This PR adds support for adding a specific set of mappings from Zed
syntax tokens to VS Code scopes for a particular theme family.
We can use this as a fallback when we aren't otherwise able to rely on
the mappings in the theme importer, as sometimes it isn't possible to
make a specific enough matcher that works across all of the themes.
Release Notes:
- N/A
This PR improves the approach we use to match syntax tokens between Zed
and VS Code in the `theme_importer`.
We now use the list of scopes assigned to each Zed syntax token to rank
the possible candidates in the VS Code and then pick the candidate with
the highest rank.
So far this has proved to provide better colors across the board, but
we'll continue to refine the matching over time.
Release Notes:
- N/A
This PR fixes an issues where the hex colors in the generated themes
were not correct.
We're using the [`palette`](https://crates.io/crates/palette) crate to
perform the conversions, as this gives us accurate hex codes that match
the VS Code source themes.
Release Notes:
- N/A
* [x] restructure titlebar to show facepiles for each collaborator and
their followers
* [x] allow following collaborators by clicking their avatars in the
titlebar
* [x] show grayscale avatar for collaborators not focused on this
project
* [x] show collaborators' microphone activity and muted status in the
titlebar
* [x] in facepile, show leader in front of followers
This PR extracts a new `Tab` component from the tabs implementation in
the workspace.
This will allow us to reuse this component anywhere that we need to use
tabs.
Like our other newer components, the `Tab` component has a relatively
open API.
It accepts `children` (or `child`) as well as a `start_slot` and
`end_slot` to position content in the slots on either end of the
content. These slots also respect the `TabCloseSide` and will switch
positions based on this value.
<img width="763" alt="Screenshot 2023-12-07 at 12 19 42 PM"
src="https://github.com/zed-industries/zed/assets/1486634/78e4db6a-f807-431e-8777-f52f2631e6ed">
Release Notes:
- N/A
This commit replaces the old `previous_frame` and `current_frame` with
a new pair of `rendered_frame` and `next_frame` that are swapped once
we are ready to draw a finished frame.
This makes it clearer when to use which: `rendered_frame` should be used
to query the existing state, whereas `next_frame` should be used and mutated when
redrawing a dirty window.
The change was prompted by a bug I encountered in `FocusHandle::contains`. The
implementation was reading `current_frame`, but that was the wrong field to
access if e.g. we were reading it inside of a `render` function or any other
time while drawing the window.
[[PR Description]]
- Update the size of all pickers
- Additional styling fixes for File Finder and Outline palettes
- Extend the ui prelude to include common imports
Release Notes:
- N/A