Commit graph

2322 commits

Author SHA1 Message Date
apricotbucket28
ab1fabef68
gpui: Align SVG sprites to whole pixels (#15822)
Related to https://github.com/zed-industries/zed/issues/12352 (and old
issue https://github.com/zed-industries/zed/issues/643)

This fixes visual glitches that could happen when rendering icons on
Linux and Windows (and in the Blade backend)


![image](https://github.com/user-attachments/assets/02646d1d-d35b-48be-89c9-189416510cf2)

![image](https://github.com/user-attachments/assets/ccf99867-25d2-40fb-8735-c540f8cf793a)

![image](https://github.com/user-attachments/assets/8d1124a3-669e-4be5-8b46-5dc2df14a28a)


Release Notes:

- Linux: Fixed visual glitches when rendering icons.
2024-08-05 12:43:23 -07:00
Antonio Scandurra
5b1ea7eda0
Clean up inline assist editor rendering (#15536)
Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
Co-authored-by: Max <max@zed.dev>
2024-07-31 17:43:08 +02:00
apricotbucket28
8e6af73784
x11: Do not check hover state on properties change (#15518)
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This fixes an issue where the window's hovered state would be incorrect,
causing the cursor not to update because it would think the window
wasn't hovered ([relevant
check](a03beeeb5b/crates/gpui/src/window.rs (L3016-L3017))).

The code here doesn't really seem to make sense, since there's already
the `XinputEnter` and `XinputLeave` events that indicate mouse focus
state on the window. The properties change event wouldn't necessarily
indicate when mouse focus changes.

Thanks @Emc2356 for reporting this on the Discord and helping figure out
the issue!
 
Release Notes:

- Linux: Fixed the cursor sometimes not changing on X11
2024-07-30 19:02:48 -07:00
Jason Lee
1982a5aed1
gpui: Improve img element to support load from Assets (#15482)
Release Notes:

- N/A


Currently, the `img` element provided by GPUI only supports FilePath or
URL, but in actual applications we need to let `img` load an image
embedded in Assets.

The `svg` element can currently support this, but `img` cannot.

For example:

We have such an Assets directory:

```
assets
|- icons
|- images
|--- foo.png
```

```rs
// If give a path, considered an Asset
img("images/foo.png");
// If give a URI, considered a Remote image
img("https://foo.bar/images/foo.png");
// If give a PathBuf, considered a Local file
img(PathBuf::from("path/to/foo.png"));
```


## Example test

```
cargo run -p gpui --example image 
```

<img width="827" alt="image"
src="https://github.com/user-attachments/assets/e45dcf7f-4626-4fb0-aca9-9b6e1045a952">

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-30 10:55:48 -04:00
Antonio Scandurra
fa19bc98ac
Provide user agent when performing HTTP requests (#15470)
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Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-30 11:12:37 +02:00
Thorsten Ball
f58ef9b82b
zed: Persist window stack order across restarts (#15419)
This changes the workspace/session serialization to also persist the
order of windows across restarts.

Release Notes:

- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)

Demo:



https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
2024-07-29 17:05:56 +02:00
apricotbucket28
04e25525bf
x11: Fix window menu not showing (#15328)
Fixes
https://github.com/zed-industries/zed/issues/15245#issuecomment-2252790889

Release Notes:

- Linux: Fixed window menu not showing on X11
2024-07-27 12:29:48 -07:00
Matin Aniss
4bd935b409
gpui: Add support for animated images (#13809)
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.

Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.

Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.

Example Video:


https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002



Closes https://github.com/zed-industries/zed/issues/9993

Release Notes:

- N/A

---------

Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-27 14:05:37 +02:00
apricotbucket28
88653c4e3e
linux: Respect window_min_size property (#15314)
https://github.com/zed-industries/zed/pull/13126 added the
`window_min_size` property for window creation, but it was only
implemented for macOS. This PR implements the property on Linux as well.

Release Notes:

- N/A
2024-07-26 18:02:31 -07:00
Calin Martinconi
3751f67730
fix: Typos (#15313)
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Fixed typos in the code base according with output from `codespell`
tool.

Release Notes:

- N/A
2024-07-26 17:52:37 -07:00
张小白
6af385c09e
windows: Fix some weird IME window panic (#15286)
Previously, we used messages greater than `WM_USER` to pass information
between `WindowsPlatform` and `WindowsWindow`. For example, to close a
window, we handled it as follows:
1. The window sends a message with `WM_USER + 2` to `WindowsPlatform`.
2. `WindowsPlatform`, upon receiving this message, casts the `lparam` to
`HWND` and closes the window.

According to Microsoft's documentation, it is safe to use values between
`WM_USER` and `0xBFFF` as messages. However, certain versions of
Microsoft's IME use `WM_USER + 2` for UNKNOWN purposes. This causes step
2 to be erroneously triggered. The IME window's `lparam` value could be
arbitrary, leading to an attempt to close an arbitrary `HWND` and
resulting in errors.

It is quite surprising that Microsoft indicates using `WM_USER + 2` is
safe, yet Microsoft itself breaks this convention. I mean, well done
Microsoft!

This PR addresses the issue by using the `wparam` with a specific random
value for validation purpose when sending the aforementioned message.
Before `WindowsPlatform` attempts to close the window, it will first
verify the `wparam` value.

Special thanks to @shenjackyuanjie for helping me on this.


Co-authored-by: shenjackyuanjie <3695888@qq.com>


Release Notes:

- Fixed weird panic when IME window is closing(#15185, #12563).

---------

Co-authored-by: shenjack <3695888@qq.com>
2024-07-26 17:40:55 -07:00
张小白
e6cd1cf22b
windows: Remove Send and Sync implementation of DirectWrite (#15263)
This PR uses the `AgileReference` provided by the `windows-rs` crate to
correctly implement `Send` and `Sync` for `DirectWrite`.

Release Notes:

- N/A
2024-07-26 16:46:06 -07:00
Mikayla Maki
a1bd7a1297
Feature/fallback fonts (#15306)
Supersedes https://github.com/zed-industries/zed/pull/12090

fixes #5180
fixes #5055

See original PR for an example of the feature at work.

This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.

Release Notes:

- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).

---------

Co-authored-by: Junkui Zhang <364772080@qq.com>
2024-07-26 16:42:21 -07:00
Conrad Irwin
3e31955b7f
SSH remote ui (#15129)
Still TODO:
* [x] hide this UI unless you have some ssh projects in settings
* [x] add the "open folder" flow with the new open picker
* [ ] integrate with recent projects / workspace restoration

Release Notes:

- N/A
2024-07-26 16:45:44 -06:00
Marshall Bowers
27f97ba762
settings_ui: Add font ligature settings controls (#15301)
This PR adds settings controls for changing whether ligatures are
enabled for the UI and buffer fonts.

Release Notes:

- N/A
2024-07-26 17:06:14 -04:00
renovate[bot]
f4bbbe69b4
Update Rust crate waker-fn to v1.2.0 (#15289)
[![Mend
Renovate](https://app.renovatebot.com/images/banner.svg)](https://renovatebot.com)

This PR contains the following updates:

| Package | Type | Update | Change |
|---|---|---|---|
| [waker-fn](https://togithub.com/smol-rs/waker-fn) | dependencies |
minor | `1.1.0` -> `1.2.0` |

---

### Release Notes

<details>
<summary>smol-rs/waker-fn (waker-fn)</summary>

###
[`v1.2.0`](https://togithub.com/smol-rs/waker-fn/blob/HEAD/CHANGELOG.md#Version-120)

[Compare
Source](https://togithub.com/smol-rs/waker-fn/compare/v1.1.1...v1.2.0)

-   Add a new `portable-atomic` feature that allows for the usage of the
`portable-atomic` crate to implement `waker-fn`.
([#&#8203;10](https://togithub.com/smol-rs/waker-fn/issues/10))

###
[`v1.1.1`](https://togithub.com/smol-rs/waker-fn/blob/HEAD/CHANGELOG.md#Version-111)

[Compare
Source](https://togithub.com/smol-rs/waker-fn/compare/v1.1.0...v1.1.1)

- Reimplement using 100% safe code.
([#&#8203;7](https://togithub.com/smol-rs/waker-fn/issues/7))

</details>

---

### Configuration

📅 **Schedule**: Branch creation - "after 3pm on Wednesday" in timezone
America/New_York, Automerge - At any time (no schedule defined).

🚦 **Automerge**: Disabled by config. Please merge this manually once you
are satisfied.

♻ **Rebasing**: Whenever PR becomes conflicted, or you tick the
rebase/retry checkbox.

🔕 **Ignore**: Close this PR and you won't be reminded about this update
again.

---

- [ ] <!-- rebase-check -->If you want to rebase/retry this PR, check
this box

---

Release Notes:

- N/A

<!--renovate-debug:eyJjcmVhdGVkSW5WZXIiOiIzNy40MzguMCIsInVwZGF0ZWRJblZlciI6IjM3LjQzOC4wIiwidGFyZ2V0QnJhbmNoIjoibWFpbiIsImxhYmVscyI6W119-->

---------

Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-26 13:05:29 -04:00
Marshall Bowers
c937a2fcdd
ui: Add functions for generating textual representations of key bindings (#15287)
This PR adds some helper functions in the `ui` crate that can be used to
get textural representations of keystrokes or key bindings.

Release Notes:

- N/A
2024-07-26 12:52:59 -04:00
Kirill Bulatov
e830865eb1
Return an empty measurement instead of panicking (#15269)
Follow-up of https://github.com/zed-industries/zed/pull/15256

Returns zero size for no items to render.

Incorrect worktree state made the uniform list to have 0 items to
render, so
```Rust
let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
let mut item_to_measure = items.pop().unwrap();
```
panicked as the first line returned an empty array despite a
single-element range provided.


Release Notes:

- N/A
2024-07-26 14:21:09 +03:00
Piotr Osiewicz
0d5de88c4b
chore: Bump Rust version to 1.80 (#15186)
Release Notes:

- N/A
2024-07-25 22:48:42 +02:00
张小白
f3ad754396
linux: Fix wrong names reported by all_font_names (#14865)
The names suggested by `buffer_font_family` are reported by
`all_font_names`. Therefore, `all_font_names` should report family names
rather than postscript names.

close #14854 

Release Notes:

- N/A
2024-07-25 11:53:22 -07:00
Piotr Osiewicz
86456ce379
chore: Fix clippy violations from Cargo.toml (#15216)
/cc @maxdeviant 
Release Notes:

- N/A
2024-07-25 20:22:01 +02:00
Nathaniel
ab3c9f0678
windows: Allow horizontal scroll with shift + scroll (#14147)
Release Notes:

- Horizontally scroll when holding down the Shift key and using the
scroll wheel


https://github.com/zed-industries/zed/assets/95680272/e6480f9c-0f6a-4f47-b700-a3657a75716f
2024-07-25 10:44:35 -07:00
张小白
201db23b58
windows: Fix titlebar rendering on Windows 10 (#14656)
As we discussed in #14190, we agreed to open a new PR.

Release Notes:

- N/A
2024-07-25 10:43:25 -07:00
张小白
beb8fbdf7f
windows: Remove unnecessary Send and Sync implementations (#14659)
After a update to `windows-rs 0.57`, these two implementations are no
longer needed.

Release Notes:

- N/A
2024-07-25 10:42:36 -07:00
张小白
d2501e8886
windows: Bump windows-rs version (#14719)
Release Notes:

- N/A
2024-07-25 10:41:59 -07:00
张小白
82d6ad4616
Make CosmicTextSystem Linux-only (#14728)
Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.

Release Notes:

- N/A
2024-07-25 10:40:49 -07:00
张小白
a60b3b9389
windows: Stop beeping (#14872)
Close #14857 

Release Notes:

- N/A
2024-07-25 10:26:36 -07:00
Fernando Tagawa
06863144c6
x11: Add keyboard layout hot plugging (#15059)
Now it is possible to change keyboard layouts with `setxkbmap` without
having to restart zed.
 
Release Notes:

- x11: Support for keyboard layout hot plugging.
2024-07-25 10:25:34 -07:00
Marshall Bowers
298ca5ff1b
Prefer .map for conditionals with else conditions (#15118)
This PR updates instances where we were using `.when_else` and
`.when_else_some` to use `.map` with a conditional inside.

This allows us to avoid reinventing Rust's syntax for conditionals and
(IMO) makes the code easier to read.

Release Notes:

- N/A
2024-07-24 17:09:07 -04:00
Marshall Bowers
274e56b086
settings_ui: Add UI and buffer font weight controls (#15104)
This PR adds settings controls for the UI and buffer font weight
settings.

It also does some work around grouping the settings into related
sections.

Release Notes:

- N/A
2024-07-24 14:09:13 -04:00
Conrad Irwin
b4a8f14a76
linux: Detect shift better (#15013)
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Release Notes:

- linux: Fixed typing shortcuts like ctrl-/ on some systems
2024-07-23 21:05:11 -06:00
Mikayla Maki
855048041d
Update http crate name (#15041)
Release Notes:

- N/A
2024-07-23 15:01:05 -07:00
Piotr Osiewicz
ba4ff1df59
chore: Remove clap3 dependency by disabling default features of cbindgen (#15037)
cbindgen pulled that in, but we don't really need it (Plus it pulls in a
dep with an advisory)

Release Notes:

- N/A

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
2024-07-23 22:49:49 +02:00
Conrad Irwin
41a3e78b1e
Don't try to connect to X11/Wayland when headless (#15028)
Release Notes:

- remote development: Stopped logging every 16ms when connected to a
remote server with a badly configured X server.
2024-07-23 14:11:47 -06:00
Piotr Osiewicz
fa76d8edcf
chore: Bump dependencies (#15029)
Release Notes:


- N/A
2024-07-23 21:38:47 +02:00
Conrad Irwin
bdf1d4edea
linux: Better GPU debugging (#14706)
Release Notes:

- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
2024-07-23 09:56:45 -06:00
CharlesChen0823
eb210ca248
linux: Fix crash in Wayland when dragging and dropping a tab not belonging to Zed (#14995)
close #14189 

Release Notes:

- N/A
2024-07-22 21:20:53 -06:00
Conrad Irwin
a955968de3
Don't panic on GPU hang (#14974)
Fixes: #12766
Fixes: #14022

Release Notes:

- linux: Fix panic when GPU is temporarily unavailable.
2024-07-22 12:21:28 -06:00
Conrad Irwin
2e23527e09
Refactor key dispatch (#14942)
Simplify key dispatch code.

Previously we would maintain a cache of key matchers for each context
that
would store the pending input. For the last while we've also stored the
typed prefix on the window. This is redundant, we only need one copy, so
now
it's just stored on the window, which lets us avoid the boilerplate of
keeping
all the matchers in sync.

This stops us from losing multikey bindings when the context on a node
changes
(#11009) (though we still interrupt multikey bindings if the focus
changes).

While in the code, I fixed up a few other things with multi-key bindings
that
were causing problems:

Previously we assumed that all multi-key bindings took precedence over
any
single-key binding, now this is done such that if a user binds a
single-key
binding, it will take precedence over all system-defined multi-key
bindings
(irrespective of the depth in the context tree). This was a common cause
of
confusion for new users trying to bind to `cmd-k` or `ctrl-w` in vim
mode
(#13543).

Previously after a pending multi-key keystroke failed to match, we would
drop
the prefix if it was an input event. Now we correctly replay it
(#14725).

Release Notes:

- Fixed multi-key shortcuts not working across completion menu changes
([#11009](https://github.com/zed-industries/zed/issues/11009))
- Fixed multi-key shortcuts discarding earlier input
([#14445](https://github.com/zed-industries/zed/pull/14445))
- vim: Fixed `jk` binding preventing you from repeating `j`
([#14725](https://github.com/zed-industries/zed/issues/14725))
- vim: Fixed `escape` in normal mode to also clear the selected
register.
- Fixed key maps so user-defined mappings take precedence over builtin
multi-key mappings
([#13543](https://github.com/zed-industries/zed/issues/13543))
- Fixed a bug where overridden shortcuts would still show in the Command
Palette
2024-07-22 10:46:16 -06:00
Marshall Bowers
c7331b41e9
gpui: Include image URI in ImageCacheError::BadStatus (#14910)
This PR updates the `ImageCacheError::BadStatus` variant to include the
URI of the image that failed to load.

This helps contextualize the resulting error logs.

Release Notes:

- N/A
2024-07-21 10:13:31 -04:00
Jason Lee
0a02691778
Fix tooltips sometimes continuously displaying when the button is selected (#14832)
Release Notes:

- Fixed sometime tooltip will continuously display when the button is
selected.

---

@mrnugget The #13857 This change has led into a bug, the selected item
before tooltip will continuous display if there are no other tooltips.



https://github.com/user-attachments/assets/06b4a9a4-dede-4c18-b020-e20b6090341f
2024-07-19 12:49:08 -06:00
Max Brunsfeld
b9a53ffa0b
Add the ability to edit remote directories over SSH (#14530)
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.

### Todo

Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
    * [x] linux (arm + x86)
    * [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary


Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt

Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search

Release Notes:

- N/A

---------

Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
2024-07-19 10:27:26 -07:00
Antonio Scandurra
d61eaea4b9
Avoid losing focus when block decorations go offscreen (#14815)
Release Notes:

- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 17:04:18 +02:00
Jason Lee
fb541accb2
gpui: Update Menu name to use SharedString type to support more types (#14791)
Release Notes:

- N/A
2024-07-19 08:51:31 -04:00
Antonio Scandurra
4d177918c1
Start on adding support for editing via the assistant panel (#14795)
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.

Release Notes:

- N/A

---------

Co-authored-by: Nathan <nathan@zed.dev>
2024-07-19 11:13:15 +02:00
Conrad Irwin
87457f9ae8
Fix off-by-one errors in syntax highlighting (#14780)
In the case that a line ended with a 0-length run, we would get our
highlights offset by one position.

Release Notes:

- Fixed syntax highlights being offset from syntax in diagnostics
popovers.
2024-07-18 22:37:30 -06:00
Thorsten Ball
3a83fecea9
gpui: Prefer removable over integrated Metal devices (#14744)
For context, see:

-
https://github.com/zed-industries/zed/issues/5124#issuecomment-2227743811
-
https://github.com/zed-industries/zed/pull/14738#issuecomment-2236613976

Short version: on Intel MacBooks it's better to prefer integrated
(`is_low_poer()`) GPUs, except when a user has an eGPU plugged-in, in
which case they very likely want to prefer that.

Before this change, we'd always prefer the integrated GPU, even if an
eGPU was available.

Now, with this change, if a user has

- eGPU
- integrated GPU
- discrete GPU

We'd first prefer eGPU, then integrated, then discrete.



Release Notes:

- Changed preference for GPUs on macOS so that eGPUs are now preferred
over integrated ones (and both of which are preferred over discrete
GPUs) on Intel Macs.
2024-07-18 16:52:38 +02:00
apricotbucket28
013c9f0420
linux: Implement local time zone support (#14610)
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](80402a6840/crates/zed/src/main.rs (L756))
or
[here](80402a6840/crates/ui/src/utils/format_distance.rs (L258)))

These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.

Release Notes:

- linux: Use local time zone in chat and Git blame
2024-07-18 13:42:18 +02:00
aohanhongzhi
be1387fee6
Fix text appearing twice after Chinese character input (#14558)
Release Notes:

- Fixed the issue where text appears twice in the editor after Chinese
Character input.([linux: Fix IME on
fcitx](https://github.com/zed-industries/zed/pull/14508)).

Before:

![zed2](https://github.com/user-attachments/assets/e387d70b-ca91-49c8-93e4-850f9e3ef227)

After Fixed:

![zed](https://github.com/user-attachments/assets/8307c12f-30a7-4e82-8c65-d0b53bb8cf44)
2024-07-16 10:54:53 -07:00
apricotbucket28
09459fa3a4
wayland: Fix drag and drop for paths with spaces (#14574)
This wasn't doing any proper parsing before, so `%20` or similar encoded
characters weren't handled correctly.

Release Notes:

- N/A
2024-07-16 10:42:57 -07:00
Conrad Irwin
6cf6614c48
Fix xkbcommon overflow more (#14571)
Release Notes:

- linux: Fixed overflow in xkbcommon-rs
2024-07-16 09:06:38 -06:00
apricotbucket28
3407256aa3
linux: Tweak file chooser dialogs (#14526)
Mostly some small tweaks to the file chooser dialogs.

Fixes https://github.com/zed-industries/zed/issues/14127 (along with the
`ashpd` update in https://github.com/zed-industries/zed/pull/14401)

Also included a fix
(971d67c994)
for an issue that made multiple file chooser dialogs pop up on Wayland
when doing CTRL + O and quickly pressing the escape key.

Release Notes:

- N/A
2024-07-15 17:27:46 -07:00
Marshall Bowers
143035b1ed
gpui_macros: Extract border_style_methods macro (#14514)
This PR extracts a separate `border_style_methods` macro so that it can
be used independently from `style_helpers!`.

Release Notes:

- N/A
2024-07-15 15:51:29 -04:00
Conrad Irwin
1856320516
Add mouse handling to gpui input example (#14350)
Release Notes:

- N/A

---------

Co-authored-by: Jason Lee <huacnlee@gmail.com>
2024-07-15 12:10:25 -06:00
Conrad Irwin
868455f978
linux: Fix IME on fcitx5 (#14508)
Release Notes:

- linux: Fix IME under fcitx5 (#14192)
2024-07-15 12:07:19 -06:00
Conrad Irwin
c27c41274a
linux: re-add open fallback (#14359)
Release Notes:

- linux: Fixed opening urls/directories on systems where the xdg desktop
portal doesn't handle those requests.
2024-07-15 11:11:38 -06:00
apricotbucket28
f3ddd18201
linux: Show warning if file picker portal is missing (#14401)
This PR adds a warning when the file chooser couldn't be opened on Linux

It's quite confusing when trying to open a file and apparently nothing
happens:

fixes https://github.com/zed-industries/zed/issues/11089,
https://github.com/zed-industries/zed/issues/14328,
https://github.com/zed-industries/zed/issues/13753#issuecomment-2225812703,
https://github.com/zed-industries/zed/issues/13766,
https://github.com/zed-industries/zed/issues/14384,
https://github.com/zed-industries/zed/issues/14353,
https://github.com/zed-industries/zed/issues/9209


![image](https://github.com/user-attachments/assets/5acabdaa-7a9d-4225-9480-e371d20387c3)


Release Notes:

- N/A
2024-07-15 09:36:39 -07:00
Antonio Scandurra
decdd3b6ac
Introduce following for assistant panel (#14479)
Release Notes:

- Added support for following into the assistant panel.

---------

Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Nathan <nathan@zed.dev>
2024-07-15 11:36:27 +02:00
张小白
315692d112
windows: Refactor clipboard implementation (#14347)
Some checks are pending
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This PR provides a similar implementation to the macOS clipboard
implementation, adds support for metadata and includes tests.

Release Notes:

- N/A
2024-07-14 19:40:41 -07:00
张小白
ba09eabfba
windows: Make window creation failable (#14395)
Release Notes:

- N/A
2024-07-14 19:37:46 -07:00
Fernando Tagawa
4a3097d4dd
x11: Fix capitalization with neo 2 (#14466)
Fixed #14282

Release Notes:

- N/A
2024-07-14 18:19:20 -07:00
Mikayla Maki
fe3fe945a9
linux: Indicate when the window is focused (#14266)
fixes #14202

Release Notes:

- Added a representation of the current focus state to Zed's window
style ([#14202](https://github.com/zed-industries/zed/issues/14202))
2024-07-12 14:20:58 -07:00
张小白
0a718c65e2
windows: Return client size and position from window_bounds (#14228)
This is a follow up of #14218 , since we open the window based on the
size of the client area, `window_bounds` should also return the size of
the client area to maintain consistency.

Release Notes:

- N/A
2024-07-12 13:19:36 -07:00
Conrad Irwin
adf74fdc14
linux: Fix panic handling unknown keys (#14274)
Some checks are pending
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Pulls in https://github.com/rust-x-bindings/xkbcommon-rs/pull/54 to
avoid
panicking.

Release Notes:

- linux: Fix a panic in keyboard handling
2024-07-11 17:03:19 -06:00
Conrad Irwin
12dfd4a2c2
Don't panic on unknown cursor style on x11 (#14264)
Release Notes:

- linux: Fixed a panic if we request a cursor style your system doesn't
support
2024-07-11 16:05:01 -06:00
Nate Butler
c18e9aedcd
Add items_baseline to Styled (#14238)
Add support for aligning items to the baseline.

Release Notes:

- N/A

---------

Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
2024-07-11 16:38:21 -04:00
张小白
6eeec9b403
windows: Create window with correct size (#14218)
Some checks are pending
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The `Bounds<DevicePixels>` we use to create a window represents the size
of the drawable area.

### Before:



https://github.com/zed-industries/zed/assets/14981363/52f0d196-b113-4b64-a0d1-407972674990

### After



https://github.com/zed-industries/zed/assets/14981363/83298b6c-5e5f-4a47-b051-35b4a02404ac



Release Notes:

- N/A
2024-07-11 09:54:59 -07:00
Thorsten Ball
ff1dcff2fb
gpui example: Add reset button to Input example (#14163)
Extracted from #14051 which I don't want to merge in its current state.


Release Notes:

- N/A
2024-07-11 11:46:47 +02:00
Ephram
945764e409
Selectable popover text (#12918)
Release Notes:

- Fixed #5236
- Added the ability to select and copy text from information popovers



https://github.com/zed-industries/zed/assets/50590465/d5c86623-342b-474b-913e-d07cc3f76de4

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Antonio <ascii@zed.dev>
2024-07-10 21:14:34 -06:00
Jason Lee
f1281c14dd
Revert Windows normal window title style to WS_EX_APPWINDOW (#14132)
Release Notes:

- N/A

@ConradIrwin we must revert this little change.

https://github.com/zed-industries/zed/pull/14063#issuecomment-2221867379
2024-07-10 20:49:55 -06:00
Jason Lee
5bc3846d59
Fix #14106 Windows title bar broken (#14122)
Release Notes:

- N/A

----

Fix #14106 

Sorry, the previous change in #14063 I have made a mistake. I shouldn't
have changed the previous logic.

```diff
- if !state_ptr.hide_title_bar {
+ if state_ptr.hide_title_bar {
```

## Test


https://github.com/zed-industries/zed/assets/5518/e03fbcac-be6b-4a9d-8937-d3b5e236b564

And the popup window limit is still works.
2024-07-10 18:55:51 -06:00
Jason Lee
15662f105e
gpui: Fix TextStyle default font_family crash on Windows, use Segoe UI for Windows (#14040)
Release Notes:

- Fixed default font_family crash on Windows, use `Segoe UI`.

## Crash error message

```
thread 'main' panicked at crates\gpui\src\text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks: 
Zed Plex Mono, Helvetica, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```
2024-07-10 13:40:42 -06:00
Jason Lee
1887a6db53
gpui: Fix popup kind window support on Windows (#14063)
Release Notes:

- N/A

----

Continue #14044 for Windows 

## The problem

The `cx.open_window` method has provided us a `window_kind` option to
allows creating a Popup kind. This behavior can work on macOS, the popup
kind window have no-border, no-shadow, no-resize, and followed the
`is_movable` if present true it can't move.

This PR to fix those supports on Windows.

The border and shadow still exist, I have tried to use WS_POPUP
window_style, but it will crash:

> This is looks like complex, it is out of my known.

```
    Blocking waiting for file lock on build directory
   Compiling gpui v0.1.0 (F:\work\zed\crates\gpui)
    Finished `dev` profile [unoptimized + debuginfo] target(s) in 13.96s
     Running `target\debug\examples\window_positioning.exe`
thread 'main' panicked at F:\Users\jason\.cargo\git\checkouts\blade-b2bcd1de1cf7ab6a\21a56f7\blade-graphics\src\vulkan\init.rs:864:18:
called `Result::unwrap()` on an `Err` value: ERROR_OUT_OF_DEVICE_MEMORY
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\examples\window_positioning.exe` (exit code: 0xc0000409, STATUS_STACK_BUFFER_OVERRUN)
```

So I just make a simple change, to use `WS_EX_TOOLWINDOW` this can
disable resize, and connect `is_movable` to `handle_hit_test_msg` to
disable move, and also no Status Bar icon.

## Before



https://github.com/zed-industries/zed/assets/5518/76740a71-e0ba-401f-958d-f4afdeb417c6

## After



https://github.com/zed-industries/zed/assets/5518/dca49f13-914c-425a-b8b6-b9fc15f8d208
2024-07-10 13:39:54 -06:00
张小白
fa9360f78d
windows: Work around font rendering clipping issue (#14075)
Release Notes:

- N/A
2024-07-10 13:38:49 -06:00
Jason Lee
b693cbfcb7
Fix line wrap for CJK characters (#11296)
Release Notes:

- Fixed line wrap for CJK characters. 

## Demo


https://github.com/zed-industries/zed/assets/5518/c6695bb4-b170-4ce0-9a84-c36b051de438


![diff](https://github.com/zed-industries/zed/assets/5518/318bc815-1018-485c-aa16-49c775a9f402)

Fix issues: #4623 #11202

### Render case

```
## fr

Bien démarrer avec la documentation GitHub Découvrez comment commencer à créer, à livrer et à gérer des logiciels avec GitHub. Explorez nos produits, inscrivez-vous pour obtenir un compte et connectez-vous à la plus grande communauté de développement du monde.

## zh

GitHub 入门文档 了解如何开始构建、运输和维护具有 GitHub 的软件。 了解我们的产品,注册一个帐户,与世界上最大的发展社区建立联系。

## es

Documentación sobre la introducción a GitHub Aprende cómo comenzar a crear, enviar y mantener software con GitHub. Explora nuestros productos, regístrate para una cuenta y conéctate con la comunidad de desarrollo más grande del mundo.

## kr

GitHub 설명서 시작 GitHub를 사용하여 소프트웨어 빌드, 납품 및 유지 관리를 시작하는 방법을 알아봅니다. 제품을 탐색하고, 계정에 등록하고, 세계 최대의 개발 커뮤니티와 연결합니다.

## ja

GitHub の概要に関するドキュメント GitHub を使用してソフトウェアの構築、出荷、および保守を始める方法を学びます。 当社の製品を探索し、アカウントにサインアップして、世界最大の開発コミュニティと繋がりましょう。

## pt

Documentação de introdução ao GitHub Aprenda a começar a criar, enviar e manter um software com a GitHub. Explore nossos produtos, inscreva-se em uma conta e conecte-se com a maior comunidade de desenvolvimento do mundo.

## ru

Начало работы с документацией по GitHub Узнайте, как начать создание, доставку и обслуживание программного обеспечения с помощью GitHub. Изучите наши продукты, зарегистрируйте учетную запись и присоединитесь к крупнейшему в мире сообществу разработчиков.
```
2024-07-10 13:10:19 -06:00
Thorsten Ball
ee623f77c1
linux/x11: Restore differentiation of mouse/keyboard focus (#13995)
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.

In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.


Release Notes:

- N/A

---------

Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-10 19:54:26 +02:00
Piotr Osiewicz
33a67ad6b9
chore: Clippy fixes for 1.80 (#13987)
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.

/cc @maxdeviant , le clippy guru.

Release Notes:

- N/A
2024-07-10 17:53:17 +02:00
Jason Lee
d4ddc4c62c
gpui: Fix cx.bounds, cx.open_window position on macOS (#14044)
Release Notes:

- gpui: Fixed `cx.bounds` method to get correct `y` position on macOS.
- gpui: Fixed `cx.open_window` position when macOS Dock is existed.
- Fixed call notification and reopen window position.

## Before


![image](https://github.com/zed-industries/zed/assets/5518/4a435ffd-d7ef-4de7-a7de-44d21db4a719)


https://github.com/zed-industries/zed/assets/5518/ab925779-4253-4b27-9084-01023888087f


## After

<img width="533" alt="image"
src="https://github.com/zed-industries/zed/assets/5518/142e9aaa-ae82-4a72-9acf-04097c545bf0">


https://github.com/zed-industries/zed/assets/5518/8793824a-8b74-4913-8204-7b39649aeeed


---

The case is I have made a Popover by use child window, the coordinate of
the window is always can't placement a right position.

So, I make this example to test the `cx.bounds` and set bounds to
window.

---

By this test, is the `cx.bounds` have a bug?

For example the **Top Left** window, we give it origin (150,150), but it
`cx.bounds()` returns (150,262)

> On the window label, middle line is the `bounds` that we set to the
window, last line is `cx.bounds()` result.

Display 1:

<img width="1512" alt="CleanShot 2024-07-10 at 14 52 26@2x"
src="https://github.com/zed-industries/zed/assets/5518/3adf9e79-f237-431a-a72b-02face7b2361">


---

Or is there something I missed. Is it correct to use `cx.bounds` method
to get the bounds of the current window?

At the same time, I also found that when there are multiple screens, the
information obtained by cx.bounds is very different on different
screens, and it seems that the origin is not relative to the screen.

Display 2:

<img width="2560" alt="SCR-20240710-nkmq"
src="https://github.com/zed-industries/zed/assets/5518/d87d4151-0562-4bf8-b3b3-5da3b4d09d82">
2024-07-10 09:52:33 -06:00
张小白
1662993811
windows: Revert "windows: Fix font clipping issue" (#14045)
The implemetation of that PR is totally wrong, sorry for that!

Release Notes:

- N/A
2024-07-10 08:19:29 -07:00
Marshall Bowers
d01d76482d
gpui: Expose more granular style macros (#14035)
Some checks are pending
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This PR extract more GPUI style methods into macros that can be composed
together to selectively add styles to components.

Release Notes:

- N/A
2024-07-09 19:49:25 -04:00
张小白
df935df5a3
windows: Obtain mouse double-click information from the system instead of hardcoding (#13391)
Release Notes:

- N/A
2024-07-09 12:17:55 -07:00
Matin Aniss
68b5ea4e60
windows: Fix and simplify title bar padding (#13420)
This PR fixes the off by one pixel of the top client rect when not
maximized due to the added border. It also simplifies and properly fixes
the title bar padding problem when maximized, it is now properly taken
care of in GPUI rather then adding the padding in the UI.

Release Notes:

- N/A
2024-07-09 12:15:15 -07:00
Mikayla Maki
ba28827de5
Add support for numpad keys on linux (#14018)
Fixes https://github.com/zed-industries/zed/issues/12117

Partial application of the changes in
https://github.com/zed-industries/zed/pull/13396

Release Notes:

- N/A
2024-07-09 12:07:48 -07:00
张小白
8f29ff8a63
windows: Fix font clipping issue (#13854)
Closes #12737 . Left before this PR, right after.

![Screenshot 2024-07-05
180308](https://github.com/zed-industries/zed/assets/14981363/437baec3-2672-4b19-8595-17a6c564506e)


Release Notes:

- Fixed font rendering clipping issue on Windows.(#12737 )
2024-07-09 12:06:14 -07:00
Jason Lee
ae414e21f0
gpui: Fix hide titlebar on Windows, with titlebar: None option (#13975)
Release Notes:

- N/A

Ref the macOS Window:

When the `titlebar` is none, the titlebar should be hidden.


adaa483176/crates/gpui/src/platform/mac/window.rs (L516-L528)

```
cargo run -p gpui --example window_positioning
```

## Before


![img_v3_02ck_939c23d0-acc6-40c1-aaf7-c6dd73ddf7ag](https://github.com/zed-industries/zed/assets/5518/f2c7aa02-a102-4f24-8243-74219957d16b)

## After

<img width="466" alt="image"
src="https://github.com/zed-industries/zed/assets/5518/176ce4ea-14e9-44c8-8f2d-01e20ff3e543">
2024-07-09 12:04:55 -07:00
Marshall Bowers
3cdd465226
gpui: Make style macros more composable (#14007)
This PR begins the process of breaking up the `style_helpers!` macro
into smaller macros that can be used to generate methods for a related
subset of styles.

The style method macros also now accept an optional `visibility`
parameter to control the visibility of the generated methods. This
allows for adding these methods to a struct instead of a just a trait.

For example, to expose just the padding styles on a `Facepile` we can do
this:

```rs
impl Facepile {
    fn style(&mut self) -> &mut StyleRefinement {
        self.base.style()
    }

    gpui::padding_style_methods!({
        visibility: pub
    });
}
```

Release Notes:

- N/A
2024-07-09 13:52:52 -04:00
张小白
8203b6875b
windows: Remove more todos (#13818)
Release Notes:

- N/A
2024-07-09 10:44:42 -07:00
Conrad Irwin
bc0359a474
gpui: Input example log keystrokes (#13963)
Release Notes:

- N/A
2024-07-09 08:33:29 -06:00
apricotbucket28
23c84f8dc0
linux: Treat fullscreen as tiled on X11 and prevent resizing while maximized (#13990)
Two quick fixes for issues I noticed:

1. Fullscreening an unmaximized X11 window still showed rounded window
corners and allowed resizing
2. Maximized windows still allowed for resizing on corners due to
missing checks

![image](https://github.com/zed-industries/zed/assets/71973804/47df4de2-4013-4e51-88c3-d33b52a909f5)


Release Notes:

- N/A
2024-07-09 16:30:30 +02:00
Thorsten Ball
b3dad0bfcb
Revert "x11: Differentiate between mouse and keyboard focus #13943" (#13974)
This reverts #13943 and reopens #13897 since the fix in #13943 comes
with a regression:

Sometimes Zed loses keyboard focus and can't be restored. I haven't
figured out yet exactly when and how this happens and can't reliably
reproduce it yet, but there's something off with focus handling.

One reliable way to reproduce _one_ of the problems:

1. Open two zed windows
2. Focus one Zed window
3. Hover with the mouse over the other
4. Try to type in the window that should still be focused

So, to be careful, I'm going to revert the PR first, since I couldn't
find an obvious fix yet. If we do find a fix, we can unrevert.


Release Notes:

- N/A
2024-07-09 11:12:42 +02:00
Conrad Irwin
05e2e4d929
Send IME-supported key downs (#13964)
Release Notes:

- N/A
2024-07-08 21:37:19 -06:00
Sebastijan Kelnerič
30479bf062
Improve window decorations: check for compositor support (#13822)
Adds the `compositor_support` to the `X11WindowState` struct so that
correct window decorations are selected

Release notes:

- N/A

---------

Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-08 20:34:37 -06:00
Conrad Irwin
2e7db8f855
Add mouse handling to gpui input example (#13960)
Release Notes:

- N/A
2024-07-08 20:04:28 -06:00
Conrad Irwin
b0ecda6370
x11 calloop 2 (#13955)
Release Notes:

- N/A

---------

Co-authored-by: Max <max@zed.dev>
2024-07-08 18:38:36 -06:00
apricotbucket28
0b6ef995d4
wayland: Implement activate() API and use portals to open URLs and paths (#13336)
This PR consists of two main changes:
1. The first commit changes the `open` crate for opening URLs/paths for
the `OpenURI` desktop portal. This fixes the activation token not being
passed to programs (at least on KDE).
2. The second commit implements the window `activate()` API on Wayland.
This allows KWin and Mutter to show a visual indicator when the window
is requesting attention. (see
https://github.com/zed-industries/zed/issues/12557)

![image](https://github.com/zed-industries/zed/assets/71973804/ce148f8e-28fd-4249-8f8d-3a5828ed6f83)


Release Notes:

- N/A
2024-07-08 15:29:13 -07:00
apricotbucket28
75377bbe0f
x11: Differentiate between mouse and keyboard focus (#13943)
Fixes https://github.com/zed-industries/zed/issues/13897

Release Notes:

- N/A
2024-07-08 13:59:30 -06:00
fsh
65e463b599
x11: Properly update XKB group state (#13931)
Pass on all the XkbStateNotify information to XKB.

> "All parameters must always be passed, or the resulting state may be
incoherent."
>
https://docs.rs/xkbcommon/latest/xkbcommon/xkb/struct.State.html#method.update_mask

Previously, many keymaps using multiple groups/layers would not work and
remain in group0.

Release Notes:

- Fixed handling of Xkb keymap groups on X11.
2024-07-08 07:14:07 -07:00
Thorsten Ball
cd7268f21f
linux: Add tracing logs to the x11 client and linux dispatcher (#13928)
This adds some tracing logging that can be toggled on to debug issues.

How I used it:

```
RUST_LOG=gpui=trace cargo run
```


Release Notes:

- N/A
2024-07-08 12:39:04 +02:00
Taimuraz Kaitmazov
800bdf34d5
linux: Fix dropping action when action is just started (#13840)
```
Thread "main" panicked with "divide by zero error when dividing duration by scalar" at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/time.rs:1172:31
   0: zed::reliability::init_panic_hook::{{closure}}
             at crates/zed/src/reliability.rs:58:29
   1: <alloc::boxed::Box<F,A> as core::ops::function::Fn<Args>>::call
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/alloc/src/boxed.rs:2036:9
      std::panicking::rust_panic_with_hook
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:799:13
   2: std::panicking::begin_panic_handler::{{closure}}
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:664:13
   3: std::sys_common::backtrace::__rust_end_short_backtrace
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/sys_common/backtrace.rs:171:18
   4: rust_begin_unwind
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:652:5
   5: core::panicking::panic_fmt
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/panicking.rs:72:14
   6: core::panicking::panic_display
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/panicking.rs:263:5
   7: core::option::expect_failed
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/option.rs:1994:5
   8: core::option::Option<T>::expect
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/option.rs:895:21
      <core::time::Duration as core::ops::arith::Div<u32>>::div
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/time.rs:1172:31
   9: <gpui::platform::linux::wayland::client::WaylandClientStatePtr as wayland_client::event_queue::Dispatch<wayland_client::protocol::wl_keyboard::WlKeyboard,()>>::event::{{closure}}
             at crates/gpui/src/platform/linux/wayland/client.rs:1211:63
  10: <core::cell::RefCell<calloop::sources::DispatcherInner<S,F>> as calloop::sources::EventDispatcher<Data>>::process_events::{{closure}}
             at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/sources/mod.rs:327:61
  11: <calloop::sources::timer::Timer as calloop::sources::EventSource>::process_events
             at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/sources/timer.rs:122:38
  12: <core::cell::RefCell<calloop::sources::DispatcherInner<S,F>> as calloop::sources::EventDispatcher<Data>>::process_events
             at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/sources/mod.rs:326:9
  13: calloop::loop_logic::EventLoop<Data>::dispatch_events
             at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/loop_logic.rs:445:31
  14: calloop::loop_logic::EventLoop<Data>::dispatch
             at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/loop_logic.rs:559:9
  15: calloop::loop_logic::EventLoop<Data>::run
             at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/loop_logic.rs:596:13
  16: <gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run
             at crates/gpui/src/platform/linux/wayland/client.rs:655:9
  17: gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
             at crates/gpui/src/platform/linux/platform.rs:153:9
  18: gpui::app::App::run
             at crates/gpui/src/app.rs:140:9
  19: zed::main
             at crates/zed/src/main.rs:382:5
  20: core::ops::function::FnOnce::call_once
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:250:5
  21: std::sys_common::backtrace::__rust_begin_short_backtrace
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/sys_common/backtrace.rs:155:18
  22: std::rt::lang_start::{{closure}}
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:159:18
  23: core::ops::function::impls::<impl core::ops::function::FnOnce<A> for &F>::call_once
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:284:13
      std::panicking::try::do_call
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:559:40
      std::panicking::try
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:523:19
      std::panic::catch_unwind
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panic.rs:149:14
      std::rt::lang_start_internal::{{closure}}
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:141:48
      std::panicking::try::do_call
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:559:40
      std::panicking::try
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:523:19
      std::panic::catch_unwind
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panic.rs:149:14
      std::rt::lang_start_internal
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:141:20
  24: std::rt::lang_start
             at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:158:17
  25: main
  26: __libc_start_call_main
  27: __libc_start_main_impl
  28: _start
```
This error was happening when I started typing. This PR fixes this
error.
Fedora 40, latest kernel, gnome 46, wayland.


Release Notes:

- N/A
2024-07-08 07:40:09 +02:00
apricotbucket28
5c7e6b7eff
wayland: Fix window state issues (#13885)
Fixes some issues with the CSD added in
https://github.com/zed-industries/zed/pull/13611

Here's a video comparing the master branch (yellow icon) with this PR
(blue icon):


https://github.com/zed-industries/zed/assets/71973804/35be443a-8f24-4aed-910b-625bad9821e2

_Note: the flicker at the bottom of the window when maximizing is an
issue with the KDE floating task bar, it happens with all programs._

Release Notes:

- N/A
2024-07-05 13:42:11 -07:00
Peter Tripp
821aa0811d
Fix delay when changing scrolling direction (#13867)
Fixes: #13720.

Co-authored-by: Antonio Scandurra <antonio@zed.dev>
2024-07-05 11:11:43 -04:00
Thorsten Ball
e69f9d6cf9
linux/x11: Fix gap when tiling windows side by side (#13859)
By leveraging the `_GTK_EDGE_CONSTRAINTS` atom we can get all four
booleans for the `Tiling` struct and figure out which side is free when
the window is tiled to half of the screen.

For the logic behind the `_GTK_EDGE_CONSTRAINTS` see:
-
8e9d13aa3b/src/x11/window-x11.c (L65-L75)
-
8e9d13aa3b/src/x11/window-x11.c (L1205-L1231)

(I used Claude 3.5 Sonnet with our code and these pieces from `mutter`
to generate the Rust code, that was pretty sweet)

This fixes the gap in the middle when a GPUI window is tiled to the left
and another window to the right.

It's not _perfect_ but it looks a lot better.

Here's a diff that makes it look better:

```diff
diff --git a/crates/gpui/examples/window_shadow.rs b/crates/gpui/examples/window_shadow.rs
index 122231f6b..7fa29dadc 100644
--- a/crates/gpui/examples/window_shadow.rs
+++ b/crates/gpui/examples/window_shadow.rs
@@ -72,8 +72,8 @@ impl Render for WindowShadow {
                     .when(!(tiling.top || tiling.left), |div| div.rounded_tl(rounding))
                     .when(!tiling.top, |div| div.pt(shadow_size))
                     .when(!tiling.bottom, |div| div.pb(shadow_size))
-                    .when(!tiling.left, |div| div.pl(shadow_size))
-                    .when(!tiling.right, |div| div.pr(shadow_size))
+                    .when(!tiling.left, |div| div.pl(shadow_size - border_size))
+                    .when(!tiling.right, |div| div.pr(shadow_size - border_size))
                     .on_mouse_move(|_e, cx| cx.refresh())
                     .on_mouse_down(MouseButton::Left, move |e, cx| {
                         let size = cx.window_bounds().get_bounds().size;
```

But that makes it look weird on Wayland, so I didn't do it.

I think it's fine for now. Chromium looks bad and has a gap, so we're
already better.

## Before

![before_1](https://github.com/zed-industries/zed/assets/1185253/875c5cdd-c0be-4295-beb0-bb9ba5beaa52)


![before_2](https://github.com/zed-industries/zed/assets/1185253/0b96be70-4c34-4e99-aeb2-ab741171ad14)

## After

![after_1](https://github.com/zed-industries/zed/assets/1185253/aa51da77-daf1-4ef8-a33f-a83731e0c7e1)

![after_2](https://github.com/zed-industries/zed/assets/1185253/8ce7902d-90b6-4f06-ba2c-626e643abe56)


Release Notes:

- N/A
2024-07-05 15:02:14 +02:00
Thorsten Ball
fc8749ffd7
linux: Set directory in SaveFileRequest dialog (#13850)
This has been bugging me for a while. If you create a new file and then
save it, the dialogue would show the home directory and not the folder
that you were in.

This fixes it.

Release Notes:

- N/A
2024-07-05 11:33:31 +02:00
Thorsten Ball
2a923e338f
linux/x11: Set transparency to false by default (#13848)
The previous code lead to a ton of error messages from Blade on my X11
machine, even with *client-side decorations working well!*

As @someone13574 pointed out
[here](https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030)
things still work with this being false. And if someone changes a theme
with transparent background, then it will get set anyway. We just don't
do it by default.

And as @jansol pointed out
[here](https://github.com/zed-industries/zed/issues/5040#issuecomment-2096560629):

> On X11 it may be possible to configure a compositor to blur window
backgrounds but Zed has no way to influence that.

So we don't lose anything, I think, but get rid of a ton of error
messages in the logs.

Proof of shadows etc. still working:

![Screenshot from 2024-07-05
10-17-38](https://github.com/zed-industries/zed/assets/1185253/1216b38b-8011-46e7-b86f-c0f5fc3f6f64)



Release Notes:

- N/A
2024-07-05 10:55:45 +02:00
Owen Law
56e3fc794a
linux/x11: Fix bugs related to unflushed commands (#13844)
**Edit**:

This PR adds flushes to functions which should have an immediate affect.
I've observed it fixing the following bugs (but there are probably
more):

- The cursor not updating when just hovering.
- The window not maximising after clicking the full-screen button until
you move the mouse.
- The window not minimising after clicking the minimise button until you
move the mouse.

---

**Original content**:

Following #13646, the cursor style wouldn't change because the
`change_window_attributes` command wasn't being flushed. I guess it was
working before because something else was flushing it somewhere else so
it was never noticed.

I just added `check()` which flushes the command so that the cursor will
actually update when just hovering. Before you would need to interact
with the window so that something else could flush the command.

Release Notes:

- N/A
2024-07-05 09:16:28 +02:00
Thorsten Ball
c8b106245c
linux/x11: Resize on GTK_EDGE_CONSTRAINTS atom (#13833)
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With the new window decorations resizing was _really_ laggy on my X11
machine.

Before:
- Click on window border (hitbox doesn't work properly, but that's
another issue)
- Drag and resize
- 4-5s nothing happens
- Window is resized

After:
- Click on window border
- Drag and resize
- Window is resized

I'm still not 100% sure on why this happens on my machine and not
Conrad's/Mikayla's, but seems like that GTK_EDGE_CONSTRAINTS atom is
sent when resizing.

The other thing that I can't explain is that we get a `ConfigureNotify`
when resizing, with the right size, but maybe not often enough?

Anyway, for now we'll go with this.

Release Notes:

- N/A
2024-07-04 18:29:08 +02:00
Keenan Wresch
b1f8fc88a1
Allow Shift + Scroll to Horizontally Scroll in X11 and Wayland (#13676)
Release Notes:

- Allows shift + scroll horizontal scrolling on X11 and Wayland.

[Screencast from 2024-06-29
17-17-59.webm](https://github.com/zed-industries/zed/assets/14155062/2cac77b9-ecc8-4ddb-b08d-b5d964c8dc84)
2024-07-04 16:22:42 +02:00
Mikayla Maki
47aa761ca9
Linux window decorations (#13611)
This PR adds support for full client side decorations on X11 and Wayland

TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)

Release Notes:

- N/A

---------

Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-07-03 11:28:09 -07:00
Thorsten Ball
64755a7aea
linux/x11: Custom run loop with mio instead of calloop (#13646)
This changes the implementation of the X11 client to use `mio`, as a
polling mechanism, and a custom run loop instead of `calloop` and its
callback-based approach.

We're doing this for one big reason: more control over how we handle
events.

With `calloop` we don't have any control over which events are processed
when and how long they're processes for. For example: we could be
blasted with 150 input events from X11 and miss a frame while processing
them, but instead of then drawing a new frame, calloop could decide to
work off the runnables that were generated from application-level code,
which would then again cause us to be behind.

We kinda worked around some of that in
https://github.com/zed-industries/zed/pull/12839 but the problem still
persists.

So what we're doing here is to use `mio` as a polling-mechanism. `mio`
notifies us if there are X11 on the XCB connection socket to be
processed. We also use its timeout mechanism to make sure that we don't
wait for events when we should render frames.

On top of `mio` we now have a custom run loop that allows us to decide
how much time to spend on what — input events, rendering windows, XDG
events, runnables — and in what order we work things off.

This custom run loop is consciously "dumb": we render all windows at the
highest frame rate right now, because we want to keep things predictable
for now while we test this approach more. We can then always switch to
more granular timings. But considering that our loop runs and checks for
windows to be redrawn whenever there's an event, this is more an
optimization than a requirement.

One reason for why we're doing this for X11 but not for Wayland is due
to how peculiar X11's event handling is: it's asynchronous and by
default X11 generates synthetic events when a key is held down. That can
lead to us being flooded with input events if someone keeps a key
pressed.

So another optimization that's in here is inspired by [GLFW's X11 input
handling](b35641f4a3/src/x11_window.c (L1321-L1349)):
based on a heuristic we detect whether a `KeyRelease` event was
auto-generated and if so, we drop it. That essentially halves the amount
of events we have to process when someone keeps a key pressed.

Release Notes:

- N/A

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
2024-07-03 17:05:26 +02:00
Emily
c1e18059f8
gpui: Prefer integrated GPUs on Intel Mac (#13685)
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On Intel, Metal will pick a discrete GPU by default when available,
resulting in higher power consumption and heat output. Prefer
non‐removable low‐power devices to correct this.

On Apple Silicon, there is only ever one GPU, so there is no functional
change.

I didn’t do intensive benchmarking of this or anything, but Zed still
seems responsive and it stops my MacBook Pro acting as a combination
space heater–jet engine.

Thanks to @denlukia for showing that this is easy to fix; I’ve marked
you as a co‐author, I hope that’s okay.

Closes: #5124



Release Notes:

- Improved power consumption on Intel Macs by preferring integrated GPUs
over the discrete GPUs.
([#5124](https://github.com/zed-industries/zed/issues/5124)).

Co-authored-by: Denis Lukianenko <denlyk1@gmail.com>
2024-07-03 15:12:24 +02:00
Thorsten Ball
3cabd4bf64
gpui example: Fix SVG not showing up when running from root (#13648)
Took me a while to figure out that I can't run

    cargo run -p gpui --example animation

and that it has to run in the `gpui` crate.

So I thought I'd fix this.

Release Notes:

- N/A
2024-06-28 15:58:19 +02:00
Conrad Irwin
1d193585b0
Fix multi-keystroke shortcuts better (#13612)
Release Notes:

- N/A
2024-06-27 16:39:05 -06:00
Conrad Irwin
e1fbef0dfd
Fix multi-key shortcuts (#13606)
Broken by the shift shift support PR

Release Notes:

- Fix multi-key shortcuts (preview only)
2024-06-27 14:44:18 -06:00
Conrad Irwin
7d7fd7d25d
Move from Zed fonts to IBM Plex (#13596)
Release Notes:

- Changed the default fonts to IBM Plex Sans and IBM Plex Mono. If you'd
like to go back to using Zed Sans/Zed mono you need to
[download](https://github.com/zed-industries/zed-fonts/releases/tag/1.2.0)
them and install them.
2024-06-27 14:36:44 -06:00
Conrad Irwin
6a1b257d39
Fix X11 window activation better (#13604)
Release Notes:

- N/A
2024-06-27 14:36:29 -06:00
Jason Lee
6cedfa0ce7
example: Fix Input example mistake (#13574)
![CleanShot 2024-06-27 at 15 52
48](https://github.com/zed-industries/zed/assets/5518/71b25759-0cd5-40ed-b7c2-2f1045f81683)

Release Notes:

- N/A
2024-06-27 11:28:44 +03:00
Gilles Peiffer
1260c616ba
Simplify font feature tag validation (#13548)
Simplifies the logic for the changes of #13542.

Release Notes:

- N/A
2024-06-26 17:11:57 -04:00
Fernando Tagawa
5d766f61fa
linux: Fix some panics related to xkb compose (#13529)
Release Notes:

- N/A

Fixed #13463 Fixed crash when the locale was non UTF-8 and fixed the
fallback locale.
Fixed #13010 Fixed crash when `compose.keysym()` was `XKB_KEY_NoSymbol`

I also extracted the `xkb_compose_state` to a single place
2024-06-26 09:34:39 -06:00
张小白
18b4573064
Fix font feature tag validation (#13542)
The previous implementation that I implemented had two issues:
1. It did not throw an error when the user input some invalid values
such as "panic".
2. The feature tag for OpenType fonts should be a combination of letters
and digits. We only checked if the input was an ASCII character, which
could lead to undefined behavior.

Closes #13517 

Release Notes:

- N/A
2024-06-26 11:01:48 -04:00
Conrad Irwin
b43df6048b
Add an input example to gpui (#13534)
Add a single-line text input example to gpui

(I'm hoping to be able to debug keyboard issues without rebuilding the
whole
app every time)

Release Notes:

- N/A
2024-06-25 22:06:50 -06:00
Conrad Irwin
eb914682b3
Fix multi-cursor copy/paste on linux (#13523)
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The clipboard library we use for X11 doesn't yet support multiple
formats on the clipboard, so for now we just store this in memory for
the current zed process, as we do for Wayland.

Fixes: #11971

Release Notes:

- N/A

---------

Co-authored-by: Mikayla Maki <mikayla@zed.dev>
2024-06-25 14:54:52 -06:00
Mikayla Maki
e5d1cf84cf
Fix 9263 (#13521)
Fix #9263

Release Notes:

- N/A
2024-06-25 11:35:50 -07:00
张小白
d1a55d64a8
Change window_min_size from Size<Pixels> to Option<Size<Pixels>> (#13501)
Now we can set `window_min_size` to `None` instead of `Size::default()`.
I think this makes more sense.

Release Notes:

- N/A
2024-06-25 12:09:08 -06:00
Dov Alperin
0b1a589183
keymap: Allow modifiers as keys (#12047)
It is sometimes desirable to allow modifers to serve as keys themselves
for the purposes of keybinds. For example, the popular keybind in
jetbrains IDEs `shift shift` which opens the file finder.

This change treats modifers in the keymaps as keys themselves if they
are not accompanied by a key they are modifying.

Further this change wires up they key dispatcher to treat modifer change
events as key presses which are considered for matching against
keybinds.


Release Notes:

- Fixes #6460

---------

Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
2024-06-25 10:17:23 -06:00
Matin Aniss
54afa6f69f
Bump image crate (#13397)
Bumping the image crate for better support of image formats.

The latest version does not have a `BGRA` type it only has `RGBA` it
doesn't really matter as the size is the same but the type name is a
little confusing as we need it as `BGRA`. Also there is no `into_bgra8`
but we can use `into_rgba8` but then it must be converted before
creating the `ImageData`.

Release Notes:

- N/A
2024-06-25 15:12:45 +02:00
Matt Fellenz
ab5a462e0c
Use likely-newer KeyPress serial for wl clipboard (#13483)
The KeyEnter serial will be too old if another client replaces the
selection before the user unfocuses and refocuses the window (i.e.,
triggers another KeyEnter event).
The KeyPress event is more likely to be new enough.

Release Notes:

- Fixed setting clipboard sometimes not working on wayland
([#13445](https://github.com/zed-industries/zed/issues/13445)).
2024-06-24 22:16:58 -06:00
SELO
7be1ffb9ec
Add cross-compilation support from MacOS to Windows (#13382)
- Modify `build.rs` to use environment variables instead of `cfg`
directive to make cross-compilation to Windows possible
- Make `embed-resource` a global build-dependency for cross-compilation

Release Notes:

- N/A
2024-06-24 21:26:24 -06:00
Aaron Ruan
93a5d0ca29
Add limit to minimum window size (#13126)
Release Notes:

- Add a limit to the minimum window size on macOS.

Here's the minimum window before change:
<img width="121" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/9e907194-42e5-457e-91ea-96613426b479">

After change:
<img width="410" alt="image"
src="https://github.com/zed-industries/zed/assets/38318044/6e9c3057-9860-4f4b-9a73-c158ebac5ba9">
2024-06-24 21:26:13 -06:00
张小白
328d98dddc
windows: Make IME input on Windows consistent with that on macOS + some small fixs (#13386)
### Before

![Screenshot 2024-06-22
180000](https://github.com/zed-industries/zed/assets/14981363/9efc3ccd-553c-4fe8-ada5-1b54f80bfbd5)

### After

![Screenshot 2024-06-22
175850](https://github.com/zed-industries/zed/assets/14981363/172675ca-9fda-45ae-bd97-59c33573a766)


Release Notes:

- N/A
2024-06-24 20:55:15 -06:00
张小白
76ab9e4d66
macOS: Fix IME action when deleting last char (#13385)
Closes #12862 


https://github.com/zed-industries/zed/assets/14981363/170b1206-5894-4b90-bd5c-79761073d8f2


Release Notes:

- Fixed deleting the last character during IME composition would
mistakenly delete other characters.(#12862)
2024-06-24 20:54:36 -06:00
Conrad Irwin
c477c12956
x11: Fix handling of shift key (#13485)
Fixes: #13306

Release Notes:

- N/A
2024-06-24 20:37:46 -06:00
Thorsten Ball
5a8c2a4a88
linux/x11: Prioritize rendering in X11 event loop (#13468)
This is a small change that aims to address frames being dropped when we
get a ton of X11 input events.

What it does, in short, is to first read all X11 input events and then
prioritize the rendering.

In my testing, it causes less frames to be dropped when the system is
under heavy load and lots of input events are being created.

Release Notes:

- N/A
2024-06-24 17:21:11 +02:00
Thorsten Ball
82435075a5
Revert "linux/x11: Reduce input latency and ensure rerender priority (#13355)" (#13465)
This reverts commit f69c8ca74e after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.

Why the revert?

The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.

Two examples of how that shows up:

1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.

* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.

With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.

Release Notes:

- N/A
2024-06-24 15:31:49 +02:00
Thorsten Ball
6cc3a4d95c
linux/x11: Fallback to 800x600 if window bounds size has 0 (#13462)
As reported here
https://github.com/zed-industries/zed/issues/13203#issuecomment-2183514518
it seems that sometimes we get 0 values for the window bounds.

Instead of failing to start up, we log a warning and fall back to
defaults that let a window show up.


Release Notes:

- N/A
2024-06-24 14:32:40 +02:00
Thorsten Ball
9ef9baef6f
linux/x11: Fix CPU being pinned at 100% in X11 loop (#13458)
This was part of https://github.com/zed-industries/zed/pull/13355 to fix
the problem of XIM events not waking up the loop. Problem is that it
seems to pin a single CPU at 100%.

Luckily, it looks like the change is not necessary anymore after we
refactored the improvements in #13355.

This fixes https://github.com/zed-industries/zed/issues/13409.

Release Notes:

- N/A
2024-06-24 11:11:17 +02:00
Piotr Osiewicz
d272e402ea
project panel: Add vertical scrollbar (#13358)
Fixes #4865
Release Notes:

- Added vertical scrollbar to project panel
2024-06-23 14:04:19 +02:00
Conrad Irwin
fe7d53cb96
Dynamicer builds (#13074)
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Fixes https://github.com/zed-industries/zed/issues/13073

Note that, contrary to the issue's text, we're still shipping a
statically bundled sqlite3 after this PR. We use enough new features of
sqlite, like `sqlite3_error_offset` and `STRICT`, that our minimum
version (v3.38.0) is higher than is presumably accessible on Ubuntu.

Release Notes:

- N/A

---------

Co-authored-by: Mikayla <mikayla@zed.dev>
2024-06-21 16:32:32 -07:00
Antonio Scandurra
cb0b8b4c4b
Introduce multi-cursor inline transformations (#13368)
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https://github.com/zed-industries/zed/assets/482957/591def34-e5c8-4402-9c6b-372cbca720c3

Release Notes:

- N/A

---------

Co-authored-by: Richard Feldman <oss@rtfeldman.com>
2024-06-21 17:41:43 +02:00
Thorsten Ball
c58a8f1a04
linux/x11: Add more debug info to error if opening window fails (#13364)
Release Notes:

- N/A
2024-06-21 15:37:31 +02:00
Thorsten Ball
f69c8ca74e
linux/x11: Reduce input latency and ensure rerender priority (#13355)
This change ensures that we always render a window according to its
refresh rate, even if there are a lot of X11 events.

We're working around some limitations of `calloop`. In the future, we
think we should revisit how the event loop is implemented on X11, so
that we can ensure proper prioritization of input events vs. rendering.

Release Notes:

- N/A

Co-authored-by: Antonio <me@as-cii.com>
2024-06-21 12:14:55 +02:00
agamcsama
25c8cf0c5c
windows: Fix Zed/GPUI misinterpreting keycodes + Refactor (#12814)
Release Notes:

- Fixed Zed/GPUI misinterpreting keycodes on non-US keyboards
([#12811](https://github.com/zed-industries/zed/issues/12811)).

---------

Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Co-authored-by: Mikayla Maki <mikayla.c.maki@gmail.com>
2024-06-20 11:39:20 -07:00
Mikayla Maki
4e2a08edb7
Fix missing IME keys when no input handler is set (#13325)
This fixes a bug introduced by
https://github.com/zed-industries/zed/pull/12702, where GPUI would only
generate the correct key events if you had an input handler set.

Release Notes:

- N/A
2024-06-20 10:39:10 -07:00
Thorsten Ball
8524e87319
linux/x11: Do panic when unmapping/destroying of X11 window fails (#13262)
We saw this panic come up:

```
called `Result::unwrap()` on an `Err` value: IoError(Custom { kind: Other, error: UnknownError })
core::panicking::panic_fmt
core::result::unwrap_failed
<gpui::platform::linux::x11:🪟:X11Window as core::ops::drop::Drop>::drop
core::ptr::drop_in_place<gpui::platform::linux::x11:🪟:X11Window>
core::ptr::drop_in_place<gpui:🪟:Window>
gpui::app::AppContext::shutdown
gpui::app::AppContext:🆕:{{closure}}
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
gpui::app::App::run
zed::main
std::sys_common::backtrace::__rust_begin_short_backtrace
std::rt::lang_start::{{closure}}
std::rt::lang_start_internal
main
__libc_start_call_main
__libc_start_main_impl
_start
```

I'm not sure where exactly that error comes from, except from the X11
stuff. So let's be defensive and log error and only then tear down
everything.

I _think_ that if the error is repeatable that means we won't close the
window but instead just log errors, but I do think that's better than
panicking right now.

Release Notes:

- N/A
2024-06-19 14:36:57 +02:00
Mikayla Maki
d4891a62bb
Conform to wayland spec on resize (#13243)
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Fixes https://github.com/zed-industries/zed/issues/10976

Release Notes:

- N/A

Co-authored-by: conrad <conrad@zed.dev>
2024-06-18 21:01:15 -07:00
Mikayla Maki
17bc0d1b17
Dynamically link libwayland (#13241)
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Fixes a bug in current nightly.

Release Notes:

- N/A
2024-06-18 15:07:45 -07:00
Conrad Irwin
490a75aee6
Fix bug where window contents could appear outside of window bounds on X11 (#13181)
Release Notes:

- N/A
2024-06-18 13:49:01 -06:00
Mikayla Maki
6b9ddbfef2
Add more menus to Zed (#12940)
### TODO

- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
   - Go to File...
  - Go to Symbol in Project... 
- [x] Add go items to the selection tool in the editor:
   - Go to Symbol in Editor...
   - Go to Line/Column...
   - Next Problem
   - Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
    - Add Folder to Project
    - Open a new project
    - Open recent
 - [x] Get a style pass 
 - [x] Implement style pass
   - [x] Fix the wrong actions in the selection menu
   - [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
   - [x] Adopt link styling  for webview actions
   - [x] Set lucide hamburger for menu icon
   - [x] Gate application menu to only show on Linux and Windows




Release Notes:

- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
2024-06-18 12:16:54 -07:00
apricotbucket28
f6fa6600bc
wayland: Refactor clipboard implementation (#12405)
Fixes https://github.com/zed-industries/zed/issues/12054

Replaces the `copypasta`/`smithay-clipboard` implementation with a new,
custom one

TODO list:

- [x] Cleanup code
- [x] Remove `smithay-clipboard`
- [x] Add more mime types to the supported list

Release Notes:

- Fixed drag and drop on Gnome
- Fixed clipboard paste on Hyprland
2024-06-18 10:04:19 -07:00
Thorsten Ball
64d815a176
linux/x11: Fix closing of GPUI windows not working (#13201)
This fixes everything but the main Zed window (GPUI examples, prompt
library, etc.) not being closable by clicking on the X in X11.

We had a dangling reference before: we would remove the window from the
X11 state, but GPUI itself would still have the window in its
references.

In order to fix this we have to call `window.close()`, which ends up
calling `cx.remove_window()`, which removes the reference.

That in turn then causes the reference to be dropped, which cleans up
the X11 state for the window.

Release Notes:

- N/A
2024-06-18 15:22:26 +02:00
Thorsten Ball
195a270e18
vim: Display pending keys in Vim mode indicator (#13195)
This changes the mode indicator to now show pending keys and not just
pending operators.


Release Notes:

- Added pending keys to the mode indicator in Vim mode.

Demo:



https://github.com/zed-industries/zed/assets/1185253/4fc4ffd9-2ba7-4e2c-b2c3-cd19b40cb640
2024-06-18 13:30:18 +02:00