This resolves a minor issue where build scripts could've acquired more
job server tokens from Cargo than allowed by `-j` parameter. I've filled
a PR at https://github.com/rust-lang/cc-rs/pull/878 and we've iterated
on the design over there since.
TL;DR: some build scripts may complete a tad bit quicker, potentially
shaving off a few seconds off of debug/release builds. Full description
of the issue is available in
https://github.com/rust-lang/cc-rs/issues/858
Release Notes:
- N/A
This resolves a minor issue where build scripts could've acquired more job server tokens from Cargo than allowed by `-j` parameter. I've filled a PR at https://github.com/rust-lang/cc-rs/pull/878 and we've iterated on the design over there since.
TL;DR: some build scripts may complete a tad bit quicker, potentially shaving off a few seconds off of debug/release builds.
This PR updates the `theme_importer` with support for parsing theme
files containing comments.
Up until now we've been manually removing comments from the VS Code
theme files.
Release Notes:
- N/A
This PR refines a number of styles in the default theme, as well as
updates the theme importer to support importing syntax styles from VS
Code themes.
Release Notes:
- N/A
This PR switches us over to a fork of `ctor` that contains the fixes
from https://github.com/mmastrac/rust-ctor/pull/295, backported to our
current version of `ctor` (v0.1.20).
Once 1) the `ctor` maintainer publishes a new version with that change
and 2) we're ready to upgrade to the latest version of `ctor` we can
switch back to the mainline version.
Release Notes:
- N/A
This adds a `UniformList` element and partially implements `Picker` as a
component, using `UniformList`. Because editor2 isn't fully implemented
yet, the picker doesn't have filtering logic yet. We want to merge this
for now though, to make the UniformList element available for other
crates.
Release Notes:
- N/A
This PR reworks the way we define our third-party themes to make them
work as overlays on top of a base theme.
We introduce the concept of a `UserThemeFamily` that contains
`UserTheme`s. Rather than being an entire theme definition on their own,
a `UserTheme` just contains optional overrides for the values in a
`Theme`.
When resolving a `UserTheme`, we apply it on top of the base theme. Any
values not overridden in the `UserTheme` will fall back to the `Theme`
defaults.
Right now we are just using `UserTheme` to model third-party themes that
we distribute with the Zed binary. However, this same structure can also
be used to import arbitrary user themes (such as from a theme registry,
or even a theme blob from the settings file).
Release Notes:
- N/A
Vue.js defined a bunch of symbols in it's scanner that collided with
those defined in HTML Tree-sitter grammar. I simply removed them as they
were meant for consumption by the external parties interested in HTML
parser with Vue support - since we handle that ourselves this is not
really necessary to preserve anymore. cc was firing up a bunch of
warnings about unused symbols when I've marked those functions as
`static`, so yeah.
Release Notes:
- Fixed HTML highlighting breaking in presence of <!-- --> comments
(fixeszed-industries/community#2166).
Vue.js defined a bunch of symbols in it's scanner that collided with those defined in HTML Tree-sitter grammar. I simply removed them as they were meant for consumption by the external parties interested in HTML parser with Vue support - since we handle that ourselves this is not really necessary to preserve anymore. cc was firing up a bunch of warnings about unused symbols, so yeah.
This PR adds a new `ui_font_size` setting that can be used to control
the scale of the entire UI.
We use the value in this setting to set the base rem size of the window.
Release Notes:
- N/A
This PR removes the old `Theme` definition in favor of the new
`ThemeVariant`s.
The new `SyntaxStyles` have been reverted to the old `SyntaxTheme` that
operates by storing the syntax styles as a vector of
`gpui2::HighlightStyle`s.
This is necessary for the intended usage by `language2`, where we find
the longest key in the theme's syntax styles that matches the capture
name:
18431051d9/crates/language2/src/highlight_map.rs (L15-L41)
This PR reworks the theme definition in the `theme2` crate to be based
off of the new theme work that @iamnbutler has been working on.
We're still developing the new theme system, but it is complete enough
that we can now load the default theme and use it to theme the storybook
(albeit with some further refining of the color palette required).
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <marshall@zed.dev>
Release Notes:
- Improved performance of branch picker by querying branches on menu
open instead of querying once per each keystroke. (fixes
zed-industries/community#2161)
(This PR was written 100% by the Inline Assistant)
This PR brings in new components into our ai and assistant crates namely
PromptTemplate and PromptChains. They offer a new way to generate
prompts that allow for a more flexible and dynamic approach than before.
Release Notes:
- Introduced PromptTemplate: an abstract base for individual parts of
the prompt.
- Added PromptChains: manage multiple PromptTemplates, sort them based
on priority and regulate the output size based on tokens.
- Provided new PromptArguments structure to encapsulate arguments needed
for PromptTemplate.
- Extended repository_context to include PromptCodeSnippet.
Scaffolding for guest members in channels
Release notes:
- You can now set channels to "public" which will allow anyone to join
and become a member. In a future release guests joining public channels
will have reduced permissions.
Release Notes:
- Added documentation display for autocomplete items.
- Fixed autocomplete filtering blocking the Zed UI, causing hitches and
input delays with large completion lists.
- Fixed hover popup link not firing if the mouse moved a slight amount
while clicking.
- Added support for absolute path file links in hover popup and
autocomplete docs.
This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.
### Motivation
These crates are based off the old version of GPUI 2 (the `gpui2`
crate).
At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).
Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.
Release Notes:
- N/A
This was motivated by me trying to decide which crate I should put a
`NotificationStore` in.
Run `script/crate-dep-graph` to generate an SVG showing the dependency
graph of our `crates` folder, and open it in a web browser.
After running this command, I noticed a couple of dependencies that
didn't make sense and were easy to remove.
Current dependency graph:
![Screen Shot 2023-10-06 at 1 15 42
PM](https://github.com/zed-industries/zed/assets/326587/b5008235-498a-4562-a826-cc923898c052)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
![CleanShot 2023-09-27 at 18 09
37](https://github.com/zed-industries/zed/assets/482957/317d31e4-81f8-44d8-b94f-8ca7150d3fd2)
Release Notes:
- Added the ability to exclude warnings from project diagnostics. By
default, they will be on but they can be disabled temporarily by
clicking on the warnings icon. The default behavior can be changed by
changing the new `diagnostics.include_warnings` setting.
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- vim: Add v1 of command mode
([#279](https://github.com/zed-industries/community/issues/279)). The
goal was to cover 90% of what most people actually do, but it is very
incomplete. Known omissions are that ranges cannot be specified (except
that `:%s//` must always specify the % range), commands cannot take
arguments (you can `:w` but not `:w [file]`), and there is no history.
Please file feature requests on
https://github.com/zed-industries/community as you notice things that
could be better.
- `:` triggers zed's command palette. If you type a known vim command it
will run it, otherwise you get zed's normal fuzzy search. For this
release supported commands are limited to:
- - `:w[rite][!]`, `:wq[!]`, `:q[uit][!]`, `:wa[ll][!]`, `:wqa[ll][!]`,
`:qa[ll][!]`, `:[e]x[it][!]`, `:up[date]` to save/close tab(s) and
pane(s).
- - `:cq` to quit completely.
- - `:vs[plit]`, `:sp[lit]` to split vertically/horizontally
- - `:new`, `:vne[w]` to create a new file in a new pane above or to the
left
- - `:tabedit`, `:tabnew` to create a new file in a new tab.
- - `:tabn[ext]`, `:tabp[rev]` to go to previous/next tabs
- - `:tabc[lose]` to close tabs
- - `:cn[ext]`, `:cp[rev]`, `:ln[ext]`, `:lp[rev]` to go to the
next/prev diagnostics.
- - `:cc`, `:ll` to open the errors page
- - `:<number>` to jump to a line number.
- - `:$` to jump to end of file
- - `:%s/foo/bar/` (note that /g is always implied, the range must
always be %, and zed uses different regex syntax to vim)
- - `:/foo` and `:?foo` to jump to next/prev line matching foo
- - `:j[oin]`, to join the current line (no range is yet supported)
- - `:d[elete][l][p]`, to delete the current line (no range is yet
supported)
- - `:s[ort] [i]` to sort the current selection (case-insensitively)
- vim: Add `ctrl-w o` (closes everything except the current item) and
`ctrl-w n` (creates a new file in the pane above).
([#1884](https://github.com/zed-industries/community/issues/1884))
- all: Add a "Discard" option to prompt when saving a file with
conflicts (previously this only appeared on close, not on save).
Internal changes:
- The Picker will now wait for pending queries before confirming (to
handle people typing `: w enter` rapidly.
- workspace::save_item and Pane::save_item are now merged together, and
the behavior controlled by `workspace::SaveIntent`.
- Many actions related to closing/saving items now take an optional
`SaveIntent`.
-
This is a PR I built for a friend of a friend at StrangeLoop, who is
making a much better LSP for elixir that elixir folks want to experiment
with. This PR also improves the our debug log viewer to handle LSP
restarts.
TODO:
- [ ] Make sure NextLS binary loading works.
Release Notes:
- Added support for the experimental Next LS for Elxir, to enable it add
the following field to your settings to enable:
```json
"elixir": {
"next": "on"
}
```