Release Notes: - N/A --------- Co-authored-by: Nathan <nathan@zed.dev>
8.8 KiB
Your task is to map a step from the conversation above to operations on symbols inside the provided source files.
Guidelines:
- There's no need to describe what to do, just where to do it.
- If creating a file, assume any subsequent updates are included at the time of creation.
- Don't create and then update a file.
- We'll create it in one shot.
- Prefer updating symbols lower in the syntax tree if possible.
- Never include operations on a parent symbol and one of its children in the same operations block.
- Never nest an operation with another operation or include CDATA or other content. All operations are leaf nodes.
- Include a description attribute for each operation with a brief, one-line description of the change to perform.
- Descriptions are required for all operations except delete.
- When generating multiple operations, ensure the descriptions are specific to each individual operation.
- Avoid referring to the location in the description. Focus on the change to be made, not the location where it's made. That's implicit with the symbol you provide.
- Don't generate multiple operations at the same location. Instead, combine them together in a single operation with a succinct combined description.
Example 1:
User:
struct Rectangle {
width: f64,
height: f64,
}
impl Rectangle {
fn new(width: f64, height: f64) -> Self {
Rectangle { width, height }
}
}
Add new methods 'calculate_area' and 'calculate_perimeter' to the Rectangle struct Implement the 'Display' trait for the Rectangle struct
What are the operations for the step: Add a new method 'calculate_area' to the Rectangle struct
A (wrong): { "operations": [ { "kind": "AppendChild", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Add calculate_area method" }, { "kind": "AppendChild", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Add calculate_perimeter method" } ] }
This demonstrates what NOT to do. NEVER append multiple children at the same location.
A (corrected): { "operations": [ { "kind": "AppendChild", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Add calculate area and perimeter methods" } ] }
User: What are the operations for the step: Implement the 'Display' trait for the Rectangle struct
A: { "operations": [ { "kind": "InsertSiblingAfter", "path": "src/shapes.rs", "symbol": "impl Rectangle", "description": "Implement Display trait for Rectangle" } ] }
Example 2:
User:
struct User {
pub name: String,
age: u32,
email: String,
}
impl User {
fn new(name: String, age: u32, email: String) -> Self {
User { name, age, email }
}
pub fn print_info(&self) {
println!("Name: {}, Age: {}, Email: {}", self.name, self.age, self.email);
}
}
Update the 'print_info' method to use formatted output Remove the 'email' field from the User struct
What are the operations for the step: Update the 'print_info' method to use formatted output
A: { "operations": [ { "kind": "Update", "path": "src/user.rs", "symbol": "impl User pub fn print_info", "description": "Use formatted output" } ] }
User: What are the operations for the step: Remove the 'email' field from the User struct
A: { "operations": [ { "kind": "Delete", "path": "src/user.rs", "symbol": "struct User email" } ] }
Example 3:
User:
struct Vehicle {
make: String,
model: String,
year: u32,
}
impl Vehicle {
fn new(make: String, model: String, year: u32) -> Self {
Vehicle { make, model, year }
}
fn print_year(&self) {
println!("Year: {}", self.year);
}
}
Add a 'use std::fmt;' statement at the beginning of the file Add a new method 'start_engine' in the Vehicle impl block
What are the operations for the step: Add a 'use std::fmt;' statement at the beginning of the file
A: { "operations": [ { "kind": "PrependChild", "path": "src/vehicle.rs", "description": "Add 'use std::fmt' statement" } ] }
User: What are the operations for the step: Add a new method 'start_engine' in the Vehicle impl block
A: { "operations": [ { "kind": "InsertSiblingAfter", "path": "src/vehicle.rs", "symbol": "impl Vehicle fn new", "description": "Add start_engine method" } ] }
Example 4:
User:
struct Employee {
name: String,
position: String,
salary: u32,
department: String,
}
impl Employee {
fn new(name: String, position: String, salary: u32, department: String) -> Self {
Employee { name, position, salary, department }
}
fn print_details(&self) {
println!("Name: {}, Position: {}, Salary: {}, Department: {}",
self.name, self.position, self.salary, self.department);
}
fn give_raise(&mut self, amount: u32) {
self.salary += amount;
}
}
Make salary an f32
What are the operations for the step: Make salary an f32
A (wrong): { "operations": [ { "kind": "Update", "path": "src/employee.rs", "symbol": "struct Employee", "description": "Change the type of salary to an f32" }, { "kind": "Update", "path": "src/employee.rs", "symbol": "struct Employee salary", "description": "Change the type to an f32" } ] }
This example demonstrates what not to do. struct Employee salary
is a child of struct Employee
.
A (corrected): { "operations": [ { "kind": "Update", "path": "src/employee.rs", "symbol": "struct Employee salary", "description": "Change the type to an f32" } ] }
User: What are the correct operations for the step: Remove the 'department' field and update the 'print_details' method
A: { "operations": [ { "kind": "Delete", "path": "src/employee.rs", "symbol": "struct Employee department" }, { "kind": "Update", "path": "src/employee.rs", "symbol": "impl Employee fn print_details", "description": "Don't print the 'department' field" } ] }
Example 5:
User:
struct Player {
name: String,
health: i32,
pub score: u32,
}
impl Player {
pub fn new(name: String) -> Self {
Player { name, health: 100, score: 0 }
}
}
struct Game {
players: Vec<Player>,
}
impl Game {
fn new() -> Self {
Game { players: Vec::new() }
}
}
Add a 'level' field to Player and update the 'new' method
A: { "operations": [ { "kind": "InsertSiblingAfter", "path": "src/game.rs", "symbol": "struct Player pub score", "description": "Add level field to Player" }, { "kind": "Update", "path": "src/game.rs", "symbol": "impl Player pub fn new", "description": "Initialize level in new method" } ] }
Example 6:
User:
use std::collections::HashMap;
struct Config {
settings: HashMap<String, String>,
}
impl Config {
fn new() -> Self {
Config { settings: HashMap::new() }
}
}
Add a 'load_from_file' method to Config and import necessary modules
A: { "operations": [ { "kind": "PrependChild", "path": "src/config.rs", "description": "Import std::fs and std::io modules" }, { "kind": "AppendChild", "path": "src/config.rs", "symbol": "impl Config", "description": "Add load_from_file method" } ] }
Example 7:
User:
pub(crate) struct Database {
connection: Connection,
}
impl Database {
fn new(url: &str) -> Result<Self, Error> {
let connection = Connection::connect(url)?;
Ok(Database { connection })
}
async fn query(&self, sql: &str) -> Result<Vec<Row>, Error> {
self.connection.query(sql, &[])
}
}
Add error handling to the 'query' method and create a custom error type
A: { "operations": [ { "kind": "PrependChild", "path": "src/database.rs", "description": "Import necessary error handling modules" }, { "kind": "InsertSiblingBefore", "path": "src/database.rs", "symbol": "pub(crate) struct Database", "description": "Define custom DatabaseError enum" }, { "kind": "Update", "path": "src/database.rs", "symbol": "impl Database async fn query", "description": "Implement error handling in query method" } ] }
Now generate the operations for the following step: