Code at the speed of thought – Zed is a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.
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Mikayla Maki 9bcf27b05b
WIP: Refactor out ElementContext from WindowContext (#4166)
During the doc parties, I've sometimes struggled with how and where to
describe the high level intention behind various APIs that are available
in GPUI. Fortunately, rust doc has a tool for this: Module level
documentation. However, writing this kind of documentation for the
`WindowContext` is difficult, as it bundles up the nice, high level GPUI
APIs for entity management and view rendering, with all of the low level
imperative APIs that `Element`s use to draw to the screen. Splitting
these apart into an `ElementContext`, which contains a `WindowContext`,
gives us a way to corral the element systems into their own API and
module, allowing us to document the Element system on it's own terms,
and enforce the correct usage of our APIs, and helps people who are
exploring our APIs through autocomplete to not be overloaded with
non-applicable methods.

Release Notes:

- N/A
2024-01-21 20:59:59 -08:00
.cargo Remove 2 suffix from gpui_macros, fix compile errors in tests 2024-01-03 13:12:21 -08:00
.config
.github Adjust config 2024-01-17 17:07:04 -08:00
.zed Use auto formatter settings for Zed repo. 2024-01-12 12:00:18 +02:00
assets Merge remote-tracking branch 'origin/main' into chat-font-size 2024-01-20 14:51:53 -07:00
crates Moved Frame struct into element context, to be close to it's associated methods 2024-01-21 20:52:24 -08:00
docs Store the impersonator id on access tokens created via ZED_IMPERSONATE (#4108) 2024-01-18 10:26:34 -08:00
plugins
script Watch deploys a little closer 2024-01-19 10:10:34 -07:00
.dockerignore
.gitignore Rework db-seeding, so that it doesn't depend on a github auth token 2024-01-17 13:28:58 -08:00
.gitmodules
.mailmap Add Git .mailmap file (#4138) 2024-01-18 17:38:28 -05:00
Cargo.lock Merge remote-tracking branch 'origin/main' into chat-font-size 2024-01-20 14:51:53 -07:00
Cargo.toml chore: Revert asset compression 2024-01-11 13:42:57 +01:00
CONTRIBUTING.md Fix a few more typos 2024-01-17 14:58:58 -08:00
debug.plist WIP 2023-12-14 09:25:14 -07:00
docker-compose.sql
docker-compose.yml
Dockerfile Bump Rust to 1.75 (#3815) 2023-12-28 19:22:43 +01:00
Procfile Upload panics via zed.dev instead 2024-01-17 22:55:15 -07:00
README.md Update README.md 2024-01-17 13:24:05 -05:00
rust-toolchain.toml Remove redundant install Rust steps 2024-01-11 14:11:13 +02:00
typos.toml Remove VS Code themes (#4139) 2024-01-18 17:52:22 -05:00

🚧 TODO 🚧

  • Add intro
  • Add link to contributing guide
  • Add barebones running zed from source instructions
  • Link out to further dev docs

Zed

CI

Welcome to Zed, a high-performance, multiplayer code editor from the creators of Atom and Tree-sitter.

Developing Zed

Licensing

License information for third party dependencies must be correctly provided for CI to pass.

We use cargo-about to automatically comply with open source licenses. If CI is failing, check the following:

  • Is it showing a no license specified error for a crate you've created? If so, add publish = false under [package] in your crate's Cargo.toml.
  • Is the error failed to satisfy license requirements for a dependency? If so, first determine what license the project has and whether this system is sufficient to comply with this license's requirements. If you're unsure, ask a lawyer. Once you've verified that this system is acceptable add the license's SPDX identifier to the accepted array in script/licenses/zed-licenses.toml.
  • Is cargo-about unable to find the license for a dependency? If so, add a clarification field at the end of script/licenses/zed-licenses.toml, as specified in the cargo-about book.