This fixes an issue where the window's hovered state would be incorrect,
causing the cursor not to update because it would think the window
wasn't hovered ([relevant
check](a03beeeb5b/crates/gpui/src/window.rs (L3016-L3017))).
The code here doesn't really seem to make sense, since there's already
the `XinputEnter` and `XinputLeave` events that indicate mouse focus
state on the window. The properties change event wouldn't necessarily
indicate when mouse focus changes.
Thanks @Emc2356 for reporting this on the Discord and helping figure out
the issue!
Release Notes:
- Linux: Fixed the cursor sometimes not changing on X11
Release Notes:
- N/A
Currently, the `img` element provided by GPUI only supports FilePath or
URL, but in actual applications we need to let `img` load an image
embedded in Assets.
The `svg` element can currently support this, but `img` cannot.
For example:
We have such an Assets directory:
```
assets
|- icons
|- images
|--- foo.png
```
```rs
// If give a path, considered an Asset
img("images/foo.png");
// If give a URI, considered a Remote image
img("https://foo.bar/images/foo.png");
// If give a PathBuf, considered a Local file
img(PathBuf::from("path/to/foo.png"));
```
## Example test
```
cargo run -p gpui --example image
```
<img width="827" alt="image"
src="https://github.com/user-attachments/assets/e45dcf7f-4626-4fb0-aca9-9b6e1045a952">
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
This changes the workspace/session serialization to also persist the
order of windows across restarts.
Release Notes:
- Improved restoring of windows across restarts: the order of the
windows is now also restored. That means windows that were in the
foreground when Zed was quit will be in the foreground after restart.
(Right now only supported on Linux/X11, not on Linux/Wayland.)
Demo:
https://github.com/user-attachments/assets/0b8162f8-f06d-43df-88d3-c45d8460fb68
This PR adds support for animated images. The image requires a id for it
to actually animate across frames.
Currently it only has support for `GIF`, I tried adding decoding a
animated `WebP` into frames but it seems to error. This issue in the
image crate seems to document this
https://github.com/image-rs/image/issues/2263.
Not sure if this is the best way or the desired way for animated images
to work in GPUI but I would really like support for animated images.
Open to feedback.
Example Video:
https://github.com/zed-industries/zed/assets/76515905/011f790f-d070-499b-96c9-bbff141fb002
Closes https://github.com/zed-industries/zed/issues/9993
Release Notes:
- N/A
---------
Co-authored-by: Antonio Scandurra <me@as-cii.com>
Co-authored-by: Nathan <nathan@zed.dev>
https://github.com/zed-industries/zed/pull/13126 added the
`window_min_size` property for window creation, but it was only
implemented for macOS. This PR implements the property on Linux as well.
Release Notes:
- N/A
Previously, we used messages greater than `WM_USER` to pass information
between `WindowsPlatform` and `WindowsWindow`. For example, to close a
window, we handled it as follows:
1. The window sends a message with `WM_USER + 2` to `WindowsPlatform`.
2. `WindowsPlatform`, upon receiving this message, casts the `lparam` to
`HWND` and closes the window.
According to Microsoft's documentation, it is safe to use values between
`WM_USER` and `0xBFFF` as messages. However, certain versions of
Microsoft's IME use `WM_USER + 2` for UNKNOWN purposes. This causes step
2 to be erroneously triggered. The IME window's `lparam` value could be
arbitrary, leading to an attempt to close an arbitrary `HWND` and
resulting in errors.
It is quite surprising that Microsoft indicates using `WM_USER + 2` is
safe, yet Microsoft itself breaks this convention. I mean, well done
Microsoft!
This PR addresses the issue by using the `wparam` with a specific random
value for validation purpose when sending the aforementioned message.
Before `WindowsPlatform` attempts to close the window, it will first
verify the `wparam` value.
Special thanks to @shenjackyuanjie for helping me on this.
Co-authored-by: shenjackyuanjie <3695888@qq.com>
Release Notes:
- Fixed weird panic when IME window is closing(#15185, #12563).
---------
Co-authored-by: shenjack <3695888@qq.com>
Supersedes https://github.com/zed-industries/zed/pull/12090fixes#5180fixes#5055
See original PR for an example of the feature at work.
This PR changes the settings interface to be backwards compatible, and
adds the `ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks` settings.
Release Notes:
- Added support for font fallbacks via three new settings:
`ui_font_fallbacks`, `buffer_font_fallbacks`, and
`terminal.font_fallbacks`.(#5180, #5055).
---------
Co-authored-by: Junkui Zhang <364772080@qq.com>
Still TODO:
* [x] hide this UI unless you have some ssh projects in settings
* [x] add the "open folder" flow with the new open picker
* [ ] integrate with recent projects / workspace restoration
Release Notes:
- N/A
This PR adds some helper functions in the `ui` crate that can be used to
get textural representations of keystrokes or key bindings.
Release Notes:
- N/A
Follow-up of https://github.com/zed-industries/zed/pull/15256
Returns zero size for no items to render.
Incorrect worktree state made the uniform list to have 0 items to
render, so
```Rust
let mut items = (self.render_items)(item_ix..item_ix + 1, cx);
let mut item_to_measure = items.pop().unwrap();
```
panicked as the first line returned an empty array despite a
single-element range provided.
Release Notes:
- N/A
The names suggested by `buffer_font_family` are reported by
`all_font_names`. Therefore, `all_font_names` should report family names
rather than postscript names.
close#14854
Release Notes:
- N/A
Since `WindowsDispatcher` requires a minimum Windows version of Windows
10 Fall Creators Update (10.0.16299), and the `alacritty_terminal`
dependency relies on conPTY, an API introduced in the same version,
additionally, `DirectWriteTextSystem` also relies on Windows 10 Fall
Creators Update (10.0.16299), so it seems reasonable to make
`CosmicTextSystem` Linux-only. And we can use `DirectWriteTextSystem` on
the Windows platform exclusively. I hope this approach makes sense.
Release Notes:
- N/A
Now it is possible to change keyboard layouts with `setxkbmap` without
having to restart zed.
Release Notes:
- x11: Support for keyboard layout hot plugging.
This PR updates instances where we were using `.when_else` and
`.when_else_some` to use `.map` with a conditional inside.
This allows us to avoid reinventing Rust's syntax for conditionals and
(IMO) makes the code easier to read.
Release Notes:
- N/A
This PR adds settings controls for the UI and buffer font weight
settings.
It also does some work around grouping the settings into related
sections.
Release Notes:
- N/A
cbindgen pulled that in, but we don't really need it (Plus it pulls in a
dep with an advisory)
Release Notes:
- N/A
---------
Co-authored-by: Marshall Bowers <elliott.codes@gmail.com>
Release Notes:
- linux: Added GPU information to `editor: Copy System Specs to
Clipboard`
- linux: Show a prominant warning before running under llvmpipe and
similar.
Simplify key dispatch code.
Previously we would maintain a cache of key matchers for each context
that
would store the pending input. For the last while we've also stored the
typed prefix on the window. This is redundant, we only need one copy, so
now
it's just stored on the window, which lets us avoid the boilerplate of
keeping
all the matchers in sync.
This stops us from losing multikey bindings when the context on a node
changes
(#11009) (though we still interrupt multikey bindings if the focus
changes).
While in the code, I fixed up a few other things with multi-key bindings
that
were causing problems:
Previously we assumed that all multi-key bindings took precedence over
any
single-key binding, now this is done such that if a user binds a
single-key
binding, it will take precedence over all system-defined multi-key
bindings
(irrespective of the depth in the context tree). This was a common cause
of
confusion for new users trying to bind to `cmd-k` or `ctrl-w` in vim
mode
(#13543).
Previously after a pending multi-key keystroke failed to match, we would
drop
the prefix if it was an input event. Now we correctly replay it
(#14725).
Release Notes:
- Fixed multi-key shortcuts not working across completion menu changes
([#11009](https://github.com/zed-industries/zed/issues/11009))
- Fixed multi-key shortcuts discarding earlier input
([#14445](https://github.com/zed-industries/zed/pull/14445))
- vim: Fixed `jk` binding preventing you from repeating `j`
([#14725](https://github.com/zed-industries/zed/issues/14725))
- vim: Fixed `escape` in normal mode to also clear the selected
register.
- Fixed key maps so user-defined mappings take precedence over builtin
multi-key mappings
([#13543](https://github.com/zed-industries/zed/issues/13543))
- Fixed a bug where overridden shortcuts would still show in the Command
Palette
This PR updates the `ImageCacheError::BadStatus` variant to include the
URI of the image that failed to load.
This helps contextualize the resulting error logs.
Release Notes:
- N/A
This is a first step towards allowing you to edit remote projects
directly over SSH. We'll start with a pretty bare-bones feature set, and
incrementally add further features.
### Todo
Distribution
* [x] Build nightly releases of `zed-remote-server` binaries
* [x] linux (arm + x86)
* [x] mac (arm + x86)
* [x] Build stable + preview releases of `zed-remote-server`
* [x] download and cache remote server binaries as needed when opening
ssh project
* [x] ensure server has the latest version of the binary
Auth
* [x] allow specifying password at the command line
* [x] auth via ssh keys
* [x] UI password prompt
Features
* [x] upload remote server binary to server automatically
* [x] opening directories
* [x] tracking file system updates
* [x] opening, editing, saving buffers
* [ ] file operations (rename, delete, create)
* [ ] git diffs
* [ ] project search
Release Notes:
- N/A
---------
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Release Notes:
- Fixed a bug that caused focus to be lost when renames and inline
assists were scrolled offscreen.
---------
Co-authored-by: Nathan <nathan@zed.dev>
Note that this shouldn't have any visible user-facing behavior yet. The
feature is incomplete but we wanna merge early to avoid a long-running
branch.
Release Notes:
- N/A
---------
Co-authored-by: Nathan <nathan@zed.dev>
In the case that a line ended with a 0-length run, we would get our
highlights offset by one position.
Release Notes:
- Fixed syntax highlights being offset from syntax in diagnostics
popovers.
For context, see:
-
https://github.com/zed-industries/zed/issues/5124#issuecomment-2227743811
-
https://github.com/zed-industries/zed/pull/14738#issuecomment-2236613976
Short version: on Intel MacBooks it's better to prefer integrated
(`is_low_poer()`) GPUs, except when a user has an eGPU plugged-in, in
which case they very likely want to prefer that.
Before this change, we'd always prefer the integrated GPU, even if an
eGPU was available.
Now, with this change, if a user has
- eGPU
- integrated GPU
- discrete GPU
We'd first prefer eGPU, then integrated, then discrete.
Release Notes:
- Changed preference for GPUs on macOS so that eGPUs are now preferred
over integrated ones (and both of which are preferred over discrete
GPUs) on Intel Macs.
I decided to remove the GPUI APIs since `chrono` already provides this
functionality, and is already been used for this purpose in other parts
of the code (e.g.
[here](80402a6840/crates/zed/src/main.rs (L756))
or
[here](80402a6840/crates/ui/src/utils/format_distance.rs (L258)))
These usages end up calling the `time_format` crate, which takes in a
`UtcOffset`. It's probably cleaner to rewrite the crate to take in
`chrono` types, but that would require rewriting most of the code there.
Release Notes:
- linux: Use local time zone in chat and Git blame
Release Notes:
- Added support for following into the assistant panel.
---------
Co-authored-by: Max <max@zed.dev>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Nathan <nathan@zed.dev>
This is a follow up of #14218 , since we open the window based on the
size of the client area, `window_bounds` should also return the size of
the client area to maintain consistency.
Release Notes:
- N/A
Add support for aligning items to the baseline.
Release Notes:
- N/A
---------
Co-authored-by: Danilo Leal <67129314+danilo-leal@users.noreply.github.com>
Release Notes:
- Fixed default font_family crash on Windows, use `Segoe UI`.
## Crash error message
```
thread 'main' panicked at crates\gpui\src\text_system.rs:150:9:
failed to resolve font 'Helvetica' or any of the fallbacks:
Zed Plex Mono, Helvetica, Cantarell, Ubuntu, Noto Sans, DejaVu Sans
```
Release Notes:
- N/A
----
Continue #14044 for Windows
## The problem
The `cx.open_window` method has provided us a `window_kind` option to
allows creating a Popup kind. This behavior can work on macOS, the popup
kind window have no-border, no-shadow, no-resize, and followed the
`is_movable` if present true it can't move.
This PR to fix those supports on Windows.
The border and shadow still exist, I have tried to use WS_POPUP
window_style, but it will crash:
> This is looks like complex, it is out of my known.
```
Blocking waiting for file lock on build directory
Compiling gpui v0.1.0 (F:\work\zed\crates\gpui)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 13.96s
Running `target\debug\examples\window_positioning.exe`
thread 'main' panicked at F:\Users\jason\.cargo\git\checkouts\blade-b2bcd1de1cf7ab6a\21a56f7\blade-graphics\src\vulkan\init.rs:864:18:
called `Result::unwrap()` on an `Err` value: ERROR_OUT_OF_DEVICE_MEMORY
note: run with `RUST_BACKTRACE=1` environment variable to display a backtrace
error: process didn't exit successfully: `target\debug\examples\window_positioning.exe` (exit code: 0xc0000409, STATUS_STACK_BUFFER_OVERRUN)
```
So I just make a simple change, to use `WS_EX_TOOLWINDOW` this can
disable resize, and connect `is_movable` to `handle_hit_test_msg` to
disable move, and also no Status Bar icon.
## Before
https://github.com/zed-industries/zed/assets/5518/76740a71-e0ba-401f-958d-f4afdeb417c6
## After
https://github.com/zed-industries/zed/assets/5518/dca49f13-914c-425a-b8b6-b9fc15f8d208
Release Notes:
- Fixed line wrap for CJK characters.
## Demo
https://github.com/zed-industries/zed/assets/5518/c6695bb4-b170-4ce0-9a84-c36b051de438
![diff](https://github.com/zed-industries/zed/assets/5518/318bc815-1018-485c-aa16-49c775a9f402)
Fix issues: #4623#11202
### Render case
```
## fr
Bien démarrer avec la documentation GitHub Découvrez comment commencer à créer, à livrer et à gérer des logiciels avec GitHub. Explorez nos produits, inscrivez-vous pour obtenir un compte et connectez-vous à la plus grande communauté de développement du monde.
## zh
GitHub 入门文档 了解如何开始构建、运输和维护具有 GitHub 的软件。 了解我们的产品,注册一个帐户,与世界上最大的发展社区建立联系。
## es
Documentación sobre la introducción a GitHub Aprende cómo comenzar a crear, enviar y mantener software con GitHub. Explora nuestros productos, regístrate para una cuenta y conéctate con la comunidad de desarrollo más grande del mundo.
## kr
GitHub 설명서 시작 GitHub를 사용하여 소프트웨어 빌드, 납품 및 유지 관리를 시작하는 방법을 알아봅니다. 제품을 탐색하고, 계정에 등록하고, 세계 최대의 개발 커뮤니티와 연결합니다.
## ja
GitHub の概要に関するドキュメント GitHub を使用してソフトウェアの構築、出荷、および保守を始める方法を学びます。 当社の製品を探索し、アカウントにサインアップして、世界最大の開発コミュニティと繋がりましょう。
## pt
Documentação de introdução ao GitHub Aprenda a começar a criar, enviar e manter um software com a GitHub. Explore nossos produtos, inscreva-se em uma conta e conecte-se com a maior comunidade de desenvolvimento do mundo.
## ru
Начало работы с документацией по GitHub Узнайте, как начать создание, доставку и обслуживание программного обеспечения с помощью GitHub. Изучите наши продукты, зарегистрируйте учетную запись и присоединитесь к крупнейшему в мире сообществу разработчиков.
```
This restores https://github.com/zed-industries/zed/pull/13943 which was
reverted in #13974 because it was possible to get in a state where focus
could not be restored on a window.
In this PR there's an additional change: `FocusIn` and `FocusOut` events
are always handled, even if the `event.mode` is not "NORMAL". In my
testing, `alt-tabbing` between windows didn't produce `FocusIn` and
`FocusOut` events when we had that check. Now, with the check removed,
it's possible to switch focus between two windows again with `alt-tab`.
Release Notes:
- N/A
---------
Co-authored-by: Conrad <conrad@zed.dev>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
The biggest hurdle turned out to be use of `Arc<Language>` in maps, as
`clippy::mutable_key_type` started triggering on it (due to - I suppose
- internal mutability on `HighlightMap`?). I switched over to using
`LanguageId` as the key type in some of the callsites, as that's what
`Language` uses anyways for it's hash/eq, though I've still had to
suppress the lint outside of language crate.
/cc @maxdeviant , le clippy guru.
Release Notes:
- N/A
This PR fixes the off by one pixel of the top client rect when not
maximized due to the added border. It also simplifies and properly fixes
the title bar padding problem when maximized, it is now properly taken
care of in GPUI rather then adding the padding in the UI.
Release Notes:
- N/A
This PR begins the process of breaking up the `style_helpers!` macro
into smaller macros that can be used to generate methods for a related
subset of styles.
The style method macros also now accept an optional `visibility`
parameter to control the visibility of the generated methods. This
allows for adding these methods to a struct instead of a just a trait.
For example, to expose just the padding styles on a `Facepile` we can do
this:
```rs
impl Facepile {
fn style(&mut self) -> &mut StyleRefinement {
self.base.style()
}
gpui::padding_style_methods!({
visibility: pub
});
}
```
Release Notes:
- N/A
This reverts #13943 and reopens#13897 since the fix in #13943 comes
with a regression:
Sometimes Zed loses keyboard focus and can't be restored. I haven't
figured out yet exactly when and how this happens and can't reliably
reproduce it yet, but there's something off with focus handling.
One reliable way to reproduce _one_ of the problems:
1. Open two zed windows
2. Focus one Zed window
3. Hover with the mouse over the other
4. Try to type in the window that should still be focused
So, to be careful, I'm going to revert the PR first, since I couldn't
find an obvious fix yet. If we do find a fix, we can unrevert.
Release Notes:
- N/A
Adds the `compositor_support` to the `X11WindowState` struct so that
correct window decorations are selected
Release notes:
- N/A
---------
Co-authored-by: Thorsten Ball <mrnugget@gmail.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This PR consists of two main changes:
1. The first commit changes the `open` crate for opening URLs/paths for
the `OpenURI` desktop portal. This fixes the activation token not being
passed to programs (at least on KDE).
2. The second commit implements the window `activate()` API on Wayland.
This allows KWin and Mutter to show a visual indicator when the window
is requesting attention. (see
https://github.com/zed-industries/zed/issues/12557)
![image](https://github.com/zed-industries/zed/assets/71973804/ce148f8e-28fd-4249-8f8d-3a5828ed6f83)
Release Notes:
- N/A
Pass on all the XkbStateNotify information to XKB.
> "All parameters must always be passed, or the resulting state may be
incoherent."
>
https://docs.rs/xkbcommon/latest/xkbcommon/xkb/struct.State.html#method.update_mask
Previously, many keymaps using multiple groups/layers would not work and
remain in group0.
Release Notes:
- Fixed handling of Xkb keymap groups on X11.
```
Thread "main" panicked with "divide by zero error when dividing duration by scalar" at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/time.rs:1172:31
0: zed::reliability::init_panic_hook::{{closure}}
at crates/zed/src/reliability.rs:58:29
1: <alloc::boxed::Box<F,A> as core::ops::function::Fn<Args>>::call
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/alloc/src/boxed.rs:2036:9
std::panicking::rust_panic_with_hook
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:799:13
2: std::panicking::begin_panic_handler::{{closure}}
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:664:13
3: std::sys_common::backtrace::__rust_end_short_backtrace
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/sys_common/backtrace.rs:171:18
4: rust_begin_unwind
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:652:5
5: core::panicking::panic_fmt
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/panicking.rs:72:14
6: core::panicking::panic_display
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/panicking.rs:263:5
7: core::option::expect_failed
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/option.rs:1994:5
8: core::option::Option<T>::expect
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/option.rs:895:21
<core::time::Duration as core::ops::arith::Div<u32>>::div
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/time.rs:1172:31
9: <gpui::platform::linux::wayland::client::WaylandClientStatePtr as wayland_client::event_queue::Dispatch<wayland_client::protocol::wl_keyboard::WlKeyboard,()>>::event::{{closure}}
at crates/gpui/src/platform/linux/wayland/client.rs:1211:63
10: <core::cell::RefCell<calloop::sources::DispatcherInner<S,F>> as calloop::sources::EventDispatcher<Data>>::process_events::{{closure}}
at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/sources/mod.rs:327:61
11: <calloop::sources::timer::Timer as calloop::sources::EventSource>::process_events
at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/sources/timer.rs:122:38
12: <core::cell::RefCell<calloop::sources::DispatcherInner<S,F>> as calloop::sources::EventDispatcher<Data>>::process_events
at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/sources/mod.rs:326:9
13: calloop::loop_logic::EventLoop<Data>::dispatch_events
at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/loop_logic.rs:445:31
14: calloop::loop_logic::EventLoop<Data>::dispatch
at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/loop_logic.rs:559:9
15: calloop::loop_logic::EventLoop<Data>::run
at /home/atassis/.cargo/registry/src/index.crates.io-6f17d22bba15001f/calloop-0.13.0/src/loop_logic.rs:596:13
16: <gpui::platform::linux::wayland::client::WaylandClient as gpui::platform::linux::platform::LinuxClient>::run
at crates/gpui/src/platform/linux/wayland/client.rs:655:9
17: gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
at crates/gpui/src/platform/linux/platform.rs:153:9
18: gpui::app::App::run
at crates/gpui/src/app.rs:140:9
19: zed::main
at crates/zed/src/main.rs:382:5
20: core::ops::function::FnOnce::call_once
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:250:5
21: std::sys_common::backtrace::__rust_begin_short_backtrace
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/sys_common/backtrace.rs:155:18
22: std::rt::lang_start::{{closure}}
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:159:18
23: core::ops::function::impls::<impl core::ops::function::FnOnce<A> for &F>::call_once
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/core/src/ops/function.rs:284:13
std::panicking::try::do_call
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:559:40
std::panicking::try
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:523:19
std::panic::catch_unwind
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panic.rs:149:14
std::rt::lang_start_internal::{{closure}}
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:141:48
std::panicking::try::do_call
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:559:40
std::panicking::try
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panicking.rs:523:19
std::panic::catch_unwind
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/panic.rs:149:14
std::rt::lang_start_internal
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:141:20
24: std::rt::lang_start
at /rustc/129f3b9964af4d4a709d1383930ade12dfe7c081/library/std/src/rt.rs:158:17
25: main
26: __libc_start_call_main
27: __libc_start_main_impl
28: _start
```
This error was happening when I started typing. This PR fixes this
error.
Fedora 40, latest kernel, gnome 46, wayland.
Release Notes:
- N/A
By leveraging the `_GTK_EDGE_CONSTRAINTS` atom we can get all four
booleans for the `Tiling` struct and figure out which side is free when
the window is tiled to half of the screen.
For the logic behind the `_GTK_EDGE_CONSTRAINTS` see:
-
8e9d13aa3b/src/x11/window-x11.c (L65-L75)
-
8e9d13aa3b/src/x11/window-x11.c (L1205-L1231)
(I used Claude 3.5 Sonnet with our code and these pieces from `mutter`
to generate the Rust code, that was pretty sweet)
This fixes the gap in the middle when a GPUI window is tiled to the left
and another window to the right.
It's not _perfect_ but it looks a lot better.
Here's a diff that makes it look better:
```diff
diff --git a/crates/gpui/examples/window_shadow.rs b/crates/gpui/examples/window_shadow.rs
index 122231f6b..7fa29dadc 100644
--- a/crates/gpui/examples/window_shadow.rs
+++ b/crates/gpui/examples/window_shadow.rs
@@ -72,8 +72,8 @@ impl Render for WindowShadow {
.when(!(tiling.top || tiling.left), |div| div.rounded_tl(rounding))
.when(!tiling.top, |div| div.pt(shadow_size))
.when(!tiling.bottom, |div| div.pb(shadow_size))
- .when(!tiling.left, |div| div.pl(shadow_size))
- .when(!tiling.right, |div| div.pr(shadow_size))
+ .when(!tiling.left, |div| div.pl(shadow_size - border_size))
+ .when(!tiling.right, |div| div.pr(shadow_size - border_size))
.on_mouse_move(|_e, cx| cx.refresh())
.on_mouse_down(MouseButton::Left, move |e, cx| {
let size = cx.window_bounds().get_bounds().size;
```
But that makes it look weird on Wayland, so I didn't do it.
I think it's fine for now. Chromium looks bad and has a gap, so we're
already better.
## Before
![before_1](https://github.com/zed-industries/zed/assets/1185253/875c5cdd-c0be-4295-beb0-bb9ba5beaa52)
![before_2](https://github.com/zed-industries/zed/assets/1185253/0b96be70-4c34-4e99-aeb2-ab741171ad14)
## After
![after_1](https://github.com/zed-industries/zed/assets/1185253/aa51da77-daf1-4ef8-a33f-a83731e0c7e1)
![after_2](https://github.com/zed-industries/zed/assets/1185253/8ce7902d-90b6-4f06-ba2c-626e643abe56)
Release Notes:
- N/A
This has been bugging me for a while. If you create a new file and then
save it, the dialogue would show the home directory and not the folder
that you were in.
This fixes it.
Release Notes:
- N/A
**Edit**:
This PR adds flushes to functions which should have an immediate affect.
I've observed it fixing the following bugs (but there are probably
more):
- The cursor not updating when just hovering.
- The window not maximising after clicking the full-screen button until
you move the mouse.
- The window not minimising after clicking the minimise button until you
move the mouse.
---
**Original content**:
Following #13646, the cursor style wouldn't change because the
`change_window_attributes` command wasn't being flushed. I guess it was
working before because something else was flushing it somewhere else so
it was never noticed.
I just added `check()` which flushes the command so that the cursor will
actually update when just hovering. Before you would need to interact
with the window so that something else could flush the command.
Release Notes:
- N/A
With the new window decorations resizing was _really_ laggy on my X11
machine.
Before:
- Click on window border (hitbox doesn't work properly, but that's
another issue)
- Drag and resize
- 4-5s nothing happens
- Window is resized
After:
- Click on window border
- Drag and resize
- Window is resized
I'm still not 100% sure on why this happens on my machine and not
Conrad's/Mikayla's, but seems like that GTK_EDGE_CONSTRAINTS atom is
sent when resizing.
The other thing that I can't explain is that we get a `ConfigureNotify`
when resizing, with the right size, but maybe not often enough?
Anyway, for now we'll go with this.
Release Notes:
- N/A
This PR adds support for full client side decorations on X11 and Wayland
TODO:
- [x] Adjust GPUI APIs to expose CSD related information
- [x] Implement remaining CSD features (Resizing, window border, window
shadow)
- [x] Integrate with existing background appearance and window
transparency
- [x] Figure out how to check if the window is tiled on X11
- [x] Implement in Zed
- [x] Repeatedly maximizing and unmaximizing can panic
- [x] Resizing is strangely slow
- [x] X11 resizing and movement doesn't work for this:
https://discord.com/channels/869392257814519848/1204679850208657418/1256816908519604305
- [x] The top corner can clip with current styling
- [x] Pressing titlebar buttons doesn't work
- [x] Not showing maximize / unmaximize buttons
- [x] Noisy transparency logs / surface transparency problem
https://github.com/zed-industries/zed/pull/13611#issuecomment-2201685030
- [x] Strange offsets when dragging the project panel
https://github.com/zed-industries/zed/pull/13611#pullrequestreview-2154606261
- [x] Shadow inset with `_GTK_FRAME_EXTENTS` doesn't respect tiling on
X11 (observe by snapping an X11 window in any direction)
Release Notes:
- N/A
---------
Co-authored-by: conrad <conrad@zed.dev>
Co-authored-by: Owen Law <81528246+someone13574@users.noreply.github.com>
Co-authored-by: apricotbucket28 <71973804+apricotbucket28@users.noreply.github.com>
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
This changes the implementation of the X11 client to use `mio`, as a
polling mechanism, and a custom run loop instead of `calloop` and its
callback-based approach.
We're doing this for one big reason: more control over how we handle
events.
With `calloop` we don't have any control over which events are processed
when and how long they're processes for. For example: we could be
blasted with 150 input events from X11 and miss a frame while processing
them, but instead of then drawing a new frame, calloop could decide to
work off the runnables that were generated from application-level code,
which would then again cause us to be behind.
We kinda worked around some of that in
https://github.com/zed-industries/zed/pull/12839 but the problem still
persists.
So what we're doing here is to use `mio` as a polling-mechanism. `mio`
notifies us if there are X11 on the XCB connection socket to be
processed. We also use its timeout mechanism to make sure that we don't
wait for events when we should render frames.
On top of `mio` we now have a custom run loop that allows us to decide
how much time to spend on what — input events, rendering windows, XDG
events, runnables — and in what order we work things off.
This custom run loop is consciously "dumb": we render all windows at the
highest frame rate right now, because we want to keep things predictable
for now while we test this approach more. We can then always switch to
more granular timings. But considering that our loop runs and checks for
windows to be redrawn whenever there's an event, this is more an
optimization than a requirement.
One reason for why we're doing this for X11 but not for Wayland is due
to how peculiar X11's event handling is: it's asynchronous and by
default X11 generates synthetic events when a key is held down. That can
lead to us being flooded with input events if someone keeps a key
pressed.
So another optimization that's in here is inspired by [GLFW's X11 input
handling](b35641f4a3/src/x11_window.c (L1321-L1349)):
based on a heuristic we detect whether a `KeyRelease` event was
auto-generated and if so, we drop it. That essentially halves the amount
of events we have to process when someone keeps a key pressed.
Release Notes:
- N/A
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Co-authored-by: Conrad <conrad@zed.dev>
On Intel, Metal will pick a discrete GPU by default when available,
resulting in higher power consumption and heat output. Prefer
non‐removable low‐power devices to correct this.
On Apple Silicon, there is only ever one GPU, so there is no functional
change.
I didn’t do intensive benchmarking of this or anything, but Zed still
seems responsive and it stops my MacBook Pro acting as a combination
space heater–jet engine.
Thanks to @denlukia for showing that this is easy to fix; I’ve marked
you as a co‐author, I hope that’s okay.
Closes: #5124
Release Notes:
- Improved power consumption on Intel Macs by preferring integrated GPUs
over the discrete GPUs.
([#5124](https://github.com/zed-industries/zed/issues/5124)).
Co-authored-by: Denis Lukianenko <denlyk1@gmail.com>
Took me a while to figure out that I can't run
cargo run -p gpui --example animation
and that it has to run in the `gpui` crate.
So I thought I'd fix this.
Release Notes:
- N/A
Release Notes:
- N/A
Fixed#13463 Fixed crash when the locale was non UTF-8 and fixed the
fallback locale.
Fixed#13010 Fixed crash when `compose.keysym()` was `XKB_KEY_NoSymbol`
I also extracted the `xkb_compose_state` to a single place
The previous implementation that I implemented had two issues:
1. It did not throw an error when the user input some invalid values
such as "panic".
2. The feature tag for OpenType fonts should be a combination of letters
and digits. We only checked if the input was an ASCII character, which
could lead to undefined behavior.
Closes#13517
Release Notes:
- N/A
Add a single-line text input example to gpui
(I'm hoping to be able to debug keyboard issues without rebuilding the
whole
app every time)
Release Notes:
- N/A
The clipboard library we use for X11 doesn't yet support multiple
formats on the clipboard, so for now we just store this in memory for
the current zed process, as we do for Wayland.
Fixes: #11971
Release Notes:
- N/A
---------
Co-authored-by: Mikayla Maki <mikayla@zed.dev>
It is sometimes desirable to allow modifers to serve as keys themselves
for the purposes of keybinds. For example, the popular keybind in
jetbrains IDEs `shift shift` which opens the file finder.
This change treats modifers in the keymaps as keys themselves if they
are not accompanied by a key they are modifying.
Further this change wires up they key dispatcher to treat modifer change
events as key presses which are considered for matching against
keybinds.
Release Notes:
- Fixes#6460
---------
Co-authored-by: Conrad Irwin <conrad.irwin@gmail.com>
Bumping the image crate for better support of image formats.
The latest version does not have a `BGRA` type it only has `RGBA` it
doesn't really matter as the size is the same but the type name is a
little confusing as we need it as `BGRA`. Also there is no `into_bgra8`
but we can use `into_rgba8` but then it must be converted before
creating the `ImageData`.
Release Notes:
- N/A
The KeyEnter serial will be too old if another client replaces the
selection before the user unfocuses and refocuses the window (i.e.,
triggers another KeyEnter event).
The KeyPress event is more likely to be new enough.
Release Notes:
- Fixed setting clipboard sometimes not working on wayland
([#13445](https://github.com/zed-industries/zed/issues/13445)).
- Modify `build.rs` to use environment variables instead of `cfg`
directive to make cross-compilation to Windows possible
- Make `embed-resource` a global build-dependency for cross-compilation
Release Notes:
- N/A
This is a small change that aims to address frames being dropped when we
get a ton of X11 input events.
What it does, in short, is to first read all X11 input events and then
prioritize the rendering.
In my testing, it causes less frames to be dropped when the system is
under heavy load and lots of input events are being created.
Release Notes:
- N/A
This reverts commit f69c8ca74e after it
has already been partially reverted in
https://github.com/zed-industries/zed/pull/13458.
Why the revert?
The changes in that commit/PR fix one type of problem — dropping of
frames when being blasted with input events — but trades it for another
one that I can't explain yet: when the system is under load, then input
becomes _laggy_ and input events seem to be delayed.
Two examples of how that shows up:
1. When the system is under load* and you hold down the `down` key to
scroll, then lift the finger, the cursor stops sometimes. If you then
produce another input event by jiggling the mouse cursor you'll see more
`down`-key events coming up and the cursor moving down. It feels as if
the event loop is not being woken up even though there are still events.
I suspect it might have something to do with XIM, because if it's
disabled, it seems as if problems become less severe.
2. When the system is under load* and you click-and-drag a selection in
the editor, you can see how the selection is delayed and takes 500ms-1s
to catch up to where the cursor is.
* system under load: start Zed, then in another terminal window create a
release build of Zed, for example.
With the changes reverted, the failure mode looks different: we skip
frames. But that, I think, is the better of two bad options, because
skipping frames means that you see what's happening vs. input events
seemingly still coming in seconds after you stopped using the keyboard.
Release Notes:
- N/A
Fixes https://github.com/zed-industries/zed/issues/13073
Note that, contrary to the issue's text, we're still shipping a
statically bundled sqlite3 after this PR. We use enough new features of
sqlite, like `sqlite3_error_offset` and `STRICT`, that our minimum
version (v3.38.0) is higher than is presumably accessible on Ubuntu.
Release Notes:
- N/A
---------
Co-authored-by: Mikayla <mikayla@zed.dev>
This change ensures that we always render a window according to its
refresh rate, even if there are a lot of X11 events.
We're working around some limitations of `calloop`. In the future, we
think we should revisit how the event loop is implemented on X11, so
that we can ensure proper prioritization of input events vs. rendering.
Release Notes:
- N/A
Co-authored-by: Antonio <me@as-cii.com>
We saw this panic come up:
```
called `Result::unwrap()` on an `Err` value: IoError(Custom { kind: Other, error: UnknownError })
core::panicking::panic_fmt
core::result::unwrap_failed
<gpui::platform::linux::x11:🪟:X11Window as core::ops::drop::Drop>::drop
core::ptr::drop_in_place<gpui::platform::linux::x11:🪟:X11Window>
core::ptr::drop_in_place<gpui:🪟:Window>
gpui::app::AppContext::shutdown
gpui::app::AppContext:🆕:{{closure}}
gpui::platform::linux::platform::<impl gpui::platform::Platform for P>::run
gpui::app::App::run
zed::main
std::sys_common::backtrace::__rust_begin_short_backtrace
std::rt::lang_start::{{closure}}
std::rt::lang_start_internal
main
__libc_start_call_main
__libc_start_main_impl
_start
```
I'm not sure where exactly that error comes from, except from the X11
stuff. So let's be defensive and log error and only then tear down
everything.
I _think_ that if the error is repeatable that means we won't close the
window but instead just log errors, but I do think that's better than
panicking right now.
Release Notes:
- N/A
### TODO
- [x] Make sure keybinding shows up in pane + menu
- [x] Selection tool in the editor toolbar
- [x] Application Menu
- [x] Add more options to pane + menu
- Go to File...
- Go to Symbol in Project...
- [x] Add go items to the selection tool in the editor:
- Go to Symbol in Editor...
- Go to Line/Column...
- Next Problem
- Previous Problem
- [x] Fix a bug where modals opened from a context menu aren't focused
correclty
- [x] Determine if or what needs to be done with project actions:
- Difficulty is that these are exposed in the UI via clicking the
project name in the titlebar or by right clicking the root entry in the
project panel. But they require reading and are two clicks away. Is that
sufficient?
- Add Folder to Project
- Open a new project
- Open recent
- [x] Get a style pass
- [x] Implement style pass
- [x] Fix the wrong actions in the selection menu
- [x] Show selection tool toggle in the 'editor settings' thing
- [x] Put preferences section from the app menu onto the right hand user
menu
- [x] Add Project menu into app menu to replace 'preferences' section,
and put the rest of the actions there
- [ ] ~~Adopt `...` convention for opening a surface~~ uncertain what
this convention is.
- [x] Adopt link styling for webview actions
- [x] Set lucide hamburger for menu icon
- [x] Gate application menu to only show on Linux and Windows
Release Notes:
- Added a 'selection and movement' tool to the Editor's toolbar, as well
as controls to toggle it and a setting to remove it (`"toolbar":
{"selections_menu": true/false }`)
- Changed the behavior of the `+` menu in the tab bar to use standard
actions and keybindings. Replaced 'New Center Terminal' with 'New
Terminal', and 'New Search', with the usual 'Deploy Search'. Also added
item-creating actions to this menu.
- Added an 'application' menu to the titlebar to Linux and Windows
builds of Zed
Fixes https://github.com/zed-industries/zed/issues/12054
Replaces the `copypasta`/`smithay-clipboard` implementation with a new,
custom one
TODO list:
- [x] Cleanup code
- [x] Remove `smithay-clipboard`
- [x] Add more mime types to the supported list
Release Notes:
- Fixed drag and drop on Gnome
- Fixed clipboard paste on Hyprland
This fixes everything but the main Zed window (GPUI examples, prompt
library, etc.) not being closable by clicking on the X in X11.
We had a dangling reference before: we would remove the window from the
X11 state, but GPUI itself would still have the window in its
references.
In order to fix this we have to call `window.close()`, which ends up
calling `cx.remove_window()`, which removes the reference.
That in turn then causes the reference to be dropped, which cleans up
the X11 state for the window.
Release Notes:
- N/A