zed/crates/diagnostics2/src/toolbar_controls.rs
Marshall Bowers b357ae4dc3
Add new Button and IconButton components (#3448)
This PR adds new `Button` and `IconButton` components built on top of
our new button abstractions.

Both of these buttons are built from the common `ButtonLike` base, and
implement the `ButtonCommon` (name TBD) trait in order to provide a
common interface.

There are still some visual tweaks that we'll need to make to the new
buttons, but those should be straightforward to make after we land this.

Release Notes:

- N/A
2023-11-29 17:41:44 -05:00

67 lines
2.1 KiB
Rust

use crate::ProjectDiagnosticsEditor;
use gpui::{div, Div, EventEmitter, ParentElement, Render, ViewContext, WeakView};
use ui::prelude::*;
use ui::{Icon, IconButton, Tooltip};
use workspace::{item::ItemHandle, ToolbarItemEvent, ToolbarItemLocation, ToolbarItemView};
pub struct ToolbarControls {
editor: Option<WeakView<ProjectDiagnosticsEditor>>,
}
impl Render for ToolbarControls {
type Element = Div;
fn render(&mut self, cx: &mut ViewContext<Self>) -> Self::Element {
let include_warnings = self
.editor
.as_ref()
.and_then(|editor| editor.upgrade())
.map(|editor| editor.read(cx).include_warnings)
.unwrap_or(false);
let tooltip = if include_warnings {
"Exclude Warnings"
} else {
"Include Warnings"
};
div().child(
IconButton::new("toggle-warnings", Icon::ExclamationTriangle)
.tooltip(move |cx| Tooltip::text(tooltip, cx))
.on_click(cx.listener(|this, _, cx| {
if let Some(editor) = this.editor.as_ref().and_then(|editor| editor.upgrade()) {
editor.update(cx, |editor, cx| {
editor.toggle_warnings(&Default::default(), cx);
});
}
})),
)
}
}
impl EventEmitter<ToolbarItemEvent> for ToolbarControls {}
impl ToolbarItemView for ToolbarControls {
fn set_active_pane_item(
&mut self,
active_pane_item: Option<&dyn ItemHandle>,
_: &mut ViewContext<Self>,
) -> ToolbarItemLocation {
if let Some(pane_item) = active_pane_item.as_ref() {
if let Some(editor) = pane_item.downcast::<ProjectDiagnosticsEditor>() {
self.editor = Some(editor.downgrade());
ToolbarItemLocation::PrimaryRight
} else {
ToolbarItemLocation::Hidden
}
} else {
ToolbarItemLocation::Hidden
}
}
}
impl ToolbarControls {
pub fn new() -> Self {
ToolbarControls { editor: None }
}
}