Antonio Scandurra
600029a918
WIP: Start converting H264 samples to Annex-B NALs
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
7054fa61f2
Start compressing captured frames as H264
2022-09-13 14:10:13 +02:00
Antonio Scandurra
f621d290fe
Move core_media
into media
crate
2022-09-13 14:10:13 +02:00
Antonio Scandurra
a02e388ea2
Honor scale factor when rendering
2022-09-13 14:10:13 +02:00
Antonio Scandurra
3f66dd678a
🔥
2022-09-13 14:10:13 +02:00
Antonio Scandurra
fcf6aa15eb
Return results for fallible media APIs
2022-09-13 14:10:13 +02:00
Antonio Scandurra
79a7a0e0e7
Capture screen in BGRA8 and render it in capture
example app
2022-09-13 14:10:13 +02:00
Nathan Sobo
37da841716
Start on using CVMetalTextureCache
2022-09-13 14:10:13 +02:00
Nathan Sobo
531ffc01c9
Pass CVImageBuffers into GPUI instead of IOSurfaces
2022-09-13 14:10:13 +02:00
Nathan Sobo
0430bbf7d9
WIP: Start on Renderer::render_surfaces but really it's nothing
2022-09-13 14:10:13 +02:00
Nathan Sobo
db88ee2f4c
Handle captured frames in the background
2022-09-13 14:10:13 +02:00
Antonio Scandurra
71d9a880d6
WIP: Start pushing native surface to Scene
...
This is segfaulting for some reason, so that's the next step to figure out.
2022-09-13 14:10:13 +02:00
Antonio Scandurra
d30e360664
Retrieve IOSurface in Rust callback as opposed to doing so in delegate
2022-09-13 14:10:13 +02:00
Antonio Scandurra
c4110edb78
Extract io_surface
crate and invoke custom callback on frame sample
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
e12eaf8c58
Start on Scene::push_surface
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
d473b52f5a
Remove src/dummy.m
...
Co-Authored-By: Nathan Sobo <nathan@zed.dev>
2022-09-13 14:10:13 +02:00
Antonio Scandurra
1611635e5f
Capture display frames and access underlying IOSurface
2022-09-13 14:10:13 +02:00
Antonio Scandurra
014246f569
Provide all running applications to SCContentFilter
to capture display
2022-09-13 14:10:13 +02:00
Antonio Scandurra
ef8a0dc175
Fix bindgen warnings
2022-09-13 14:10:13 +02:00
Nathan Sobo
82ec2dc7ca
Try to use the dummy capture handler, still not working
2022-09-13 14:10:13 +02:00
Nathan Sobo
99cb66dfb0
Programmatically locate the system SDK path for bindgen
2022-09-13 14:10:13 +02:00
Nathan Sobo
4440c9b18e
Bind to capture's macOS C frameworks with bindgen
2022-09-13 14:10:13 +02:00
Antonio Scandurra
30a3c0fb46
WIP
2022-09-13 14:10:13 +02:00
Nathan Sobo
0df97dce02
WIP
2022-09-13 14:10:13 +02:00
Nathan Sobo
497232ee59
Get capture starting without error
2022-09-13 14:10:13 +02:00
Nathan Sobo
d91f26d016
Make SCStreamOutput protocol accessible in Rust
2022-09-13 14:10:13 +02:00
Antonio Scandurra
45519cdd27
WIP
2022-09-13 14:10:13 +02:00
Nathan Sobo
7918bf39f5
Make capture example its own crate
2022-09-13 14:10:13 +02:00
Nathan Sobo
ad0f75f386
Add capture example to GPUI
...
Added a linker arg to the GPUI build script. Not sure if we'll want to bake
this into GPUI or do it via another crate, but this is convenient for
exploration for now.
2022-09-13 14:10:13 +02:00
K Simmons
0fca4d02ec
Merge pull request #1621 from zed-industries/editor-context-menu-fix
...
Make MouseRegion Click handlers, also handle Down events by default.
2022-09-11 15:22:24 -07:00
K Simmons
28965dc5b6
Make MouseRegion Click handlers, also handle Down events by default.
2022-09-11 14:19:35 -07:00
Mikayla Maki
47fd93de8d
Update workspace.rs
2022-09-09 17:36:25 -07:00
Mikayla Maki
98781eabf6
Merge pull request #1620 from zed-industries/temp-fix-to-beachball
...
Patch for beachball on disconnected overlay
2022-09-09 17:33:29 -07:00
Mikayla Maki
bf1c341f5f
Patch for beachball on disconnected overlay, permanent fix to MouseRegion API is a part of the Dock PR.
...
Co-Authored-By: Keith <keith@zed.dev>
2022-09-09 17:32:31 -07:00
Mikayla Maki
6a131c9a11
Merge pull request #1618 from zed-industries/add-dock-icons
...
Add dock icons
2022-09-08 16:57:18 -07:00
Mikayla Maki
c7df17b9af
Merge pull request #1619 from zed-industries/experimental-themes
...
Internal themes
2022-09-08 16:45:47 -07:00
Mikayla Maki
a20c2e4df1
Update README.md
2022-09-08 16:45:34 -07:00
Mikayla Maki
334ca4f420
Fixed keymap file
2022-09-08 16:42:00 -07:00
Mikayla Maki
7571899f08
Added internal keymaps as well, just for the hell of it
2022-09-08 16:37:04 -07:00
Mikayla Maki
3387968c6e
Update README.md
2022-09-08 16:31:21 -07:00
Mikayla Maki
ec5d8f8c7c
Removed github username check, added settings file
2022-09-08 16:27:46 -07:00
Mikayla Maki
ddbc1a7eaa
Update README.md
2022-09-08 16:01:26 -07:00
Mikayla Maki
afc3f3fe9c
Removed test theme files
2022-09-08 15:53:56 -07:00
Mikayla Maki
4de82c4103
Removed stray compiled theme files
2022-09-08 15:51:39 -07:00
Mikayla Maki
2b4db9b16e
Added experimental themes flag
2022-09-08 15:47:27 -07:00
Mikayla Maki
d881320345
Finished internal themes
2022-09-08 15:06:08 -07:00
Mikayla Maki
3171a0c312
Updated theme compilation to use internal
2022-09-08 14:34:21 -07:00
Mikayla Maki
bdf655d757
Sorted themes correctly
2022-09-08 14:11:48 -07:00
Mikayla Maki
a1889ad236
Added internal flag that checks the last logged in user
2022-09-08 13:31:04 -07:00
Nate Butler
a9230547ce
Add diff icon
2022-09-08 16:14:43 -04:00