This PR addresses feedback from @maxbrunsfeld on new replace in buffer.
It fixes:
- missing padding surrounding replace input.
- missing padding around replace buttons.
- missing `.notify` call which made the replace fields not show up
immediately sometimes.
Release Notes:
- N/A
---------
Co-authored-by: Max <max@zed.dev>
Release Notes:
- Fixed a case where language server download statuses could be skipped.
- Fixed a case where language server diagnostic progress could get stuck
when restarting a language server.
This is still WIP, mostly pending styling. I added a pretty rudimentary
text field and no buttons whatsoever other than that. I am targeting a
Preview of 09.13, as I am gonna be on PTO for the next week.
I dislike the current implementation slightly because of `regex`'s crate
syntax and lack of support of backreferences. What strikes me as odd wrt
to syntax is that it will just replace a capture name with empty string
if that capture is missing from the regex. While this is perfectly fine
behaviour for conditionally-matched capture groups (e.g. `(foo)?`), I
think it should still error out if there's no group with a given name
(conditional or not).
Release Notes:
- Added "Replace" functionality to buffer search.
[[PR Description]]
Started building out some early components in the storybook using a
modified version of the classic Atomic Design model @mikayla-maki and I
are exploring.
<img width="1134" alt="atomic_design"
src="https://github.com/zed-industries/zed/assets/1714999/9093a8b5-a71d-41d4-bae2-f7562494c5f3">
This PR adds a few things:
- `tab`, `tab_bar` and `icon_button` components
- Dynamic documentation for the proc macro generated methods like `w_8`,
`px_2`, etc.
- Continues to build out the Zed workspace demo
Release Notes:
- N/A
This PR splits `crates/gpui/playground` with two new crates: `gpui2` and
`storybook`.
GPUI 2 re-exports most of `gpui`, but makes some adjustments. I want to
keep the scope focused. This isn't literally version 2.0 of GPUI or
anything. It's just a convenient way to make a create with fewer
dependencies where we can iterate quickly on aspects of GPUI's design.
Most of the focus is on improving our approach to element layout and
styling.
The `storybook` crate is pretty empty for now, but it's where I intend
to start rebuilding interfaces. I welcome anyone else to join me in
this, though until I get one interface fully built, buyer beware. You
may need to pair on it with me.
Add a rate limit remaining status to Project Search Semantic Search
minor text
Release Notes (Preview-Only):
- Added tracking functionality within EmbeddingProvider, to track rate
limit expiry
- Update minor text within Project Search to show countdown remaining
before rate limit expiry
Unfortunately, their language server implementation uses [VSCode
directly](https://github.com/neovim/nvim-lspconfig/issues/2592), so I
don't think we can bundle it in yet. For reference, I also started
prepping a [Zed
repository](https://github.com/zed-industries/nushell-lsp) for serving
the nu language server but have archived it since discovering the issue.
Release Notes:
- Added syntax highlighting for Nushell script files
The major change here is a refactoring to allow controling the save
behaviour when closing items, which is pre-work needed for vim command
palette.
For zed-industries/community#1868
Release Notes:
- vim: Add `ZZ` and `ZQ` to close the current item.
([#1868](https://github.com/zed-industries/community/issues/1868))
The major change here is a refactoring to allow controling the save
behaviour when closing items, which is pre-work needed for vim command
palette.
For zed-industries/community#1868