zed/crates/theme/src/schema.rs
Mikayla Maki fe3fe945a9
linux: Indicate when the window is focused (#14266)
fixes #14202

Release Notes:

- Added a representation of the current focus state to Zed's window
style ([#14202](https://github.com/zed-industries/zed/issues/14202))
2024-07-12 14:20:58 -07:00

1353 lines
50 KiB
Rust

use anyhow::Result;
use gpui::{FontStyle, FontWeight, HighlightStyle, Hsla, WindowBackgroundAppearance};
use indexmap::IndexMap;
use palette::FromColor;
use schemars::gen::SchemaGenerator;
use schemars::schema::{Schema, SchemaObject};
use schemars::JsonSchema;
use serde::{Deserialize, Deserializer, Serialize};
use serde_json::Value;
use serde_repr::{Deserialize_repr, Serialize_repr};
use crate::{StatusColorsRefinement, ThemeColorsRefinement};
pub(crate) fn try_parse_color(color: &str) -> Result<Hsla> {
let rgba = gpui::Rgba::try_from(color)?;
let rgba = palette::rgb::Srgba::from_components((rgba.r, rgba.g, rgba.b, rgba.a));
let hsla = palette::Hsla::from_color(rgba);
let hsla = gpui::hsla(
hsla.hue.into_positive_degrees() / 360.,
hsla.saturation,
hsla.lightness,
hsla.alpha,
);
Ok(hsla)
}
#[derive(Debug, PartialEq, Clone, Copy, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
pub enum AppearanceContent {
Light,
Dark,
}
/// The background appearance of the window.
#[derive(Debug, PartialEq, Clone, Copy, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
pub enum WindowBackgroundContent {
Opaque,
Transparent,
Blurred,
}
impl From<WindowBackgroundContent> for WindowBackgroundAppearance {
fn from(value: WindowBackgroundContent) -> Self {
match value {
WindowBackgroundContent::Opaque => WindowBackgroundAppearance::Opaque,
WindowBackgroundContent::Transparent => WindowBackgroundAppearance::Transparent,
WindowBackgroundContent::Blurred => WindowBackgroundAppearance::Blurred,
}
}
}
/// The content of a serialized theme family.
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
pub struct ThemeFamilyContent {
pub name: String,
pub author: String,
pub themes: Vec<ThemeContent>,
}
/// The content of a serialized theme.
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
pub struct ThemeContent {
pub name: String,
pub appearance: AppearanceContent,
pub style: ThemeStyleContent,
}
/// The content of a serialized theme.
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(default)]
pub struct ThemeStyleContent {
#[serde(default, rename = "background.appearance")]
pub window_background_appearance: Option<WindowBackgroundContent>,
#[serde(default)]
pub accents: Vec<AccentContent>,
#[serde(flatten, default)]
pub colors: ThemeColorsContent,
#[serde(flatten, default)]
pub status: StatusColorsContent,
#[serde(default)]
pub players: Vec<PlayerColorContent>,
/// The styles for syntax nodes.
#[serde(default)]
pub syntax: IndexMap<String, HighlightStyleContent>,
}
impl ThemeStyleContent {
/// Returns a [`ThemeColorsRefinement`] based on the colors in the [`ThemeContent`].
#[inline(always)]
pub fn theme_colors_refinement(&self) -> ThemeColorsRefinement {
self.colors.theme_colors_refinement()
}
/// Returns a [`StatusColorsRefinement`] based on the colors in the [`ThemeContent`].
#[inline(always)]
pub fn status_colors_refinement(&self) -> StatusColorsRefinement {
self.status.status_colors_refinement()
}
/// Returns the syntax style overrides in the [`ThemeContent`].
pub fn syntax_overrides(&self) -> Vec<(String, HighlightStyle)> {
self.syntax
.iter()
.map(|(key, style)| {
(
key.clone(),
HighlightStyle {
color: style
.color
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
background_color: style
.background_color
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
font_style: style
.font_style
.map(|font_style| FontStyle::from(font_style)),
font_weight: style
.font_weight
.map(|font_weight| FontWeight::from(font_weight)),
..Default::default()
},
)
})
.collect()
}
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(default)]
pub struct ThemeColorsContent {
/// Border color. Used for most borders, is usually a high contrast color.
#[serde(rename = "border")]
pub border: Option<String>,
/// Border color. Used for deemphasized borders, like a visual divider between two sections
#[serde(rename = "border.variant")]
pub border_variant: Option<String>,
/// Border color. Used for focused elements, like keyboard focused list item.
#[serde(rename = "border.focused")]
pub border_focused: Option<String>,
/// Border color. Used for selected elements, like an active search filter or selected checkbox.
#[serde(rename = "border.selected")]
pub border_selected: Option<String>,
/// Border color. Used for transparent borders. Used for placeholder borders when an element gains a border on state change.
#[serde(rename = "border.transparent")]
pub border_transparent: Option<String>,
/// Border color. Used for disabled elements, like a disabled input or button.
#[serde(rename = "border.disabled")]
pub border_disabled: Option<String>,
/// Border color. Used for elevated surfaces, like a context menu, popup, or dialog.
#[serde(rename = "elevated_surface.background")]
pub elevated_surface_background: Option<String>,
/// Background Color. Used for grounded surfaces like a panel or tab.
#[serde(rename = "surface.background")]
pub surface_background: Option<String>,
/// Background Color. Used for the app background and blank panels or windows.
#[serde(rename = "background")]
pub background: Option<String>,
/// Background Color. Used for the background of an element that should have a different background than the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have the same background as the surface it's on, use `ghost_element_background`.
#[serde(rename = "element.background")]
pub element_background: Option<String>,
/// Background Color. Used for the hover state of an element that should have a different background than the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
#[serde(rename = "element.hover")]
pub element_hover: Option<String>,
/// Background Color. Used for the active state of an element that should have a different background than the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
#[serde(rename = "element.active")]
pub element_active: Option<String>,
/// Background Color. Used for the selected state of an element that should have a different background than the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
#[serde(rename = "element.selected")]
pub element_selected: Option<String>,
/// Background Color. Used for the disabled state of an element that should have a different background than the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
#[serde(rename = "element.disabled")]
pub element_disabled: Option<String>,
/// Background Color. Used for the area that shows where a dragged element will be dropped.
#[serde(rename = "drop_target.background")]
pub drop_target_background: Option<String>,
/// Used for the background of a ghost element that should have the same background as the surface it's on.
///
/// Elements might include: Buttons, Inputs, Checkboxes, Radio Buttons...
///
/// For an element that should have a different background than the surface it's on, use `element_background`.
#[serde(rename = "ghost_element.background")]
pub ghost_element_background: Option<String>,
/// Background Color. Used for the hover state of a ghost element that should have the same background as the surface it's on.
///
/// Hover states are triggered by the mouse entering an element, or a finger touching an element on a touch screen.
#[serde(rename = "ghost_element.hover")]
pub ghost_element_hover: Option<String>,
/// Background Color. Used for the active state of a ghost element that should have the same background as the surface it's on.
///
/// Active states are triggered by the mouse button being pressed down on an element, or the Return button or other activator being pressd.
#[serde(rename = "ghost_element.active")]
pub ghost_element_active: Option<String>,
/// Background Color. Used for the selected state of a ghost element that should have the same background as the surface it's on.
///
/// Selected states are triggered by the element being selected (or "activated") by the user.
///
/// This could include a selected checkbox, a toggleable button that is toggled on, etc.
#[serde(rename = "ghost_element.selected")]
pub ghost_element_selected: Option<String>,
/// Background Color. Used for the disabled state of a ghost element that should have the same background as the surface it's on.
///
/// Disabled states are shown when a user cannot interact with an element, like a disabled button or input.
#[serde(rename = "ghost_element.disabled")]
pub ghost_element_disabled: Option<String>,
/// Text Color. Default text color used for most text.
#[serde(rename = "text")]
pub text: Option<String>,
/// Text Color. Color of muted or deemphasized text. It is a subdued version of the standard text color.
#[serde(rename = "text.muted")]
pub text_muted: Option<String>,
/// Text Color. Color of the placeholder text typically shown in input fields to guide the user to enter valid data.
#[serde(rename = "text.placeholder")]
pub text_placeholder: Option<String>,
/// Text Color. Color used for text denoting disabled elements. Typically, the color is faded or grayed out to emphasize the disabled state.
#[serde(rename = "text.disabled")]
pub text_disabled: Option<String>,
/// Text Color. Color used for emphasis or highlighting certain text, like an active filter or a matched character in a search.
#[serde(rename = "text.accent")]
pub text_accent: Option<String>,
/// Fill Color. Used for the default fill color of an icon.
#[serde(rename = "icon")]
pub icon: Option<String>,
/// Fill Color. Used for the muted or deemphasized fill color of an icon.
///
/// This might be used to show an icon in an inactive pane, or to demphasize a series of icons to give them less visual weight.
#[serde(rename = "icon.muted")]
pub icon_muted: Option<String>,
/// Fill Color. Used for the disabled fill color of an icon.
///
/// Disabled states are shown when a user cannot interact with an element, like a icon button.
#[serde(rename = "icon.disabled")]
pub icon_disabled: Option<String>,
/// Fill Color. Used for the placeholder fill color of an icon.
///
/// This might be used to show an icon in an input that disappears when the user enters text.
#[serde(rename = "icon.placeholder")]
pub icon_placeholder: Option<String>,
/// Fill Color. Used for the accent fill color of an icon.
///
/// This might be used to show when a toggleable icon button is selected.
#[serde(rename = "icon.accent")]
pub icon_accent: Option<String>,
#[serde(rename = "status_bar.background")]
pub status_bar_background: Option<String>,
#[serde(rename = "title_bar.background")]
pub title_bar_background: Option<String>,
#[serde(rename = "title_bar.inactive_background")]
pub title_bar_inactive_background: Option<String>,
#[serde(rename = "toolbar.background")]
pub toolbar_background: Option<String>,
#[serde(rename = "tab_bar.background")]
pub tab_bar_background: Option<String>,
#[serde(rename = "tab.inactive_background")]
pub tab_inactive_background: Option<String>,
#[serde(rename = "tab.active_background")]
pub tab_active_background: Option<String>,
#[serde(rename = "search.match_background")]
pub search_match_background: Option<String>,
#[serde(rename = "panel.background")]
pub panel_background: Option<String>,
#[serde(rename = "panel.focused_border")]
pub panel_focused_border: Option<String>,
#[serde(rename = "pane.focused_border")]
pub pane_focused_border: Option<String>,
#[serde(rename = "pane_group.border")]
pub pane_group_border: Option<String>,
/// The deprecated version of `scrollbar.thumb.background`.
///
/// Don't use this field.
#[serde(rename = "scrollbar_thumb.background", skip_serializing)]
#[schemars(skip)]
pub deprecated_scrollbar_thumb_background: Option<String>,
/// The color of the scrollbar thumb.
#[serde(rename = "scrollbar.thumb.background")]
pub scrollbar_thumb_background: Option<String>,
/// The color of the scrollbar thumb when hovered over.
#[serde(rename = "scrollbar.thumb.hover_background")]
pub scrollbar_thumb_hover_background: Option<String>,
/// The border color of the scrollbar thumb.
#[serde(rename = "scrollbar.thumb.border")]
pub scrollbar_thumb_border: Option<String>,
/// The background color of the scrollbar track.
#[serde(rename = "scrollbar.track.background")]
pub scrollbar_track_background: Option<String>,
/// The border color of the scrollbar track.
#[serde(rename = "scrollbar.track.border")]
pub scrollbar_track_border: Option<String>,
#[serde(rename = "editor.foreground")]
pub editor_foreground: Option<String>,
#[serde(rename = "editor.background")]
pub editor_background: Option<String>,
#[serde(rename = "editor.gutter.background")]
pub editor_gutter_background: Option<String>,
#[serde(rename = "editor.subheader.background")]
pub editor_subheader_background: Option<String>,
#[serde(rename = "editor.active_line.background")]
pub editor_active_line_background: Option<String>,
#[serde(rename = "editor.highlighted_line.background")]
pub editor_highlighted_line_background: Option<String>,
/// Text Color. Used for the text of the line number in the editor gutter.
#[serde(rename = "editor.line_number")]
pub editor_line_number: Option<String>,
/// Text Color. Used for the text of the line number in the editor gutter when the line is highlighted.
#[serde(rename = "editor.active_line_number")]
pub editor_active_line_number: Option<String>,
/// Text Color. Used to mark invisible characters in the editor.
///
/// Example: spaces, tabs, carriage returns, etc.
#[serde(rename = "editor.invisible")]
pub editor_invisible: Option<String>,
#[serde(rename = "editor.wrap_guide")]
pub editor_wrap_guide: Option<String>,
#[serde(rename = "editor.active_wrap_guide")]
pub editor_active_wrap_guide: Option<String>,
#[serde(rename = "editor.indent_guide")]
pub editor_indent_guide: Option<String>,
#[serde(rename = "editor.indent_guide_active")]
pub editor_indent_guide_active: Option<String>,
/// Read-access of a symbol, like reading a variable.
///
/// A document highlight is a range inside a text document which deserves
/// special attention. Usually a document highlight is visualized by changing
/// the background color of its range.
#[serde(rename = "editor.document_highlight.read_background")]
pub editor_document_highlight_read_background: Option<String>,
/// Read-access of a symbol, like reading a variable.
///
/// A document highlight is a range inside a text document which deserves
/// special attention. Usually a document highlight is visualized by changing
/// the background color of its range.
#[serde(rename = "editor.document_highlight.write_background")]
pub editor_document_highlight_write_background: Option<String>,
/// Terminal background color.
#[serde(rename = "terminal.background")]
pub terminal_background: Option<String>,
/// Terminal foreground color.
#[serde(rename = "terminal.foreground")]
pub terminal_foreground: Option<String>,
/// Bright terminal foreground color.
#[serde(rename = "terminal.bright_foreground")]
pub terminal_bright_foreground: Option<String>,
/// Dim terminal foreground color.
#[serde(rename = "terminal.dim_foreground")]
pub terminal_dim_foreground: Option<String>,
/// Black ANSI terminal color.
#[serde(rename = "terminal.ansi.black")]
pub terminal_ansi_black: Option<String>,
/// Bright black ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_black")]
pub terminal_ansi_bright_black: Option<String>,
/// Dim black ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_black")]
pub terminal_ansi_dim_black: Option<String>,
/// Red ANSI terminal color.
#[serde(rename = "terminal.ansi.red")]
pub terminal_ansi_red: Option<String>,
/// Bright red ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_red")]
pub terminal_ansi_bright_red: Option<String>,
/// Dim red ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_red")]
pub terminal_ansi_dim_red: Option<String>,
/// Green ANSI terminal color.
#[serde(rename = "terminal.ansi.green")]
pub terminal_ansi_green: Option<String>,
/// Bright green ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_green")]
pub terminal_ansi_bright_green: Option<String>,
/// Dim green ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_green")]
pub terminal_ansi_dim_green: Option<String>,
/// Yellow ANSI terminal color.
#[serde(rename = "terminal.ansi.yellow")]
pub terminal_ansi_yellow: Option<String>,
/// Bright yellow ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_yellow")]
pub terminal_ansi_bright_yellow: Option<String>,
/// Dim yellow ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_yellow")]
pub terminal_ansi_dim_yellow: Option<String>,
/// Blue ANSI terminal color.
#[serde(rename = "terminal.ansi.blue")]
pub terminal_ansi_blue: Option<String>,
/// Bright blue ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_blue")]
pub terminal_ansi_bright_blue: Option<String>,
/// Dim blue ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_blue")]
pub terminal_ansi_dim_blue: Option<String>,
/// Magenta ANSI terminal color.
#[serde(rename = "terminal.ansi.magenta")]
pub terminal_ansi_magenta: Option<String>,
/// Bright magenta ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_magenta")]
pub terminal_ansi_bright_magenta: Option<String>,
/// Dim magenta ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_magenta")]
pub terminal_ansi_dim_magenta: Option<String>,
/// Cyan ANSI terminal color.
#[serde(rename = "terminal.ansi.cyan")]
pub terminal_ansi_cyan: Option<String>,
/// Bright cyan ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_cyan")]
pub terminal_ansi_bright_cyan: Option<String>,
/// Dim cyan ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_cyan")]
pub terminal_ansi_dim_cyan: Option<String>,
/// White ANSI terminal color.
#[serde(rename = "terminal.ansi.white")]
pub terminal_ansi_white: Option<String>,
/// Bright white ANSI terminal color.
#[serde(rename = "terminal.ansi.bright_white")]
pub terminal_ansi_bright_white: Option<String>,
/// Dim white ANSI terminal color.
#[serde(rename = "terminal.ansi.dim_white")]
pub terminal_ansi_dim_white: Option<String>,
#[serde(rename = "link_text.hover")]
pub link_text_hover: Option<String>,
}
impl ThemeColorsContent {
/// Returns a [`ThemeColorsRefinement`] based on the colors in the [`ThemeColorsContent`].
pub fn theme_colors_refinement(&self) -> ThemeColorsRefinement {
let border = self
.border
.as_ref()
.and_then(|color| try_parse_color(color).ok());
ThemeColorsRefinement {
border,
border_variant: self
.border_variant
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
border_focused: self
.border_focused
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
border_selected: self
.border_selected
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
border_transparent: self
.border_transparent
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
border_disabled: self
.border_disabled
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
elevated_surface_background: self
.elevated_surface_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
surface_background: self
.surface_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
background: self
.background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
element_background: self
.element_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
element_hover: self
.element_hover
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
element_active: self
.element_active
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
element_selected: self
.element_selected
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
element_disabled: self
.element_disabled
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
drop_target_background: self
.drop_target_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ghost_element_background: self
.ghost_element_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ghost_element_hover: self
.ghost_element_hover
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ghost_element_active: self
.ghost_element_active
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ghost_element_selected: self
.ghost_element_selected
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ghost_element_disabled: self
.ghost_element_disabled
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
text: self
.text
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
text_muted: self
.text_muted
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
text_placeholder: self
.text_placeholder
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
text_disabled: self
.text_disabled
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
text_accent: self
.text_accent
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
icon: self
.icon
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
icon_muted: self
.icon_muted
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
icon_disabled: self
.icon_disabled
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
icon_placeholder: self
.icon_placeholder
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
icon_accent: self
.icon_accent
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
status_bar_background: self
.status_bar_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
title_bar_background: self
.title_bar_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
title_bar_inactive_background: self
.title_bar_inactive_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
toolbar_background: self
.toolbar_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
tab_bar_background: self
.tab_bar_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
tab_inactive_background: self
.tab_inactive_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
tab_active_background: self
.tab_active_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
search_match_background: self
.search_match_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
panel_background: self
.panel_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
panel_focused_border: self
.panel_focused_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
pane_focused_border: self
.pane_focused_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
pane_group_border: self
.pane_group_border
.as_ref()
.and_then(|color| try_parse_color(color).ok())
.or(border),
scrollbar_thumb_background: self
.scrollbar_thumb_background
.as_ref()
.and_then(|color| try_parse_color(color).ok())
.or_else(|| {
self.deprecated_scrollbar_thumb_background
.as_ref()
.and_then(|color| try_parse_color(color).ok())
}),
scrollbar_thumb_hover_background: self
.scrollbar_thumb_hover_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
scrollbar_thumb_border: self
.scrollbar_thumb_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
scrollbar_track_background: self
.scrollbar_track_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
scrollbar_track_border: self
.scrollbar_track_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_foreground: self
.editor_foreground
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_background: self
.editor_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_gutter_background: self
.editor_gutter_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_subheader_background: self
.editor_subheader_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_active_line_background: self
.editor_active_line_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_highlighted_line_background: self
.editor_highlighted_line_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_line_number: self
.editor_line_number
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_active_line_number: self
.editor_active_line_number
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_invisible: self
.editor_invisible
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_wrap_guide: self
.editor_wrap_guide
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_active_wrap_guide: self
.editor_active_wrap_guide
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_indent_guide: self
.editor_indent_guide
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_indent_guide_active: self
.editor_indent_guide_active
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_document_highlight_read_background: self
.editor_document_highlight_read_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
editor_document_highlight_write_background: self
.editor_document_highlight_write_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_background: self
.terminal_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_foreground: self
.terminal_foreground
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_bright_foreground: self
.terminal_bright_foreground
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_dim_foreground: self
.terminal_dim_foreground
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_black: self
.terminal_ansi_black
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_black: self
.terminal_ansi_bright_black
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_black: self
.terminal_ansi_dim_black
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_red: self
.terminal_ansi_red
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_red: self
.terminal_ansi_bright_red
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_red: self
.terminal_ansi_dim_red
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_green: self
.terminal_ansi_green
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_green: self
.terminal_ansi_bright_green
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_green: self
.terminal_ansi_dim_green
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_yellow: self
.terminal_ansi_yellow
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_yellow: self
.terminal_ansi_bright_yellow
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_yellow: self
.terminal_ansi_dim_yellow
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_blue: self
.terminal_ansi_blue
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_blue: self
.terminal_ansi_bright_blue
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_blue: self
.terminal_ansi_dim_blue
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_magenta: self
.terminal_ansi_magenta
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_magenta: self
.terminal_ansi_bright_magenta
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_magenta: self
.terminal_ansi_dim_magenta
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_cyan: self
.terminal_ansi_cyan
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_cyan: self
.terminal_ansi_bright_cyan
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_cyan: self
.terminal_ansi_dim_cyan
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_white: self
.terminal_ansi_white
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_bright_white: self
.terminal_ansi_bright_white
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
terminal_ansi_dim_white: self
.terminal_ansi_dim_white
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
link_text_hover: self
.link_text_hover
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
}
}
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(default)]
pub struct StatusColorsContent {
/// Indicates some kind of conflict, like a file changed on disk while it was open, or
/// merge conflicts in a Git repository.
#[serde(rename = "conflict")]
pub conflict: Option<String>,
#[serde(rename = "conflict.background")]
pub conflict_background: Option<String>,
#[serde(rename = "conflict.border")]
pub conflict_border: Option<String>,
/// Indicates something new, like a new file added to a Git repository.
#[serde(rename = "created")]
pub created: Option<String>,
#[serde(rename = "created.background")]
pub created_background: Option<String>,
#[serde(rename = "created.border")]
pub created_border: Option<String>,
/// Indicates that something no longer exists, like a deleted file.
#[serde(rename = "deleted")]
pub deleted: Option<String>,
#[serde(rename = "deleted.background")]
pub deleted_background: Option<String>,
#[serde(rename = "deleted.border")]
pub deleted_border: Option<String>,
/// Indicates a system error, a failed operation or a diagnostic error.
#[serde(rename = "error")]
pub error: Option<String>,
#[serde(rename = "error.background")]
pub error_background: Option<String>,
#[serde(rename = "error.border")]
pub error_border: Option<String>,
/// Represents a hidden status, such as a file being hidden in a file tree.
#[serde(rename = "hidden")]
pub hidden: Option<String>,
#[serde(rename = "hidden.background")]
pub hidden_background: Option<String>,
#[serde(rename = "hidden.border")]
pub hidden_border: Option<String>,
/// Indicates a hint or some kind of additional information.
#[serde(rename = "hint")]
pub hint: Option<String>,
#[serde(rename = "hint.background")]
pub hint_background: Option<String>,
#[serde(rename = "hint.border")]
pub hint_border: Option<String>,
/// Indicates that something is deliberately ignored, such as a file or operation ignored by Git.
#[serde(rename = "ignored")]
pub ignored: Option<String>,
#[serde(rename = "ignored.background")]
pub ignored_background: Option<String>,
#[serde(rename = "ignored.border")]
pub ignored_border: Option<String>,
/// Represents informational status updates or messages.
#[serde(rename = "info")]
pub info: Option<String>,
#[serde(rename = "info.background")]
pub info_background: Option<String>,
#[serde(rename = "info.border")]
pub info_border: Option<String>,
/// Indicates a changed or altered status, like a file that has been edited.
#[serde(rename = "modified")]
pub modified: Option<String>,
#[serde(rename = "modified.background")]
pub modified_background: Option<String>,
#[serde(rename = "modified.border")]
pub modified_border: Option<String>,
/// Indicates something that is predicted, like automatic code completion, or generated code.
#[serde(rename = "predictive")]
pub predictive: Option<String>,
#[serde(rename = "predictive.background")]
pub predictive_background: Option<String>,
#[serde(rename = "predictive.border")]
pub predictive_border: Option<String>,
/// Represents a renamed status, such as a file that has been renamed.
#[serde(rename = "renamed")]
pub renamed: Option<String>,
#[serde(rename = "renamed.background")]
pub renamed_background: Option<String>,
#[serde(rename = "renamed.border")]
pub renamed_border: Option<String>,
/// Indicates a successful operation or task completion.
#[serde(rename = "success")]
pub success: Option<String>,
#[serde(rename = "success.background")]
pub success_background: Option<String>,
#[serde(rename = "success.border")]
pub success_border: Option<String>,
/// Indicates some kind of unreachable status, like a block of code that can never be reached.
#[serde(rename = "unreachable")]
pub unreachable: Option<String>,
#[serde(rename = "unreachable.background")]
pub unreachable_background: Option<String>,
#[serde(rename = "unreachable.border")]
pub unreachable_border: Option<String>,
/// Represents a warning status, like an operation that is about to fail.
#[serde(rename = "warning")]
pub warning: Option<String>,
#[serde(rename = "warning.background")]
pub warning_background: Option<String>,
#[serde(rename = "warning.border")]
pub warning_border: Option<String>,
}
impl StatusColorsContent {
/// Returns a [`StatusColorsRefinement`] based on the colors in the [`StatusColorsContent`].
pub fn status_colors_refinement(&self) -> StatusColorsRefinement {
StatusColorsRefinement {
conflict: self
.conflict
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
conflict_background: self
.conflict_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
conflict_border: self
.conflict_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
created: self
.created
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
created_background: self
.created_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
created_border: self
.created_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
deleted: self
.deleted
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
deleted_background: self
.deleted_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
deleted_border: self
.deleted_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
error: self
.error
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
error_background: self
.error_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
error_border: self
.error_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
hidden: self
.hidden
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
hidden_background: self
.hidden_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
hidden_border: self
.hidden_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
hint: self
.hint
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
hint_background: self
.hint_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
hint_border: self
.hint_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ignored: self
.ignored
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ignored_background: self
.ignored_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
ignored_border: self
.ignored_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
info: self
.info
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
info_background: self
.info_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
info_border: self
.info_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
modified: self
.modified
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
modified_background: self
.modified_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
modified_border: self
.modified_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
predictive: self
.predictive
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
predictive_background: self
.predictive_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
predictive_border: self
.predictive_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
renamed: self
.renamed
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
renamed_background: self
.renamed_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
renamed_border: self
.renamed_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
success: self
.success
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
success_background: self
.success_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
success_border: self
.success_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
unreachable: self
.unreachable
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
unreachable_background: self
.unreachable_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
unreachable_border: self
.unreachable_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
warning: self
.warning
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
warning_background: self
.warning_background
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
warning_border: self
.warning_border
.as_ref()
.and_then(|color| try_parse_color(color).ok()),
}
}
}
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
pub struct AccentContent(pub Option<String>);
#[derive(Debug, Clone, Serialize, Deserialize, JsonSchema)]
pub struct PlayerColorContent {
pub cursor: Option<String>,
pub background: Option<String>,
pub selection: Option<String>,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize, JsonSchema)]
#[serde(rename_all = "snake_case")]
pub enum FontStyleContent {
Normal,
Italic,
Oblique,
}
impl From<FontStyleContent> for FontStyle {
fn from(value: FontStyleContent) -> Self {
match value {
FontStyleContent::Normal => FontStyle::Normal,
FontStyleContent::Italic => FontStyle::Italic,
FontStyleContent::Oblique => FontStyle::Oblique,
}
}
}
#[derive(Debug, Clone, Copy, Serialize_repr, Deserialize_repr)]
#[repr(u16)]
pub enum FontWeightContent {
Thin = 100,
ExtraLight = 200,
Light = 300,
Normal = 400,
Medium = 500,
Semibold = 600,
Bold = 700,
ExtraBold = 800,
Black = 900,
}
impl JsonSchema for FontWeightContent {
fn schema_name() -> String {
"FontWeightContent".to_owned()
}
fn is_referenceable() -> bool {
false
}
fn json_schema(_: &mut SchemaGenerator) -> Schema {
SchemaObject {
enum_values: Some(vec![
100.into(),
200.into(),
300.into(),
400.into(),
500.into(),
600.into(),
700.into(),
800.into(),
900.into(),
]),
..Default::default()
}
.into()
}
}
impl From<FontWeightContent> for FontWeight {
fn from(value: FontWeightContent) -> Self {
match value {
FontWeightContent::Thin => FontWeight::THIN,
FontWeightContent::ExtraLight => FontWeight::EXTRA_LIGHT,
FontWeightContent::Light => FontWeight::LIGHT,
FontWeightContent::Normal => FontWeight::NORMAL,
FontWeightContent::Medium => FontWeight::MEDIUM,
FontWeightContent::Semibold => FontWeight::SEMIBOLD,
FontWeightContent::Bold => FontWeight::BOLD,
FontWeightContent::ExtraBold => FontWeight::EXTRA_BOLD,
FontWeightContent::Black => FontWeight::BLACK,
}
}
}
#[derive(Debug, Clone, Default, Serialize, Deserialize, JsonSchema)]
#[serde(default)]
pub struct HighlightStyleContent {
pub color: Option<String>,
#[serde(deserialize_with = "treat_error_as_none")]
pub background_color: Option<String>,
#[serde(deserialize_with = "treat_error_as_none")]
pub font_style: Option<FontStyleContent>,
#[serde(deserialize_with = "treat_error_as_none")]
pub font_weight: Option<FontWeightContent>,
}
impl HighlightStyleContent {
pub fn is_empty(&self) -> bool {
self.color.is_none()
&& self.background_color.is_none()
&& self.font_style.is_none()
&& self.font_weight.is_none()
}
}
fn treat_error_as_none<'de, T, D>(deserializer: D) -> Result<Option<T>, D::Error>
where
T: Deserialize<'de>,
D: Deserializer<'de>,
{
let value: Value = Deserialize::deserialize(deserializer)?;
Ok(T::deserialize(value).ok())
}