into observe_window_bounds
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:31:27 +01:00
Antonio Scandurra
de80974a1d Add ViewContext::observe_fullscreen
Co-Authored-By: Conrad Irwin <conrad@zed.dev>
2023-11-02 16:11:52 +01:00
Antonio Scandurra
c1ca7ad41d Implement WindowContext::remove_window 2023-11-02 13:37:55 +01:00
Antonio Scandurra
76c675a63b 💄 2023-11-02 10:57:29 +01:00
Antonio Scandurra
32db64a049 Introduce more GPUI2 APIs needed for transitioning the workspace 2023-11-02 10:54:33 +01:00
Antonio Scandurra
9c7b45f38b Add back Send and Sync to AssetSource 2023-11-02 09:58:53 +01:00
Antonio Scandurra
d5f0e91faa Remove stray todo 2023-11-02 09:56:45 +01:00
Antonio Scandurra
64ad8943ba Remove more Send bounds and simplify view rendering 2023-11-02 09:44:16 +01:00
Nathan Sobo
db9ccd7f34 Merge remote-tracking branch 'origin/main' into gpui2-no-send 2023-11-01 21:10:31 -06:00
Nathan Sobo
57dfc50687 Get language2 tests passing by not blocking on a foreground task 2023-11-01 21:04:17 -06:00
Nathan Sobo
53066df522 Get project2 tests green 2023-11-01 20:14:40 -06:00
Max Brunsfeld
401ddc6f49 WIP - flush_fs_events 2023-11-01 17:45:38 -07:00
Max Brunsfeld
6ee93125d0 Fix hangs in new dispatcher
Co-authored-by: Nathan Sobo <nathan@zed.dev>
2023-11-01 17:11:42 -07:00
Conrad Irwin
90facc051a beautiful diff 2023-11-01 15:31:37 -06:00
Conrad Irwin
f415a37a3d
Uncomment project2 tests (#3200) 2023-11-01 20:27:53 +00:00
Conrad Irwin
cd10ba9e06 Use run_until_parked instead of blocked in tests 2023-11-01 14:27:25 -06:00
Nathan Sobo
3f34a8e7ec Checkpoint 2023-11-01 14:00:26 -06:00
Nathan Sobo
11b6d9e33a Split out a foreground and background executor 2023-11-01 13:53:45 -06:00
Max Brunsfeld
dd1a2a9e44 wip 2023-11-01 13:53:45 -06:00
Max Brunsfeld
57ffa8201e Start removing the Send impl for App
Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
2023-11-01 13:53:45 -06:00
Marshall Bowers
b910bbf002
Add ui_font_size setting (#3199)
This PR adds a new `ui_font_size` setting that can be used to control
the scale of the entire UI.

We use the value in this setting to set the base rem size of the window.

Release Notes:

- N/A
2023-11-01 13:11:12 -04:00
Julia
795369a1e3 Port multi_buffer to gpui2 2023-10-31 18:34:36 -04:00
Max Brunsfeld
291d35f337 Merge branch 'main' into zed2-project-test
Co-authored-by: Marshall <marshall@zed.dev>
2023-10-31 11:50:56 -07:00