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a8afc63a91
This PR removes the use of `use gpui::*` in the GPUI examples, as this is not how consumers should be importing GPUI. Release Notes: - N/A
56 lines
1.6 KiB
Rust
56 lines
1.6 KiB
Rust
use gpui::{
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div, prelude::*, px, rgb, size, App, AppContext, Bounds, SharedString, ViewContext,
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WindowBounds, WindowOptions,
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};
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struct HelloWorld {
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text: SharedString,
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}
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impl Render for HelloWorld {
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fn render(&mut self, _cx: &mut ViewContext<Self>) -> impl IntoElement {
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div()
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.flex()
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.flex_col()
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.gap_3()
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.bg(rgb(0x505050))
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.size(px(500.0))
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.justify_center()
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.items_center()
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.shadow_lg()
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.border_1()
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.border_color(rgb(0x0000ff))
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.text_xl()
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.text_color(rgb(0xffffff))
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.child(format!("Hello, {}!", &self.text))
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.child(
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div()
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.flex()
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.gap_2()
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.child(div().size_8().bg(gpui::red()))
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.child(div().size_8().bg(gpui::green()))
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.child(div().size_8().bg(gpui::blue()))
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.child(div().size_8().bg(gpui::yellow()))
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.child(div().size_8().bg(gpui::black()))
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.child(div().size_8().bg(gpui::white())),
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)
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}
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}
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fn main() {
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App::new().run(|cx: &mut AppContext| {
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let bounds = Bounds::centered(None, size(px(500.), px(500.0)), cx);
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cx.open_window(
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WindowOptions {
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window_bounds: Some(WindowBounds::Windowed(bounds)),
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..Default::default()
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},
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|cx| {
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cx.new_view(|_cx| HelloWorld {
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text: "World".into(),
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})
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},
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)
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.unwrap();
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});
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}
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