Release Notes:
- Improved performance of branch picker by querying branches on menu
open instead of querying once per each keystroke. (fixes
zed-industries/community#2161)
(This PR was written 100% by the Inline Assistant)
This PR brings in new components into our ai and assistant crates namely
PromptTemplate and PromptChains. They offer a new way to generate
prompts that allow for a more flexible and dynamic approach than before.
Release Notes:
- Introduced PromptTemplate: an abstract base for individual parts of
the prompt.
- Added PromptChains: manage multiple PromptTemplates, sort them based
on priority and regulate the output size based on tokens.
- Provided new PromptArguments structure to encapsulate arguments needed
for PromptTemplate.
- Extended repository_context to include PromptCodeSnippet.
Scaffolding for guest members in channels
Release notes:
- You can now set channels to "public" which will allow anyone to join
and become a member. In a future release guests joining public channels
will have reduced permissions.
Release Notes:
- Added documentation display for autocomplete items.
- Fixed autocomplete filtering blocking the Zed UI, causing hitches and
input delays with large completion lists.
- Fixed hover popup link not firing if the mouse moved a slight amount
while clicking.
- Added support for absolute path file links in hover popup and
autocomplete docs.
This PR deletes the old `ui` and `storybook` crates in favor of their
newer variants that we'll be landing to `main` in the near future.
### Motivation
These crates are based off the old version of GPUI 2 (the `gpui2`
crate).
At this point we have since transitioned to the new version of GPUI 2
(the `gpui3` crate, currently still on the `gpui2` branch).
Having both copies around is confusing, so the old ones are going the
way of the dinosaurs.
Release Notes:
- N/A
This was motivated by me trying to decide which crate I should put a
`NotificationStore` in.
Run `script/crate-dep-graph` to generate an SVG showing the dependency
graph of our `crates` folder, and open it in a web browser.
After running this command, I noticed a couple of dependencies that
didn't make sense and were easy to remove.
Current dependency graph:
![Screen Shot 2023-10-06 at 1 15 42
PM](https://github.com/zed-industries/zed/assets/326587/b5008235-498a-4562-a826-cc923898c052)
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
![CleanShot 2023-09-27 at 18 09
37](https://github.com/zed-industries/zed/assets/482957/317d31e4-81f8-44d8-b94f-8ca7150d3fd2)
Release Notes:
- Added the ability to exclude warnings from project diagnostics. By
default, they will be on but they can be disabled temporarily by
clicking on the warnings icon. The default behavior can be changed by
changing the new `diagnostics.include_warnings` setting.
This PR mainlines the current state of new GPUI2-based UI from the
`gpui2-ui` branch.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com>
Co-authored-by: Nate <nate@zed.dev>
Co-authored-by: Mikayla <mikayla@zed.dev>
Release Notes:
- vim: Add v1 of command mode
([#279](https://github.com/zed-industries/community/issues/279)). The
goal was to cover 90% of what most people actually do, but it is very
incomplete. Known omissions are that ranges cannot be specified (except
that `:%s//` must always specify the % range), commands cannot take
arguments (you can `:w` but not `:w [file]`), and there is no history.
Please file feature requests on
https://github.com/zed-industries/community as you notice things that
could be better.
- `:` triggers zed's command palette. If you type a known vim command it
will run it, otherwise you get zed's normal fuzzy search. For this
release supported commands are limited to:
- - `:w[rite][!]`, `:wq[!]`, `:q[uit][!]`, `:wa[ll][!]`, `:wqa[ll][!]`,
`:qa[ll][!]`, `:[e]x[it][!]`, `:up[date]` to save/close tab(s) and
pane(s).
- - `:cq` to quit completely.
- - `:vs[plit]`, `:sp[lit]` to split vertically/horizontally
- - `:new`, `:vne[w]` to create a new file in a new pane above or to the
left
- - `:tabedit`, `:tabnew` to create a new file in a new tab.
- - `:tabn[ext]`, `:tabp[rev]` to go to previous/next tabs
- - `:tabc[lose]` to close tabs
- - `:cn[ext]`, `:cp[rev]`, `:ln[ext]`, `:lp[rev]` to go to the
next/prev diagnostics.
- - `:cc`, `:ll` to open the errors page
- - `:<number>` to jump to a line number.
- - `:$` to jump to end of file
- - `:%s/foo/bar/` (note that /g is always implied, the range must
always be %, and zed uses different regex syntax to vim)
- - `:/foo` and `:?foo` to jump to next/prev line matching foo
- - `:j[oin]`, to join the current line (no range is yet supported)
- - `:d[elete][l][p]`, to delete the current line (no range is yet
supported)
- - `:s[ort] [i]` to sort the current selection (case-insensitively)
- vim: Add `ctrl-w o` (closes everything except the current item) and
`ctrl-w n` (creates a new file in the pane above).
([#1884](https://github.com/zed-industries/community/issues/1884))
- all: Add a "Discard" option to prompt when saving a file with
conflicts (previously this only appeared on close, not on save).
Internal changes:
- The Picker will now wait for pending queries before confirming (to
handle people typing `: w enter` rapidly.
- workspace::save_item and Pane::save_item are now merged together, and
the behavior controlled by `workspace::SaveIntent`.
- Many actions related to closing/saving items now take an optional
`SaveIntent`.
-
This is a PR I built for a friend of a friend at StrangeLoop, who is
making a much better LSP for elixir that elixir folks want to experiment
with. This PR also improves the our debug log viewer to handle LSP
restarts.
TODO:
- [ ] Make sure NextLS binary loading works.
Release Notes:
- Added support for the experimental Next LS for Elxir, to enable it add
the following field to your settings to enable:
```json
"elixir": {
"next": "on"
}
```
This PR removes the need for writing manual mappings in the `FromStr`
implementation for the `StorySelector` enum used in the storybook CLI.
We are now using the
[`EnumString`](https://docs.rs/strum/0.25.0/strum/derive.EnumString.html)
trait from `strum` to automatically derive snake_cased names for the
enums.
This will cut down on some of the manual work needed to wire up more
stories to the storybook.
Release Notes:
- N/A
This PR updates the `storybook` with support for adding stories for
individual components.
### Motivation
Right now we just have one story in the storybook that renders an entire
`WorkspaceElement`.
While iterating on the various UI components, it will be helpful to be
able to create stories of those components just by themselves.
This is especially true for components that have a number of different
states, as we can render the components in all of the various states in
a single layout.
### Explanation
We achieve this by adding a simple CLI to the storybook.
The `storybook` binary now accepts an optional `[STORY]` parameter that
can be used to indicate which story should be loaded. If this parameter
is not provided, it will load the workspace story as it currently does.
Passing a story name will load the corresponding story, if it exists.
For example:
```
cargo run -- elements/avatar
```
<img width="723" alt="Screenshot 2023-09-21 at 10 29 52 PM"
src="https://github.com/zed-industries/zed/assets/1486634/5df489ed-8607-4024-9c19-c5f4541f97c9">
```
cargo run -- components/facepile
```
<img width="785" alt="Screenshot 2023-09-21 at 10 30 07 PM"
src="https://github.com/zed-industries/zed/assets/1486634/e04a4577-7403-405d-b23c-e765b7a06229">
Release Notes:
- N/A
* [x] Re-send operations that weren't sent while disconnected
* [x] Apply other clients' operations that were missed while
disconnected
* [x] Update collaborators that joined / left while disconnected
* [x] Inform current collaborators that your peer id has changed
* [x] Refresh channel buffer collaborators on server restart
* [x] randomized test
This PR ships a series of optimizations for the semantic search engine.
Mostly focused on removing invalid states, optimizing requests to
OpenAI, and reducing token usage.
Release Notes (Preview-Only):
- Added eager incremental indexing in the background on a debounce.
- Added a local embeddings cache for reducing redundant calls to OpenAI.
- Moved to an Embeddings Queue model which ensures optimal batch sizes
at the token level, and atomic file & document writes.
- Adjusted OpenAI Embedding API requests to use provided backoff delays
during Rate Limiting.
- Removed flush races between parsing files step and embedding queue
steps.
- Moved truncation to parsing step reducing the probability that OpenAI
encounters bad data.
Fresh off the press, memchr 2.6.0 adds vector search routines for
aarch64. That directly improves our search performance for both text and
regex searches. Per BurntSushi's claims, the simple string searches in
ripgrep got ~2 times faster (more details available in
https://github.com/BurntSushi/memchr/pull/129).
Release Notes:
- N/A
Optimization to the Semantic Indexing Engine.
We've transitioned from a framework in which the entire project tree is
walked at each index command, to an eager queuing method, in which an
initial queue of outstanding indexing work is initialized upon workspace
creation, and then subscriptions are leveraged for file change events to
continually keep an updated view on outstanding work.
This optimization contributes towards quicker user feedback, when
initializing or using Semantic Search functionality. It also opens the
doors towards better transparency across the system on outstanding
indexing work.
Release Notes:
- Refactored index operation queue to an eager queuing framework.
- Moved semantic search initialization to workspace creation.
- Adjusted rate limiting strategy on api delays to reduce time spent
waiting for rate limits.
This is a follow-up to a recent patch I've submitted to this crate to
improve compile time and runtime (in older versions file lookup was
essentially O(n) with respect to path count, now it's O(log n))
Release Notes:
- N/A
Tailwind likes to throw a lot of completion data at us, this gets it to
send less. Previously it would respond to a completion with 2.5 MB JSON
blob, now it is more like 0.8 MB.
Relies on a local copy of lsp-types with the `itemDefaults` field added.
I don't have write perms to push to our fork of the crate atm, sorry :)
### Summary
This PR introduces channels: a new way of starting collaboration
sessions. You can create channels and invite others to join them. You
can then hold a call in a channel, where any member of the channel is
free to join the call without needing to be invited.
Channels are displayed in a new panel called the collaboration panel,
which now also contains the contacts list, and the current call. The
collaboration popover has been removed from the titlebar.
![Screen Shot 2023-08-15 at 9 25 37
AM](https://github.com/zed-industries/zed/assets/326587/0f989dea-7fb7-4d50-9acd-25c8f1c30cd1)
For now, the channels functionality will only be revealed to staff, so
the public-facing change is just the move from the popover to the panel.
### To-do
* User-facing UI
* [x] signed-out state for collab panel
* [x] new icon for collab panel
* [x] for now, channels section only appears for zed staff
* [x] current call section styling
(https://zed-industries.slack.com/archives/C05CJUNF2BU/p1691189389988239?thread_ts=1691189120.403009&cid=C05CJUNF2BU)
* [x] Channel members
* Channels
* [x] style channel name editor
* [x] decide on a special "empty state" for the panel, when user has no
contacts
* [x] ensure channels are sorted in a consistent way (expose channel id
paths to client)
* [x] Figure out layered panels UX
* [x] Change add contacts to be the same kind of tabbed modal
* [x] race condition between channel updates and user fetches
(`ChannelStore::handle_update_contacts`)
* [x] race condition between joining channels and channel update
messages `collab::rpc::channel_updated`)
* [x] don't display mic as muted when microphone share is pending upon
first joining call
Release Notes:
- Moved the collaboration dropdown into its own panel.
- Added settings for disabling the AI assistant panel button.
- Switch to lazily initializing audio output sources
(https://github.com/zed-industries/community/issues/1840,
https://github.com/zed-industries/community/issues/1919)
`cargo run` on Zed project leads to rust-analyzer evantually emitting
`[ERROR project_model::workspace] cyclic deps:
gpui_macros(Idx::<CrateData>(269)) -> gpui(Idx::<CrateData>(264)),
alternative path: gpui(Idx::<CrateData>(264)) ->
gpui_macros(Idx::<CrateData>(269))`
error after loading the project.
The PR fixes this by moving away the test to the "root" project.
This adds rudimentary language support for the Nix expression language,
through tree-sitter-nix.
I spent a little bit of time trying to add support for one of the Nix
language servers too, but wasn't able to get any of them running
reliably without crashing, and so I've opted to stick to just the
tree-sitter grammar for now.
![image](https://github.com/zed-industries/zed/assets/285821/c770f3d8-6fa0-4083-9bf3-239cc78ca307)