zed/crates/gpui/src/view.rs

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Rust
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use crate::{
seal::Sealed, AnyElement, AnyModel, AnyWeakModel, AppContext, AvailableSpace, BorrowWindow,
Bounds, ContentMask, Element, ElementId, Entity, EntityId, Flatten, FocusHandle, FocusableView,
IntoElement, LayoutId, Model, Pixels, Point, Render, Size, StackingOrder, Style, TextStyle,
ViewContext, VisualContext, WeakModel, WindowContext,
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};
use anyhow::{Context, Result};
use std::{
any::{type_name, TypeId},
fmt,
hash::{Hash, Hasher},
};
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/// A view is a piece of state that can be presented on screen by implementing the [Render] trait.
/// Views implement [Element] and can composed with other views, and every window is created with a root view.
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pub struct View<V> {
/// A view is just a [Model] whose type implements `Render`, and the model is accessible via this field.
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pub model: Model<V>,
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}
impl<V> Sealed for View<V> {}
#[doc(hidden)]
pub struct AnyViewState {
root_style: Style,
cache_key: Option<ViewCacheKey>,
element: Option<AnyElement>,
}
struct ViewCacheKey {
bounds: Bounds<Pixels>,
stacking_order: StackingOrder,
content_mask: ContentMask<Pixels>,
text_style: TextStyle,
}
impl<V: 'static> Entity<V> for View<V> {
type Weak = WeakView<V>;
fn entity_id(&self) -> EntityId {
self.model.entity_id
}
fn downgrade(&self) -> Self::Weak {
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WeakView {
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model: self.model.downgrade(),
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}
}
fn upgrade_from(weak: &Self::Weak) -> Option<Self>
where
Self: Sized,
{
let model = weak.model.upgrade()?;
Some(View { model })
}
}
impl<V: 'static> View<V> {
/// Convert this strong view reference into a weak view reference.
pub fn downgrade(&self) -> WeakView<V> {
Entity::downgrade(self)
}
/// Updates the view's state with the given function, which is passed a mutable reference and a context.
pub fn update<C, R>(
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&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
) -> C::Result<R>
where
C: VisualContext,
{
cx.update_view(self, f)
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}
/// Obtain a read-only reference to this view's state.
pub fn read<'a>(&self, cx: &'a AppContext) -> &'a V {
self.model.read(cx)
}
/// Gets a [FocusHandle] for this view when its state implements [FocusableView].
pub fn focus_handle(&self, cx: &AppContext) -> FocusHandle
where
V: FocusableView,
{
self.read(cx).focus_handle(cx)
}
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}
impl<V: Render> Element for View<V> {
type State = Option<AnyElement>;
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fn request_layout(
&mut self,
_state: Option<Self::State>,
cx: &mut WindowContext,
) -> (LayoutId, Self::State) {
cx.with_view_id(self.entity_id(), |cx| {
let mut element = self.update(cx, |view, cx| view.render(cx).into_any_element());
let layout_id = element.request_layout(cx);
(layout_id, Some(element))
})
}
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fn paint(&mut self, _: Bounds<Pixels>, element: &mut Self::State, cx: &mut WindowContext) {
cx.paint_view(self.entity_id(), |cx| element.take().unwrap().paint(cx));
}
}
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impl<V> Clone for View<V> {
fn clone(&self) -> Self {
Self {
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model: self.model.clone(),
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}
}
}
impl<T> std::fmt::Debug for View<T> {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct(&format!("View<{}>", type_name::<T>()))
.field("entity_id", &self.model.entity_id)
.finish_non_exhaustive()
}
}
impl<V> Hash for View<V> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.model.hash(state);
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}
}
impl<V> PartialEq for View<V> {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
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}
}
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impl<V> Eq for View<V> {}
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/// A weak variant of [View] which does not prevent the view from being released.
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pub struct WeakView<V> {
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pub(crate) model: WeakModel<V>,
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}
impl<V: 'static> WeakView<V> {
/// Gets the entity id associated with this handle.
pub fn entity_id(&self) -> EntityId {
self.model.entity_id
}
/// Obtain a strong handle for the view if it hasn't been released.
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pub fn upgrade(&self) -> Option<View<V>> {
Entity::upgrade_from(self)
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}
/// Updates this view's state if it hasn't been released.
/// Returns an error if this view has been released.
pub fn update<C, R>(
&self,
cx: &mut C,
f: impl FnOnce(&mut V, &mut ViewContext<'_, V>) -> R,
) -> Result<R>
where
C: VisualContext,
Result<C::Result<R>>: Flatten<R>,
{
let view = self.upgrade().context("error upgrading view")?;
Ok(view.update(cx, f)).flatten()
}
/// Assert that the view referenced by this handle has been released.
#[cfg(any(test, feature = "test-support"))]
pub fn assert_released(&self) {
self.model.assert_released()
}
}
impl<V> Clone for WeakView<V> {
fn clone(&self) -> Self {
Self {
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model: self.model.clone(),
}
}
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}
impl<V> Hash for WeakView<V> {
fn hash<H: Hasher>(&self, state: &mut H) {
self.model.hash(state);
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}
}
impl<V> PartialEq for WeakView<V> {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
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}
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}
impl<V> Eq for WeakView<V> {}
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/// A dynamically-typed handle to a view, which can be downcast to a [View] for a specific type.
#[derive(Clone, Debug)]
pub struct AnyView {
model: AnyModel,
request_layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, AnyElement),
cache: bool,
}
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impl AnyView {
/// Indicate that this view should be cached when using it as an element.
/// When using this method, the view's previous layout and paint will be recycled from the previous frame if [ViewContext::notify] has not been called since it was rendered.
/// The one exception is when [WindowContext::refresh] is called, in which case caching is ignored.
pub fn cached(mut self) -> Self {
self.cache = true;
self
}
/// Convert this to a weak handle.
pub fn downgrade(&self) -> AnyWeakView {
AnyWeakView {
model: self.model.downgrade(),
layout: self.request_layout,
}
}
/// Convert this to a [View] of a specific type.
/// If this handle does not contain a view of the specified type, returns itself in an `Err` variant.
pub fn downcast<T: 'static>(self) -> Result<View<T>, Self> {
match self.model.downcast() {
Ok(model) => Ok(View { model }),
Err(model) => Err(Self {
model,
request_layout: self.request_layout,
cache: self.cache,
}),
}
}
/// Gets the [TypeId] of the underlying view.
pub fn entity_type(&self) -> TypeId {
self.model.entity_type
}
/// Gets the entity id of this handle.
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pub fn entity_id(&self) -> EntityId {
self.model.entity_id()
}
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pub(crate) fn draw(
&self,
origin: Point<Pixels>,
available_space: Size<AvailableSpace>,
cx: &mut WindowContext,
) {
cx.paint_view(self.entity_id(), |cx| {
cx.with_absolute_element_offset(origin, |cx| {
let (layout_id, mut rendered_element) = (self.request_layout)(self, cx);
cx.compute_layout(layout_id, available_space);
rendered_element.paint(cx)
});
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})
}
}
impl<V: Render> From<View<V>> for AnyView {
fn from(value: View<V>) -> Self {
AnyView {
model: value.model.into_any(),
request_layout: any_view::request_layout::<V>,
cache: false,
}
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}
}
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impl Element for AnyView {
type State = AnyViewState;
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fn request_layout(
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&mut self,
state: Option<Self::State>,
cx: &mut WindowContext,
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) -> (LayoutId, Self::State) {
cx.with_view_id(self.entity_id(), |cx| {
if self.cache {
if let Some(state) = state {
let layout_id = cx.request_layout(&state.root_style, None);
return (layout_id, state);
}
}
let (layout_id, element) = (self.request_layout)(self, cx);
let root_style = cx.layout_style(layout_id).unwrap().clone();
let state = AnyViewState {
root_style,
cache_key: None,
element: Some(element),
};
(layout_id, state)
})
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}
fn paint(&mut self, bounds: Bounds<Pixels>, state: &mut Self::State, cx: &mut WindowContext) {
cx.paint_view(self.entity_id(), |cx| {
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if !self.cache {
state.element.take().unwrap().paint(cx);
return;
}
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if let Some(cache_key) = state.cache_key.as_mut() {
if cache_key.bounds == bounds
&& cache_key.content_mask == cx.content_mask()
&& cache_key.stacking_order == *cx.stacking_order()
&& cache_key.text_style == cx.text_style()
&& !cx.window.dirty_views.contains(&self.entity_id())
&& !cx.window.refreshing
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{
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cx.reuse_view();
return;
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}
}
if let Some(mut element) = state.element.take() {
element.paint(cx);
} else {
let mut element = (self.request_layout)(self, cx).1;
element.draw(bounds.origin, bounds.size.into(), cx);
}
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state.cache_key = Some(ViewCacheKey {
bounds,
stacking_order: cx.stacking_order().clone(),
content_mask: cx.content_mask(),
text_style: cx.text_style(),
});
})
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}
}
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impl<V: 'static + Render> IntoElement for View<V> {
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type Element = View<V>;
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fn element_id(&self) -> Option<ElementId> {
Some(ElementId::from_entity_id(self.model.entity_id))
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}
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fn into_element(self) -> Self::Element {
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self
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}
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}
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impl IntoElement for AnyView {
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type Element = Self;
fn element_id(&self) -> Option<ElementId> {
Some(ElementId::from_entity_id(self.model.entity_id))
}
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fn into_element(self) -> Self::Element {
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self
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}
}
/// A weak, dynamically-typed view handle that does not prevent the view from being released.
pub struct AnyWeakView {
model: AnyWeakModel,
layout: fn(&AnyView, &mut WindowContext) -> (LayoutId, AnyElement),
}
impl AnyWeakView {
/// Convert to a strongly-typed handle if the referenced view has not yet been released.
pub fn upgrade(&self) -> Option<AnyView> {
let model = self.model.upgrade()?;
Some(AnyView {
model,
request_layout: self.layout,
cache: false,
})
}
}
impl<V: 'static + Render> From<WeakView<V>> for AnyWeakView {
fn from(view: WeakView<V>) -> Self {
Self {
model: view.model.into(),
layout: any_view::request_layout::<V>,
}
}
}
impl PartialEq for AnyWeakView {
fn eq(&self, other: &Self) -> bool {
self.model == other.model
}
}
impl std::fmt::Debug for AnyWeakView {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("AnyWeakView")
.field("entity_id", &self.model.entity_id)
.finish_non_exhaustive()
}
}
mod any_view {
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use crate::{AnyElement, AnyView, IntoElement, LayoutId, Render, WindowContext};
pub(crate) fn request_layout<V: 'static + Render>(
view: &AnyView,
cx: &mut WindowContext,
) -> (LayoutId, AnyElement) {
let view = view.clone().downcast::<V>().unwrap();
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let mut element = view.update(cx, |view, cx| view.render(cx).into_any_element());
let layout_id = element.request_layout(cx);
(layout_id, element)
}
}