Previously, we would accept edits containing out-of-order ranges. When
generating such ranges in our randomized tests, many invariants started
breaking causing e.g. undo/redo to misbehave and operation application
to panic.
In theory, we should never pass inverted ranges, but this commit changes
the above functions to swap the start and the end when that occurs to avoid
breaking the entire system and panicking.
This fixes a bug where we would show `cmd-e` instead of `cmd-f` for
`Edit -> Find` because both bindings would have the `buffer_search::Deploy`
action and we were mistakenly selecting the former.
We do so by replacing `EventHandler::capture` with a new `::capture_all` method.
After switching to mouse regions as part of zed-industries/zed#1081, overriding
`dispatch_event` on `EventHandler` wasn't enough anymore because mouse interactions
take place on a privileged code path that runs *before* dispatching any event.
With this change, `EventHandler` will now push a mouse region that intercepts all
mouse interactions, as well as pushing a cursor region that resets the cursor style
to `Arrow`.
One interesting change as part of this is that we've removed the ability to see which
event we are capturing: we were not using this capability anyway and `capture_all` provides
a simpler interface, so I went with that. In the future, we can opt into capturing specific
events or mouse interactions if there's a code path that needs that.
* Make `UnregisterProject` a request. This way the client-side project can wait
to clear out its remote id until the request has completed, so that the
contacts panel can avoid showing duplicate private/public projects in the
brief time after unregistering a project, before the next UpdateCollaborators
message is received.
* Remove the `RegisterWorktree` and `UnregisterWorktree` methods and replace
them with a single `UpdateProject` method that idempotently updates the
Project's list of worktrees.
Previously, we were just relying on the `ZED_APP_VERSION` environment
variable without consulting `Platform::app_version`. That would always
report "dev" as the app version because `ZED_APP_VERSION` is only used
for testing.
This lets us use the group id as the key for an `ElementState`, which
fixes a panic that would occur in project diagnostics when opening it
while there were multiple diagnostic groups with the same id.
Now you simply specify a text, an action and a style and GPUI will
take of rendering it properly. This is simpler compared to always
providing a custom element and should make tooltip more consistent
across the UI.