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This PR mainlines the current state of new GPUI2-based UI from the `gpui2-ui` branch. Release Notes: - N/A --------- Co-authored-by: Nate Butler <iamnbutler@gmail.com> Co-authored-by: Max Brunsfeld <maxbrunsfeld@gmail.com> Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com> Co-authored-by: Piotr Osiewicz <24362066+osiewicz@users.noreply.github.com> Co-authored-by: Nate <nate@zed.dev> Co-authored-by: Mikayla <mikayla@zed.dev>
13 lines
671 B
Markdown
13 lines
671 B
Markdown
## Project Plan
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- Port existing UI to GPUI2
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- Update UI in places that GPUI1 was limiting us*
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- Understand the needs &/|| struggles the engineers have been having with building UI in the past and address as many of those as possible as we go
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- Ship a simple, straightforward system with documentation that is easy to use to build UI
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## Component Classification
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To simplify the understanding of components and minimize unnecessary cognitive load, let's categorize components into two types:
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- An element refers to a standalone component that doesn't import any other 'ui' components.
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- A component indicates a component that utilizes or imports other 'ui' components.
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