Commit graph

2754 commits

Author SHA1 Message Date
Andrew Lygin
4b767697af
Fix scrollbar auto-show for cursors out of sight (#11244)
This PR fixes scrollbar auto-show feature when there're not visible
cursors. The intial behavior was broken in #11147.

The problem is that `selections` only contains visible selections, so
the `if` with `non_visible_cursors |= true` is only visited in rare edge
cases when we have at least part of the selection still visible on the
screen. But when we scroll far enough from the cursor,
`non_visible_cursors` keeps its default `false` value, which is
incorrect.

Release Notes:

- N/A
2024-05-01 21:57:10 +03:00
Conrad Irwin
3752ed294d
open new buffer (#11203)
Release Notes:

- Allow creating new untitled buffers in remote projects

TODO:
- Add a Test
- Fix version number check
2024-04-30 16:09:43 -06:00
Piotr Osiewicz
ada2791fa3
editor: Move code actions menu closer to the indicator when it is deployed via click (#11214)
Before:

![image](https://github.com/zed-industries/zed/assets/24362066/98d633a7-c982-4522-b4dc-b944b70b8081)

After: 

![image](https://github.com/zed-industries/zed/assets/24362066/79931e12-0e6c-4ece-b734-5af7d02f7e50)

Release Notes:

- N/A
2024-04-30 18:51:20 +02:00
Danny Hua
bc736265be
support vim replace command with range (#10709)
Release Notes:

- Added support for line ranges in vim replace commands #9428


- not supporting anything other than bare line numbers right now
- ~need to figure out how to show range in question in search bar~
@ConradIrwin implemented showing a highlight of the selected range for a
short direction instead
- ~tests lol~
2024-04-29 18:49:30 -06:00
Piotr Osiewicz
91b3c24ed3
editor: Clear diagnostics when folding a range that contains it (#11167)
Fixes #4659 

Release Notes:

- Fixed active diagnostic in editor showing up when it's line is in a
folded range.
2024-04-29 20:50:14 +02:00
Bennet Bo Fenner
20625e98ad
preview tabs: Allow replacing preview tab when using code navigation (#10730)
This PR adds support for replacing the current preview tab when using
GoToDefinition. Previously a tab, that was navigated away from, was
converted into a permanent tab and the new tab was opened as preview.

Without `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/99840724-d6ff-4738-a9c4-ee71a0001634

With `enable_preview_from_code_navigation`:


https://github.com/zed-industries/zed/assets/53836821/8c60efcb-d597-40bf-b08b-13faf5a289b6

Note: In the future I would like to improve support for the navigation
history, because right now tabs that are not "normal" project items,
e.g. FindAllReferences cannot be reopened

Release Notes:

- Added support for replacing the current preview tab when using code
navigation (`enable_preview_from_code_navigation`)
2024-04-29 20:47:01 +02:00
Bennet Bo Fenner
9746f4f267
Fix relative line numbers (#11161)
Closes #11105

Release Notes:

- Fixed rendering of relative line numbers in editor
([#11105](https://github.com/zed-industries/zed/issues/11105)).

Co-authored-by: Thorsten <thorsten@zed.dev>
2024-04-29 15:54:40 +02:00
Mikayla Maki
f458f90673
Fix bugs from recent PRs (#11147)
Fix missed delete in project panel
Fix blinking scrollbar from selections-in-scrollbar change

Release Notes:

- N/A (nightly only)
2024-04-28 20:56:17 -07:00
Nathan Sobo
39fb1d567d
Incorporate ElementId as part of the Element::id trait method and expose GlobalId (#11101)
We're planning to associate "selection sources" with global element ids
to allow arbitrary UI text to be selected in GPUI. Previously, global
ids were not exposed outside the framework and we entangled management
of the element id stack with element state access. This was more
acceptable when element state was the only place we used global element
ids, but now that we're planning to use them more places, it makes sense
to deal with element identity as a first-class part of the element
system. We now ensure that the stack of element ids which forms the
current global element id is correctly managed in every phase of element
layout and paint and make the global id available to each element
method. In a subsequent PR, we'll use the global element id as part of
implementing arbitrary selection for UI text.

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
2024-04-28 13:59:21 -06:00
Andrew Lygin
1aa9c868d4
Scrollbar markers for cursors (#10816)
How it looks:

https://github.com/zed-industries/zed/assets/2101250/f564111c-1019-4442-b8a6-de338e12b12e

This PR adds cursor markers to the scrollbar. They work similar to
VSCode:

1. A cursor marker takes the whole scrollbar width.
2. It's always 2px high.
3. It uses the player's `cursor` color, so it may be helpful in the
collaboration mode.

There's a setting to switch cursor markers on/off:

```json
{
  "scrollbar": {
    "cursors": true
  }
}
```

Implementation details:

- Unlike other markers, cursor markers are displayed synchronously.
Otherwise they don't feel smooth and sometimes freez on prolonged
up/down navigation.
- Cursor markers are automatically switched off when it's more than 100
of them.
- The minimum (non-cursor) marker height is now 5px. It allows the user
to see other markers under the cursor marker.
- The way the minimum height is imposed on markers has changed a bit to
keep consistency between markers of different types.
- Selected symbol markers use less vibrant color (`info` faded out a
little).

Release Notes:

- Added displaying of cursor markers in the scrollbar. They can be
switched on/off by the `scrollbar.cursors` setting.
2024-04-27 02:26:42 +03:00
张小白
11dc3c2582
windows: Support all OpenType font features (#10756)
Release Notes:

- Added support for all `OpenType` font features to DirectWrite.



https://github.com/zed-industries/zed/assets/14981363/cb2848cd-9178-4d87-881a-54dc646b2b61

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-04-26 13:58:12 -07:00
Conrad Irwin
664f779eb4
new path picker (#11015)
Still TODO:

* Disable the new save-as for local projects
* Wire up sending the new path to the remote server

Release Notes:

- Added the ability to "Save-as" in remote projects

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-26 13:25:25 -06:00
Conrad Irwin
03d0b68f0c
Fix panic in rename selections (#11033)
cc @someonetoignore

Release Notes:

- Fixed a panic when renaming with a selection (preview only)
2024-04-25 21:29:56 -06:00
DissolveDZ
d9eb3c4b35
vim: Fix hollow cursor being offset when selecting text (#11000)
Fixed the cursor selection being offset, the hollow cursor was being
displayed fine when not having text selected that's why it might not
have been noticed at first.

Release Notes:
- N/A

Improved:
0d6fb08b67
2024-04-25 19:47:12 -06:00
Congyu
21022f1644
Fix cmd+click find all references fallback not working in Vim mode (#10684)
Exclude go-to-definition links returned by LSP that points to the
current cursor position. This fixes #10392 . Related PR #9243 .

The previous implementation first performs go-to-definition, and if the
selected text covers the clicked position, it figures out that it is
already clicking on a definition, and should instead look for
references.

However, the selected range does not necessarily cover the clicked
position after clicking on a definition, as in VIM mode.

After the PR, if cmd+click on definitions, the definition links would be
an empty list, so no go-to-definition is performed, and
find-all-references is performed instead.

Release Notes:

- Fixed #10392 , now `cmd+click`ing to find all references works in vim
mode.
2024-04-25 09:07:14 -06:00
Antonio Scandurra
11bcfea6d2
Fix single-line editors not working anymore (#10994)
This was introduced with #10979 and was caused by a missing call to
`cx.set_view_id` in `EditorElement`, which is necessary when rendering
`EditorElement` manually instead of via a view.

Release Notes:

- N/A
2024-04-25 17:04:20 +02:00
Thorsten Ball
7ec963664e
git blame: Do not try to blame buffer if it has no file (#10985)
Release Notes:

- Fixed error messages being logged due to inline git blame not working
on an empty buffer that hasn't been saved yet.
2024-04-25 15:02:19 +02:00
Antonio Scandurra
6a7761e620
Merge ElementContext into WindowContext (#10979)
The new `ElementContext` was originally introduced to ensure the element
APIs could only be used inside of elements. Unfortunately, there were
many places where some of those APIs needed to be used, so
`WindowContext::with_element_context` was introduced, which defeated the
original safety purposes of having a specific context for elements.

This pull request merges `ElementContext` into `WindowContext` and adds
(debug) runtime checks to APIs that can only be used during certain
phases of element drawing.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-04-25 12:54:39 +02:00
Thorsten Ball
031580f4dc
git: Fix inline blame moving on horizontal scroll (#10974)
This fixes the behaviour reported by @mikayla-maki.

## Before


https://github.com/zed-industries/zed/assets/1185253/35aa4e6d-295b-4050-b5cc-cab0f91b27e1


## After


https://github.com/zed-industries/zed/assets/1185253/a17cbc9c-fc2c-43d6-918b-1205b327507b

## Release notes

Release Notes:

- Fixed inline git blame information moving when horizontally scrolling.
2024-04-25 11:29:29 +02:00
Marshall Bowers
b673494f4d
Restore the previous styles for single-line editors (#10951)
This PR fixes a bug introduced in #10870 that caused editors used as
single-line inputs to have the wrong text style.

If this change was intentional for something relating to the new
Assistant panel, we'll need to figure out a way to change it without
breaking these other usages.

### Before

<img width="589" alt="Screenshot 2024-04-24 at 5 35 36 PM"
src="https://github.com/zed-industries/zed/assets/1486634/31624cfd-75d1-4771-9402-c14ef9e9483e">

<img width="326" alt="Screenshot 2024-04-24 at 5 35 46 PM"
src="https://github.com/zed-industries/zed/assets/1486634/1b76a3ef-7205-49ee-b391-7609f90461bd">

### After

<img width="588" alt="Screenshot 2024-04-24 at 5 36 14 PM"
src="https://github.com/zed-industries/zed/assets/1486634/9d550ee2-80c0-4afb-9b45-a2956471c546">

<img width="260" alt="Screenshot 2024-04-24 at 5 36 31 PM"
src="https://github.com/zed-industries/zed/assets/1486634/63240f27-1679-45d5-b39c-016860ff9683">

Release Notes:

- Fixed a bug where some inputs were using the wrong font style
(preview-only).
2024-04-24 17:47:25 -04:00
Antonio Scandurra
e1791b7dd0
Autoscroll containing element when editor has a pending selection (#10931)
Release Notes:

- N/A
2024-04-24 14:33:57 +02:00
Kyle Kelley
68a1ad89bb
New revision of the Assistant Panel (#10870)
This is a crate only addition of a new version of the AssistantPanel.
We'll be putting this behind a feature flag while we iron out the new
experience.

Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio Scandurra <antonio@zed.dev>
Co-authored-by: Nate Butler <nate@zed.dev>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Max <max@zed.dev>
2024-04-23 16:23:26 -07:00
Conrad Irwin
e0c83a1d32
remote projects per user (#10594)
Release Notes:

- Made remote projects per-user instead of per-channel. If you'd like to
be part of the remote development alpha, please email hi@zed.dev.

---------

Co-authored-by: Bennet Bo Fenner <53836821+bennetbo@users.noreply.github.com>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Nate Butler <1714999+iamnbutler@users.noreply.github.com>
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
2024-04-23 15:33:09 -06:00
Antonio Scandurra
bcbf2f2fd3
Introduce autoscroll support for elements (#10889)
This pull request introduces the new
`ElementContext::request_autoscroll(bounds)` and
`ElementContext::take_autoscroll()` methods in GPUI. These new APIs
enable container elements such as `List` to change their scroll position
if one of their children requested an autoscroll. We plan to use this in
the revamped assistant.

As a drive-by, we also:

- Renamed `Element::before_layout` to `Element::request_layout`
- Renamed `Element::after_layout` to `Element::prepaint`
- Introduced a new `List::splice_focusable` method to splice focusable
elements into the list, which enables rendering offscreen elements that
are focused.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-04-23 15:14:22 +02:00
ElKowar
7f81bfb6b7
Make keymaps reusable across platforms (#10811)
This PR includes two relevant changes:
- Platform binds (super, windows, cmd) will now parse on all platforms,
regardless of which one is being used. While very counter-intuitive
(this means that `cmd-d` will actually be triggered by `win-d` on
windows) this makes it possible to reuse keymap files across platforms
easily
- There is now a KeyContext `os == linux`, `os == macos` or `os ==
windows` available in keymaps. This allows users to specify certain
blocks of keybinds only for one OS, allowing you to minimize the amount
of keymappings that you have to re-configure for each platform.

Release Notes:

- Added `os` KeyContext, set to either `linux`, `macos` or `windows`
- Fixed keymap parsing errors when `cmd` was used on linux, `super` was
used on mac, etc.
2024-04-22 13:24:25 -07:00
Mikayla Maki
8a02159b82
Add a command to expand the context for a multibuffer (#10300)
This PR adds an action to expand the excerpts lines of context in a
multibuffer.

Release Notes:

- Added an `editor::ExpandExcerpts` action (bound to `shift-enter` by
default), which can expand the excerpt the cursor is currently in by 3
lines. You can customize the number of lines by rebinding this action
like so:

```json5
// In your keybindings array...
  {
    "context": "Editor && mode == full",
    "bindings": {
      "shift-enter": ["editor::ExpandExcerpts", { "lines": 5 }],
    }
  }
```

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-04-19 14:27:56 -07:00
Andrew Lygin
9d9bce08a7
Fix scroll thumb (#10667)
Editor scrollbar has several issues that show up on large files:

- The thumb scrolls beyond the window.
- When dragged, the thumb goes out of sync with the mouse pointer.
- When the scrollbar trunk is clicked, the thumb jumps incorrectly.


https://github.com/zed-industries/zed/assets/2101250/320dba59-a526-4e68-99b3-1186271ba839

The reason is that the scrollbar now has two modes:
1. The "basic mode" for small files, when the thumb height correctly
represents the visible area, i.e. the top of the thumb matches the top
visible row (let's call it top-to-top sync), and the bottom of the thumb
matches the bottom visible row.
2. The "extended mode" for large files, when thumb becomes too small and
we have to impose minimal height to it. In this mode we have a vertical
offset of the first row position inside the scrollbar, we try to
position the thumb center-to-center with the editor.

...and the second mode is not implemented correctly. Also, mouse event
handlers ignore it. It is possible to fix this implementation, but I'm
not sure if it worth doing because it a) leads to some confusing cases
(for instance, in the extended mode the first row marker is not at the
top of the scrollbar), and b) differs from what all other editors do.

Here's a previous mentioning of this problem:
https://github.com/zed-industries/zed/pull/9080#pullrequestreview-1927465293

This PR changes the "extended mode", making it synchronize the thumb
top-to-top with the editor. It solves all the mentioned problems and
makes the scroll thumb work the same whay as in other editors.

But if you want to stick to the idea of the center-to-center sync for
large files, I can do that too.

Release Notes:

- Fixed scroll thumb behaviour.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A
2024-04-19 23:18:37 +03:00
Thorsten Ball
f082344747
Add pull requests to git blame tooltip (#10784)
Release Notes:

- Added links to GitHub pull requests to the git blame tooltips, if they
are available.

Screenshot:

(Yes, the icon will be resized! cc @iamnbutler)

![screenshot-2024-04-19-18 31
13@2x](https://github.com/zed-industries/zed/assets/1185253/774af0b3-f587-4acc-aa1e-1846c2bec127)
2024-04-19 18:54:20 +02:00
Thorsten Ball
70427daed2
Remove unused field on CommitDetails (#10783)
Release Notes:


- N/A
2024-04-19 18:34:38 +02:00
Thorsten Ball
9247da77a3
git blame: Display GitHub avatars in blame tooltips, if available (#10767)
Release Notes:

- Added GitHub avatars to tooltips that appear when hovering over a `git
blame` entry (either inline or in the blame gutter).

Demo:



https://github.com/zed-industries/zed/assets/1185253/295c5aee-3a4e-46aa-812d-495439d8840d
2024-04-19 15:15:19 +02:00
Piotr Osiewicz
3273f5e404
fs: Move Repository trait into git crate (#10768)
/cc @mrnugget 
Release Notes:

- N/A
2024-04-19 11:57:17 +02:00
Kirill Bulatov
2602fc47bb
Match user selection when renaming (#10748)
Initial state:
<img width="337" alt="Screenshot 2024-04-19 at 01 35 34"
src="https://github.com/zed-industries/zed/assets/2690773/1720d06c-54ed-4479-b694-ea478ac5a55a">

Before the fix:
<img width="319" alt="Screenshot 2024-04-19 at 01 35 39"
src="https://github.com/zed-industries/zed/assets/2690773/64429088-e75b-44c3-b5d4-31a841e69a1d">

After:
<img width="336" alt="Screenshot 2024-04-19 at 01 36 43"
src="https://github.com/zed-industries/zed/assets/2690773/c523e549-c546-4a70-aa33-629912598466">
 

Release Notes:

- Improved rename selections to match the user ones
2024-04-19 01:49:14 +03:00
Kirill Bulatov
870a61dd4d
Add "Open in Terminal" context menu entries for project panel, editor and tab context menus (#10741)
Closes https://github.com/zed-industries/zed/issues/4566

Pane tabs (does not exist for multibuffer tabs):
<img width="439" alt="Screenshot 2024-04-18 at 23 01 08"
src="https://github.com/zed-industries/zed/assets/2690773/3af79ed8-07ea-4cf2-bcf9-735b1b3be8c4">

Editor context menu:
<img width="404" alt="Screenshot 2024-04-18 at 23 01 14"
src="https://github.com/zed-industries/zed/assets/2690773/38ea7afc-df2b-45ef-8331-eb6a4588af9f">

Project panel context menu (was not shown for file entries before this):
<img width="408" alt="Screenshot 2024-04-18 at 23 01 18"
src="https://github.com/zed-industries/zed/assets/2690773/e336fce1-7da0-4671-b8d2-8d3409c23eb6">

Release Notes:

- (breaking change) Moved `project_panel::OpenInTerminal` into
`workspace::OpenInTerminal` action and add it in editors, tab context
menus and proper panel file entries
([4566](https://github.com/zed-industries/zed/issues/4566))
2024-04-19 01:43:46 +03:00
apricotbucket28
b31df39ab0
linux: Primary clipboard (#10534)
Implements copying from and pasting to the primary selection.

Release Notes:

- N/A
2024-04-18 14:54:18 -07:00
Thorsten Ball
c2428f9f5d
git blame: Parse permalinks client side (#10714)
Release Notes:

- N/A
2024-04-18 12:36:22 +02:00
Shreekar Halvi
bb97432e9a
Add minimum column option to git inline blame (#10682)
Release Notes:

- Added a setting to determine the minimum column where the inline blame
information is shown. Example: `{{"git": {"inline_blame": {"min_column":
80}}}` ([#10555](https://github.com/zed-industries/zed/issues/10555)).

Demo Video:


https://github.com/zed-industries/zed/assets/1185253/61343dbe-9002-4bd1-b0d4-403f8da79050

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-04-18 11:28:47 +02:00
Thorsten Ball
d7becce9aa
git: Only show inline git blame when editor is focused (#10680)
Release Notes:

- N/A
2024-04-17 13:28:11 +02:00
Thorsten Ball
2c78cf349b
Regenerate git blame info when buffer's dirty bit changed (#10670)
This fixes the https://github.com/zed-industries/zed/issues/10583 by
regenerating the blame information after the
buffer is edited. It uses a debounce of 2seconds. Meaning that undone
deletions show up again after 2secs.

Release Notes:

- Fixed `git blame` data not handling the undoing of deletions
correctly.
([#10583](https://github.com/zed-industries/zed/issues/10583)).
2024-04-17 11:25:53 +02:00
Nate Butler
e93d554725
Add Editor Controls Menu to Tool Bar (#10655)
This PR adds an editor controls menu to the tool bar. This menu will be
used to contain controls that toggle visual features in the editor, like
toggling inlay hints, showing git status or blame, hiding the gutter,
hiding or showing elements in the tool bar, etc.

For the moment, this consolidates the new Inline Git Blame toggle and
the old Inlay Hints toggle. In the future it will contain additional
controls.

Before: 

![CleanShot - 2024-04-16 at 16 38
53@2x](https://github.com/zed-industries/zed/assets/1714999/249e353f-786a-4391-8d49-66dd61feff8a)

After:

![CleanShot - 2024-04-16 at 16 38
43@2x](https://github.com/zed-industries/zed/assets/1714999/5b3cf4d5-855a-4475-ac05-8474b6c94b7b)

---

Release Notes:

- Added an editor controls menu to the tool bar. This will contain
visual, editor-specific options like toggling inlay hints, showing git
status or blame, etc.
- Removed the top level inlay hint toggle from the tool bar due to the
above change.
- Added the ability to toggle inline git blame from the new editor
controls menu.

---------

Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2024-04-16 18:03:54 -04:00
Thorsten Ball
5c5fb972d0
Handle setting git blame delay to 0 (#10626)
Release Notes:


- N/A
2024-04-16 17:25:24 +02:00
Thorsten Ball
70c3ca4fdd
Fix toggling of inline git blame when it's delayed (#10620)
Release Notes:

- N/A
2024-04-16 16:07:22 +02:00
Thorsten Ball
4d8cba2add
Fix long git author names/emails overflowing blame tooltip (#10605)
This fixes https://github.com/zed-industries/zed/issues/10581.

Release Notes:

- N/A

Co-authored-by: Bennet <bennetbo@gmx.de>
2024-04-16 12:03:45 +02:00
Thorsten Ball
08aef198d5
Fix inline blame annotations handling wrapped lines (#10600)
Fixes inline blame not being displayed correctly for soft-wrapped lines.

(Can't find the ticket)
![screenshot-2024-04-16-10 50
29](https://github.com/zed-industries/zed/assets/1185253/e3ff9018-f796-469a-9d42-5997baf7d2f6)


Release Notes:

- N/A
2024-04-16 11:27:23 +02:00
Andrew Lygin
f3192b6fa6
Fix scrollbar marker settings (#10530)
Zed displays scrollbar markers of three types: git diffs, background
highlights and diagnostics. At the moment, the "background highlights"
markers are displayed for all the supported highlights:

- Occurences of the symbol under cursor.
- Search results.
- Scope boundaries (only works when a symbol is selected).
- Active hover popover position.

They all use the same color, which leads to confusing results. For
instance, in the following case I expect to see markers for the
`new_anchor` occurences in lines 43 and 47. But besides them, there're
also scope-markers for `ScrollAnchor` initialization block in lines 46
and 49, which makes me think that there're four places where
`new_anchor` appears.

<img width="740" alt="zed-scrollbar-markers"
src="https://github.com/zed-industries/zed/assets/2101250/78700e6b-fdd1-4c2f-beff-e564d8defc13">

Existing settings `selection` and `symbol_selection` in the `scrollbar`
section [don't work as
expected](https://github.com/zed-industries/zed/pull/10080#discussion_r1552325493),
which increases confusion.

This PR only leaves two types of bg-highlight-markers and provides
dedicated settings for them:

- Occurences of the symbol under cursor. Setting: `selected_symbol`,
default is `true`.
- Search results. Setting: `search_results`, default is `true`.

The `selection` and `symbol_selection` settings are not used anymore.

Release Notes:

- Breaking changes. Settings `selection` and `symbol_selection` in the
`scrollbar` section renamed to `search_results` and `selected_symbol`
respectively. Fixed the effect of these settings on which markers are
displayed on the scrollbar.

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

- N/A

/cc @mrnugget
2024-04-16 09:21:22 +02:00
Mikayla Maki
4d314b2dd0
Increase the context in other multibuffers (#10582)
This moves the diagnostics and find all references to be in line with
the search pane. This also centralizes the constant into the editor code
base.

Release Notes:

- Increased diagnostic context to match the project search context.
2024-04-15 14:44:14 -07:00
Thorsten Ball
d1928f084e
Remove TODO by defining constant (#10556)
Release Notes:

- N/A
2024-04-15 18:37:03 +02:00
Carter Olsen
1911a9f39b
Add a setting to control the vertical and horizontal scroll sensitivity (#10244)
Some people (like myself) use touchpads for development and I find Zed's
default scroll sensitivity to be slower than I like. This change adds a
scroll sensitivity multiplier that allows users to customize the speed
of their scrolling.

Release Notes:

- Added a setting under "scroll_sensitivity" that allows user to control
the scroll sensitivity. This value acts as a multiplier for the
horizontal and vertical scroll speed.
2024-04-15 14:40:09 +02:00
Thorsten Ball
faebce8cd0
Inline git blame (#10398)
This adds so-called "inline git blame" to the editor that, when turned
on, shows `git blame` information about the current line inline:


![screenshot-2024-04-15-11 29
35@2x](https://github.com/zed-industries/zed/assets/1185253/21cef7be-3283-4556-a9f0-cc349c4e1d75)


When the inline information is hovered, a new tooltip appears that
contains more information on the current commit:


![screenshot-2024-04-15-11 28
24@2x](https://github.com/zed-industries/zed/assets/1185253/ee128460-f6a2-48c2-a70d-e03ff90a737f)

The commit message in this tooltip is rendered as Markdown, is
scrollable and clickable.

The tooltip is now also the tooltip used in the gutter:

![screenshot-2024-04-15-11 28
51@2x](https://github.com/zed-industries/zed/assets/1185253/42be3d63-91d0-4936-8183-570e024beabe)


## Settings

1. The inline git blame information can be turned on and off via
settings:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true
    }
  }
}
```
2. Optionally, a delay can be configured. When a delay is set, the
inline blame information will only show up `x milliseconds` after a
cursor movement:
```json
{
  "git": {
    "inline_blame": {
      "enabled": true,
      "delay_ms": 600
    }
  }
}
```
3. It can also be turned on/off for the current buffer with `editor:
toggle git blame inline`.

## To be done in follow-up PRs

- [ ] Add link to pull request in tooltip
- [ ] Add avatars of users if possible

## Release notes

Release Notes:

- Added inline `git blame` information the editor. It can be turned on
in the settings with `{"git": { "inline_blame": "on" } }` for every
buffer or, temporarily for the current buffer, with `editor: toggle git
blame inline`.
2024-04-15 14:21:52 +02:00
Mikayla Maki
065f15e9a6
Use buffer font when rendering editor breadcrumbs and diagnostics (#10488)
Before:

<img width="592" alt="Screenshot 2024-04-12 at 12 00 00 PM"
src="https://github.com/zed-industries/zed/assets/2280405/3251743e-4f2c-4ca3-9bc5-88f37660f7b9">

After:

<img width="673" alt="Screenshot 2024-04-12 at 12 11 37 PM"
src="https://github.com/zed-industries/zed/assets/2280405/6a8ac597-261a-45d9-bf2a-a673b6f26b0e">


Release Notes:

- N/A
2024-04-12 12:29:00 -07:00
Kyle Kelley
49371b44cb
Semantic Index (#10329)
This introduces semantic indexing in Zed based on chunking text from
files in the developer's workspace and creating vector embeddings using
an embedding model. As part of this, we've created an embeddings
provider trait that allows us to work with OpenAI, a local Ollama model,
or a Zed hosted embedding.

The semantic index is built by breaking down text for known
(programming) languages into manageable chunks that are smaller than the
max token size. Each chunk is then fed to a language model to create a
high dimensional vector which is then normalized to a unit vector to
allow fast comparison with other vectors with a simple dot product.
Alongside the vector, we store the path of the file and the range within
the document where the vector was sourced from.

Zed will soon grok contextual similarity across different text snippets,
allowing for natural language search beyond keyword matching. This is
being put together both for human-based search as well as providing
results to Large Language Models to allow them to refine how they help
developers.

Remaining todo:

* [x] Change `provider` to `model` within the zed hosted embeddings
database (as its currently a combo of the provider and the model in one
name)


Release Notes:

- N/A

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Conrad Irwin <conrad@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:40:59 -06:00
Conrad Irwin
dffddaec4c
Revert "Revert "language: Remove buffer fingerprinting (#9007)"" (#9671)
This reverts commit caed275fbf.

NOTE: this should not be merged until #9668 is on stable and the
`ZedVersion#can_collaborate` is updated to exclude all clients without
that change.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-12 18:40:35 +02:00
Hans
3ea17248c8
Adjust left movement when soft_wrap mode is used (#10464)
Release Notes:

- Added/Fixed #10350
2024-04-12 10:36:31 -06:00
Bennet Bo Fenner
f4d9a97195
preview tabs: Support find all references (#10470)
`FindAllReferences` will now open a preview tab, jumping to a definition
will also open a preview tab.


https://github.com/zed-industries/zed/assets/53836821/fa3db1fd-ccb3-4559-b3d2-b1fe57f86481

Note: One thing I would like to improve here is also adding support for
reopening `FindAllReferences` using the navigation history. As of now
the navigation history is lacking support for reopening items other then
project files, which needs to be implemented first.

Release Notes:

- N/A
2024-04-12 17:22:12 +02:00
Thorsten Ball
6e1ba7e936
Allow hovering over tooltips in git blame sidebar (#10466)
This introduces a new API on `StatefulInteractiveElement` to create a
tooltip that can be hovered, scrolled inside, and clicked:
`.hoverable_tooltip`.

Right now we only use it in the `git blame` gutter, but the plan is to
use the new hover/click/scroll behavior in #10398 to introduce new
git-blame-tooltips.

Release Notes:

- N/A

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-04-12 11:47:32 +02:00
Mehmet Efe Akça
29a50573a9
Add git blame error reporting with notification (#10408)
<img width="1035" alt="Screenshot 2024-04-11 at 13 13 44"
src="https://github.com/zed-industries/zed/assets/13402668/cd0e96a0-41c6-4757-8840-97d15a75c511">

Release Notes:

- Added a notification to show possible `git blame` errors if it fails to run.

Caveats:
- ~git blame now executes in foreground
executor  (required since the Fut is !Send)~

TODOs:
- After a failed toggle, the app thinks the blame
is shown. This means toggling again will do nothing
instead of retrying. (Caused by editor.show_git_blame
being set to true before the git blame is generated)
- ~(Maybe) Trim error?~ Done

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-04-12 07:20:34 +02:00
Conrad Irwin
08786fa7bf
Make BufferSearch less wide (#10459)
This also adds some "responsiveness" so that UI elements are hidden
before everything has to be occluded

Release Notes:

- Improved search UI. It now works in narrower panes, and avoids
scrolling the editor on open.

<img width="899" alt="Screenshot 2024-04-11 at 21 33 17"
src="https://github.com/zed-industries/zed/assets/94272/44b95d4f-08d6-4c40-a175-0e594402ca01">
<img width="508" alt="Screenshot 2024-04-11 at 21 33 45"
src="https://github.com/zed-industries/zed/assets/94272/baf4638d-427b-43e6-ad67-13d43f0f18a2">
<img width="361" alt="Screenshot 2024-04-11 at 21 34 00"
src="https://github.com/zed-industries/zed/assets/94272/ff60b561-2f77-49c0-9df7-e26227fe9225">
<img width="348" alt="Screenshot 2024-04-11 at 21 37 03"
src="https://github.com/zed-industries/zed/assets/94272/a2a700a2-ce99-41bd-bf47-9b14d7082b0e">
2024-04-11 23:07:29 -06:00
Bennet Bo Fenner
ea4419076e
Add preview tabs (#9125)
This PR implements the preview tabs feature from VSCode.
More details and thanks for the head start of the implementation here
#6782.

Here is what I have observed from using the vscode implementation ([x]
-> already implemented):
- [x] Single click on project file opens tab as preview
- [x] Double click on item in project panel opens tab as permanent
- [x] Double click on the tab makes it permanent
- [x] Navigating away from the tab makes the tab permanent and the new
tab is shown as preview (e.g. GoToReference)
- [x] Existing preview tab is reused when opening a new tab
- [x] Dragging tab to the same/another panel makes the tab permanent
- [x] Opening a tab from the file finder makes the tab permanent
- [x] Editing a preview tab will make the tab permanent
- [x] Using the space key in the project panel opens the tab as preview
- [x] Handle navigation history correctly (restore a preview tab as
preview as well)
- [x] Restore preview tabs after restarting
- [x] Support opening files from file finder in preview mode (vscode:
"Enable Preview From Quick Open")
 
I need to do some more testing of the vscode implementation, there might
be other behaviors/workflows which im not aware of that open an item as
preview/make them permanent.

Showcase:


https://github.com/zed-industries/zed/assets/53836821/9be16515-c740-4905-bea1-88871112ef86


TODOs
- [x] Provide `enable_preview_tabs` setting
- [x] Write some tests
- [x] How should we handle this in collaboration mode (have not tested
the behavior so far)
- [x] Keyboard driven usage (probably need workspace commands)
- [x] Register `TogglePreviewTab` only when setting enabled?
- [x] Render preview tabs in tab switcher as italic
- [x] Render preview tabs in image viewer as italic
- [x] Should this be enabled by default (it is the default behavior in
VSCode)?
- [x] Docs

Future improvements (out of scope for now):
- Support preview mode for find all references and possibly other
multibuffers (VSCode: "Enable Preview From Code Navigation")


Release Notes:

- Added preview tabs
([#4922](https://github.com/zed-industries/zed/issues/4922)).

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-11 23:09:12 +02:00
Joseph T. Lyons
eb6f7c1240
Remove if-not-else patterns (#10402) 2024-04-11 03:48:06 -04:00
Marshall Bowers
8cbdd9e0fa
Refactor workspace notifications to use explicit NotificationId type (#10342)
This PR reworks the way workspace notifications are identified to use a
new `NotificationId` type.

A `NotificationId` is bound to a given type that is used as a unique
identifier. Generally this will be a unit struct that can be used to
uniquely identify this notification.

A `NotificationId` can also accept an optional `ElementId` in order to
distinguish between different notifications of the same type.

This system avoids the issue we had previously of selecting `usize` IDs
somewhat arbitrarily and running the risk of having two independent
notifications collide (and thus interfere with each other).

This also fixes a bug where multiple suggestion notifications for the
same extension could be live at once

Fixes https://github.com/zed-industries/zed/issues/10320.

Release Notes:

- Fixed a bug where multiple extension suggestions for the same
extension could be shown at once
([#10320](https://github.com/zed-industries/zed/issues/10320)).

---------

Co-authored-by: Max <max@zed.dev>
2024-04-10 17:21:23 -04:00
Nathan Sobo
7abb63cfda
Improve the ergonomics of creating local buffers (#10347)
This PR renames `language::Buffer::new` to `language::Buffer::local` and
simplifies its interface. Instead of taking a replica id (which should
always be 0 for the local case) and a `BufferId`, which was awkward and
verbose to construct, it simply takes text and a `cx`.

It uses the `cx` to derive a `BufferId` from the `EntityId` associated
with the `cx`, which should always be positive based on the following
analysis...

We convert the entity id to a u64 using this method on `EntityId`, which
is defined by macros in the `slotmap` crate:

```rust
    pub fn as_ffi(self) -> u64 {
        (u64::from(self.version.get()) << 32) | u64::from(self.idx)
    }
```

If you look at the type of `version` in `KeyData`, it is non-zero:

```rust
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct KeyData {
    idx: u32,
    version: NonZeroU32,
}
```

This commit also adds `Context::reserve_model` and
`Context::insert_model` to determine a model's entity ID before it is
created, which we need in order to assign a `BufferId` in the background
when loading a buffer asynchronously.

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-04-10 08:32:51 -06:00
Max Brunsfeld
a0ee29a806
Use first line comment prefix when toggling comments (#10335)
This fixed an issue introduced in
https://github.com/zed-industries/zed/pull/10126, where, when toggling
comments in a language with multiple line comment prefixes (e.g. Gleam,
Erlang) Zed would insert the *last* prefix instead of the first.

Release Notes:

- Fixed an issue where the `toggle comments` command inserted the wrong
line comment prefix in some languages (preview only).

Co-authored-by: Marshall <marshall@zed.dev>
2024-04-09 17:22:47 -04:00
Marshall Bowers
7c5bc3c26f
Add the ability for extensions to provide language settings (#10296)
This PR adds the ability for extensions to provide certain language
settings via the language `config.toml`.

These settings are then merged in with the rest of the settings when the
language is loaded from the extension.

The language settings that are available are:

- `tab_size`
- `hard_tabs`
- `soft_wrap`

Additionally, for bundled languages we moved these settings out of the
`settings/default.json` and into their respective `config.toml`s .

For languages currently provided by extensions, we are leaving the
values in the `settings/default.json` temporarily until all released
versions of Zed are able to load these settings from the extension.

---

Along the way we ended up refactoring the `Settings::load` method
slightly, introducing a new `SettingsSources` struct to better convey
where the settings are being loaded from.

This makes it easier to load settings from specific locations/sets of
locations in an explicit way.

Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
2024-04-08 19:17:12 -04:00
Hans
0390df27d4
Fix block cursor does not render italic for vim (#10249)
Release Notes:

- Fixed #8799
2024-04-08 14:50:50 -06:00
Hans
44aed4a0cb
Add surrounds support for vim (#9400)
For #4965

There are still some minor issues: 
1. When change the surround and delete the surround, we should also
decide whether there are spaces inside after deleting/replacing
according to whether it is open parentheses, and replace them
accordingly, but at present, delete and change, haven't done this
adaptation for current pr, I'm not sure if I can fit it in the back or
if it needs to be fitted together.
2. In the selection mode, pressing s plus brackets should also trigger
the Add Surrounds function, but this MR has not adapted the selection
mode for the time being, I think we need to support different add
behaviors for the three selection modes.(Currently in select mode, s is
used for Substitute)
3. For the current change surrounds, if the user does not find the
bracket that needs to be matched after entering cs, but it is a valid
bracket, and will wait for the second input before failing, the better
practice here should be to return to normal mode if the first bracket is
not found
4. I reused BracketPair in language, but two of its properties weren't
used in this mr, so I'm not sure if I should create a new struct with
only start and end, which would have less code

I'm not sure which ones need to be changed in the first issue, and which
ones can be revised in the future, and it seems that they can be solved

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-08 11:41:06 -06:00
Conrad Irwin
e826ef83e2
Fix panic in visual line mode with folds (#10284)
Fixes: #10266



Release Notes:

- Added/Fixed/Improved ...
([#<public_issue_number_if_exists>](https://github.com/zed-industries/zed/issues/<public_issue_number_if_exists>)).

Optionally, include screenshots / media showcasing your addition that
can be included in the release notes.

**or**

- N/A
2024-04-08 11:39:06 -06:00
Andrew Lygin
f1428fea4e
Make scrollbar a bit wider (#10248)
At the moment, the editor scrollbar is 12px wide. One pixel is allocated
for the left border, so we have 11 pixels to display markers. It's not
enough to make three even marker columns (git, highlights, diagnostics)
that fully fill the scrollbar, so the current implementation allocates 3
pixels to each column.

As the result, we have 2 spare pixels on the right (before #10080 they
were occupied by the diagnostics column). Making the scrollbar just one
pixel wider allows us to give one additional pixel to each marker column
and make markers more pronounced ("as is" on the left, "to be" on the
right):

<img width="115" alt="zed-scrollbar-markers-1px"
src="https://github.com/zed-industries/zed/assets/2101250/4bdf0107-c0f1-4c9c-9063-d2ff461e1c32">

Other options:
- Remove scrollbar thumb border. That'll give us one missing pixel to
make markers wide and even. I, personally, prefer this option, but
themes now have `scrollbar.thumb.border` colors that differ from
`scrollbar.thumb.background` for some reason. This theme setting becomes
deprecated in this case. For the reference: VS Code doesn't have
scrollbar slider borders, IntelliJ IDEA does have them.
- Don't try to make markers evenly wide. For instance, IntelliJ uses
very narrow git-diff markers that are separated from other markers. But
it requires much wider scrollbar (it's 20px in IDEA).
- Use the spare two pixels to make diagnostic markers wider (it's the
pre #10080 approach), or split them between the highlight and diagnostic
markers (have 3px+4px+4px marker columns).
- Do nothing. It leaves us with two unused pixels :(

Release Notes:

- N/A

Related Issues:

- The previous discussion:
https://github.com/zed-industries/zed/pull/9080#issuecomment-1997979968
2024-04-08 10:32:09 -07:00
Mikayla Maki
fe4b345603
Fix interpretation of \n in hovers (#10214)
I ran into this specifically when looking at the documentation of
https://crates.io/crates/wayland-client

Release Notes:

- Fixed a bug where some hover popovers would render `\n` instead of a
new line.
2024-04-05 15:59:37 -07:00
Hans
ec6efe262f
Fix crash when joining two consecutive lines (#10000)
Release notes:

- Fixed a crash when joining two consecutive lines
([#9692](https://github.com/zed-industries/zed/pull/9692)).


This crash is not caused by `vim` or `editor`'s code logic, `join_line`
logic is okay, I found that the crash is caused by a refresh of git
`diff` after every update, hhen git diff generates hunks, it will look
for the cursor to the beginning of a line, and judge that if the cursor
result column is greater than 0, that is, it is not the beginning of a
line, it will correct the row to the next line, I think before we forgot
here that I need to adjust the column to 0 at the same time, otherwise
it is easy to go out of bounds, I am not sure if I need to add more
tests for this method, I can add if I need to, but I feel that this case
is a bit extreme

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-04-05 15:45:29 +02:00
Andrew Lygin
3ae6463869
Fix scrollbar markers in large files (#10181)
#10080 introduced a minor change in how the min marker height is
enforced. Before the change, it was applied to the aggregated marker,
but after the change it's applied to each individual marker before
aggregation.

The difference is not noticeable on small files, where even single row
markers are higher than `MIN_MARKER_HEIGHT`, but it leads to visible
differences in large files with repeating blocks of highlighted and
not-highlighted blocks, like in [this
case](https://github.com/zed-industries/zed/pull/9080#issuecomment-2006796376).

This PR fixes how the `MIN_MARKER_HEIGHT` is applied.

Before the fix:

<img width="727" alt="zed-scroll-markers-before"
src="https://github.com/zed-industries/zed/assets/2101250/a1c34746-af4f-4054-8de2-edabf3db7cee">

After the fix:

<img width="736" alt="zed-scroll-markers-after"
src="https://github.com/zed-industries/zed/assets/2101250/b9ee843d-055e-42a6-af26-e7fd4f7729f8">


Release Notes:

- N/A

/cc @mrnugget
2024-04-05 10:17:39 +02:00
Kirill Bulatov
0f1c2e6f2b
Return back the ability to save non-dirty singleton buffers (#10174) 2024-04-04 18:06:47 +02:00
Max Brunsfeld
256b446bdf
Refactor LSP adapter methods to compute labels in batches (#10097)
Once we enable extensions to customize the labels of completions and
symbols, this new structure will allow this to be done with a single
WASM call, instead of one WASM call per completion / symbol.

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Marshall <marshall@zed.dev>
2024-04-03 09:22:56 -07:00
Piotr Osiewicz
b118b76272
editor: Fix "Toggle comments" not respecting multiple line_comments in language config (#10126)
This does not try to heuristically pick a comment style based on
surroundings anyhow. It does improve our story around uncommenting
though.

Fixes #10113.

Release Notes:

- Fixed "Toggle comment" action not working in presence of non-default
line comments such as doc comments in Rust
([#10113](https://github.com/zed-industries/zed/issues/10113)).
2024-04-03 17:34:59 +02:00
Thorsten Ball
3a0d3cee87
Compute scrollbar markers asynchronously (#10080)
Refs #9647
Fixes https://github.com/zed-industries/zed/issues/9792

This pull request moves the computation of scrollbar markers off the
main thread, to prevent them from grinding the editor to a halt when we
have a lot of them (e.g., when there are lots of search results on a
large file). With these changes we also avoid generating multiple quads
for adjacent markers, thus fixing an issue where we stop drawing other
primitives because we've drawn too many quads in the scrollbar.

Release Notes:

- Improved editor performance when displaying lots of search results,
diagnostics, or symbol highlights in the scrollbar
([#9792](https://github.com/zed-industries/zed/issues/9792)).

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-04-03 12:21:17 +02:00
Conrad Irwin
5a2a85a7db
Fix vim code working on display map chars (#10103)
Release Notes:

- vim: Fixed motion bugs when softwrap, folds or inlay hints were used.
2024-04-02 22:16:52 -06:00
Max Brunsfeld
7d5048e909
Revert PR #6924 - go to reference when there's only one (#10094)
This PR reverts #6924, for the reasons stated in
https://github.com/zed-industries/zed/pull/6924#issuecomment-2033076300.

It also fixes an issue were the `find_all_references_task_sources`
wasn't cleaned up in all cases.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-04-02 14:31:58 -07:00
Max Brunsfeld
46544d7354
Revert PR #8327 - Fix autocomplete completions being cut in half (#10084)
This reverts https://github.com/zed-industries/zed/pull/8327

That PR introduced a regression where completions' syntax highlighting
would be corrupted in a non-deterministic way, such that it varied from
frame to frame:

In the screenshot below, many of the field names (e.g. `cursor`,
`depth`) are incorrectly colored as types instead of fields. The
`finished_states` field has highlighting that changes at the wrong
offset. All of these values changed from frame to frame, creating a
strange flickering effect:

<img width="599" alt="Screenshot 2024-04-01 at 5 56 36 PM"
src="https://github.com/zed-industries/zed/assets/326587/b6a48f02-f146-4f76-92e6-32fb417d86c0">

Release Notes:

- N/A
2024-04-02 09:24:55 -07:00
Thorsten Ball
84cca62b2e
Fix alignment in git blame gutter (#10067)
Fixes #9977.

Instead of doing nasty string alignment, this now uses the layout
engine.

![screenshot-2024-04-02-10 13
20@2x](https://github.com/zed-industries/zed/assets/1185253/ef167f9d-50de-4cc9-8a93-659a676c7855)


Release Notes:

- N/A
2024-04-02 13:36:28 +02:00
Piotr Osiewicz
b43602f21b
editor: indent from cursor position with a single selection (#10073)
In 9970 @JosephTLyons noticed that tab + tab_prev action sequence leaves
a buffer in the dirty state, whereas "similar" indent-outdent does not.
I've tracked it down to the fact that tabs are always inserted at the
start of the line, regardless of the cursor position, whereas tab-prevs
act from cursor position.

This PR adjust tab/tab-prev actions (and indent-outdent) to act from
cursor position if possible. That way we can correctly report buffer
dirty state for these event sequences.

Fixes #9970 
Release Notes:

- Fixed buffer being marked as dirty when using tab/tab-prev actions.
2024-04-02 13:33:11 +02:00
Mikayla Maki
1da2441e7b
Fix assorted linux issues (#10061)
- Fix a bug where modifiers would be dispatched before they changed
- Add a secondary modifier
- Improve keybindings

Release Notes:

- N/A
2024-04-01 17:22:59 -07:00
Marshall Bowers
e0cd96db7b
Fix up comments and remove some commented-out code (#10059)
Release Notes:

- N/A
2024-04-01 19:47:48 -04:00
Conrad Irwin
499887d931
fix 9766 (#10055)
Release Notes:

- Fixed a panic in editor::SelectPrevious (`gN` in vim)
([#9766](https://github.com/zed-industries/zed/issues/9766)).
2024-04-01 16:30:14 -06:00
Ephram
6e49a2460e
Fix autocomplete completions being cut in half (#8327)
Release Notes:

- Fixed LSP completions being cut in half
([#8126](https://github.com/zed-industries/zed/issues/8126)).

Previously, autocomplete suggestions were covered by autocomplete
documentation, which only appeared after a short delay.

Now, when an autocomplete suggestion is too long to fit, the name is
truncated with ellipses like how VSCode does it:

![image](https://github.com/zed-industries/zed/assets/50590465/bf3c6271-7d7a-44b1-ab76-647df5620fcd)

Additionally `completion_documentation_secondary_query_debounce`'s
default was changed from 300ms to 0ms, which makes the editor feel
significantly faster (in my opinion).

Before:


https://github.com/zed-industries/zed/assets/50590465/6443670b-fe25-4428-9a39-54405d9a7cec

After:


https://github.com/zed-industries/zed/assets/50590465/72572487-3eb4-4a96-a2f9-608e563a1f05

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-04-01 13:20:51 -06:00
Marshall Bowers
954c772e29
Use ignored color from theme for items ignored by Git (#10038)
This PR updates the color of the label used for Git-aware items to use
the `ignored` color from the theme when the item is ignored by Git.

The built-in themes have had their `ignored` color updated to match
`text.disabled`, as the existing `ignored` color did not sufficiently
differentiate from non-ignored items.

Fixes #9976.

Release Notes:

- Updated items in the project panel to use the `ignored` color from the
theme when they are ignored by Git
([#9976](https://github.com/zed-industries/zed/issues/9976)).
2024-04-01 11:34:49 -04:00
Bennet Bo Fenner
c126fdb616
Fix panel drag leaking through overlay (#10035)
Closes #10017. While reworking the `overlay` element in #9911, I did not
realize that all overlay elements called `defer_draw` with a priority of
`1`.

/cc @as-cii 

Not including release notes, since it was only present in nightly.

Release Notes:

- N/A
2024-04-01 12:31:19 +02:00
Bennet Bo Fenner
77f1cc95b8
gpui: Rework overlay element (#9911)
There was a problem using deferred draws with `overlay` and tooltips at
the same time.

The `overlay` element was removed and was split up into two separate
elements
- `deferred`
- `anchored` - Mimics the `overlay` behavior but does not render its
children as deferred

`tooltip_container` does not defer its drawing anymore and only uses
`anchored`.

/cc @as-cii 


Release Notes:
- Fixed tooltip for the recent projects popover not showing anymore

---------

Co-authored-by: Antonio <antonio@zed.dev>
2024-03-29 16:26:16 +01:00
Kirill Bulatov
c7f04691d9
Query code actions and hovers from all related local language servers (#9943)
<img width="1122" alt="Screenshot 2024-03-28 at 21 51 18"
src="https://github.com/zed-industries/zed/assets/2690773/37ef7202-f10f-462f-a2fa-044b2d806191">


Part of https://github.com/zed-industries/zed/issues/7947 and
https://github.com/zed-industries/zed/issues/9912 that adds makes Zed
query all related language servers instead of the primary one.

Collab clients are still querying the primary one only, but this is
quite hard to solve, https://github.com/zed-industries/zed/pull/8634
drafts a part of it.
The local part is useful per se, as many people use Zed & Tailwind but
do not use collab features.

Unfortunately, eslint still returns empty actions list when queried, but
querying actions for all related language servers looks reasonable and
rare enough to be dangerous.

Release Notes:

- Added Tailwind CSS hover popovers for Zed in single player mode
([7947](https://github.com/zed-industries/zed/issues/7947))
2024-03-29 12:18:38 +02:00
Thorsten Ball
3a36b10e3a
Truncate commit messages in blame tooltip (#9937)
This truncates git commit messages to 15 lines.


Before:
![screenshot-2024-03-28-20 10
17@2x](https://github.com/zed-industries/zed/assets/1185253/03bea6bb-2ead-4bf6-bb12-22338c8745fd)

After:

![screenshot-2024-03-28-20 10
02@2x](https://github.com/zed-industries/zed/assets/1185253/0bd655ee-57ce-424f-b471-b7ce01e5fbf7)




Release Notes:

- N/A
2024-03-28 20:19:04 +01:00
Thorsten Ball
98adc7b108
Use correct font family and line_height in git blame sidebar (#9935)
This fixes the git blame sidebar looking wrong if the buffer font size
is higher than the UI font size (which is what was previously used).

It fixes this:

![screenshot-2024-03-28-19 46
48@2x](https://github.com/zed-industries/zed/assets/1185253/eca360ac-c8e8-41e0-85a1-52bdd05b9413)

To now look like this:

![screenshot-2024-03-28-19 47
42@2x](https://github.com/zed-industries/zed/assets/1185253/1fe93370-b7a2-44d4-a505-6368d72e2659)


Release Notes:

- N/A
2024-03-28 20:05:29 +01:00
Piotr Osiewicz
fcaf4383e9
editor: Preserve scroll position when jumping from multibuffer (#9921)
This is a best-effort attempt, as the target offset from the top is just
an estimate; furthermore, this does not account for things like project
search header (which adds a bit of vertical offset by itself and is
removed once we jump into a buffer), but it still should improve the
situation quite a bit.

Fixes: #5296

Release Notes:

- Improved target selection when jumping from multibuffer; final
position in the buffer should more closely match the original position
of the cursor in the multibuffer.
2024-03-28 18:33:57 +01:00
Thorsten Ball
7f54935324
Add git blame (#8889)
This adds a new action to the editor: `editor: toggle git blame`. When
used it turns on a sidebar containing `git blame` information for the
currently open buffer.

The git blame information is updated when the buffer changes. It handles
additions, deletions, modifications, changes to the underlying git data
(new commits, changed commits, ...), file saves. It also handles folding
and wrapping lines correctly.

When the user hovers over a commit, a tooltip displays information for
the commit that introduced the line. If the repository has a remote with
the name `origin` configured, then clicking on a blame entry opens the
permalink to the commit on the code host.

Users can right-click on a blame entry to get a context menu which
allows them to copy the SHA of the commit.

The feature also works on shared projects, e.g. when collaborating a
peer can request `git blame` data.

As of this PR, Zed now comes bundled with a `git` binary so that users
don't have to have `git` installed locally to use this feature.

### Screenshots

![screenshot-2024-03-28-13 57
43@2x](https://github.com/zed-industries/zed/assets/1185253/ee8ec55d-3b5e-4d63-a85a-852da914f5ba)

![screenshot-2024-03-28-14 01
23@2x](https://github.com/zed-industries/zed/assets/1185253/2ba8efd7-e887-4076-a87a-587a732b9e9a)
![screenshot-2024-03-28-14 01
32@2x](https://github.com/zed-industries/zed/assets/1185253/496f4a06-b189-4881-b427-2289ae6e6075)

### TODOs

- [x] Bundling `git` binary

### Release Notes

Release Notes:

- Added `editor: toggle git blame` command that toggles a sidebar with
git blame information for the current buffer.

---------

Co-authored-by: Antonio <antonio@zed.dev>
Co-authored-by: Piotr <piotr@zed.dev>
Co-authored-by: Bennet <bennetbo@gmx.de>
Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-28 18:32:11 +01:00
Daniel Zhu
f5823f9942
Split DuplicateLine into DuplicateLineUp and DuplicateLineDown (#9715)
Fixes #9601

Release Notes:
- `DuplicateLine` is now split into `DuplicateLineUp` and
`DuplicateLineDown`
2024-03-28 12:52:08 +02:00
Antonio Scandurra
c33ee52046
Don't update active completion for editors that are not focused (#9904)
Release Notes:

- N/A
2024-03-28 10:51:55 +01:00
Mikayla Maki
9bce5e8b82
Improve diagnostic header UI (#9888)
This PR rearranges the diagnostics to put the headers to the left of the
diagnostic messages and adds an additional button to close the
diagnostics.

<img width="394" alt="Screenshot 2024-03-27 at 2 01 19 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83be4051-6441-47c6-9b48-77c75ce9c8eb">

<img width="326" alt="Screenshot 2024-03-27 at 2 01 56 PM"
src="https://github.com/zed-industries/zed/assets/2280405/d849ca34-91e9-4de6-9d9c-503b75e97d60">

As a drive by, I also quieted a useless but loud log message.

Release Notes:

- Added a close button to the `f8` diagnostics.
2024-03-27 14:30:27 -07:00
Kirill Bulatov
80242584e7
Prepare editor to display multiple LSP hover responses for the same place (#9868) 2024-03-27 20:49:26 +01:00
Bennet Bo Fenner
e272acd1bc
collab ui: Fix notification windows on external monitors (#9817)
Sharing a project displays a notification (window) on every screen.
Previously there was an issue with the positioning of windows on all
screens except the primary screen.

As you can see here:


![image](https://github.com/zed-industries/zed/assets/53836821/314cf367-8c70-4e8e-bc4a-dcbb99cb4f71)

Now:


![image](https://github.com/zed-industries/zed/assets/53836821/42af9ef3-8af9-453a-ad95-147b5f9d90ba)

@mikayla-maki and I also decided to refactor the `WindowOptions` a bit. 
Previously you could specify bounds which controlled the positioning and
size of the window in the global coordinate space, while also providing
a display id (which screen to show the window on). This can lead to
unusual behavior because you could theoretically specify a global bound
which does not even belong to the display id which was provided.

Therefore we changed the api to this:
```rust
struct WindowOptions {
    /// The bounds of the window in screen coordinates
    /// None -> inherit, Some(bounds) -> set bounds.
    pub bounds: Option<Bounds<DevicePixels>>,

    /// The display to create the window on, if this is None,
    /// the window will be created on the main display
    pub display_id: Option<DisplayId>,
}
```

This lets you specify a display id, which maps to the screen where the
window should be created and bounds relative to the upper left of the
screen.

Release Notes:

- Fixed positioning of popup windows (e.g. when sharing a project) when
using multiple external displays.

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-26 13:07:38 -07:00
Kirill Bulatov
9d4c6c60fb
Do not format or fully save non-dirty buffers (#9813)
Fixes https://github.com/zed-industries/zed/issues/9475

Release Notes:

- Start skipping formatting and actual FS saving for non-dirty buffers
([9475](https://github.com/zed-industries/zed/issues/9475))
2024-03-26 17:17:20 +02:00
Antonio Scandurra
fb6cff89d7
Introduce InlineCompletionProvider (#9777)
This pull request introduces a new `InlineCompletionProvider` trait,
which enables making `Editor` copilot-agnostic and lets us push all the
copilot functionality into the `copilot_ui` module. Long-term, I would
like to merge `copilot` and `copilot_ui`, but right now `project`
depends on `copilot`, which makes this impossible.

The reason for adding this new trait is so that we can experiment with
other inline completion providers and swap them at runtime using config
settings.

Please, note also that we renamed some of the existing copilot actions
to be more agnostic (see release notes below). We still kept the old
actions bound for backwards-compatibility, but we should probably remove
them at some later version.

Also, as a drive-by, we added new methods to the `Global` trait that let
you read or mutate a global directly, e.g.:

```rs
MyGlobal::update(cx, |global, cx| {
});
```

Release Notes:

- Renamed the `copilot::Suggest` action to
`editor::ShowInlineCompletion`
- Renamed the `copilot::NextSuggestion` action to
`editor::NextInlineCompletion`
- Renamed the `copilot::PreviousSuggestion` action to
`editor::PreviousInlineCompletion`
- Renamed the `editor::AcceptPartialCopilotSuggestion` action to
`editor::AcceptPartialInlineCompletion`

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Kyle <kylek@zed.dev>
Co-authored-by: Kyle Kelley <rgbkrk@gmail.com>
2024-03-26 13:28:06 +01:00
Kirill Bulatov
b8663e56a9
Make UniformList non-occluding. (#9806)
Fixes https://github.com/zed-industries/zed/issues/9723

Move the `occlude` in the places where they are needed.

Release Notes:

- Fixed right click in the project panel's empty region
([9723](https://github.com/zed-industries/zed/issues/9723))

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-26 13:13:10 +02:00
Mikayla Maki
bdea804c48
Restore the hitbox of the excerpt header (#9790)
In https://github.com/zed-industries/zed/pull/9722, the
jump-to-excerpt-source buttons where shrunk too far.

Release Notes:

- N/A
2024-03-25 12:41:54 -07:00
Mikayla Maki
4459eacc98
Improve the clarity of multi buffer headers (#9722)
<img width="544" alt="Screenshot 2024-03-22 at 3 23 09 PM"
src="https://github.com/zed-industries/zed/assets/2280405/83fde9ad-76e1-4eed-a3f2-bc25d5a88d84">

Release Notes:


- Improved the clarity of the UI for diagnostic and search result
headers
2024-03-22 15:38:19 -07:00
Conrad Irwin
caed275fbf Revert "language: Remove buffer fingerprinting (#9007)"
This reverts commit 6f2f61c9b1.
2024-03-21 14:10:18 -06:00
Piotr Osiewicz
6f2f61c9b1
language: Remove buffer fingerprinting (#9007)
Followup to #9005 that actually removes buffer fingerprinting.

Release Notes:

- N/A
2024-03-21 17:03:26 +01:00
Tim Masliuchenko
7855b9e9a8
Allow to handle autoclosed characters differently (#8666)
Adds the `always_treat_brackets_as_autoclosed` setting to control how
the autoclosed characters are handled.

The setting is off by default, meaning the behaviour stays the same
(following how VSCode handles autoclosed characters).
When set to `true`, the autoclosed characters are always skipped over
and auto-removed no matter how they were inserted (following how Sublime
Text/Xcode handle this).


https://github.com/zed-industries/zed/assets/471335/304cd04a-59fe-450f-9c65-cc31b781b0db


https://github.com/zed-industries/zed/assets/471335/0f5b09c2-260f-48d4-8528-23f122dee45f

Release Notes:

- Added the setting `always_treat_brackets_as_autoclosed` (default:
`false`) to always treat brackets as "auto-closed" brackets, i.e.
deleting the pair when deleting start/end, etc.
([#7146](https://github.com/zed-industries/zed/issues/7146)).

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-20 09:35:42 +01:00
Andrew Lygin
192cd5f2d2
Fix file git status refresh on .gitignore update (#9466)
This PR fixes file name coloring in the project panel and tabs when
.gitignore file is updated. It's intended to fix #7831.

There's another, less vivid, problem with git-aware labels coloring.
It's about files that are both ignored and contained in the git index.
I'll file a separate issue for it to keep this fix focused.

Release Notes:

- Fixed file Git status refreshing on .gitignore update (#7831).
2024-03-18 20:35:38 -06:00
Piotr Osiewicz
f60774bbdd
chore: Wrap WorkspaceId in newtype (#9492)
Release Notes:

- N/A
2024-03-18 12:39:03 +01:00
Max
71aaefc5b2
Add multi_cursor_modifier setting (#9014)
this PR allows users to use `cmd` instead of `alt` as the
`multi_cursor_modifier` for creating multiple cursors/selections

closes #4339

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:33:54 -06:00
Hans
e836a979a2
vim: Add Multi Replace mode in Vim (#8469)
For #4440, I've only added support for normal, if it's visual mode,
would we like this to delete the current selection row and enter insert
mode?

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-14 20:31:53 -06:00
Kirill Bulatov
f142568172
Allow navigating back to multibuffers (#9334)
Fixes
https://github.com/orgs/zed-industries/projects/14/views/1?pane=issue&itemId=56263346

Fixes a state where Zed multi buffers were not reachable after going to
an excerpt inside it (with alt-enter).
I suspect, we will have to come back to multi buffer history and check
the way it behaves on inner excerpts clicking, but now this change seems
to restore the main thing: multi buffers not being shown in the history
at all.



Release Notes:

- Fixes "go backwards" not considering multibuffers in history
2024-03-14 15:05:08 +02:00
Piotr Osiewicz
b795b0eb77
editor: Do not autoindent on line removals in vim mode. (#9332)
Fixes #8942

Release Notes:

- Fixed overeager auto-indentation on line removals in Vim mode.
2024-03-14 13:23:33 +01:00
Conrad Irwin
bffde43c12
Improve vim undo (#9317)
The important change here is to ensure that undo never lands you in
visual mode; but we also take care to restore the selection the same way
vim does (visual line goes to beginning of line, visual block to the top
left, etc.).

To help make this behaviour feel right we also group any deletions that
started insert mode with the first text inserted.

Fixes: #7521

Release Notes:

- vim: Improved undo. It will now restore you to normal mode in the same
position as vim, and group deletions caused by `c` or `s` with the
concomitant insert.
([#7521](https://github.com/zed-industries/zed/issues/7521)).
2024-03-13 23:12:12 -06:00
Andrew Lygin
6ae5274954
Scrollbar markers enhancements (#9080)
Several improvements in how various markers are displayed in the editor
scrollbar, as described in #9070, if you're ok with the proposal:
- Scrollbar has three columns:
  - 1st is for git markers
  - 2nd is for selections and search resulta highlightings
  - 3rd is for diagnostics
- Height of all markers is scaled, but there's a minimal allowed height
of 2px.
- Right border removed from both the scrollbar and thumb to make more
room for markers.

Release Notes:

- Improved scrollbar markers visualization (#9070).
2024-03-13 23:05:43 +02:00
Thorsten Ball
a56a260778
Add ability to specify binary path/args for rust-analyzer (#9293)
This fixes #9292 by adding a section to the language server settings
that allows users to specify the binary path and arguments with which to
start up a language server.

Example user settings for `rust-analyzer`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "binary": {
        "path": "/Users/thorstenball/tmp/rust-analyzer-aarch64-apple-darwin",
        "arguments": ["--no-log-buffering"]
      }
    }
  }
}
```

Constraints:

* Right now this only allows ABSOLUTE paths.
* This is only used by `rust-analyzer` integration right now, but the
setting can be used for other language servers. We just need to update
the adapters to also respect that setting.



Release Notes:

- Added ability to specify `rust-analyzer` binary `path` (must be
absolute) and `arguments` in user settings. Example: `{"lsp":
{"rust-analyzer": {"binary": {"path": "/my/abs/path/rust-analyzer",
"arguments": ["--no-log-buffering"] }}}}`
([#9292](https://github.com/zed-industries/zed/issues/9292)).

Co-authored-by: Ricard Mallafre <rikitzzz@gmail.com>
2024-03-13 18:42:03 +01:00
Max Brunsfeld
724c19a223
Add a setting for custom associations between languages and files (#9290)
Closes #5178

Release Notes:

- Added a `file_types` setting that can be used to associate languages
with file names and file extensions. For example, to interpret all `.c`
files as C++, and files called `MyLockFile` as TOML, add the following
to `settings.json`:

    ```json
    {
      "file_types": {
        "C++": ["c"],
        "TOML": ["MyLockFile"]
      }
    }
    ```

As with most zed settings, this can be configured on a per-directory
basis by including a local `.zed/settings.json` file in that directory.

---------

Co-authored-by: Marshall <marshall@zed.dev>
2024-03-13 10:23:30 -07:00
Julia
88e33a1dbe
Account for all hover heights & prevent un-hover between popovers (#9257)
Fixes https://github.com/zed-industries/zed/issues/5227
Fixes https://github.com/zed-industries/zed/issues/7304

Release Notes:

- Fixed an issue where not all editor hover popovers would be accounted
for when choosing to hover above or below the mouse cursor
([#5227](https://github.com/zed-industries/zed/issues/5227)).
- Fixed an issue where editor hover could be dismissed by moving the
mouse between hover popovers
([#7304](https://github.com/zed-industries/zed/issues/7304)).

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-03-13 12:55:15 -04:00
Kirill Bulatov
572ba3f93b
Fall back to FindAllReferences if cmd-click did not preform GoToDefinition elsewhere (#9243) 2024-03-13 13:00:04 +02:00
Conrad Irwin
646f69583a
Allow opening non-extant files (#9256)
Fixes #7400



Release Notes:

- Improved the `zed` command to not create files until you save them in
the editor ([#7400](https://github.com/zed-industries/zed/issues/7400)).
2024-03-12 22:30:04 -06:00
Mikayla Maki
e792c1a5c5
Open new windows with a default size and position (#9204)
This PR changes GPUI to open windows with a default size and location,
and to otherwise inherit from their spawning window.

Note: The linux build now crashes on startup.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Ezekiel Warren <zaucy@users.noreply.github.com>
2024-03-12 21:19:51 -07:00
Kirill Bulatov
c09fe1ce8a
Do not allow concurrent FindAllReferences requests for the same multibuffer anchors (#9242)
FindAllReferences LSP requests might take a long time to complete, and
currently Zed allows multiple requests spawned concurrently for the same
Anchor in the multi buffer. That results in multiple search results'
multi buffers appearing, sometimes at once, which is not what we want.

Part of https://github.com/zed-industries/zed/issues/5351 that helps to
reduce the amount of search results after clicks that did not resolve
instantly.


Release Notes:

- Improved FindAllReferences action by not allowing concurrent requests
for the same multi buffer source
2024-03-12 23:02:34 +02:00
Kirill Bulatov
3be1402a3d
Fix the double click and update the default settings (#9214) 2024-03-12 12:15:55 +02:00
Ivan Žužak
44adb0a316
Detect URLs at beginning and end of buffer as well (#9212)
Release Notes:

- Fixed URL detection at very beginning and very end of buffer
([#9210](https://github.com/zed-industries/zed/issues/9210)).

| Before | After |
| ------ | ----- |
| ![Screenshot 2024-03-12 at 07 09
52](https://github.com/zed-industries/zed/assets/38924/5c0beb28-f63b-4455-a5cd-31cec2d9a775)
| ![Screenshot 2024-03-12 at 07 11
03](https://github.com/zed-industries/zed/assets/38924/116f76a2-21e8-4c77-ac6e-a4e3c594b09d)
|
2024-03-12 07:59:32 +01:00
Kirill Bulatov
02dcdd0228
Open excerpt on double click in multibuffer by default. (#9196)
Closes https://github.com/zed-industries/zed/issues/5275

Double click with `alt` modifier pressed will do the regular word
selection.

Adds a setting to disable this behavior and instead select a word, as in
the regular buffer.

```
// What to do when multibuffer is double clicked in some of its excerpts
// (parts of singleton buffers).
// May take 2 values:
//  1. Behave as a regular buffer and select the whole word.
//         "double_click_in_multibuffer": "select"
//  2. Open the excerpt clicked as a new buffer in the new tab (default).
//         "double_click_in_multibuffer": "open",
// For the case of "open", regular selection behavior can be achieved by holding `alt` when double clicking.
"double_click_in_multibuffer": "open",
```


Release Notes:

- Made multibuffer to open excerpts in new tabs on double click by
default (changing settings or keeping alt restores the word selection
behavior). ([5275](https://github.com/zed-industries/zed/issues/5275))
2024-03-11 22:06:06 +02:00
Thorsten Ball
b2981f4baa
Fix completion-filtering by checking actual word boundaries & reduce Ruby word chars (#9170)
This fixes https://github.com/zed-industries/zed/issues/9069 by

1. reverting https://github.com/zed-industries/zed/issues/7819 
2. fixing completion filtering with regards to word boudaries

For (2) see explanation in commit message:

> Previously, this would only split words on upper-lower boundaries or
> on `_`/`-`.
> 
> The result was that we would filter out completions too aggressively.
> The filter works by taking a suggested completion, say `foo_bar_lol`,
split
> it up into words - `foo`, `bar, `lol` - and check whether any of the
words
> start with the same characters as what the user already typed: `fo`,
or `bar`,
> ...
> 
> In the case of Ruby, though, `:` wasn't considered a word boundary. If
the
> LSP would return `:foobar` when the user typed `:foo`, we'd check if
there are
> any completions that match `foo` (because that's the current word) but
> we'd compare against `foobar`, not `:` or `:foobar`.
> 
> With this change, we get more match candidates and thus more
completions in Ruby.

With that we can do (1) because we don't need these characters as word
characters anymore to trigger completions.

Release Notes:

- Fixed word boundaries in Ruby by restoring old behavior (`@`, `:`, ...
are no longer considered word characters)
([#9069](https://github.com/zed-industries/zed/issues/9069))
- Fixed completions being filtered out when they happened at word
boundaries on special characters (e.g. `:`)

---------

Co-authored-by: Max <max@zed.dev>
2024-03-11 20:38:37 +01:00
Max Brunsfeld
dfcc143ead
Rename 'project_core' crate to 'worktree', make it just about worktrees (#9189)
This is just a refactor. I noticed that we now have a `project_core`
crate, which mainly contains the `Worktree` type and its private
helpers, plus the project's settings.

In this PR, I've renamed that crate to `worktree` and did some minor
simplification to its module structure. I also extracted a new
`WorktreeSettings` settings type from the `ProjectSettings`, so that the
worktree settings could live in the worktree crate. This way, the crate
is now exclusively about worktree logic.

Release Notes:

- N/A
2024-03-11 11:35:27 -07:00
Antonio Scandurra
91a0923fc4
Fix a few regressions related to the flicker fix (#9190)
This pull request fixes
https://github.com/zed-industries/zed/issues/9187 and fixes also ix a
rendering problem that would show cursors on the same plane:


![image](https://github.com/zed-industries/zed/assets/482957/208304a4-286a-4fd9-a3d8-e2913e3a3dc7)


Release Notes:

- N/A
2024-03-11 18:07:26 +01:00
Piotr Osiewicz
f9f9f0670f
editor: Rearrange float operations in layout (#9176)
We were seeing weird layouts with large files, where - starting with
some verylargelineindex - lines were rendered at weird y offsets. It
turned out that in some cases we're doing operations on Pixel values of
different magnitude, which then led to wrong results in calculations.
This commit addresses some of these problems, visible at glance when
working with large plaintext files. I *did not* dig into things like
inlay hints or diagnostics to see if they are subject to the same
potential precision loss.

Fixes #5371 

Release Notes:

- Fixed editor layout for large files, where the lines might have been
laid out with incorrect Y offset from the top.
2024-03-11 16:46:20 +01:00
Antonio Scandurra
ceadb39c38
Prevent text from wrapping in code actions menu (#9178)
Right now we're basing the width of the menu on the longest code action
title. That is only an approximation and doesn't always coincide
perfectly with the true, longest code action.

Given that it's pretty close, however, this commit simply disables text
wrapping on the code action menu.

Release Notes:

- Fixed a rendering glitch that could cause code actions to not display
correctly ([#8341](https://github.com/zed-industries/zed/issues/8341))
2024-03-11 16:25:17 +01:00
Bennet Bo Fenner
a8fa1f7363
chat: fix emoji completions when word consists of emojis (#9107)
https://github.com/zed-industries/zed/assets/53836821/f4b31c47-d306-43f5-b971-0969f64a48f9

Fix for #9096 @JosephTLyons 

Release Notes:
- Fixed emoji completion not showing up when word contains only emojis
(#9096)
2024-03-11 09:08:18 -06:00
Antonio Scandurra
830e107921
Hide hover popover when mouse hovers over negative space (#9173)
Fixes https://github.com/zed-industries/zed/issues/8340

Release Notes:

- Fixed a bug that would cause hover information to not be dismissed
when hovering over negative space.
2024-03-11 15:29:44 +01:00
Antonio Scandurra
4700d33728
Fix flickering (#9012)
See https://zed.dev/channel/gpui-536

Fixes https://github.com/zed-industries/zed/issues/9010
Fixes https://github.com/zed-industries/zed/issues/8883
Fixes https://github.com/zed-industries/zed/issues/8640
Fixes https://github.com/zed-industries/zed/issues/8598
Fixes https://github.com/zed-industries/zed/issues/8579
Fixes https://github.com/zed-industries/zed/issues/8363
Fixes https://github.com/zed-industries/zed/issues/8207


### Problem

After transitioning Zed to GPUI 2, we started noticing that interacting
with the mouse on many UI elements would lead to a pretty annoying
flicker. The main issue with the old approach was that hover state was
calculated based on the previous frame. That is, when computing whether
a given element was hovered in the current frame, we would use
information about the same element in the previous frame.

However, inspecting the previous frame tells us very little about what
should be hovered in the current frame, as elements in the current frame
may have changed significantly.

### Solution

This pull request's main contribution is the introduction of a new
`after_layout` phase when redrawing the window. The key idea is that
we'll give every element a chance to register a hitbox (see
`ElementContext::insert_hitbox`) before painting anything. Then, during
the `paint` phase, elements can determine whether they're the topmost
and draw their hover state accordingly.

We are also removing the ability to give an arbitrary z-index to
elements. Instead, we will follow the much simpler painter's algorithm.
That is, an element that gets painted after will be drawn on top of an
element that got painted earlier. Elements can still escape their
current "stacking context" by using the new `ElementContext::defer_draw`
method (see `Overlay` for an example). Elements drawn using this method
will still be logically considered as being children of their original
parent (for keybinding, focus and cache invalidation purposes) but their
layout and paint passes will be deferred until the currently-drawn
element is done.

With these changes we also reworked geometry batching within the
`Scene`. The new approach uses an AABB tree to determine geometry
occlusion, which allows the GPU to render non-overlapping geometry in
parallel.

### Performance

Performance is slightly better than on `main` even though this new
approach is more correct and we're maintaining an extra data structure
(the AABB tree).


![before_after](https://github.com/zed-industries/zed/assets/482957/c8120b07-1dbd-4776-834a-d040e569a71e)

Release Notes:

- Fixed a bug that was causing popovers to flicker.

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
Co-authored-by: Thorsten <thorsten@zed.dev>
2024-03-11 10:45:57 +01:00
Kirill Bulatov
41dc5fc412
Allow highlighting editor rows from multiple sources concurrently (#9153) 2024-03-11 02:17:32 +02:00
Kirill Bulatov
597465b0f5
Slightly simplify editor highlights code (#9123)
Prepare for git diff hunk highlights by grouping all inlay highlight
properties into one struct, and removing the dead background highlight
code.


Release Notes:

- N/A
2024-03-10 00:38:45 +02:00
Adam
d4ec78f328
Add strikethrough to deprecated methods in CompletionsMenu (#9086)
Release Notes:

- Added ([#8390](https://github.com/zed-industries/zed/issues/8390)).
- Also Grays out deprecated methods

Before

<img width="730" alt="image"
src="https://github.com/zed-industries/zed/assets/71665039/8b5e8009-22c2-43f7-b85b-79e571a5d282">

After

<img width="773" alt="image"
src="https://github.com/zed-industries/zed/assets/71665039/0aff572b-6d3f-4ed9-b08b-d925ee650817">
2024-03-08 20:01:28 -08:00
Kirill Bulatov
146971fb02
Splice remove suggesion hints when those are cleared in the editor. (#9088)
Closes https://github.com/zed-industries/zed/issues/6793

Release Notes:

- Fixed copilot suggestions not disappearing after disabling the tool
([6793](https://github.com/zed-industries/zed/issues/6793))
2024-03-09 02:00:01 +02:00
Kirill Bulatov
347178039c
Add editor::RevertSelectedHunks to revert git diff hunks in the editor (#9068)
https://github.com/zed-industries/zed/assets/2690773/653b5658-e3f3-4aee-9a9d-0f2153b4141b

Release Notes:

- Added `editor::RevertSelectedHunks` (`cmd-alt-z` by default) for
reverting git hunks from the editor
2024-03-09 01:37:24 +02:00
Jason Lee
5abcc1c3c5
Let LineColumn on StatusBar as clickable to open GoToLineColumn (#9002)
Release Notes:

- Added to let LineColumn on StatusBar as clickable to open
GoToLineColumn.
- Added placeholder to GoToLineColumn input, and show help message on
input changed.

## Screenshot


![go-to-line-column](https://github.com/zed-industries/zed/assets/5518/90a4f644-07d4-4208-8caa-5510e1537f37)
2024-03-08 14:11:17 -07:00
Conrad Irwin
284a57d4d1
Fix panic in open urls (#9032)
Co-Authored-By: Nathan <nathan@zed.dev>

Release Notes:

- N/A

Co-authored-by: Nathan <nathan@zed.dev>
2024-03-07 13:52:50 -07:00
Bennet Bo Fenner
8be4b4d75d
Support emoji shortcodes in chat (#8455)
Completes: https://github.com/zed-industries/zed/issues/7299

Suggestions


https://github.com/zed-industries/zed/assets/53836821/2a81ba89-4634-4d94-8370-6f76ff3e9403

Automatically replacing shortcodes without using the completions (only
enabled when `message_editor` > `auto_replace_emoji_shortcode` is
enabled in the settings):


https://github.com/zed-industries/zed/assets/53836821/10ef2b4b-c67b-4202-b958-332a37dc088e






Release Notes:

- Added autocompletion for emojis in chat when typing emoji shortcodes
([#7299](https://github.com/zed-industries/zed/issues/7299)).
- Added support for automatically replacing emoji shortcodes in chat
(e.g. typing "👋" will be converted to "👋")

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-03-06 19:18:29 -07:00
Conrad Irwin
0b87be71e6
Make anchor_in_excerpt Optional (#8975)
We were seeing panics due to callers assuming they had valid
excerpt_ids, but that cannot easily be guaranteed across await points as
anyone may remove an excerpt.

Release Notes:

- Fixed a panic when hovering in a multibuffer
2024-03-06 18:55:36 -07:00
Edvard Høiby
8352f39ff9
Improve bindings to better match VS-Code (#8584)
Release Notes:

- Changed default keybindings in the VS Code keymap so that
`alt-[up|down]` now move lines up/down and`alt-shift-[up|down]`
duplicate lines up/down. Previous bindings for selecting larger/smaller
syntax nodes are now bound to `ctrl-shift-[left|right]`.
([#4652](https://github.com/zed-industries/zed/issues/4652))([#7151](https://github.com/zed-industries/zed/issues/7151))

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-06 11:16:14 -08:00
Kirpal Grewal
bca98caa07
Enable clippy::unnecessary_to_owned (#8908)
lint for `unnecessary_to_owned` and fix the sole violation in the
codebase
2024-03-05 17:28:58 -05:00
Marshall Bowers
b6af393e6d
Enable clippy::borrow_deref_ref (#8894)
This PR enables the
[`clippy::borrow_deref_ref`](https://rust-lang.github.io/rust-clippy/master/index.html#/borrow_deref_ref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-05 12:24:54 -05:00
Marshall Bowers
22fe03913c
Move Clippy configuration to the workspace level (#8891)
This PR moves the Clippy configuration up to the workspace level.

We're using the [`lints`
table](https://doc.rust-lang.org/cargo/reference/workspaces.html#the-lints-table)
to configure the Clippy ruleset in the workspace's `Cargo.toml`.

Each crate in the workspace now has the following in their own
`Cargo.toml` to inherit the lints from the workspace:

```toml
[lints]
workspace = true
```

This allows for configuring rust-analyzer to show Clippy lints in the
editor by using the following configuration in your Zed `settings.json`:

```json
{
  "lsp": {
    "rust-analyzer": {
      "initialization_options": {
        "check": {
          "command": "clippy"
        }
      }
    }
  }
```

Release Notes:

- N/A
2024-03-05 12:01:17 -05:00
Thorsten Ball
2b8b913b6b
Use correct worktree when getting permalink to line (#8888)
Previously this code would call `project.visible_worktrees(cx).next`
which might not necessarily return the worktree matching the currently
open file.

What this change does is it adds `get_repo` method on `Project` that
allows us to get the `GitRepository` for the current buffer.

Release Notes:

- Fixed `open permalink to line` not working when multiple folders are
added to the project.

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-03-05 16:59:00 +01:00
Conrad Irwin
b2f18cfe71
Ensure followed cursors are always visible (#8849)
Before this change they would disappear if you blurred the pane.

Release Notes:

- Fixed an issue where the followed users' cursor would disappear if you
blurred the pane.
2024-03-04 12:39:08 -07:00
Mikayla Maki
20acc123af
Implement 'format without save' (#8806)
This solves a major usability problem in Zed, that there's no way to
temporarily disable auto formatting without toggling the whole feature
off.

fixes https://github.com/zed-industries/zed/issues/5230

Release Notes:

- Added a new `workspace::SaveWithoutFormatting`, bound to `cmd-k s`, to
save a file without invoking the auto formatter.
2024-03-03 21:47:34 -08:00
Marshall Bowers
a88df2c103
Enable clippy::default_constructed_unit_structs (#8778)
This PR enables the
[`clippy::default_constructed_unit_structs`](https://rust-lang.github.io/rust-clippy/master/index.html#/default_constructed_unit_structs)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 12:07:53 -05:00
Marshall Bowers
53630dc74c
Enable clippy::needless_lifetimes (#8777)
This PR enables the
[`clippy::needless_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_lifetimes)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:52:58 -05:00
Marshall Bowers
1fa9496334
Enable clippy::explicit_counter_loop (#8776)
This PR enables the
[`clippy::explicit_counter_loop`](https://rust-lang.github.io/rust-clippy/master/index.html#/explicit_counter_loop)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:40:22 -05:00
Jonathan
08f9c3f568
Accept partial copilot suggestions (#8682)
Fixes https://github.com/zed-industries/zed/issues/8020
 
This PR adds a new shortcut cmd-right, if a copilot suggestion exists.
The suggestions is accepted word by word.
It emulates the behaviour of VS Code's Github Copilot implementation.


Release Notes:

- Added ability to accept partial copilot suggestions ([8020](https://github.com/zed-industries/zed/issues/8020))
2024-03-03 18:24:48 +02:00
Marshall Bowers
56f0418c93
Enable clippy::needless_option_as_deref (#8775)
This PR enables the
[`clippy::needless_option_as_deref`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_option_as_deref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 11:16:27 -05:00
Marshall Bowers
fe04f69caf
Enable clippy::useless_conversion (#8767)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-03 10:22:55 -05:00
Marshall Bowers
a6dbaac653
Enable clippy::needless_question_mark (#8759)
This PR enables the
[`clippy::needless_question_mark`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_question_mark)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:40:39 -05:00
Marshall Bowers
33790b81fc
Enable clippy::useless_format (#8758)
This PR enables the
[`clippy::useless_format`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_format)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 23:31:58 -05:00
Marshall Bowers
659974411d
Enable clippy::explicit_auto_deref (#8753)
This PR enables the
[`clippy::explicit_auto_deref`](https://rust-lang.github.io/rust-clippy/master/index.html#/explicit_auto_deref)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:30:18 -05:00
Marshall Bowers
ea68f86476
Enable clippy::option_map_unit_fn (#8751)
This PR enables the
[`clippy::option_map_unit_fn`](https://rust-lang.github.io/rust-clippy/master/index.html#/option_map_unit_fn)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 22:08:37 -05:00
Marshall Bowers
d19957b705
Enable clippy::redundant_locals (#8750)
This PR enables the
[`clippy::redundant_locals`](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_locals)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 21:57:40 -05:00
Marshall Bowers
328c8a94b3
Enable clippy::search_is_some (#8748)
This PR enables the
[`clippy::search_is_some`](https://rust-lang.github.io/rust-clippy/master/index.html#/search_is_some)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 21:46:30 -05:00
Marshall Bowers
ca9d5a2f6b
Enable clippy::needless_borrowed_reference (#8746)
This PR enables the
[`clippy::needless_borrowed_reference`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_borrowed_reference)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 21:24:56 -05:00
Marshall Bowers
bd00aed7db
Enable clippy::drain_collect (#8745)
This PR enables the
[`clippy::drain_collect`](https://rust-lang.github.io/rust-clippy/master/index.html#/drain_collect)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 21:14:42 -05:00
Marshall Bowers
4097e8870b
Enable clippy::needless_arbitrary_self_type (#8743)
This PR enables the
[`clippy::needless_arbitrary_self_type`](https://rust-lang.github.io/rust-clippy/master/index.html#/needless_arbitrary_self_type)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 21:04:49 -05:00
Marshall Bowers
fc8e515fe8
Enable clippy::too_many_arguments (#8734)
This PR enables the
[`clippy::too_many_arguments`](https://rust-lang.github.io/rust-clippy/master/index.html#/too_many_arguments)
rule.

I opted to add `#[allow(clippy::too_many_arguments)]` on the individual
violations, as reworking them to take fewer arguments is a more involved
task.

Release Notes:

- N/A
2024-03-02 18:42:05 -05:00
Marshall Bowers
eaf2fbb21b
Enable clippy::map_flatten (#8733)
This PR enables the
[`clippy::map_flatten`](https://rust-lang.github.io/rust-clippy/master/index.html#/map_flatten)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 18:24:22 -05:00
Marshall Bowers
8bc35c33c5
Enable clippy::to_string_in_format_args (#8732)
This PR enables the
[`clippy::to_string_in_format_args`](https://rust-lang.github.io/rust-clippy/master/index.html#/to_string_in_format_args)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 18:13:49 -05:00
Marshall Bowers
9735912965
Enable clippy::clone_on_copy (#8728)
This PR enables the
[`clippy::clone_on_copy`](https://rust-lang.github.io/rust-clippy/master/index.html#/clone_on_copy)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:37:48 -05:00
Marshall Bowers
5935681c5c
Enable clippy::single_char_pattern (#8727)
This PR enables the
[`clippy::single_char_pattern`](https://rust-lang.github.io/rust-clippy/master/index.html#/single_char_pattern)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 17:04:59 -05:00
Marshall Bowers
4b81b15cad
Enable clippy::useless_conversion (#8724)
This PR enables the
[`clippy::useless_conversion`](https://rust-lang.github.io/rust-clippy/master/index.html#/useless_conversion)
rule and fixes the outstanding violations.

Release Notes:

- N/A
2024-03-02 16:31:47 -05:00
Marshall Bowers
ca2cda8d2a
Remove unneeded 'static lifetimes on &strs in constants (#8698)
This PR removes unneeded `'static` lifetimes on `&str`s stored in
`const` declarations.

This addresses some Clippy lints about
[`redundant_static_lifetimes`](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_static_lifetimes).

In item-level `const` declarations we can rely on lifetime elision and
use the default `'static` lifetime.

Note that associated constants still require an explicit `'static`
lifetime, as explained in
https://github.com/rust-lang/rust/issues/115010.

Release Notes:

- N/A
2024-03-02 00:40:49 -05:00
Brian Donovan
a84a3c0ebe
docs: Fix "it's" typos that should be "its" (#8690)
These all meant to use the possessive "its" rather than the contraction
of "it is".
2024-03-01 20:32:27 -05:00
Max Brunsfeld
268fa1cbaf
Add initial support for defining language server adapters in WebAssembly-based extensions (#8645)
This PR adds **internal** ability to run arbitrary language servers via
WebAssembly extensions. The functionality isn't exposed yet - we're just
landing this in this early state because there have been a lot of
changes to the `LspAdapter` trait, and other language server logic.

## Next steps

* Currently, wasm extensions can only define how to *install* and run a
language server, they can't yet implement the other LSP adapter methods,
such as formatting completion labels and workspace symbols.
* We don't have an automatic way to install or develop these types of
extensions
* We don't have a way to package these types of extensions in our
extensions repo, to make them available via our extensions API.
* The Rust extension API crate, `zed-extension-api` has not yet been
published to crates.io, because we still consider the API a work in
progress.

Release Notes:

- N/A

---------

Co-authored-by: Marshall <marshall@zed.dev>
Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-03-01 16:00:55 -08:00
Spence
34de33ef72
Editor: Add shortcut to toggle line numbers (#8642)
Following #7665, I've added a keymap to quickly hide and show gutter
line numbers.

`ctrl-l` and `cmd-l` were taken, so I've bound it to `cmd-;`. 



https://github.com/zed-industries/zed/assets/138762/365d2a7c-b775-4486-8389-edafe59b2a87

Release notes:

- Added `editor: toggle line numbers` command and default keybindings
(`cmd-;` on macOS).

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-03-01 10:09:21 +01:00
Nathan Sobo
4cc4f08a53
Remove ! from todo!() in comments (#8643)
This practice makes it difficult to locate todo!s in my code when I'm
working. Let's take out the bang if we want to keep doing this.

Release Notes:

- N/A
2024-02-29 18:19:05 -07:00
Rajesh Malviya
db9cc42245
Support Sourcehut & Codeberg in permalinks (#8616)
Updates #5110 

Release Notes:

- Added support for repositories hosted on `git.sr.ht` (Sourcehut) and
`codeberg.org` to the `editor: copy permalink to line` and `editor: open
permalink to line` actions
([#5110](https://github.com/zed-industries/zed/issues/5110)).

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-02-29 11:13:37 -05:00
Marshall Bowers
faa6f979be
Restore signature of build_permalink (#8609)
This PR restores the original signature of `build_permalink`, which
intentionally uses a params struct to avoid mixing up the various `&str`
params that could otherwise be accidentally provided in the wrong order
without being caught by the compiler.

Release Notes:

- N/A
2024-02-29 08:52:09 -05:00
Thorsten Ball
519655297a
Support Bitbucket.org in permalinks (#8601)
This adds support for Bitbucket.org/Bitbucket Cloud repositories to the
`editor: copy permalink to line` and `editor: open permalink to line`
actions.

Fixes #5110.



Release Notes:

- Added support for repositories hosted on Bitbucket.org (Bitbucket
Cloud) to the `editor: copy permalink to line` and `editor: open
permalink to line` actions.
([#5110](https://github.com/zed-industries/zed/issues/5110)).
2024-02-29 14:11:30 +01:00
Kirill Bulatov
953bc5eee2
Fix post-merge issue from the old branch PR (#8590)
Follow-up of https://github.com/zed-industries/zed/pull/6924/files that
had old code in CI that worked, but fresh `main` had different code that
needed small changes.


Release Notes:

- N/A
2024-02-29 11:46:00 +02:00
Yangze Luo
c94852b843
Go to reference when there's only one (#6924)
Fixes #4796

- Improved Go To Definition usability when there's a single reference ([4796](https://github.com/zed-industries/zed/issues/4796))

---------

Co-authored-by: Kirill Bulatov <kirill@zed.com>
2024-02-29 11:11:16 +02:00
Conrad Irwin
778b6fb27b
Add OpenExcerptsSplit (#8574)
I would like to keep diagnostics open on one side, and process them on
the other.


Release Notes:

- Added `editor::OpenExcerptsSplit` (bound to `cmd-k enter`) to open the
selected excerpts in the adjacent pane
- vim: Added `ctrl-w d`, `ctrl-w shift-d` and `ctrl-w space` for
`editor::GoTo{,Type}Definition` and `editor::OpenExcerptsSplit`
2024-02-28 19:23:36 -07:00
Antonio Scandurra
57f5f128f3
Fix flickering cursor style when a pane was zoomed (#8546)
Release Notes:

- N/A

Co-authored-by: Max Brunsfeld <max@zed.dev>
2024-02-28 18:50:48 +01:00
Antonio Scandurra
7aba9eb4b7
Introduce a short-term solution for flickering (#8542)
This uses bounds checking alone to determine hover state to avoid
flicker. It's a short-term solution because the rendering is incorrect.
We think this is better than flickering though and buys us some time as
we work on a more robust solution overall.

Release Notes:

- Fixed flickering when hovering.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-02-28 17:57:20 +01:00
Thorsten Ball
a52177fd39
Allow users to configure ESLint codeActionOnSave settings (#8537)
This fixes #8533 by allowing users to specify the settings that are
passed to ESLint on workspace initialization.

Example Zed `settings.json` to enable `fixAll` for eslint when
saving/formatting, but only for the `import/order` rule:

```json
{
  "languages": {
    "JavaScript": {
      "code_actions_on_format": {
        "source.fixAll.eslint": true
      }
    }
  },
  "lsp": {
    "eslint": {
      "settings": {
        "codeActionOnSave": {
          "rules": ["import/order"]
        }
      }
    },
  }
}
```

The possible settings are described in the README of `vscode-eslint`
here:
https://github.com/Microsoft/vscode-eslint?tab=readme-ov-file#settings-options

- `eslint.codeActionsOnSave.enable` (default: `true`, config key in Zed:
`lsp.eslint.settings.codeActionOnSave.enable`)
- `eslint.codeActionsOnSave.mode` (default: not set by Zed, config key
in Zed: `lsp.eslint.settings.codeActionOnSave.mode`)
- `eslint.codeActionsOnSave.rules` (default: `[]`, config key in Zed:
`lsp.eslint.settings.codeActionOnSave.rules`)

Yes, in the readme it's plural: `codeActionsOnSave`, but since
`eslint-vscode` we're using this old release:


https://github.com/microsoft/vscode-eslint/releases/tag/release%2F2.2.20-Insider

We use the singular version:
https://github.com/microsoft/vscode-eslint/blob/release/2.2.20-Insider/server/src/eslintServer.ts#L461

Our schema looks like this:

```json
{
  "lsp": {
    "eslint": {
      "settings": {
        "codeActionOnSave": {
          "enable": true,
          "rules": ["import/order"],
          "mode": "all"
        }
      }
    },
  }
}
```

We should probably fix this and upgrade to the newest version of ESLint.

Release Notes:

- Added ability for users to configure settings for ESLint's
`codeActionOnSave`, e.g. specifying `rules` that should be respected
when also using `"code_actions_on_format": {"source.fixAll.eslint":
true}`. These settings can be passed to ESLint as part of the `"lsp"`
part of the Zed settings. Example: `{"lsp": {"eslint": {"settings":
{"codeActionOnSave": { "rules": ["import/order"] }}}}}`
([#8533](https://github.com/zed-industries/zed/issues/8533)).

Demo:


https://github.com/zed-industries/zed/assets/1185253/5c0cf900-9acb-4a70-b89d-49b6eeb6f0e4
2024-02-28 17:04:36 +01:00
Conrad Irwin
9906b31691
fix vim repeat (#8513)
Release Notes:

- vim: Fixed `.` when multiple windows are open
([#7446](https://github.com/zed-industries/zed/issues/7446)).
- vim: Fixed switching to normal mode after `J`, `<` or `>` in visual
mode ([#4439](https://github.com/zed-industries/zed/issues/4439))
- vim: Added `ctrl-t` and `ctrl-d` for indent/outdent in insert mode.

- Fixed indent/outdent/join lines appearing to work in read-only buffers
([#8423](https://github.com/zed-industries/zed/issues/8423))
- Fixed indent with an empty selection when the cursor was in column 0
2024-02-27 21:36:12 -07:00
Rom Grk
9a7a267203
vim: f and t multiline option (#8448)
I'm not sure how compliant you're aiming to be with vim, but the `f`
behavior is more useful when it can search on multiple lines instead of
a single one, so I'd like to propose this change.

This change is quite frequent in vim/neovim as a plugin (e.g.
[clever-f](https://github.com/VSCodeVim/Vim),
[improved-ft](https://github.com/backdround/improved-ft.nvim), etc), and
in other vim emulations (e.g.
[vscode-vim](https://github.com/VSCodeVim/Vim)).
2024-02-27 19:34:19 -07:00
Thorsten Ball
ddca6a3fb7
Debounce refresh of inlay hints on buffer edits (#8282)
I think this makes it less chaotic to edit text when the inlay hints are
on.

It's for cases where you're editing to the right side of an inlay hint.
Example:

```rust
for name in names.iter().map(|item| item.len()) {
    println!("{:?}", name);
}
```

We display a `usize` inlay hint right next to `name`.

But as soon as you remove that `.` in `names.iter` your cursor jumps
around because the inlay hint has been removed.

With this change we now have a 700ms debounce before we update the inlay
hints.

VS Code seems to have an even longer debounce, I think somewhere around
~1s.

Release Notes:

- Added debouncing to make it easier to edit text when inlay hints are
enabled and to save rendering of inlay hints when scrolling. Both
debounce durations can be configured with `{"inlay_hints":
{"edit_debounce_ms": 700}}` (default) and `{"inlay_hints":
{"scroll_debounce_ms": 50}}`. Set a value to `0` to turn off the
debouncing.


### Before


https://github.com/zed-industries/zed/assets/1185253/3afbe548-dcfb-45a3-ab9f-cce14c04a148



### After



https://github.com/zed-industries/zed/assets/1185253/7ea90e42-bca6-4f6c-995e-83324669ab43

---------

Co-authored-by: Kirill <kirill@zed.dev>
2024-02-27 11:18:13 +01:00
Conrad Irwin
8fc2431a2a
vim: Keep multi-cursor on escape (#8464)
Release Notes:

- vim: Preserve multiple selections when returning to normal mode.

/cc @mrnugget
2024-02-26 22:54:02 -07:00
Hans
f3fa3b910a
vim: Add HTML tag support for #4503 (#8175)
a simple code for html tag support, I've only done the basics, and if
it's okay, I'll optimize and organize the code, and adapt other parts
like `is_multiline`, `always_expands_both_ways`, `target_visual_mode`,
etc

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-26 22:48:19 -07:00
Dzmitry Malyshau
a44fc24445
Clean up many small dependencies (part 3) (#8425)
Follow-up to #8353

Release Notes:
- N/A
2024-02-26 11:08:57 +02:00
Marshall Bowers
d8276b0f0d
Hoist itertools dependency to workspace level (#8417)
This PR hoists the `itertools` dependency to the workspace level.

Release Notes:

- N/A
2024-02-25 20:37:52 -05:00
Kirill Bulatov
c29ea9bdbc Allow using context in the placeholder_text method 2024-02-25 00:08:57 +02:00
vultix
2e616f8388
Add new argument vim text object (#7791)
This PR adds a new `argument` vim text object, inspired by
[targets.vim](https://github.com/wellle/targets.vim).

As it's the first vim text object to use the syntax tree, it needed to
operate on the `Buffer` level, not the `MultiBuffer` level, then map the
buffer coordinates to `DisplayPoint` as necessary.

This required two main changes:
1. `innermost_enclosing_bracket_ranges` and `enclosing_bracket_ranges`
were moved into `Buffer`. The `MultiBuffer` implementations were updated
to map to/from these.
2. `MultiBuffer::excerpt_containing` was made public, returning a new
`MultiBufferExcerpt` type that contains a reference to the excerpt and
methods for mapping to/from `Buffer` and `MultiBuffer` offsets and
ranges.

Release Notes:
- Added new `argument` vim text object, inspired by
[targets.vim](https://github.com/wellle/targets.vim).
2024-02-23 19:37:13 -07:00
ethan
a11ebe01ff
Fix Flashing Hover Popover (#8238)
Release Notes:

- Use an inclusive range for local range containment check to match LSP
behavior & fix popover flashing while the cursor moves over the last
character of a symbol.


https://github.com/zed-industries/zed/assets/17223924/6c3ddc9c-04fb-4414-812f-025ede5ecaf7
2024-02-23 11:38:20 -07:00
Thorsten Ball
ed3bb68206
Do not display inlay hints as bold (#8283)
I think bold is the least fitting font weight for inlay hints, which
should be subtle hints and not, well, bold.

If someone feels strongly about this, I can revert, but only if we add
the ability to change this per theme.

Until then: beautiful, thin, subtle inlay hints!

Release Notes:

- Improved styling of inlay hints by not making them bold in the editor.


![screenshot-2024-02-23-17 30
29@2x](https://github.com/zed-industries/zed/assets/1185253/89c2a162-76bb-45cd-8b45-2a5bdf8ca87b)
2024-02-23 18:17:13 +01:00
Piotr Osiewicz
0f584cb353
chore: Extract languages from zed crate (#8270)
- Moves languages module from `zed` into a separate crate. That way we
have less of a long pole at the end of compilation.
- Removes moot dependencies on editor/picker. This is totally harmless
and might help in the future if we decide to decouple picker from
editor.

Before:
```
Number of crates that depend on 'picker' but not on 'editor': 1
Total number of crates that depend on 'picker': 13
Total number of crates that depend on 'editor': 30
```
After:
```
Number of crates that depend on 'picker' but not on 'editor': 5
Total number of crates that depend on 'picker': 12
Total number of crates that depend on 'editor': 26
```
The more crates depend on just picker but not editor, the better in that
case.

Release Notes:

- N/A
2024-02-23 15:56:08 +01:00
Felipe
a82f4857f4
Add settings to control gutter elements (#7665)
The current gutter was a bit too big for my taste, so I added some
settings to change which visual elements are shown, including being able
to hide the gutter completely.

This should help with the following issues: #4963, #4382, #7422

New settings:
```json5
"gutter": {
    "line_numbers": true, // Whether line numbers are shown
    "buttons": true // Whether the code action/folding buttons are shown
}
```

The existing `git.git_gutter` setting is also taken into account when
calculating the width of the gutter.

We could also separate the display of the code action and folding
buttons into separate settings, let me know if that is desirable.

## Screenshots:

- Everything on (`gutter.line_numbers`, `gutter.buttons`,
`git.git_gutter`):
<img width="434" alt="SCR-20240210-trfb"
src="https://github.com/zed-industries/zed/assets/17355488/bcc55311-6e1d-4c22-8c43-4f364637959b">

- Only line numbers and git gutter (`gutter.line_numbers`,
`git.git_gutter`):
<img width="406" alt="SCR-20240210-trhm"
src="https://github.com/zed-industries/zed/assets/17355488/0a0e074d-64d0-437c-851b-55560d5a6c6b">

- Only git gutter (`git.git_gutter`):
<img width="356" alt="SCR-20240210-trkb"
src="https://github.com/zed-industries/zed/assets/17355488/7ebdb38d-93a5-4e38-b008-beabf355510d">

- Only git gutter and buttons (`git.git_gutter`, `gutter.buttons`):
<img width="356" alt="SCR-20240210-txyo"
src="https://github.com/zed-industries/zed/assets/17355488/e2c92c05-cc30-43bc-9399-09ea5e376e1b">


- Nothing:
<img width="350" alt="SCR-20240210-trne"
src="https://github.com/zed-industries/zed/assets/17355488/e0cd301d-c3e0-4b31-ac69-997515928b5a">



## Release Notes:
- Added settings to control the display of gutter visual elements. `"gutter": {"line_numbers": true,    "code_actions": true,    "folds": true}` ([#8041](https://github.com/zed-industries/zed/issues/8041))  ([#7422](https://github.com/zed-industries/zed/issues/7422))
```

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-22 20:37:13 -07:00
Piotr Osiewicz
fa2c92d190
Editor: tweak label for "Go to implementation" tabs (#8201)
No release notes as this is a followup to #7890 
Release Notes:

- N/A
2024-02-22 17:06:25 +01:00
Leon Huston
b716035d02
Editor: support go to implementation (#7890)
Release Notes:

- Added "Go to implementation" support in editor.
2024-02-22 14:22:04 +01:00
Hans
aa34e306f7
Fix removal of brackets inserted by auto-close when using snippets (#7265)
Release Notes:

- Fixed auto-inserted brackets (or quotes) not being removed when they
were inserted as part of a snippet.
([#4605](https://github.com/zed-industries/issues/4605))

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
2024-02-22 10:09:10 +01:00
N
8a73bc4c7d
Vim: enable sending multiple keystrokes from custom keybinding (#7965)
Release Notes:

- Added `workspace::SendKeystrokes` to enable mapping from one key to a
sequence of others
([#7033](https://github.com/zed-industries/zed/issues/7033)).

Improves #7033. Big thank you to @ConradIrwin who did most of the heavy
lifting on this one.

This PR allows the user to send multiple keystrokes via custom
keybinding. For example, the following keybinding would go down four
lines and then right four characters.

```json
[
  {
    "context": "Editor && VimControl && !VimWaiting && !menu",
    "bindings": {
      "g z": [
        "workspace::SendKeystrokes",
        "j j j j l l l l"
      ],
    }
  }
]
```

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-02-20 15:01:45 -07:00
Bennet Bo Fenner
3ef8a9910d
chat: auto detect links (#8028)
@ConradIrwin here's our current implementation for auto detecting links
in the chat.
We also fixed an edge case where the close reply to preview button was
cut off (rendered off screen).

Release Notes:

- Added auto detection for links in the chat panel.

---------

Co-authored-by: Remco Smits <62463826+RemcoSmitsDev@users.noreply.github.com>
2024-02-19 21:49:47 -07:00
Thorsten Ball
251218954d
Add editor::OpenUrl action and bind to gx in Vim mode (#7972)
This adds one feature I've been missing a lot in Vim mode: `gx` to open
the URL under the cursor.

Technically, in Vim, `gx` opens more "paths", not just URLs, but I think
this is a good start.

Release Notes:

- Added `gx` to Vim mode to open the URL under the cursor.

Demo:


https://github.com/zed-industries/zed/assets/1185253/6a19490d-b61d-40b7-93e8-4819599f6977
2024-02-18 18:52:50 +01:00
vultix
8aa5319210
Add documentation to many core editor types (#7919)
Hopefully this makes it a bit easier for new contributors to dive into
the codebase :)

Release Notes:

- Improved documentation for many core editor types

---------

Co-authored-by: Nathan Sobo <nathan@zed.dev>
2024-02-17 09:03:05 -07:00