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It's not comprehensive enough to start linting on `style` group, but hey, it's a start. Release Notes: - N/A
131 lines
4.2 KiB
Rust
131 lines
4.2 KiB
Rust
use std::fs;
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use zed::settings::LspSettings;
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use zed_extension_api::{self as zed, serde_json, LanguageServerId, Result};
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struct GlslExtension {
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cached_binary_path: Option<String>,
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}
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impl GlslExtension {
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fn language_server_binary_path(
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&mut self,
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language_server_id: &LanguageServerId,
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worktree: &zed::Worktree,
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) -> Result<String> {
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if let Some(path) = worktree.which("glsl_analyzer") {
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return Ok(path);
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}
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if let Some(path) = &self.cached_binary_path {
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if fs::metadata(path).map_or(false, |stat| stat.is_file()) {
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return Ok(path.clone());
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}
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}
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zed::set_language_server_installation_status(
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language_server_id,
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&zed::LanguageServerInstallationStatus::CheckingForUpdate,
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);
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let release = zed::latest_github_release(
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"nolanderc/glsl_analyzer",
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zed::GithubReleaseOptions {
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require_assets: true,
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pre_release: false,
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},
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)?;
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let (platform, arch) = zed::current_platform();
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let asset_name = format!(
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"{arch}-{os}.zip",
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arch = match arch {
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zed::Architecture::Aarch64 => "aarch64",
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zed::Architecture::X86 => "x86",
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zed::Architecture::X8664 => "x86_64",
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},
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os = match platform {
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zed::Os::Mac => "macos",
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zed::Os::Linux => "linux-musl",
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zed::Os::Windows => "windows",
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}
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);
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let asset = release
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.assets
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.iter()
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.find(|asset| asset.name == asset_name)
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.ok_or_else(|| format!("no asset found matching {:?}", asset_name))?;
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let version_dir = format!("glsl_analyzer-{}", release.version);
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fs::create_dir_all(&version_dir)
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.map_err(|err| format!("failed to create directory '{version_dir}': {err}"))?;
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let binary_path = format!("{version_dir}/bin/glsl_analyzer");
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if !fs::metadata(&binary_path).map_or(false, |stat| stat.is_file()) {
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zed::set_language_server_installation_status(
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language_server_id,
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&zed::LanguageServerInstallationStatus::Downloading,
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);
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zed::download_file(
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&asset.download_url,
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&version_dir,
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match platform {
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zed::Os::Mac | zed::Os::Linux => zed::DownloadedFileType::Zip,
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zed::Os::Windows => zed::DownloadedFileType::Zip,
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},
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)
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.map_err(|e| format!("failed to download file: {e}"))?;
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zed::make_file_executable(&binary_path)?;
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let entries =
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fs::read_dir(".").map_err(|e| format!("failed to list working directory {e}"))?;
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for entry in entries {
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let entry = entry.map_err(|e| format!("failed to load directory entry {e}"))?;
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if entry.file_name().to_str() != Some(&version_dir) {
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fs::remove_dir_all(entry.path()).ok();
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}
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}
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}
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self.cached_binary_path = Some(binary_path.clone());
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Ok(binary_path)
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}
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}
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impl zed::Extension for GlslExtension {
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fn new() -> Self {
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Self {
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cached_binary_path: None,
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}
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}
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fn language_server_command(
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&mut self,
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language_server_id: &zed::LanguageServerId,
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worktree: &zed::Worktree,
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) -> Result<zed::Command> {
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Ok(zed::Command {
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command: self.language_server_binary_path(language_server_id, worktree)?,
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args: vec![],
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env: Default::default(),
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})
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}
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fn language_server_workspace_configuration(
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&mut self,
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_language_server_id: &zed::LanguageServerId,
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worktree: &zed::Worktree,
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) -> Result<Option<serde_json::Value>> {
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let settings = LspSettings::for_worktree("glsl_analyzer", worktree)
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.ok()
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.and_then(|lsp_settings| lsp_settings.settings.clone())
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.unwrap_or_default();
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Ok(Some(serde_json::json!({
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"glsl_analyzer": settings
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})))
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}
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}
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zed::register_extension!(GlslExtension);
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