zed/extensions/glsl/src/glsl.rs
Piotr Osiewicz e6c1c51b37
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chore: Fix several style lints (#17488)
It's not comprehensive enough to start linting on `style` group, but
hey, it's a start.

Release Notes:

- N/A
2024-09-06 11:58:39 +02:00

131 lines
4.2 KiB
Rust

use std::fs;
use zed::settings::LspSettings;
use zed_extension_api::{self as zed, serde_json, LanguageServerId, Result};
struct GlslExtension {
cached_binary_path: Option<String>,
}
impl GlslExtension {
fn language_server_binary_path(
&mut self,
language_server_id: &LanguageServerId,
worktree: &zed::Worktree,
) -> Result<String> {
if let Some(path) = worktree.which("glsl_analyzer") {
return Ok(path);
}
if let Some(path) = &self.cached_binary_path {
if fs::metadata(path).map_or(false, |stat| stat.is_file()) {
return Ok(path.clone());
}
}
zed::set_language_server_installation_status(
language_server_id,
&zed::LanguageServerInstallationStatus::CheckingForUpdate,
);
let release = zed::latest_github_release(
"nolanderc/glsl_analyzer",
zed::GithubReleaseOptions {
require_assets: true,
pre_release: false,
},
)?;
let (platform, arch) = zed::current_platform();
let asset_name = format!(
"{arch}-{os}.zip",
arch = match arch {
zed::Architecture::Aarch64 => "aarch64",
zed::Architecture::X86 => "x86",
zed::Architecture::X8664 => "x86_64",
},
os = match platform {
zed::Os::Mac => "macos",
zed::Os::Linux => "linux-musl",
zed::Os::Windows => "windows",
}
);
let asset = release
.assets
.iter()
.find(|asset| asset.name == asset_name)
.ok_or_else(|| format!("no asset found matching {:?}", asset_name))?;
let version_dir = format!("glsl_analyzer-{}", release.version);
fs::create_dir_all(&version_dir)
.map_err(|err| format!("failed to create directory '{version_dir}': {err}"))?;
let binary_path = format!("{version_dir}/bin/glsl_analyzer");
if !fs::metadata(&binary_path).map_or(false, |stat| stat.is_file()) {
zed::set_language_server_installation_status(
language_server_id,
&zed::LanguageServerInstallationStatus::Downloading,
);
zed::download_file(
&asset.download_url,
&version_dir,
match platform {
zed::Os::Mac | zed::Os::Linux => zed::DownloadedFileType::Zip,
zed::Os::Windows => zed::DownloadedFileType::Zip,
},
)
.map_err(|e| format!("failed to download file: {e}"))?;
zed::make_file_executable(&binary_path)?;
let entries =
fs::read_dir(".").map_err(|e| format!("failed to list working directory {e}"))?;
for entry in entries {
let entry = entry.map_err(|e| format!("failed to load directory entry {e}"))?;
if entry.file_name().to_str() != Some(&version_dir) {
fs::remove_dir_all(entry.path()).ok();
}
}
}
self.cached_binary_path = Some(binary_path.clone());
Ok(binary_path)
}
}
impl zed::Extension for GlslExtension {
fn new() -> Self {
Self {
cached_binary_path: None,
}
}
fn language_server_command(
&mut self,
language_server_id: &zed::LanguageServerId,
worktree: &zed::Worktree,
) -> Result<zed::Command> {
Ok(zed::Command {
command: self.language_server_binary_path(language_server_id, worktree)?,
args: vec![],
env: Default::default(),
})
}
fn language_server_workspace_configuration(
&mut self,
_language_server_id: &zed::LanguageServerId,
worktree: &zed::Worktree,
) -> Result<Option<serde_json::Value>> {
let settings = LspSettings::for_worktree("glsl_analyzer", worktree)
.ok()
.and_then(|lsp_settings| lsp_settings.settings.clone())
.unwrap_or_default();
Ok(Some(serde_json::json!({
"glsl_analyzer": settings
})))
}
}
zed::register_extension!(GlslExtension);