Commit graph

1604 commits

Author SHA1 Message Date
Mikayla
3a53db6502
Merge branch 'main' into kvark-linux 2024-02-07 12:30:36 -08:00
Max Brunsfeld
6edeea7c8a
Add logic for managing language and theme extensions (#7467)
This PR adds the initial support for loading extensions in Zed.

### Extensions Directory

Extensions are loaded from the extensions directory.

The extensions directory has the following structure:

```
extensions/
  installed/
    extension-a/
      grammars/
      languages/
    extension-b/
      themes/
  manifest.json
```

The `manifest.json` file is used internally by Zed to keep track of
which extensions are installed. This file should be maintained
automatically, and shouldn't require any direct interaction with it.

Extensions can provide Tree-sitter grammars, languages, and themes.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-02-07 15:14:50 -05:00
Mikayla
f507698c62
Fix a few out of date warnings 2024-02-07 11:59:52 -08:00
Mikayla
67555ee5b4
Merge branch 'main' into kvark-linux 2024-02-07 11:52:44 -08:00
Mikayla
3734a390b2
Mark TODOs and prep for merging main 2024-02-07 11:39:26 -08:00
Antonio Scandurra
07fce7aae1
Stop display link when window is occluded (#7511)
Release Notes:

- Fixed a bug that caused the window to become unresponsive after
foregrounding.

---------

Co-authored-by: Conrad <conrad@zed.dev>
2024-02-07 11:45:30 -07:00
Kirill Bulatov
83cffdde1f
Use collections::{HashMap, HashSet} instead of its std:: counterpart (#7502) 2024-02-07 19:06:03 +02:00
Marshall Bowers
c322179bb9
Initialize the SystemAppearance using the app's global window appearance (#7508)
This PR changes our approach to initializing the `SystemAppearance` so
that we can do it earlier in the startup process.

Previously we were using the appearance from the window, meaning that we
couldn't initialize the value until we first opened the window.

Now we read the `window_appearance` from the `AppContext`. On macOS this
is backed by the
[`effectiveAppearance`](https://developer.apple.com/documentation/appkit/nsapplication/2967171-effectiveappearance)
on the `NSApplication`.

We currently still watch for changes to the appearance at the window
level, as the only hook I could find in the documentation is
[`viewDidChangeEffectiveAppearance`](https://developer.apple.com/documentation/appkit/nsview/2977088-viewdidchangeeffectiveappearance),
which is at the `NSView` level.

In my testing this makes it so Zed appropriately chooses the correct
light/dark theme on startup.

Release Notes:

- N/A
2024-02-07 11:51:18 -05:00
Conrad Irwin
b59e110c59
Attempt to fix random lag (#7506)
Co-Authored-By: Antonio <antonio@zed.dev>
Co-Authored-By: Thorsten <thorsten@zed.dev>
Co-Authored-By: Mikayla <mikayla@zed.dev>

Release Notes:

- N/A

**or**

- N/A

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-02-07 09:45:49 -07:00
Kieran Gill
ad3940c66f
text rendering: support strikethroughs (#7363)
<img width="1269" alt="image"
src="https://github.com/zed-industries/zed/assets/18583882/d4c93033-b2ac-4ae0-8e12-457f256ee869">

Release Notes:

- Added support for styling text with strikethrough.

Related: 
- https://github.com/zed-industries/zed/issues/5364
- https://github.com/zed-industries/zed/pull/7345
2024-02-07 16:51:27 +02:00
Antonio Scandurra
55129d4d6c
Revert "Use Fx* variants of HashMap and HashSet everywhere in Zed" (#7492)
Reverts zed-industries/zed#7481

This would regress performance because we'd be using the standard
library's hash maps everywhere, so reverting for now.
2024-02-07 13:16:22 +01:00
Dzmitry Malyshau
e3ae7c4fe0 linux: query window geometry for determining the surface extents 2024-02-07 00:33:40 -08:00
Kirill Bulatov
eb236302c2
Use Fx* variants of HashMap and HashSet everywhere in Zed (#7481)
Release Notes:

- N/A
2024-02-07 09:45:37 +02:00
Piotr Osiewicz
743f9b345f
chore: Move workspace dependencies to workspace.dependencies (#7454)
We should prefer referring to local deps via `.workspace = true` from
now on.

Release Notes:

- N/A
2024-02-06 20:41:36 +01:00
Piotr Osiewicz
70e7ea365c
chore: Fix up warnings from cargo +beta check. (#7453)
With upcoming release of 1.76 I did a check of current +beta (which
seems to already be at 1.77). These would cause CI pipeline failures
once 1.77 is out.

Release Notes:

- N/A
2024-02-06 20:36:02 +01:00
Piotr Osiewicz
1446fb7632
Outline a bunch of methods in gpui that leaked SubscriberSet types (#7430)
This takes down LLVM IR size of theme_selector from 316k to ~250k. Note
that I do not care about theme_selector in particular, though it acts as
a benchmark for smaller crates to me ("how much static overhead in
compile time does gpui have").

The title is a bit dramatic, so just to shed some light: by leaking a
type I mean forcing downstream crates to codegen it's methods/know about
it's drop code. Since SubscriberSet is no longer used directly in the
generic (==inlineable) methods, users no longer have to codegen `insert`
and co.

Release Notes:

- N/A
2024-02-06 11:10:15 +01:00
Dzmitry Malyshau
11964dc731 blade: cull mask support for sprites 2024-02-05 23:04:54 -08:00
Dzmitry Malyshau
78f32f30f5 linux: introduce platform callbacks 2024-02-05 21:49:19 -08:00
Dzmitry Malyshau
7721b55808 Refactor cli and gpui dependnecies based on PR review feedback 2024-02-05 21:49:00 -08:00
Mikayla Maki
c7c4166724
Disable extra frames for ProMotion when screen is not active. (#7410)
This was causing an issue where windows about 1/10 of the way across the
display would hang for a fully second after being deactivated.

Release Notes:

- N/A

Co-authored-by: max <max@zed.dev>
Co-authored-by: nathan <nathan@zed.dev>
Co-authored-by: antonio <antonio@zed.dev>
2024-02-05 14:48:54 -08:00
Thorsten Ball
583ce44359
Fix cmd+k in terminal and fix sporadic keybind misses (#7388)
This fixes `cmd+k` in the terminal taking 1s to have an effect. It is
now immediate.

It also fixes #7270 by ensuring that we don't set a bad state when
matching keybindings.

It matches keybindings per context and if it finds a match on a lower
context it doesn't keep pending keystrokes. If it finds two matches on
the same context level, requiring more keystrokes, then it waits.



Release Notes:

- Fixed `cmd-k` in terminal taking 1s to have an effect. Also fixed
sporadic non-matching of keybindings if there are overlapping
keybindings.
([#7270](https://github.com/zed-industries/zed/issues/7270)).

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-05 10:55:27 -07:00
Antonio Scandurra
d742b3bfac
Mark the window as dirty when first opening it (#7384)
Otherwise we won't display anything if the window never notifies.

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-05 09:09:49 -07:00
Julia
3bf412feff Use window's screen rather than window itself to start display link
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2024-02-05 11:03:23 -05:00
Dzmitry Malyshau
521b2b12e4 linux: create a hidden window inside the platform
It allows us to receive messages from the dispatcher,
which breaks us out of waiting and lets us execute
main thread runnables as a part of the main loop.
2024-02-04 23:52:22 -08:00
Dzmitry Malyshau
282cc71df9 linux: refactor LinuxPlatform to avoid recursive locking from the window callbacks 2024-02-04 22:37:34 -08:00
Dzmitry Malyshau
1c410c1b99 linux: only tick the main thread tasks and one at a time in the event loop 2024-02-04 19:36:58 -08:00
Dzmitry Malyshau
224fe13f9f blade: fix tile bounds shader FFI 2024-02-04 13:59:41 -08:00
Dzmitry Malyshau
0a5ebee9e5 blade: encapsulate BladeAtlasStorage for indexing 2024-02-04 13:03:16 -08:00
Dzmitry Malyshau
26ca798707 blade: initialize atlas textures 2024-02-04 12:45:18 -08:00
Dzmitry Malyshau
61fa5e93a8 blade: always create texture views for atlas tiles 2024-02-04 12:15:41 -08:00
Dzmitry Malyshau
aae532987f blade: tune belt alignment to match Intel Iris Xe 2024-02-04 11:35:19 -08:00
Dzmitry Malyshau
d6bbcf503b blade: enforce alignment in the belt 2024-02-04 00:09:32 -08:00
Dzmitry Malyshau
c5ff46e14f blade: fix shadow vertex bounds 2024-02-03 23:51:37 -08:00
Dzmitry Malyshau
cf71fe8bf1 fix MacOS build, switch external RWH to 0.6
leaving blade-internal RWH as 0.5 until this is fixed:
https://github.com/ash-rs/ash/issues/864
2024-02-03 23:50:44 -08:00
Dzmitry Malyshau
d0a0ce1885 blade: mono/poly chrome sprite rendering 2024-02-03 21:30:47 -08:00
Antonio Scandurra
ae2c23bd8e
Reintroduce ProMotion support (#7347)
This re-introduces the changes of #7305 but this time we create a
display link using the `NSScreen` associated with the window. We're
hoping we'll get these frame requests more reliably, and this seems
supported by the fact that awakening my laptop restores the frame
requests.

Release Notes:

- See #7305.

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-03 16:33:08 -07:00
Dzmitry Malyshau
59642bf29a blade: point to master, remove the override 2024-02-03 14:13:36 -08:00
Kirill Bulatov
c9a53b63a7
Fix the compilation error (#7328)
Follow-up of https://github.com/zed-industries/zed/pull/7326

Release Notes:

- N/A
2024-02-03 18:52:03 +02:00
Kirill Bulatov
1ab0af2fa3
Revert the commit that broke Zed display capabilities (#7326) 2024-02-03 18:32:56 +02:00
Antonio Scandurra
54aecd21ec
Remove unnecessary focus_invalidated field (#7320)
I believe at some point this was used for tests but it doesn't seem
necessary anymore.

Release Notes:

- N/A
2024-02-03 05:41:58 -07:00
Antonio Scandurra
c906fd232d
Reduce GPU memory usage (#7319)
This pull request decreases the size of each instance buffer and shares
instance buffers across windows.

Release Notes:

- Improved GPU memory usage.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-03 05:27:08 -07:00
Dzmitry Malyshau
2e32f5867e linux: various fixes across the crates to make it compile 2024-02-03 00:06:20 -08:00
Dzmitry Malyshau
7c7aad5e76 blade: port underline shader 2024-02-02 23:04:56 -08:00
Dzmitry Malyshau
04e49dc493 blade: refactor the atlas to not own the command encoder 2024-02-02 22:22:18 -08:00
Conrad Irwin
1a82470897
Open URLs with cmd-click (#7312)
Release Notes:

- Added ability to cmd-click on URLs in all buffers

---------

Co-authored-by: fdionisi <code@fdionisi.me>
2024-02-02 22:05:28 -07:00
Antonio Scandurra
15edc46827
Maintain smooth frame rates when ProMotion and direct mode are enabled (#7305)
This is achieved by starting a `CADisplayLink` that will invoke the
`on_request_frame` callback at the refresh interval of the display.

We only actually draw frames when the window was dirty, or for 2 extra
seconds after the last input event to ensure ProMotion doesn't downclock
the refresh rate when the user is actively interacting with the window.

Release Notes:

- Improved performance when using a ProMotion display with fast key
repeat rates.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-02 16:42:46 -07:00
Marshall Bowers
115f0672fb
gpui: Add support for observing window appearance (#7294)
This PR adds support to GPUI for observing when the appearance of a
window changes.

Based on the initial work done in
https://github.com/zed-industries/zed/pull/6881.

Release Notes:

- N/A
2024-02-02 13:13:35 -05:00
Antonio Scandurra
a0b52cc69a
Scope line layout cache to each window (#7235)
This improves a performance problem we were observing when having
multiple windows updating at the same time, where each window would
invalidate the other window's layout cache.

Release Notes:

- Improved performance when having multiple Zed windows open.

Co-authored-by: Max Brunsfeld <max@zed.dev>
2024-02-02 09:11:20 -08:00
Antonio Scandurra
659423a4a1
Use Mutex instead of a RefCell to acquire/release instance buffers (#7291)
This fixes a panic happening when releasing an instance buffer.
Releasing the buffer happens on a different thread but the borrow
checker was not catching it because the metal buffer completion handler
API doesn't have a `Send` marker on it.

Release Notes:

- N/A
2024-02-02 09:53:07 -07:00
Thorsten Ball
3d76ed96f5
Use command_buffer.wait_until_scheduled in metal renderer (#7283)
This commit goes back to using `wait_until_scheduled` as opposed to
`wait_until_completed`. What this means, however, is that another draw
could take place before the previous one finished. When that happens we
don't want to reuse the same instance buffer because the GPU is actively
reading from it, so we use a pool instead.

Release Notes:

- Fixed a bug that caused inconsistent frame rate when scrolling on
certain hardware.

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-02-02 09:09:58 -07:00