Commit graph

29 commits

Author SHA1 Message Date
Nathan Sobo
6d4dd0e7a4 Checkpoint 2023-09-06 15:22:35 -06:00
Nathan Sobo
e08c0fc4ce Checkpoint 2023-09-05 12:50:07 -06:00
Nathan Sobo
3bebfbcd50 Checkpoint 2023-08-25 23:15:58 -06:00
Nathan Sobo
147aa0f695 WIP 2023-08-25 21:41:21 -06:00
Nathan Sobo
0747131bd4 Compiling checkpoint 2023-08-19 19:51:22 -06:00
Nathan Sobo
0fe457020b WIP 2023-08-15 09:26:16 -06:00
Nathan Sobo
f9858445b8 Get a 50% colored box rendering
Co-Authored-By: Mikayla Maki <mikayla@zed.dev>
2023-08-14 14:46:09 -06:00
Nathan Sobo
2d17e9685f Compiling checkpoint 2023-08-13 21:20:47 -06:00
Mikayla Maki
26b9be628e
Add the math for pane resizing 2023-07-12 22:35:51 -07:00
Kirill Bulatov
4c51ab8a25 Accept null as a valid action, to disable a keystroke
co-authored-by: Mikayla Maki <mikayla@zed.dev>
2023-07-04 21:11:28 +03:00
Nathan Sobo
bede668b14 Add a derive macro for Element
To turn any struct into a composite element, you can implement a render method
with the following signature:

fn render<V: View>(&mut self, view: &mut V, cx: &mut ViewContext<V>) -> AnyElement<V>;

Then add #[derive(Element)] to the struct definition.

This will make it easier to introduce higher-level components that are expressed in
terms of other elements.
2023-06-25 07:51:50 -06:00
Nathan Sobo
fe492eacbf Refine naming of element-related types and traits
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2023-04-21 13:06:37 -06:00
Nathan Sobo
a25f962185 WIP 2023-04-12 12:13:35 -06:00
Nathan Sobo
868301bedb WIP 2023-04-12 10:07:17 -06:00
Nathan Sobo
b54f08db77 WIP 2023-04-12 06:51:03 -06:00
Nathan Sobo
e115baa60c WIP 2023-04-11 18:21:56 -06:00
Nathan Sobo
3de8fe0f87 WIP 2023-04-10 17:27:47 -06:00
Nathan Sobo
7536645eea WIP 2023-04-08 08:01:05 -06:00
Nathan Sobo
2615a11f7c Don't export platform::* from gpui
I'd like to avoid cluttering the top-level namespace with all the platform-
specific types.
2023-04-07 11:45:53 -06:00
Kay Simmons
73e7967a12 working f and t bindings 2023-01-06 14:24:20 -08:00
Antonio Scandurra
6a4f3aaa56 Create a SceneBuilder and sort stacking contexts when calling build 2022-10-25 12:16:09 +02:00
Antonio Scandurra
97ce3998ec Position IME input according to where the selection is rendered 2022-07-21 17:35:40 +02:00
Keith Simmons
686e57373b pull event data out into individual Event structs 2022-07-06 15:36:42 -07:00
Mikayla Maki
342d38a9fb Working on grid rendering 2022-07-05 15:10:34 -07:00
Nathan Sobo
3a59d2a331 Allow hovered and clicked mouse regions to be tracked in the presenter 2022-05-26 12:44:52 -06:00
Nathan Sobo
0866f0ed55 Introduce CursorRegion struct
This will blend in with an upcoming MouseRegion struct that sits next to it in the scene.

Co-Authored-By: Antonio Scandurra <me@as-cii.com>
2022-05-26 11:00:10 -06:00
Max Brunsfeld
fd4b81c8fc Allow actions to be deserialized from JSON
Introduce separate macro for implementing 'internal' actions which
are not intended to be loaded from keymaps.
2022-04-08 15:47:51 -07:00
Keith Simmons
6ee0cceb14 Switch to using mouse navigation events instead of other in order to get rid of opaque button id 2022-03-09 15:04:04 -08:00
Nathan Sobo
1445ce10b5 Name the root file of every crate after the crate to ease navigation
Co-Authored-By: Max Brunsfeld <maxbrunsfeld@gmail.com>
2021-11-30 12:46:39 -07:00
Renamed from crates/gpui/src/lib.rs (Browse further)