mirror of
https://github.com/zed-industries/zed.git
synced 2025-02-07 11:11:30 +00:00
2208 lines
72 KiB
Rust
2208 lines
72 KiB
Rust
use crate::{
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px, size, Action, AnyBox, AnyDrag, AnyView, AppContext, AsyncWindowContext, AvailableSpace,
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Bounds, BoxShadow, Context, Corners, DevicePixels, DispatchContext, DisplayId, Edges, Effect,
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Entity, EntityId, EventEmitter, FileDropEvent, FocusEvent, FontId, GlobalElementId, GlyphId,
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Hsla, ImageData, InputEvent, IsZero, KeyListener, KeyMatch, KeyMatcher, Keystroke, LayoutId,
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Model, ModelContext, Modifiers, MonochromeSprite, MouseButton, MouseDownEvent, MouseMoveEvent,
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MouseUpEvent, Path, Pixels, PlatformAtlas, PlatformDisplay, PlatformWindow, Point,
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PolychromeSprite, PromptLevel, Quad, Render, RenderGlyphParams, RenderImageParams,
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RenderSvgParams, ScaledPixels, SceneBuilder, Shadow, SharedString, Size, Style, SubscriberSet,
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Subscription, TaffyLayoutEngine, Task, Underline, UnderlineStyle, View, VisualContext,
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WeakView, WindowBounds, WindowOptions, SUBPIXEL_VARIANTS,
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};
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use anyhow::{anyhow, Result};
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use collections::HashMap;
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use derive_more::{Deref, DerefMut};
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use futures::{
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channel::{mpsc, oneshot},
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StreamExt,
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};
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use parking_lot::RwLock;
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use slotmap::SlotMap;
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use smallvec::SmallVec;
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use std::{
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any::{Any, TypeId},
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borrow::{Borrow, BorrowMut, Cow},
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fmt::Debug,
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future::Future,
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hash::{Hash, Hasher},
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marker::PhantomData,
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mem,
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rc::Rc,
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sync::{
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atomic::{AtomicUsize, Ordering::SeqCst},
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Arc,
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},
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};
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use util::ResultExt;
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/// A global stacking order, which is created by stacking successive z-index values.
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/// Each z-index will always be interpreted in the context of its parent z-index.
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#[derive(Deref, DerefMut, Ord, PartialOrd, Eq, PartialEq, Clone, Default)]
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pub(crate) struct StackingOrder(pub(crate) SmallVec<[u32; 16]>);
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/// Represents the two different phases when dispatching events.
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#[derive(Default, Copy, Clone, Debug, Eq, PartialEq)]
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pub enum DispatchPhase {
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/// After the capture phase comes the bubble phase, in which mouse event listeners are
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/// invoked front to back and keyboard event listeners are invoked from the focused element
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/// to the root of the element tree. This is the phase you'll most commonly want to use when
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/// registering event listeners.
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#[default]
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Bubble,
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/// During the initial capture phase, mouse event listeners are invoked back to front, and keyboard
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/// listeners are invoked from the root of the tree downward toward the focused element. This phase
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/// is used for special purposes such as clearing the "pressed" state for click events. If
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/// you stop event propagation during this phase, you need to know what you're doing. Handlers
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/// outside of the immediate region may rely on detecting non-local events during this phase.
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Capture,
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}
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type AnyObserver = Box<dyn FnMut(&mut WindowContext) -> bool + 'static>;
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type AnyListener = Box<dyn Fn(&dyn Any, DispatchPhase, &mut WindowContext) + 'static>;
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type AnyKeyListener = Box<
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dyn Fn(
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&dyn Any,
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&[&DispatchContext],
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DispatchPhase,
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&mut WindowContext,
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) -> Option<Box<dyn Action>>
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+ 'static,
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>;
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type AnyFocusListener = Box<dyn Fn(&FocusEvent, &mut WindowContext) + 'static>;
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slotmap::new_key_type! { pub struct FocusId; }
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/// A handle which can be used to track and manipulate the focused element in a window.
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pub struct FocusHandle {
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pub(crate) id: FocusId,
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handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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}
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impl FocusHandle {
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pub(crate) fn new(handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>) -> Self {
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let id = handles.write().insert(AtomicUsize::new(1));
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Self {
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id,
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handles: handles.clone(),
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}
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}
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pub(crate) fn for_id(
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id: FocusId,
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handles: &Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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) -> Option<Self> {
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let lock = handles.read();
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let ref_count = lock.get(id)?;
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if ref_count.load(SeqCst) == 0 {
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None
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} else {
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ref_count.fetch_add(1, SeqCst);
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Some(Self {
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id,
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handles: handles.clone(),
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})
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}
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}
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/// Obtains whether the element associated with this handle is currently focused.
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pub fn is_focused(&self, cx: &WindowContext) -> bool {
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cx.window.focus == Some(self.id)
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}
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/// Obtains whether the element associated with this handle contains the focused
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/// element or is itself focused.
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pub fn contains_focused(&self, cx: &WindowContext) -> bool {
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cx.focused()
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.map_or(false, |focused| self.contains(&focused, cx))
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}
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/// Obtains whether the element associated with this handle is contained within the
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/// focused element or is itself focused.
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pub fn within_focused(&self, cx: &WindowContext) -> bool {
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let focused = cx.focused();
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focused.map_or(false, |focused| focused.contains(self, cx))
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}
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/// Obtains whether this handle contains the given handle in the most recently rendered frame.
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pub(crate) fn contains(&self, other: &Self, cx: &WindowContext) -> bool {
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let mut ancestor = Some(other.id);
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while let Some(ancestor_id) = ancestor {
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if self.id == ancestor_id {
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return true;
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} else {
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ancestor = cx.window.focus_parents_by_child.get(&ancestor_id).copied();
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}
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}
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false
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}
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}
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impl Clone for FocusHandle {
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fn clone(&self) -> Self {
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Self::for_id(self.id, &self.handles).unwrap()
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}
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}
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impl PartialEq for FocusHandle {
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fn eq(&self, other: &Self) -> bool {
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self.id == other.id
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}
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}
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impl Eq for FocusHandle {}
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impl Drop for FocusHandle {
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fn drop(&mut self) {
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self.handles
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.read()
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.get(self.id)
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.unwrap()
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.fetch_sub(1, SeqCst);
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}
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}
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// Holds the state for a specific window.
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pub struct Window {
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pub(crate) handle: AnyWindowHandle,
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pub(crate) removed: bool,
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platform_window: Box<dyn PlatformWindow>,
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display_id: DisplayId,
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sprite_atlas: Arc<dyn PlatformAtlas>,
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rem_size: Pixels,
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content_size: Size<Pixels>,
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pub(crate) layout_engine: TaffyLayoutEngine,
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pub(crate) root_view: Option<AnyView>,
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pub(crate) element_id_stack: GlobalElementId,
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prev_frame_element_states: HashMap<GlobalElementId, AnyBox>,
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element_states: HashMap<GlobalElementId, AnyBox>,
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prev_frame_key_matchers: HashMap<GlobalElementId, KeyMatcher>,
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key_matchers: HashMap<GlobalElementId, KeyMatcher>,
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z_index_stack: StackingOrder,
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content_mask_stack: Vec<ContentMask<Pixels>>,
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element_offset_stack: Vec<Point<Pixels>>,
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mouse_listeners: HashMap<TypeId, Vec<(StackingOrder, AnyListener)>>,
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key_dispatch_stack: Vec<KeyDispatchStackFrame>,
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freeze_key_dispatch_stack: bool,
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focus_stack: Vec<FocusId>,
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focus_parents_by_child: HashMap<FocusId, FocusId>,
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pub(crate) focus_listeners: Vec<AnyFocusListener>,
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pub(crate) focus_handles: Arc<RwLock<SlotMap<FocusId, AtomicUsize>>>,
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default_prevented: bool,
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mouse_position: Point<Pixels>,
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scale_factor: f32,
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bounds: WindowBounds,
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bounds_observers: SubscriberSet<(), AnyObserver>,
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active: bool,
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activation_observers: SubscriberSet<(), AnyObserver>,
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pub(crate) scene_builder: SceneBuilder,
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pub(crate) dirty: bool,
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pub(crate) last_blur: Option<Option<FocusId>>,
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pub(crate) focus: Option<FocusId>,
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}
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impl Window {
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pub(crate) fn new(
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handle: AnyWindowHandle,
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options: WindowOptions,
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cx: &mut AppContext,
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) -> Self {
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let platform_window = cx.platform.open_window(handle, options);
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let display_id = platform_window.display().id();
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let sprite_atlas = platform_window.sprite_atlas();
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let mouse_position = platform_window.mouse_position();
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let content_size = platform_window.content_size();
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let scale_factor = platform_window.scale_factor();
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let bounds = platform_window.bounds();
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platform_window.on_resize(Box::new({
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let mut cx = cx.to_async();
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move |_, _| {
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handle
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.update(&mut cx, |_, cx| cx.window_bounds_changed())
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.log_err();
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}
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}));
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platform_window.on_moved(Box::new({
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let mut cx = cx.to_async();
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move || {
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handle
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.update(&mut cx, |_, cx| cx.window_bounds_changed())
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.log_err();
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}
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}));
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platform_window.on_active_status_change(Box::new({
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let mut cx = cx.to_async();
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move |active| {
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handle
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.update(&mut cx, |_, cx| {
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cx.window.active = active;
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cx.window
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.activation_observers
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.clone()
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.retain(&(), |callback| callback(cx));
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})
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.log_err();
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}
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}));
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platform_window.on_input({
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let mut cx = cx.to_async();
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Box::new(move |event| {
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handle
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.update(&mut cx, |_, cx| cx.dispatch_event(event))
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.log_err()
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.unwrap_or(true)
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})
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});
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Window {
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handle,
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removed: false,
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platform_window,
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display_id,
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sprite_atlas,
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rem_size: px(16.),
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content_size,
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layout_engine: TaffyLayoutEngine::new(),
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root_view: None,
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element_id_stack: GlobalElementId::default(),
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prev_frame_element_states: HashMap::default(),
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element_states: HashMap::default(),
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prev_frame_key_matchers: HashMap::default(),
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key_matchers: HashMap::default(),
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z_index_stack: StackingOrder(SmallVec::new()),
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content_mask_stack: Vec::new(),
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element_offset_stack: Vec::new(),
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mouse_listeners: HashMap::default(),
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key_dispatch_stack: Vec::new(),
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freeze_key_dispatch_stack: false,
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focus_stack: Vec::new(),
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focus_parents_by_child: HashMap::default(),
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focus_listeners: Vec::new(),
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focus_handles: Arc::new(RwLock::new(SlotMap::with_key())),
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default_prevented: true,
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mouse_position,
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scale_factor,
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bounds,
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bounds_observers: SubscriberSet::new(),
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active: false,
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activation_observers: SubscriberSet::new(),
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scene_builder: SceneBuilder::new(),
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dirty: true,
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last_blur: None,
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focus: None,
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}
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}
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}
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/// When constructing the element tree, we maintain a stack of key dispatch frames until we
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/// find the focused element. We interleave key listeners with dispatch contexts so we can use the
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/// contexts when matching key events against the keymap.
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enum KeyDispatchStackFrame {
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Listener {
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event_type: TypeId,
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listener: AnyKeyListener,
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},
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Context(DispatchContext),
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}
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/// Indicates which region of the window is visible. Content falling outside of this mask will not be
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/// rendered. Currently, only rectangular content masks are supported, but we give the mask its own type
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/// to leave room to support more complex shapes in the future.
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#[derive(Clone, Debug, Default, PartialEq, Eq)]
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#[repr(C)]
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pub struct ContentMask<P: Clone + Default + Debug> {
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pub bounds: Bounds<P>,
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}
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impl ContentMask<Pixels> {
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/// Scale the content mask's pixel units by the given scaling factor.
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pub fn scale(&self, factor: f32) -> ContentMask<ScaledPixels> {
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ContentMask {
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bounds: self.bounds.scale(factor),
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}
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}
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/// Intersect the content mask with the given content mask.
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pub fn intersect(&self, other: &Self) -> Self {
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let bounds = self.bounds.intersect(&other.bounds);
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ContentMask { bounds }
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}
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}
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/// Provides access to application state in the context of a single window. Derefs
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/// to an `AppContext`, so you can also pass a `WindowContext` to any method that takes
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/// an `AppContext` and call any `AppContext` methods.
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pub struct WindowContext<'a> {
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pub(crate) app: &'a mut AppContext,
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pub(crate) window: &'a mut Window,
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}
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impl<'a> WindowContext<'a> {
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pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window) -> Self {
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Self { app, window }
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}
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/// Obtain a handle to the window that belongs to this context.
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pub fn window_handle(&self) -> AnyWindowHandle {
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self.window.handle
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}
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/// Mark the window as dirty, scheduling it to be redrawn on the next frame.
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pub fn notify(&mut self) {
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self.window.dirty = true;
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}
|
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/// Close this window.
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pub fn remove_window(&mut self) {
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self.window.removed = true;
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}
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/// Obtain a new `FocusHandle`, which allows you to track and manipulate the keyboard focus
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/// for elements rendered within this window.
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pub fn focus_handle(&mut self) -> FocusHandle {
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FocusHandle::new(&self.window.focus_handles)
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}
|
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/// Obtain the currently focused `FocusHandle`. If no elements are focused, returns `None`.
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pub fn focused(&self) -> Option<FocusHandle> {
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self.window
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.focus
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.and_then(|id| FocusHandle::for_id(id, &self.window.focus_handles))
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}
|
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|
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/// Move focus to the element associated with the given `FocusHandle`.
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pub fn focus(&mut self, handle: &FocusHandle) {
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if self.window.last_blur.is_none() {
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self.window.last_blur = Some(self.window.focus);
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}
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self.window.focus = Some(handle.id);
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self.app.push_effect(Effect::FocusChanged {
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window_handle: self.window.handle,
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focused: Some(handle.id),
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});
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self.notify();
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}
|
|
|
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/// Remove focus from all elements within this context's window.
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pub fn blur(&mut self) {
|
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if self.window.last_blur.is_none() {
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self.window.last_blur = Some(self.window.focus);
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}
|
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|
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self.window.focus = None;
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self.app.push_effect(Effect::FocusChanged {
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window_handle: self.window.handle,
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focused: None,
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});
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self.notify();
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}
|
|
|
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/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
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/// that are currently on the stack to be returned to the app.
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pub fn defer(&mut self, f: impl FnOnce(&mut WindowContext) + 'static) {
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let handle = self.window.handle;
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self.app.defer(move |cx| {
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handle.update(cx, |_, cx| f(cx)).ok();
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});
|
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}
|
|
|
|
pub fn subscribe<Emitter, E>(
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&mut self,
|
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entity: &E,
|
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mut on_event: impl FnMut(E, &Emitter::Event, &mut WindowContext<'_>) + 'static,
|
|
) -> Subscription
|
|
where
|
|
Emitter: EventEmitter,
|
|
E: Entity<Emitter>,
|
|
{
|
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let entity_id = entity.entity_id();
|
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let entity = entity.downgrade();
|
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let window_handle = self.window.handle;
|
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self.app.event_listeners.insert(
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entity_id,
|
|
Box::new(move |event, cx| {
|
|
window_handle
|
|
.update(cx, |_, cx| {
|
|
if let Some(handle) = E::upgrade_from(&entity) {
|
|
let event = event.downcast_ref().expect("invalid event type");
|
|
on_event(handle, event, cx);
|
|
true
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
)
|
|
}
|
|
|
|
/// Create an `AsyncWindowContext`, which has a static lifetime and can be held across
|
|
/// await points in async code.
|
|
pub fn to_async(&self) -> AsyncWindowContext {
|
|
AsyncWindowContext::new(self.app.to_async(), self.window.handle)
|
|
}
|
|
|
|
/// Schedule the given closure to be run directly after the current frame is rendered.
|
|
pub fn on_next_frame(&mut self, callback: impl FnOnce(&mut WindowContext) + 'static) {
|
|
let handle = self.window.handle;
|
|
let display_id = self.window.display_id;
|
|
|
|
if !self.frame_consumers.contains_key(&display_id) {
|
|
let (tx, mut rx) = mpsc::unbounded::<()>();
|
|
self.platform.set_display_link_output_callback(
|
|
display_id,
|
|
Box::new(move |_current_time, _output_time| _ = tx.unbounded_send(())),
|
|
);
|
|
|
|
let consumer_task = self.app.spawn(|cx| async move {
|
|
while rx.next().await.is_some() {
|
|
cx.update(|cx| {
|
|
for callback in cx
|
|
.next_frame_callbacks
|
|
.get_mut(&display_id)
|
|
.unwrap()
|
|
.drain(..)
|
|
.collect::<SmallVec<[_; 32]>>()
|
|
{
|
|
callback(cx);
|
|
}
|
|
})
|
|
.ok();
|
|
|
|
// Flush effects, then stop the display link if no new next_frame_callbacks have been added.
|
|
|
|
cx.update(|cx| {
|
|
if cx.next_frame_callbacks.is_empty() {
|
|
cx.platform.stop_display_link(display_id);
|
|
}
|
|
})
|
|
.ok();
|
|
}
|
|
});
|
|
self.frame_consumers.insert(display_id, consumer_task);
|
|
}
|
|
|
|
if self.next_frame_callbacks.is_empty() {
|
|
self.platform.start_display_link(display_id);
|
|
}
|
|
|
|
self.next_frame_callbacks
|
|
.entry(display_id)
|
|
.or_default()
|
|
.push(Box::new(move |cx: &mut AppContext| {
|
|
cx.update_window(handle, |_root_view, cx| callback(cx)).ok();
|
|
}));
|
|
}
|
|
|
|
/// Spawn the future returned by the given closure on the application thread pool.
|
|
/// The closure is provided a handle to the current window and an `AsyncWindowContext` for
|
|
/// use within your future.
|
|
pub fn spawn<Fut, R>(&mut self, f: impl FnOnce(AsyncWindowContext) -> Fut) -> Task<R>
|
|
where
|
|
R: 'static,
|
|
Fut: Future<Output = R> + 'static,
|
|
{
|
|
self.app
|
|
.spawn(|app| f(AsyncWindowContext::new(app, self.window.handle)))
|
|
}
|
|
|
|
/// Update the global of the given type. The given closure is given simultaneous mutable
|
|
/// access both to the global and the context.
|
|
pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
|
|
where
|
|
G: 'static,
|
|
{
|
|
let mut global = self.app.lease_global::<G>();
|
|
let result = f(&mut global, self);
|
|
self.app.end_global_lease(global);
|
|
result
|
|
}
|
|
|
|
/// Add a node to the layout tree for the current frame. Takes the `Style` of the element for which
|
|
/// layout is being requested, along with the layout ids of any children. This method is called during
|
|
/// calls to the `Element::layout` trait method and enables any element to participate in layout.
|
|
pub fn request_layout(
|
|
&mut self,
|
|
style: &Style,
|
|
children: impl IntoIterator<Item = LayoutId>,
|
|
) -> LayoutId {
|
|
self.app.layout_id_buffer.clear();
|
|
self.app.layout_id_buffer.extend(children.into_iter());
|
|
let rem_size = self.rem_size();
|
|
|
|
self.window
|
|
.layout_engine
|
|
.request_layout(style, rem_size, &self.app.layout_id_buffer)
|
|
}
|
|
|
|
/// Add a node to the layout tree for the current frame. Instead of taking a `Style` and children,
|
|
/// this variant takes a function that is invoked during layout so you can use arbitrary logic to
|
|
/// determine the element's size. One place this is used internally is when measuring text.
|
|
///
|
|
/// The given closure is invoked at layout time with the known dimensions and available space and
|
|
/// returns a `Size`.
|
|
pub fn request_measured_layout<
|
|
F: Fn(Size<Option<Pixels>>, Size<AvailableSpace>) -> Size<Pixels> + Send + Sync + 'static,
|
|
>(
|
|
&mut self,
|
|
style: Style,
|
|
rem_size: Pixels,
|
|
measure: F,
|
|
) -> LayoutId {
|
|
self.window
|
|
.layout_engine
|
|
.request_measured_layout(style, rem_size, measure)
|
|
}
|
|
|
|
/// Obtain the bounds computed for the given LayoutId relative to the window. This method should not
|
|
/// be invoked until the paint phase begins, and will usually be invoked by GPUI itself automatically
|
|
/// in order to pass your element its `Bounds` automatically.
|
|
pub fn layout_bounds(&mut self, layout_id: LayoutId) -> Bounds<Pixels> {
|
|
let mut bounds = self
|
|
.window
|
|
.layout_engine
|
|
.layout_bounds(layout_id)
|
|
.map(Into::into);
|
|
bounds.origin += self.element_offset();
|
|
bounds
|
|
}
|
|
|
|
fn window_bounds_changed(&mut self) {
|
|
self.window.scale_factor = self.window.platform_window.scale_factor();
|
|
self.window.content_size = self.window.platform_window.content_size();
|
|
self.window.bounds = self.window.platform_window.bounds();
|
|
self.window.display_id = self.window.platform_window.display().id();
|
|
self.window.dirty = true;
|
|
|
|
self.window
|
|
.bounds_observers
|
|
.clone()
|
|
.retain(&(), |callback| callback(self));
|
|
}
|
|
|
|
pub fn window_bounds(&self) -> WindowBounds {
|
|
self.window.bounds
|
|
}
|
|
|
|
pub fn is_window_active(&self) -> bool {
|
|
self.window.active
|
|
}
|
|
|
|
pub fn zoom_window(&self) {
|
|
self.window.platform_window.zoom();
|
|
}
|
|
|
|
pub fn display(&self) -> Option<Rc<dyn PlatformDisplay>> {
|
|
self.platform
|
|
.displays()
|
|
.into_iter()
|
|
.find(|display| display.id() == self.window.display_id)
|
|
}
|
|
|
|
/// The scale factor of the display associated with the window. For example, it could
|
|
/// return 2.0 for a "retina" display, indicating that each logical pixel should actually
|
|
/// be rendered as two pixels on screen.
|
|
pub fn scale_factor(&self) -> f32 {
|
|
self.window.scale_factor
|
|
}
|
|
|
|
/// The size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
pub fn rem_size(&self) -> Pixels {
|
|
self.window.rem_size
|
|
}
|
|
|
|
/// Sets the size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
pub fn set_rem_size(&mut self, rem_size: impl Into<Pixels>) {
|
|
self.window.rem_size = rem_size.into();
|
|
}
|
|
|
|
/// The line height associated with the current text style.
|
|
pub fn line_height(&self) -> Pixels {
|
|
let rem_size = self.rem_size();
|
|
let text_style = self.text_style();
|
|
text_style
|
|
.line_height
|
|
.to_pixels(text_style.font_size.into(), rem_size)
|
|
}
|
|
|
|
/// Call to prevent the default action of an event. Currently only used to prevent
|
|
/// parent elements from becoming focused on mouse down.
|
|
pub fn prevent_default(&mut self) {
|
|
self.window.default_prevented = true;
|
|
}
|
|
|
|
/// Obtain whether default has been prevented for the event currently being dispatched.
|
|
pub fn default_prevented(&self) -> bool {
|
|
self.window.default_prevented
|
|
}
|
|
|
|
/// Register a mouse event listener on the window for the current frame. The type of event
|
|
/// is determined by the first parameter of the given listener. When the next frame is rendered
|
|
/// the listener will be cleared.
|
|
///
|
|
/// This is a fairly low-level method, so prefer using event handlers on elements unless you have
|
|
/// a specific need to register a global listener.
|
|
pub fn on_mouse_event<Event: 'static>(
|
|
&mut self,
|
|
handler: impl Fn(&Event, DispatchPhase, &mut WindowContext) + 'static,
|
|
) {
|
|
let order = self.window.z_index_stack.clone();
|
|
self.window
|
|
.mouse_listeners
|
|
.entry(TypeId::of::<Event>())
|
|
.or_default()
|
|
.push((
|
|
order,
|
|
Box::new(move |event: &dyn Any, phase, cx| {
|
|
handler(event.downcast_ref().unwrap(), phase, cx)
|
|
}),
|
|
))
|
|
}
|
|
|
|
/// The position of the mouse relative to the window.
|
|
pub fn mouse_position(&self) -> Point<Pixels> {
|
|
self.window.mouse_position
|
|
}
|
|
|
|
/// Called during painting to invoke the given closure in a new stacking context. The given
|
|
/// z-index is interpreted relative to the previous call to `stack`.
|
|
pub fn stack<R>(&mut self, z_index: u32, f: impl FnOnce(&mut Self) -> R) -> R {
|
|
self.window.z_index_stack.push(z_index);
|
|
let result = f(self);
|
|
self.window.z_index_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Paint one or more drop shadows into the scene for the current frame at the current z-index.
|
|
pub fn paint_shadows(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
shadows: &[BoxShadow],
|
|
) {
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
let window = &mut *self.window;
|
|
for shadow in shadows {
|
|
let mut shadow_bounds = bounds;
|
|
shadow_bounds.origin += shadow.offset;
|
|
shadow_bounds.dilate(shadow.spread_radius);
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
Shadow {
|
|
order: 0,
|
|
bounds: shadow_bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
corner_radii: corner_radii.scale(scale_factor),
|
|
color: shadow.color,
|
|
blur_radius: shadow.blur_radius.scale(scale_factor),
|
|
},
|
|
);
|
|
}
|
|
}
|
|
|
|
/// Paint one or more quads into the scene for the current frame at the current stacking context.
|
|
/// Quads are colored rectangular regions with an optional background, border, and corner radius.
|
|
pub fn paint_quad(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
background: impl Into<Hsla>,
|
|
border_widths: Edges<Pixels>,
|
|
border_color: impl Into<Hsla>,
|
|
) {
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
|
|
let window = &mut *self.window;
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
Quad {
|
|
order: 0,
|
|
bounds: bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
background: background.into(),
|
|
border_color: border_color.into(),
|
|
corner_radii: corner_radii.scale(scale_factor),
|
|
border_widths: border_widths.scale(scale_factor),
|
|
},
|
|
);
|
|
}
|
|
|
|
/// Paint the given `Path` into the scene for the current frame at the current z-index.
|
|
pub fn paint_path(&mut self, mut path: Path<Pixels>, color: impl Into<Hsla>) {
|
|
let scale_factor = self.scale_factor();
|
|
let content_mask = self.content_mask();
|
|
path.content_mask = content_mask;
|
|
path.color = color.into();
|
|
let window = &mut *self.window;
|
|
window
|
|
.scene_builder
|
|
.insert(&window.z_index_stack, path.scale(scale_factor));
|
|
}
|
|
|
|
/// Paint an underline into the scene for the current frame at the current z-index.
|
|
pub fn paint_underline(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
width: Pixels,
|
|
style: &UnderlineStyle,
|
|
) -> Result<()> {
|
|
let scale_factor = self.scale_factor();
|
|
let height = if style.wavy {
|
|
style.thickness * 3.
|
|
} else {
|
|
style.thickness
|
|
};
|
|
let bounds = Bounds {
|
|
origin,
|
|
size: size(width, height),
|
|
};
|
|
let content_mask = self.content_mask();
|
|
let window = &mut *self.window;
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
Underline {
|
|
order: 0,
|
|
bounds: bounds.scale(scale_factor),
|
|
content_mask: content_mask.scale(scale_factor),
|
|
thickness: style.thickness.scale(scale_factor),
|
|
color: style.color.unwrap_or_default(),
|
|
wavy: style.wavy,
|
|
},
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint a monochrome (non-emoji) glyph into the scene for the current frame at the current z-index.
|
|
pub fn paint_glyph(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
font_id: FontId,
|
|
glyph_id: GlyphId,
|
|
font_size: Pixels,
|
|
color: Hsla,
|
|
) -> Result<()> {
|
|
let scale_factor = self.scale_factor();
|
|
let glyph_origin = origin.scale(scale_factor);
|
|
let subpixel_variant = Point {
|
|
x: (glyph_origin.x.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
|
y: (glyph_origin.y.0.fract() * SUBPIXEL_VARIANTS as f32).floor() as u8,
|
|
};
|
|
let params = RenderGlyphParams {
|
|
font_id,
|
|
glyph_id,
|
|
font_size,
|
|
subpixel_variant,
|
|
scale_factor,
|
|
is_emoji: false,
|
|
};
|
|
|
|
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
|
if !raster_bounds.is_zero() {
|
|
let tile =
|
|
self.window
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
|
|
Ok((size, Cow::Owned(bytes)))
|
|
})?;
|
|
let bounds = Bounds {
|
|
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
|
size: tile.bounds.size.map(Into::into),
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let window = &mut *self.window;
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
MonochromeSprite {
|
|
order: 0,
|
|
bounds,
|
|
content_mask,
|
|
color,
|
|
tile,
|
|
},
|
|
);
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint an emoji glyph into the scene for the current frame at the current z-index.
|
|
pub fn paint_emoji(
|
|
&mut self,
|
|
origin: Point<Pixels>,
|
|
font_id: FontId,
|
|
glyph_id: GlyphId,
|
|
font_size: Pixels,
|
|
) -> Result<()> {
|
|
let scale_factor = self.scale_factor();
|
|
let glyph_origin = origin.scale(scale_factor);
|
|
let params = RenderGlyphParams {
|
|
font_id,
|
|
glyph_id,
|
|
font_size,
|
|
// We don't render emojis with subpixel variants.
|
|
subpixel_variant: Default::default(),
|
|
scale_factor,
|
|
is_emoji: true,
|
|
};
|
|
|
|
let raster_bounds = self.text_system().raster_bounds(¶ms)?;
|
|
if !raster_bounds.is_zero() {
|
|
let tile =
|
|
self.window
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let (size, bytes) = self.text_system().rasterize_glyph(¶ms)?;
|
|
Ok((size, Cow::Owned(bytes)))
|
|
})?;
|
|
let bounds = Bounds {
|
|
origin: glyph_origin.map(|px| px.floor()) + raster_bounds.origin.map(Into::into),
|
|
size: tile.bounds.size.map(Into::into),
|
|
};
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let window = &mut *self.window;
|
|
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
PolychromeSprite {
|
|
order: 0,
|
|
bounds,
|
|
corner_radii: Default::default(),
|
|
content_mask,
|
|
tile,
|
|
grayscale: false,
|
|
},
|
|
);
|
|
}
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint a monochrome SVG into the scene for the current frame at the current stacking context.
|
|
pub fn paint_svg(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
path: SharedString,
|
|
color: Hsla,
|
|
) -> Result<()> {
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
// Render the SVG at twice the size to get a higher quality result.
|
|
let params = RenderSvgParams {
|
|
path,
|
|
size: bounds
|
|
.size
|
|
.map(|pixels| DevicePixels::from((pixels.0 * 2.).ceil() as i32)),
|
|
};
|
|
|
|
let tile =
|
|
self.window
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
let bytes = self.svg_renderer.render(¶ms)?;
|
|
Ok((params.size, Cow::Owned(bytes)))
|
|
})?;
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
|
|
let window = &mut *self.window;
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
MonochromeSprite {
|
|
order: 0,
|
|
bounds,
|
|
content_mask,
|
|
color,
|
|
tile,
|
|
},
|
|
);
|
|
|
|
Ok(())
|
|
}
|
|
|
|
/// Paint an image into the scene for the current frame at the current z-index.
|
|
pub fn paint_image(
|
|
&mut self,
|
|
bounds: Bounds<Pixels>,
|
|
corner_radii: Corners<Pixels>,
|
|
data: Arc<ImageData>,
|
|
grayscale: bool,
|
|
) -> Result<()> {
|
|
let scale_factor = self.scale_factor();
|
|
let bounds = bounds.scale(scale_factor);
|
|
let params = RenderImageParams { image_id: data.id };
|
|
|
|
let tile = self
|
|
.window
|
|
.sprite_atlas
|
|
.get_or_insert_with(¶ms.clone().into(), &mut || {
|
|
Ok((data.size(), Cow::Borrowed(data.as_bytes())))
|
|
})?;
|
|
let content_mask = self.content_mask().scale(scale_factor);
|
|
let corner_radii = corner_radii.scale(scale_factor);
|
|
|
|
let window = &mut *self.window;
|
|
window.scene_builder.insert(
|
|
&window.z_index_stack,
|
|
PolychromeSprite {
|
|
order: 0,
|
|
bounds,
|
|
content_mask,
|
|
corner_radii,
|
|
tile,
|
|
grayscale,
|
|
},
|
|
);
|
|
Ok(())
|
|
}
|
|
|
|
/// Draw pixels to the display for this window based on the contents of its scene.
|
|
pub(crate) fn draw(&mut self) {
|
|
let root_view = self.window.root_view.take().unwrap();
|
|
|
|
self.start_frame();
|
|
|
|
self.stack(0, |cx| {
|
|
let available_space = cx.window.content_size.map(Into::into);
|
|
root_view.draw(available_space, cx);
|
|
});
|
|
|
|
if let Some(active_drag) = self.app.active_drag.take() {
|
|
self.stack(1, |cx| {
|
|
let offset = cx.mouse_position() - active_drag.cursor_offset;
|
|
cx.with_element_offset(Some(offset), |cx| {
|
|
let available_space =
|
|
size(AvailableSpace::MinContent, AvailableSpace::MinContent);
|
|
active_drag.view.draw(available_space, cx);
|
|
cx.active_drag = Some(active_drag);
|
|
});
|
|
});
|
|
}
|
|
|
|
self.window.root_view = Some(root_view);
|
|
let scene = self.window.scene_builder.build();
|
|
|
|
self.window.platform_window.draw(scene);
|
|
self.window.dirty = false;
|
|
}
|
|
|
|
fn start_frame(&mut self) {
|
|
self.text_system().start_frame();
|
|
|
|
let window = &mut *self.window;
|
|
|
|
// Move the current frame element states to the previous frame.
|
|
// The new empty element states map will be populated for any element states we
|
|
// reference during the upcoming frame.
|
|
mem::swap(
|
|
&mut window.element_states,
|
|
&mut window.prev_frame_element_states,
|
|
);
|
|
window.element_states.clear();
|
|
|
|
// Make the current key matchers the previous, and then clear the current.
|
|
// An empty key matcher map will be created for every identified element in the
|
|
// upcoming frame.
|
|
mem::swap(
|
|
&mut window.key_matchers,
|
|
&mut window.prev_frame_key_matchers,
|
|
);
|
|
window.key_matchers.clear();
|
|
|
|
// Clear mouse event listeners, because elements add new element listeners
|
|
// when the upcoming frame is painted.
|
|
window.mouse_listeners.values_mut().for_each(Vec::clear);
|
|
|
|
// Clear focus state, because we determine what is focused when the new elements
|
|
// in the upcoming frame are initialized.
|
|
window.focus_listeners.clear();
|
|
window.key_dispatch_stack.clear();
|
|
window.focus_parents_by_child.clear();
|
|
window.freeze_key_dispatch_stack = false;
|
|
}
|
|
|
|
/// Dispatch a mouse or keyboard event on the window.
|
|
fn dispatch_event(&mut self, event: InputEvent) -> bool {
|
|
let event = match event {
|
|
// Track the mouse position with our own state, since accessing the platform
|
|
// API for the mouse position can only occur on the main thread.
|
|
InputEvent::MouseMove(mouse_move) => {
|
|
self.window.mouse_position = mouse_move.position;
|
|
InputEvent::MouseMove(mouse_move)
|
|
}
|
|
// Translate dragging and dropping of external files from the operating system
|
|
// to internal drag and drop events.
|
|
InputEvent::FileDrop(file_drop) => match file_drop {
|
|
FileDropEvent::Entered { position, files } => {
|
|
self.window.mouse_position = position;
|
|
if self.active_drag.is_none() {
|
|
self.active_drag = Some(AnyDrag {
|
|
view: self.build_view(|_| files).into(),
|
|
cursor_offset: position,
|
|
});
|
|
}
|
|
InputEvent::MouseDown(MouseDownEvent {
|
|
position,
|
|
button: MouseButton::Left,
|
|
click_count: 1,
|
|
modifiers: Modifiers::default(),
|
|
})
|
|
}
|
|
FileDropEvent::Pending { position } => {
|
|
self.window.mouse_position = position;
|
|
InputEvent::MouseMove(MouseMoveEvent {
|
|
position,
|
|
pressed_button: Some(MouseButton::Left),
|
|
modifiers: Modifiers::default(),
|
|
})
|
|
}
|
|
FileDropEvent::Submit { position } => {
|
|
self.window.mouse_position = position;
|
|
InputEvent::MouseUp(MouseUpEvent {
|
|
button: MouseButton::Left,
|
|
position,
|
|
modifiers: Modifiers::default(),
|
|
click_count: 1,
|
|
})
|
|
}
|
|
FileDropEvent::Exited => InputEvent::MouseUp(MouseUpEvent {
|
|
button: MouseButton::Left,
|
|
position: Point::default(),
|
|
modifiers: Modifiers::default(),
|
|
click_count: 1,
|
|
}),
|
|
},
|
|
_ => event,
|
|
};
|
|
|
|
if let Some(any_mouse_event) = event.mouse_event() {
|
|
// Handlers may set this to false by calling `stop_propagation`
|
|
self.app.propagate_event = true;
|
|
self.window.default_prevented = false;
|
|
|
|
if let Some(mut handlers) = self
|
|
.window
|
|
.mouse_listeners
|
|
.remove(&any_mouse_event.type_id())
|
|
{
|
|
// Because handlers may add other handlers, we sort every time.
|
|
handlers.sort_by(|(a, _), (b, _)| a.cmp(b));
|
|
|
|
// Capture phase, events bubble from back to front. Handlers for this phase are used for
|
|
// special purposes, such as detecting events outside of a given Bounds.
|
|
for (_, handler) in &handlers {
|
|
handler(any_mouse_event, DispatchPhase::Capture, self);
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Bubble phase, where most normal handlers do their work.
|
|
if self.app.propagate_event {
|
|
for (_, handler) in handlers.iter().rev() {
|
|
handler(any_mouse_event, DispatchPhase::Bubble, self);
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if self.app.propagate_event
|
|
&& any_mouse_event.downcast_ref::<MouseUpEvent>().is_some()
|
|
{
|
|
self.active_drag = None;
|
|
}
|
|
|
|
// Just in case any handlers added new handlers, which is weird, but possible.
|
|
handlers.extend(
|
|
self.window
|
|
.mouse_listeners
|
|
.get_mut(&any_mouse_event.type_id())
|
|
.into_iter()
|
|
.flat_map(|handlers| handlers.drain(..)),
|
|
);
|
|
self.window
|
|
.mouse_listeners
|
|
.insert(any_mouse_event.type_id(), handlers);
|
|
}
|
|
} else if let Some(any_key_event) = event.keyboard_event() {
|
|
let key_dispatch_stack = mem::take(&mut self.window.key_dispatch_stack);
|
|
let key_event_type = any_key_event.type_id();
|
|
let mut context_stack = SmallVec::<[&DispatchContext; 16]>::new();
|
|
|
|
for (ix, frame) in key_dispatch_stack.iter().enumerate() {
|
|
match frame {
|
|
KeyDispatchStackFrame::Listener {
|
|
event_type,
|
|
listener,
|
|
} => {
|
|
if key_event_type == *event_type {
|
|
if let Some(action) = listener(
|
|
any_key_event,
|
|
&context_stack,
|
|
DispatchPhase::Capture,
|
|
self,
|
|
) {
|
|
self.dispatch_action(action, &key_dispatch_stack[..ix]);
|
|
}
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
KeyDispatchStackFrame::Context(context) => {
|
|
context_stack.push(&context);
|
|
}
|
|
}
|
|
}
|
|
|
|
if self.app.propagate_event {
|
|
for (ix, frame) in key_dispatch_stack.iter().enumerate().rev() {
|
|
match frame {
|
|
KeyDispatchStackFrame::Listener {
|
|
event_type,
|
|
listener,
|
|
} => {
|
|
if key_event_type == *event_type {
|
|
if let Some(action) = listener(
|
|
any_key_event,
|
|
&context_stack,
|
|
DispatchPhase::Bubble,
|
|
self,
|
|
) {
|
|
self.dispatch_action(action, &key_dispatch_stack[..ix]);
|
|
}
|
|
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
KeyDispatchStackFrame::Context(_) => {
|
|
context_stack.pop();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
drop(context_stack);
|
|
self.window.key_dispatch_stack = key_dispatch_stack;
|
|
}
|
|
|
|
true
|
|
}
|
|
|
|
/// Attempt to map a keystroke to an action based on the keymap.
|
|
pub fn match_keystroke(
|
|
&mut self,
|
|
element_id: &GlobalElementId,
|
|
keystroke: &Keystroke,
|
|
context_stack: &[&DispatchContext],
|
|
) -> KeyMatch {
|
|
let key_match = self
|
|
.window
|
|
.key_matchers
|
|
.get_mut(element_id)
|
|
.unwrap()
|
|
.match_keystroke(keystroke, context_stack);
|
|
|
|
if key_match.is_some() {
|
|
for matcher in self.window.key_matchers.values_mut() {
|
|
matcher.clear_pending();
|
|
}
|
|
}
|
|
|
|
key_match
|
|
}
|
|
|
|
/// Register the given handler to be invoked whenever the global of the given type
|
|
/// is updated.
|
|
pub fn observe_global<G: 'static>(
|
|
&mut self,
|
|
f: impl Fn(&mut WindowContext<'_>) + 'static,
|
|
) -> Subscription {
|
|
let window_handle = self.window.handle;
|
|
self.global_observers.insert(
|
|
TypeId::of::<G>(),
|
|
Box::new(move |cx| window_handle.update(cx, |_, cx| f(cx)).is_ok()),
|
|
)
|
|
}
|
|
|
|
pub fn activate_window(&self) {
|
|
self.window.platform_window.activate();
|
|
}
|
|
|
|
pub fn prompt(
|
|
&self,
|
|
level: PromptLevel,
|
|
msg: &str,
|
|
answers: &[&str],
|
|
) -> oneshot::Receiver<usize> {
|
|
self.window.platform_window.prompt(level, msg, answers)
|
|
}
|
|
|
|
fn dispatch_action(
|
|
&mut self,
|
|
action: Box<dyn Action>,
|
|
dispatch_stack: &[KeyDispatchStackFrame],
|
|
) {
|
|
let action_type = action.as_any().type_id();
|
|
|
|
if let Some(mut global_listeners) = self.app.global_action_listeners.remove(&action_type) {
|
|
for listener in &global_listeners {
|
|
listener(action.as_ref(), DispatchPhase::Capture, self);
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
global_listeners.extend(
|
|
self.global_action_listeners
|
|
.remove(&action_type)
|
|
.unwrap_or_default(),
|
|
);
|
|
self.global_action_listeners
|
|
.insert(action_type, global_listeners);
|
|
}
|
|
|
|
if self.app.propagate_event {
|
|
for stack_frame in dispatch_stack {
|
|
if let KeyDispatchStackFrame::Listener {
|
|
event_type,
|
|
listener,
|
|
} = stack_frame
|
|
{
|
|
if action_type == *event_type {
|
|
listener(action.as_any(), &[], DispatchPhase::Capture, self);
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if self.app.propagate_event {
|
|
for stack_frame in dispatch_stack.iter().rev() {
|
|
if let KeyDispatchStackFrame::Listener {
|
|
event_type,
|
|
listener,
|
|
} = stack_frame
|
|
{
|
|
if action_type == *event_type {
|
|
listener(action.as_any(), &[], DispatchPhase::Bubble, self);
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if self.app.propagate_event {
|
|
if let Some(mut global_listeners) =
|
|
self.app.global_action_listeners.remove(&action_type)
|
|
{
|
|
for listener in global_listeners.iter().rev() {
|
|
listener(action.as_ref(), DispatchPhase::Bubble, self);
|
|
if !self.app.propagate_event {
|
|
break;
|
|
}
|
|
}
|
|
global_listeners.extend(
|
|
self.global_action_listeners
|
|
.remove(&action_type)
|
|
.unwrap_or_default(),
|
|
);
|
|
self.global_action_listeners
|
|
.insert(action_type, global_listeners);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
impl Context for WindowContext<'_> {
|
|
type Result<T> = T;
|
|
|
|
fn build_model<T>(
|
|
&mut self,
|
|
build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
|
|
) -> Model<T>
|
|
where
|
|
T: 'static,
|
|
{
|
|
let slot = self.app.entities.reserve();
|
|
let model = build_model(&mut ModelContext::new(&mut *self.app, slot.downgrade()));
|
|
self.entities.insert(slot, model)
|
|
}
|
|
|
|
fn update_model<T: 'static, R>(
|
|
&mut self,
|
|
model: &Model<T>,
|
|
update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
|
|
) -> R {
|
|
let mut entity = self.entities.lease(model);
|
|
let result = update(
|
|
&mut *entity,
|
|
&mut ModelContext::new(&mut *self.app, model.downgrade()),
|
|
);
|
|
self.entities.end_lease(entity);
|
|
result
|
|
}
|
|
|
|
fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
|
|
where
|
|
F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
|
|
{
|
|
if window == self.window.handle {
|
|
let root_view = self.window.root_view.clone().unwrap();
|
|
Ok(update(root_view, self))
|
|
} else {
|
|
window.update(self.app, update)
|
|
}
|
|
}
|
|
}
|
|
|
|
impl VisualContext for WindowContext<'_> {
|
|
fn build_view<V>(
|
|
&mut self,
|
|
build_view_state: impl FnOnce(&mut ViewContext<'_, V>) -> V,
|
|
) -> Self::Result<View<V>>
|
|
where
|
|
V: 'static,
|
|
{
|
|
let slot = self.app.entities.reserve();
|
|
let view = View {
|
|
model: slot.clone(),
|
|
};
|
|
let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
|
|
let entity = build_view_state(&mut cx);
|
|
self.entities.insert(slot, entity);
|
|
view
|
|
}
|
|
|
|
/// Update the given view. Prefer calling `View::update` instead, which calls this method.
|
|
fn update_view<T: 'static, R>(
|
|
&mut self,
|
|
view: &View<T>,
|
|
update: impl FnOnce(&mut T, &mut ViewContext<'_, T>) -> R,
|
|
) -> Self::Result<R> {
|
|
let mut lease = self.app.entities.lease(&view.model);
|
|
let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
|
|
let result = update(&mut *lease, &mut cx);
|
|
cx.app.entities.end_lease(lease);
|
|
result
|
|
}
|
|
|
|
fn replace_root_view<V>(
|
|
&mut self,
|
|
build_view: impl FnOnce(&mut ViewContext<'_, V>) -> V,
|
|
) -> Self::Result<View<V>>
|
|
where
|
|
V: Render,
|
|
{
|
|
let slot = self.app.entities.reserve();
|
|
let view = View {
|
|
model: slot.clone(),
|
|
};
|
|
let mut cx = ViewContext::new(&mut *self.app, &mut *self.window, &view);
|
|
let entity = build_view(&mut cx);
|
|
self.entities.insert(slot, entity);
|
|
self.window.root_view = Some(view.clone().into());
|
|
view
|
|
}
|
|
}
|
|
|
|
impl<'a> std::ops::Deref for WindowContext<'a> {
|
|
type Target = AppContext;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
&self.app
|
|
}
|
|
}
|
|
|
|
impl<'a> std::ops::DerefMut for WindowContext<'a> {
|
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
&mut self.app
|
|
}
|
|
}
|
|
|
|
impl<'a> Borrow<AppContext> for WindowContext<'a> {
|
|
fn borrow(&self) -> &AppContext {
|
|
&self.app
|
|
}
|
|
}
|
|
|
|
impl<'a> BorrowMut<AppContext> for WindowContext<'a> {
|
|
fn borrow_mut(&mut self) -> &mut AppContext {
|
|
&mut self.app
|
|
}
|
|
}
|
|
|
|
pub trait BorrowWindow: BorrowMut<Window> + BorrowMut<AppContext> {
|
|
fn app_mut(&mut self) -> &mut AppContext {
|
|
self.borrow_mut()
|
|
}
|
|
|
|
fn window(&self) -> &Window {
|
|
self.borrow()
|
|
}
|
|
|
|
fn window_mut(&mut self) -> &mut Window {
|
|
self.borrow_mut()
|
|
}
|
|
|
|
/// Pushes the given element id onto the global stack and invokes the given closure
|
|
/// with a `GlobalElementId`, which disambiguates the given id in the context of its ancestor
|
|
/// ids. Because elements are discarded and recreated on each frame, the `GlobalElementId` is
|
|
/// used to associate state with identified elements across separate frames.
|
|
fn with_element_id<R>(
|
|
&mut self,
|
|
id: impl Into<ElementId>,
|
|
f: impl FnOnce(GlobalElementId, &mut Self) -> R,
|
|
) -> R {
|
|
let keymap = self.app_mut().keymap.clone();
|
|
let window = self.window_mut();
|
|
window.element_id_stack.push(id.into());
|
|
let global_id = window.element_id_stack.clone();
|
|
|
|
if window.key_matchers.get(&global_id).is_none() {
|
|
window.key_matchers.insert(
|
|
global_id.clone(),
|
|
window
|
|
.prev_frame_key_matchers
|
|
.remove(&global_id)
|
|
.unwrap_or_else(|| KeyMatcher::new(keymap)),
|
|
);
|
|
}
|
|
|
|
let result = f(global_id, self);
|
|
let window: &mut Window = self.borrow_mut();
|
|
window.element_id_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Invoke the given function with the given content mask after intersecting it
|
|
/// with the current mask.
|
|
fn with_content_mask<R>(
|
|
&mut self,
|
|
mask: ContentMask<Pixels>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
let mask = mask.intersect(&self.content_mask());
|
|
self.window_mut().content_mask_stack.push(mask);
|
|
let result = f(self);
|
|
self.window_mut().content_mask_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Update the global element offset based on the given offset. This is used to implement
|
|
/// scrolling and position drag handles.
|
|
fn with_element_offset<R>(
|
|
&mut self,
|
|
offset: Option<Point<Pixels>>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
let Some(offset) = offset else {
|
|
return f(self);
|
|
};
|
|
|
|
let offset = self.element_offset() + offset;
|
|
self.window_mut().element_offset_stack.push(offset);
|
|
let result = f(self);
|
|
self.window_mut().element_offset_stack.pop();
|
|
result
|
|
}
|
|
|
|
/// Obtain the current element offset.
|
|
fn element_offset(&self) -> Point<Pixels> {
|
|
self.window()
|
|
.element_offset_stack
|
|
.last()
|
|
.copied()
|
|
.unwrap_or_default()
|
|
}
|
|
|
|
/// Update or intialize state for an element with the given id that lives across multiple
|
|
/// frames. If an element with this id existed in the previous frame, its state will be passed
|
|
/// to the given closure. The state returned by the closure will be stored so it can be referenced
|
|
/// when drawing the next frame.
|
|
fn with_element_state<S, R>(
|
|
&mut self,
|
|
id: ElementId,
|
|
f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
|
|
) -> R
|
|
where
|
|
S: 'static,
|
|
{
|
|
self.with_element_id(id, |global_id, cx| {
|
|
if let Some(any) = cx
|
|
.window_mut()
|
|
.element_states
|
|
.remove(&global_id)
|
|
.or_else(|| cx.window_mut().prev_frame_element_states.remove(&global_id))
|
|
{
|
|
// Using the extra inner option to avoid needing to reallocate a new box.
|
|
let mut state_box = any
|
|
.downcast::<Option<S>>()
|
|
.expect("invalid element state type for id");
|
|
let state = state_box
|
|
.take()
|
|
.expect("element state is already on the stack");
|
|
let (result, state) = f(Some(state), cx);
|
|
state_box.replace(state);
|
|
cx.window_mut().element_states.insert(global_id, state_box);
|
|
result
|
|
} else {
|
|
let (result, state) = f(None, cx);
|
|
cx.window_mut()
|
|
.element_states
|
|
.insert(global_id, Box::new(Some(state)));
|
|
result
|
|
}
|
|
})
|
|
}
|
|
|
|
/// Like `with_element_state`, but for situations where the element_id is optional. If the
|
|
/// id is `None`, no state will be retrieved or stored.
|
|
fn with_optional_element_state<S, R>(
|
|
&mut self,
|
|
element_id: Option<ElementId>,
|
|
f: impl FnOnce(Option<S>, &mut Self) -> (R, S),
|
|
) -> R
|
|
where
|
|
S: 'static,
|
|
{
|
|
if let Some(element_id) = element_id {
|
|
self.with_element_state(element_id, f)
|
|
} else {
|
|
f(None, self).0
|
|
}
|
|
}
|
|
|
|
/// Obtain the current content mask.
|
|
fn content_mask(&self) -> ContentMask<Pixels> {
|
|
self.window()
|
|
.content_mask_stack
|
|
.last()
|
|
.cloned()
|
|
.unwrap_or_else(|| ContentMask {
|
|
bounds: Bounds {
|
|
origin: Point::default(),
|
|
size: self.window().content_size,
|
|
},
|
|
})
|
|
}
|
|
|
|
/// The size of an em for the base font of the application. Adjusting this value allows the
|
|
/// UI to scale, just like zooming a web page.
|
|
fn rem_size(&self) -> Pixels {
|
|
self.window().rem_size
|
|
}
|
|
}
|
|
|
|
impl Borrow<Window> for WindowContext<'_> {
|
|
fn borrow(&self) -> &Window {
|
|
&self.window
|
|
}
|
|
}
|
|
|
|
impl BorrowMut<Window> for WindowContext<'_> {
|
|
fn borrow_mut(&mut self) -> &mut Window {
|
|
&mut self.window
|
|
}
|
|
}
|
|
|
|
impl<T> BorrowWindow for T where T: BorrowMut<AppContext> + BorrowMut<Window> {}
|
|
|
|
pub struct ViewContext<'a, V> {
|
|
window_cx: WindowContext<'a>,
|
|
view: &'a View<V>,
|
|
}
|
|
|
|
impl<V> Borrow<AppContext> for ViewContext<'_, V> {
|
|
fn borrow(&self) -> &AppContext {
|
|
&*self.window_cx.app
|
|
}
|
|
}
|
|
|
|
impl<V> BorrowMut<AppContext> for ViewContext<'_, V> {
|
|
fn borrow_mut(&mut self) -> &mut AppContext {
|
|
&mut *self.window_cx.app
|
|
}
|
|
}
|
|
|
|
impl<V> Borrow<Window> for ViewContext<'_, V> {
|
|
fn borrow(&self) -> &Window {
|
|
&*self.window_cx.window
|
|
}
|
|
}
|
|
|
|
impl<V> BorrowMut<Window> for ViewContext<'_, V> {
|
|
fn borrow_mut(&mut self) -> &mut Window {
|
|
&mut *self.window_cx.window
|
|
}
|
|
}
|
|
|
|
impl<'a, V: 'static> ViewContext<'a, V> {
|
|
pub(crate) fn new(app: &'a mut AppContext, window: &'a mut Window, view: &'a View<V>) -> Self {
|
|
Self {
|
|
window_cx: WindowContext::new(app, window),
|
|
view,
|
|
}
|
|
}
|
|
|
|
pub fn view(&self) -> View<V> {
|
|
self.view.clone()
|
|
}
|
|
|
|
pub fn model(&self) -> Model<V> {
|
|
self.view.model.clone()
|
|
}
|
|
|
|
pub fn stack<R>(&mut self, order: u32, f: impl FnOnce(&mut Self) -> R) -> R {
|
|
self.window.z_index_stack.push(order);
|
|
let result = f(self);
|
|
self.window.z_index_stack.pop();
|
|
result
|
|
}
|
|
|
|
pub fn on_next_frame(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static)
|
|
where
|
|
V: 'static,
|
|
{
|
|
let view = self.view();
|
|
self.window_cx.on_next_frame(move |cx| view.update(cx, f));
|
|
}
|
|
|
|
/// Schedules the given function to be run at the end of the current effect cycle, allowing entities
|
|
/// that are currently on the stack to be returned to the app.
|
|
pub fn defer(&mut self, f: impl FnOnce(&mut V, &mut ViewContext<V>) + 'static) {
|
|
let view = self.view().downgrade();
|
|
self.window_cx.defer(move |cx| {
|
|
view.update(cx, f).ok();
|
|
});
|
|
}
|
|
|
|
pub fn observe<V2, E>(
|
|
&mut self,
|
|
entity: &E,
|
|
mut on_notify: impl FnMut(&mut V, E, &mut ViewContext<'_, V>) + 'static,
|
|
) -> Subscription
|
|
where
|
|
V2: 'static,
|
|
V: 'static,
|
|
E: Entity<V2>,
|
|
{
|
|
let view = self.view().downgrade();
|
|
let entity_id = entity.entity_id();
|
|
let entity = entity.downgrade();
|
|
let window_handle = self.window.handle;
|
|
self.app.observers.insert(
|
|
entity_id,
|
|
Box::new(move |cx| {
|
|
window_handle
|
|
.update(cx, |_, cx| {
|
|
if let Some(handle) = E::upgrade_from(&entity) {
|
|
view.update(cx, |this, cx| on_notify(this, handle, cx))
|
|
.is_ok()
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
)
|
|
}
|
|
|
|
pub fn subscribe<V2, E>(
|
|
&mut self,
|
|
entity: &E,
|
|
mut on_event: impl FnMut(&mut V, E, &V2::Event, &mut ViewContext<'_, V>) + 'static,
|
|
) -> Subscription
|
|
where
|
|
V2: EventEmitter,
|
|
E: Entity<V2>,
|
|
{
|
|
let view = self.view().downgrade();
|
|
let entity_id = entity.entity_id();
|
|
let handle = entity.downgrade();
|
|
let window_handle = self.window.handle;
|
|
self.app.event_listeners.insert(
|
|
entity_id,
|
|
Box::new(move |event, cx| {
|
|
window_handle
|
|
.update(cx, |_, cx| {
|
|
if let Some(handle) = E::upgrade_from(&handle) {
|
|
let event = event.downcast_ref().expect("invalid event type");
|
|
view.update(cx, |this, cx| on_event(this, handle, event, cx))
|
|
.is_ok()
|
|
} else {
|
|
false
|
|
}
|
|
})
|
|
.unwrap_or(false)
|
|
}),
|
|
)
|
|
}
|
|
|
|
pub fn on_release(
|
|
&mut self,
|
|
on_release: impl FnOnce(&mut V, &mut WindowContext) + 'static,
|
|
) -> Subscription {
|
|
let window_handle = self.window.handle;
|
|
self.app.release_listeners.insert(
|
|
self.view.model.entity_id,
|
|
Box::new(move |this, cx| {
|
|
let this = this.downcast_mut().expect("invalid entity type");
|
|
let _ = window_handle.update(cx, |_, cx| on_release(this, cx));
|
|
}),
|
|
)
|
|
}
|
|
|
|
pub fn observe_release<V2, E>(
|
|
&mut self,
|
|
entity: &E,
|
|
mut on_release: impl FnMut(&mut V, &mut V2, &mut ViewContext<'_, V>) + 'static,
|
|
) -> Subscription
|
|
where
|
|
V: 'static,
|
|
V2: 'static,
|
|
E: Entity<V2>,
|
|
{
|
|
let view = self.view().downgrade();
|
|
let entity_id = entity.entity_id();
|
|
let window_handle = self.window.handle;
|
|
self.app.release_listeners.insert(
|
|
entity_id,
|
|
Box::new(move |entity, cx| {
|
|
let entity = entity.downcast_mut().expect("invalid entity type");
|
|
let _ = window_handle.update(cx, |_, cx| {
|
|
view.update(cx, |this, cx| on_release(this, entity, cx))
|
|
});
|
|
}),
|
|
)
|
|
}
|
|
|
|
pub fn notify(&mut self) {
|
|
self.window_cx.notify();
|
|
self.window_cx.app.push_effect(Effect::Notify {
|
|
emitter: self.view.model.entity_id,
|
|
});
|
|
}
|
|
|
|
pub fn observe_window_bounds(
|
|
&mut self,
|
|
mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
|
|
) -> Subscription {
|
|
let view = self.view.downgrade();
|
|
self.window.bounds_observers.insert(
|
|
(),
|
|
Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
|
|
)
|
|
}
|
|
|
|
pub fn observe_window_activation(
|
|
&mut self,
|
|
mut callback: impl FnMut(&mut V, &mut ViewContext<V>) + 'static,
|
|
) -> Subscription {
|
|
let view = self.view.downgrade();
|
|
self.window.activation_observers.insert(
|
|
(),
|
|
Box::new(move |cx| view.update(cx, |view, cx| callback(view, cx)).is_ok()),
|
|
)
|
|
}
|
|
|
|
pub fn on_focus_changed(
|
|
&mut self,
|
|
listener: impl Fn(&mut V, &FocusEvent, &mut ViewContext<V>) + 'static,
|
|
) {
|
|
let handle = self.view().downgrade();
|
|
self.window.focus_listeners.push(Box::new(move |event, cx| {
|
|
handle
|
|
.update(cx, |view, cx| listener(view, event, cx))
|
|
.log_err();
|
|
}));
|
|
}
|
|
|
|
pub fn with_key_listeners<R>(
|
|
&mut self,
|
|
key_listeners: impl IntoIterator<Item = (TypeId, KeyListener<V>)>,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
let old_stack_len = self.window.key_dispatch_stack.len();
|
|
if !self.window.freeze_key_dispatch_stack {
|
|
for (event_type, listener) in key_listeners {
|
|
let handle = self.view().downgrade();
|
|
let listener = Box::new(
|
|
move |event: &dyn Any,
|
|
context_stack: &[&DispatchContext],
|
|
phase: DispatchPhase,
|
|
cx: &mut WindowContext<'_>| {
|
|
handle
|
|
.update(cx, |view, cx| {
|
|
listener(view, event, context_stack, phase, cx)
|
|
})
|
|
.log_err()
|
|
.flatten()
|
|
},
|
|
);
|
|
self.window
|
|
.key_dispatch_stack
|
|
.push(KeyDispatchStackFrame::Listener {
|
|
event_type,
|
|
listener,
|
|
});
|
|
}
|
|
}
|
|
|
|
let result = f(self);
|
|
|
|
if !self.window.freeze_key_dispatch_stack {
|
|
self.window.key_dispatch_stack.truncate(old_stack_len);
|
|
}
|
|
|
|
result
|
|
}
|
|
|
|
pub fn with_key_dispatch_context<R>(
|
|
&mut self,
|
|
context: DispatchContext,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
if context.is_empty() {
|
|
return f(self);
|
|
}
|
|
|
|
if !self.window.freeze_key_dispatch_stack {
|
|
self.window
|
|
.key_dispatch_stack
|
|
.push(KeyDispatchStackFrame::Context(context));
|
|
}
|
|
|
|
let result = f(self);
|
|
|
|
if !self.window.freeze_key_dispatch_stack {
|
|
self.window.key_dispatch_stack.pop();
|
|
}
|
|
|
|
result
|
|
}
|
|
|
|
pub fn with_focus<R>(
|
|
&mut self,
|
|
focus_handle: FocusHandle,
|
|
f: impl FnOnce(&mut Self) -> R,
|
|
) -> R {
|
|
if let Some(parent_focus_id) = self.window.focus_stack.last().copied() {
|
|
self.window
|
|
.focus_parents_by_child
|
|
.insert(focus_handle.id, parent_focus_id);
|
|
}
|
|
self.window.focus_stack.push(focus_handle.id);
|
|
|
|
if Some(focus_handle.id) == self.window.focus {
|
|
self.window.freeze_key_dispatch_stack = true;
|
|
}
|
|
|
|
let result = f(self);
|
|
|
|
self.window.focus_stack.pop();
|
|
result
|
|
}
|
|
|
|
pub fn spawn<Fut, R>(
|
|
&mut self,
|
|
f: impl FnOnce(WeakView<V>, AsyncWindowContext) -> Fut,
|
|
) -> Task<R>
|
|
where
|
|
R: 'static,
|
|
Fut: Future<Output = R> + 'static,
|
|
{
|
|
let view = self.view().downgrade();
|
|
self.window_cx.spawn(|cx| f(view, cx))
|
|
}
|
|
|
|
pub fn update_global<G, R>(&mut self, f: impl FnOnce(&mut G, &mut Self) -> R) -> R
|
|
where
|
|
G: 'static,
|
|
{
|
|
let mut global = self.app.lease_global::<G>();
|
|
let result = f(&mut global, self);
|
|
self.app.end_global_lease(global);
|
|
result
|
|
}
|
|
|
|
pub fn observe_global<G: 'static>(
|
|
&mut self,
|
|
f: impl Fn(&mut V, &mut ViewContext<'_, V>) + 'static,
|
|
) -> Subscription {
|
|
let window_handle = self.window.handle;
|
|
let view = self.view().downgrade();
|
|
self.global_observers.insert(
|
|
TypeId::of::<G>(),
|
|
Box::new(move |cx| {
|
|
window_handle
|
|
.update(cx, |_, cx| view.update(cx, |view, cx| f(view, cx)).is_ok())
|
|
.unwrap_or(false)
|
|
}),
|
|
)
|
|
}
|
|
|
|
pub fn on_mouse_event<Event: 'static>(
|
|
&mut self,
|
|
handler: impl Fn(&mut V, &Event, DispatchPhase, &mut ViewContext<V>) + 'static,
|
|
) {
|
|
let handle = self.view();
|
|
self.window_cx.on_mouse_event(move |event, phase, cx| {
|
|
handle.update(cx, |view, cx| {
|
|
handler(view, event, phase, cx);
|
|
})
|
|
});
|
|
}
|
|
}
|
|
|
|
impl<V> ViewContext<'_, V>
|
|
where
|
|
V: EventEmitter,
|
|
V::Event: 'static,
|
|
{
|
|
pub fn emit(&mut self, event: V::Event) {
|
|
let emitter = self.view.model.entity_id;
|
|
self.app.push_effect(Effect::Emit {
|
|
emitter,
|
|
event: Box::new(event),
|
|
});
|
|
}
|
|
}
|
|
|
|
impl<V> Context for ViewContext<'_, V> {
|
|
type Result<U> = U;
|
|
|
|
fn build_model<T: 'static>(
|
|
&mut self,
|
|
build_model: impl FnOnce(&mut ModelContext<'_, T>) -> T,
|
|
) -> Model<T> {
|
|
self.window_cx.build_model(build_model)
|
|
}
|
|
|
|
fn update_model<T: 'static, R>(
|
|
&mut self,
|
|
model: &Model<T>,
|
|
update: impl FnOnce(&mut T, &mut ModelContext<'_, T>) -> R,
|
|
) -> R {
|
|
self.window_cx.update_model(model, update)
|
|
}
|
|
|
|
fn update_window<T, F>(&mut self, window: AnyWindowHandle, update: F) -> Result<T>
|
|
where
|
|
F: FnOnce(AnyView, &mut WindowContext<'_>) -> T,
|
|
{
|
|
self.window_cx.update_window(window, update)
|
|
}
|
|
}
|
|
|
|
impl<V: 'static> VisualContext for ViewContext<'_, V> {
|
|
fn build_view<W: 'static>(
|
|
&mut self,
|
|
build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
|
|
) -> Self::Result<View<W>> {
|
|
self.window_cx.build_view(build_view)
|
|
}
|
|
|
|
fn update_view<V2: 'static, R>(
|
|
&mut self,
|
|
view: &View<V2>,
|
|
update: impl FnOnce(&mut V2, &mut ViewContext<'_, V2>) -> R,
|
|
) -> Self::Result<R> {
|
|
self.window_cx.update_view(view, update)
|
|
}
|
|
|
|
fn replace_root_view<W>(
|
|
&mut self,
|
|
build_view: impl FnOnce(&mut ViewContext<'_, W>) -> W,
|
|
) -> Self::Result<View<W>>
|
|
where
|
|
W: Render,
|
|
{
|
|
self.window_cx.replace_root_view(build_view)
|
|
}
|
|
}
|
|
|
|
impl<'a, V> std::ops::Deref for ViewContext<'a, V> {
|
|
type Target = WindowContext<'a>;
|
|
|
|
fn deref(&self) -> &Self::Target {
|
|
&self.window_cx
|
|
}
|
|
}
|
|
|
|
impl<'a, V> std::ops::DerefMut for ViewContext<'a, V> {
|
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
|
&mut self.window_cx
|
|
}
|
|
}
|
|
|
|
// #[derive(Clone, Copy, Eq, PartialEq, Hash)]
|
|
slotmap::new_key_type! { pub struct WindowId; }
|
|
|
|
impl WindowId {
|
|
pub fn as_u64(&self) -> u64 {
|
|
self.0.as_ffi()
|
|
}
|
|
}
|
|
|
|
#[derive(Deref, DerefMut)]
|
|
pub struct WindowHandle<V> {
|
|
#[deref]
|
|
#[deref_mut]
|
|
pub(crate) any_handle: AnyWindowHandle,
|
|
state_type: PhantomData<V>,
|
|
}
|
|
|
|
impl<V: 'static + Render> WindowHandle<V> {
|
|
pub fn new(id: WindowId) -> Self {
|
|
WindowHandle {
|
|
any_handle: AnyWindowHandle {
|
|
id,
|
|
state_type: TypeId::of::<V>(),
|
|
},
|
|
state_type: PhantomData,
|
|
}
|
|
}
|
|
|
|
pub fn update<C, R>(
|
|
self,
|
|
cx: &mut C,
|
|
update: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
|
|
) -> Result<R>
|
|
where
|
|
C: Context,
|
|
{
|
|
cx.update_window(self.any_handle, |root_view, cx| {
|
|
let view = root_view
|
|
.downcast::<V>()
|
|
.map_err(|_| anyhow!("the type of the window's root view has changed"))?;
|
|
Ok(cx.update_view(&view, update))
|
|
})?
|
|
}
|
|
}
|
|
|
|
impl<V> Copy for WindowHandle<V> {}
|
|
|
|
impl<V> Clone for WindowHandle<V> {
|
|
fn clone(&self) -> Self {
|
|
WindowHandle {
|
|
any_handle: self.any_handle,
|
|
state_type: PhantomData,
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<V> PartialEq for WindowHandle<V> {
|
|
fn eq(&self, other: &Self) -> bool {
|
|
self.any_handle == other.any_handle
|
|
}
|
|
}
|
|
|
|
impl<V> Eq for WindowHandle<V> {}
|
|
|
|
impl<V> Hash for WindowHandle<V> {
|
|
fn hash<H: Hasher>(&self, state: &mut H) {
|
|
self.any_handle.hash(state);
|
|
}
|
|
}
|
|
|
|
impl<V: 'static> Into<AnyWindowHandle> for WindowHandle<V> {
|
|
fn into(self) -> AnyWindowHandle {
|
|
self.any_handle
|
|
}
|
|
}
|
|
|
|
#[derive(Copy, Clone, PartialEq, Eq, Hash)]
|
|
pub struct AnyWindowHandle {
|
|
pub(crate) id: WindowId,
|
|
state_type: TypeId,
|
|
}
|
|
|
|
impl AnyWindowHandle {
|
|
pub fn window_id(&self) -> WindowId {
|
|
self.id
|
|
}
|
|
|
|
pub fn downcast<T: 'static>(&self) -> Option<WindowHandle<T>> {
|
|
if TypeId::of::<T>() == self.state_type {
|
|
Some(WindowHandle {
|
|
any_handle: *self,
|
|
state_type: PhantomData,
|
|
})
|
|
} else {
|
|
None
|
|
}
|
|
}
|
|
|
|
pub fn update<C, R>(
|
|
self,
|
|
cx: &mut C,
|
|
update: impl FnOnce(AnyView, &mut WindowContext<'_>) -> R,
|
|
) -> Result<R>
|
|
where
|
|
C: Context,
|
|
{
|
|
cx.update_window(self, update)
|
|
}
|
|
}
|
|
|
|
#[cfg(any(test, feature = "test-support"))]
|
|
impl From<SmallVec<[u32; 16]>> for StackingOrder {
|
|
fn from(small_vec: SmallVec<[u32; 16]>) -> Self {
|
|
StackingOrder(small_vec)
|
|
}
|
|
}
|
|
|
|
#[derive(Clone, Debug, Eq, PartialEq, Hash)]
|
|
pub enum ElementId {
|
|
View(EntityId),
|
|
Number(usize),
|
|
Name(SharedString),
|
|
FocusHandle(FocusId),
|
|
}
|
|
|
|
impl From<EntityId> for ElementId {
|
|
fn from(id: EntityId) -> Self {
|
|
ElementId::View(id)
|
|
}
|
|
}
|
|
|
|
impl From<usize> for ElementId {
|
|
fn from(id: usize) -> Self {
|
|
ElementId::Number(id)
|
|
}
|
|
}
|
|
|
|
impl From<i32> for ElementId {
|
|
fn from(id: i32) -> Self {
|
|
Self::Number(id as usize)
|
|
}
|
|
}
|
|
|
|
impl From<SharedString> for ElementId {
|
|
fn from(name: SharedString) -> Self {
|
|
ElementId::Name(name)
|
|
}
|
|
}
|
|
|
|
impl From<&'static str> for ElementId {
|
|
fn from(name: &'static str) -> Self {
|
|
ElementId::Name(name.into())
|
|
}
|
|
}
|
|
|
|
impl<'a> From<&'a FocusHandle> for ElementId {
|
|
fn from(handle: &'a FocusHandle) -> Self {
|
|
ElementId::FocusHandle(handle.id)
|
|
}
|
|
}
|