Commit graph

1504 commits

Author SHA1 Message Date
Antonio Scandurra
4665b9afb6
Improve startup time (#4248)
Since our last measurements, startup time in Zed had regressed quite
significantly. This was due to several issues:

- We were loading IBMPlex, which we're not really using in the UI.
- Images were being parsed in the foreground, thus blocking the main
thread
- Language models (for semantic index and assistant) were being loaded
in the foreground, thus blocking the main thread
- Interaction with the keychain was blocking the main thread

In addition to these, with this pull request we will now deserialize the
items for a pane in parallel, as opposed to doing so sequentially.

All combined, when running the zed binary directly this brings startup
time from ~350ms to ~210ms on my machine.

Release Notes:

- Improved startup time.
2024-01-24 15:39:05 +01:00
Antonio Scandurra
25a7eb27d2 Move interaction with keychain off the main thread 2024-01-24 14:53:05 +01:00
Mikayla Maki
b9218ae80b
Add module documentation to GPUI and make gpui.rs example compile (#4241)
[[PR Description]]

Release Notes:

- N/A
2024-01-24 05:19:15 -08:00
Antonio Scandurra
92b0184036 Load images in the background 2024-01-24 13:15:31 +01:00
Antonio Scandurra
526ea40005
Log if element arena allocation is >80% (#4246)
We recently doubled the size of the `ELEMENT_ARENA` after someone ran
into a panic due to the arena running out of space.

This adds some logging so that we can hopefully develop a better
understanding of when the element area's allocation is elevated.

Release Notes:

- N/A
2024-01-24 12:48:05 +01:00
Thorsten Ball
e01850642f
Cache font-missing result to avoid unnecessary lookups (#4245)
This fixes the performance problem we saw in
https://github.com/zed-industries/community/issues/2405.

In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.

This changes that and does cache the font-is-missing result.

Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.

Release Notes:

- Improved rendering performance when configured fonts are missing on
the system.
2024-01-24 11:07:11 +01:00
Thorsten Ball
18f5752f04 Log if element arena allocation is >80%
We recently doubled the size of the `ELEMENT_ARENA` after someone ran
into a panic due to the arena running out of space.

This adds some logging so that we can hopefully develop a better
understanding of when the element area's allocation is elevated.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-24 11:03:28 +01:00
Thorsten Ball
4800991f28 Cache font-missing result to avoid unnecessary lookups
This fixes the performance problem we saw in https://github.com/zed-industries/community/issues/2405.

In a trace we could see that if a font is missing we'd constantly look
it up and never cache that it's missing.

This changes that and does cache the font-is-missing result.

Drawback is that one would need to restart Zed after installing a
missing font that was configured in settings. That seems acceptable for
now, though.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-24 10:38:38 +01:00
Antonio Scandurra
b640e0e7af Increase capacity of element arena to 8MB
This fixes a panic we just saw on nightly. It's the first time we
see this panic, so I think it's pretty safe to assume having twice as
much capacity will fix it.
2024-01-24 10:14:26 +01:00
Mikayla
ce0ff819f9
Fix more tests 2024-01-23 21:49:05 -08:00
Mikayla
fa6acc385f
Add note about discord 2024-01-23 21:41:06 -08:00
Mikayla
ce7cd5a077
Copy GPUI documentation to README 2024-01-23 21:35:01 -08:00
Mikayla
d80959d64e
Add module documentation to GPUI and make gpui.rs example compile 2024-01-23 21:29:12 -08:00
Marshall Bowers
c07e416dc0
Clean up gpui docs (#4240)
This PR does some cleanup of the `gpui` docs, making sure we're linking
things appropriately and following good Rust documentation style.

Release Notes:

- N/A
2024-01-23 23:20:05 -05:00
Mikayla Maki
1aa02ac4b6
Ensure that notify observations are sent during Window::draw() (#4236)
This PR fixes a bug in GPUI where the observation API would not be
triggered if a focus event caused a `notify()`

Release Notes:

- N/A
2024-01-23 20:17:34 -08:00
Mikayla
83363008f9
Call notify observers during Window::draw() 2024-01-23 16:52:34 -08:00
Marshall Bowers
63d86fb137
Add barebones GPUI README (#4235)
This PR adds a barebones README to the `gpui` crate, just so folks have
somewhere to land on when we link them here from
[gpui.rs](https://www.gpui.rs/).

We can flesh this out as we go.

Release Notes:

- N/A
2024-01-23 19:22:49 -05:00
Mikayla Maki
9f6072c6b6
Revert "Improve completion, action and shared project popovers' layout" 2024-01-23 15:26:11 -08:00
Kirill Bulatov
bf35b78380 Allow both action and completion lists to occupy max width and height of its element 2024-01-23 22:42:06 +02:00
Julia
c4a028d38d
Make was_top_layer_under_active_drag more closely match logic of was_top_layer (#4222)
Release Notes:

- N/A
2024-01-23 14:04:49 -05:00
Julia
21d6751c48 Make was_top_layer_under_active_drag more closely match logic of was_top_layer
Co-Authored-By: Max Brunsfeld <max@zed.dev>
2024-01-23 12:44:23 -05:00
Conrad Irwin
61dfec2b75
Add keymatch modes so terminal can have cmd-k (#4219)
This isn't my favorite idea of a fix, but it does work for now, and it
seems likely the terminal will need to configure other aspects of action
dispatch in the future.

In the future we should explore making it possible to do this via the
keymap, either by making disabling bindings more robust; or by having a
way to indicate immediate mode per binding.

Release Notes:

- Fixed a bug where cmd-k in terminal took 1s
2024-01-23 10:23:45 -07:00
Piotr Osiewicz
21e6b09361
Remove license-file from Cargo.toml as it is apparently redundant (#4218)
Release Notes:

- N/A
2024-01-23 17:40:30 +01:00
Conrad Irwin
056da0a0f1 Add keymatch modes so terminal can have cmd-k
This isn't my favorite idea of a fix, but it does work for now, and it
seems likely the terminal will need to configure other aspects of action
dispatch in the future.

In the future we should explore making it possible to do this via the
keymap, either by making disabling bindings more robust; or by having a
way to indicate immediate mode per binding.
2024-01-23 09:37:44 -07:00
Piotr Osiewicz
678bdddd7d
chore: Add crate licenses. (#4158)
- GPUI and all dependencies: Apache 2
- Everything else: AGPL

Here's a script that I've generated for it:
https://gist.github.com/osiewicz/6afdd6626e517da24a2092807e6f0b6e

Release Notes:
- N/A

---------

Co-authored-by: David <david@zed.dev>
2024-01-23 16:56:22 +01:00
Thorsten Ball
bf843e2131 Cache last used layer_id for StackingOrder
This optimizes rendering time by saving computation of the layer_id and
comparison when inserting it into the `BTreeMaps`.

Co-authored-by: Antonio <antonio@zed.dev>
2024-01-23 11:46:11 +01:00
Conrad Irwin
5a9f1e4eb7
fix local collab tests (#4209)
I was unable to run the collab tests locally because I would run out of
file descriptors.

From some digging it turned out that tokio allocates a new file
descriptor to do work on the CurrentThread using KQUEUE.

We create a new tokio Runtime with each database connection, and these
database connections were being retained by the Client, which is
retained by the Context.

Cleaning up our leaked contexts (and an unrelated retain cycle in the
UserStore) fixes the problem (though does make me
wonder if a different approach might be preferrable).

Release Notes:

- N/A
2024-01-22 23:17:23 -07:00
Conrad Irwin
d4e83e48bd Fix docs 2024-01-22 23:10:53 -07:00
Conrad Irwin
0b1b758f02 Fix leaking test contexts
I was unable to run the collab tests locally because I would run out of
file descriptors.

From some digging it turned out that tokio allocates a new file
descriptor to do work on the CurrentThread using KQUEUE.

We create a new tokio Runtime with each database connection, and these
database connections were being retained by the Client, which is
retained by the Context.

Cleaning up our leaked contexts fixes the problem (though does make me
wonder if a different approach might be preferrable).
2024-01-22 23:05:54 -07:00
Mikayla
a241a13d60
fix test 2024-01-22 19:42:25 -08:00
Mikayla
938b84c045
Finish documenting GPUI 2024-01-22 19:33:45 -08:00
Mikayla
eab2e21126
Document more styling functions 2024-01-22 19:31:31 -08:00
Mikayla
a99d5b87e8
WIP: text_system 2024-01-22 19:30:40 -08:00
Mikayla
0c3fb449f0
Document geometry 2024-01-22 19:30:40 -08:00
Mikayla
1902df9316
WIP: Start geometry crate 2024-01-22 19:30:40 -08:00
Mikayla
1f94463ce2
Switch Arc<Mutex<Keymap>> to Rc<RefCell<Keymap>>, a relic of the GPUI2 port.
Make gpui pass clippy
2024-01-22 19:30:38 -08:00
Kirill Bulatov
a75fa35a08 Fix the fonts panic
co-authored-by: Piotr <piotr@zed.dev>
2024-01-23 00:23:48 +02:00
Conrad Irwin
2445df8bdd Remove unused import? 2024-01-22 13:37:14 -07:00
Conrad Irwin
a1c4716eeb
Potential fix for #2422 (#4197)
- it seems like layer.drawable_size() is 0,0 in metal_renderer.rs:189 
- we set this in two places:
    - in response to a CALayerDelegate setFrameSize: event
- in response to a CALayerDelegate viewDidChangeBackingProperties:
event.
- it looks like if we don't set it in either of these cases we get a
different failure mode: the view is zoomed just wrong.
- That said, I can reproduce the screenshot if .scale_factor() returns
0.
- This might happen if [nativeWindow screen] is nil, which happens when
the window is off screen.
    - possible that zed started with offscreen window?
- I would expect that viewDidChangeBackingProperties would fire when
that changed.
    - potential fix: default to 2.0

Release Notes:

- Fixed Zed occasionally rendering blank on laungh
([#2422](https://github.com/zed-industries/community/issues/2422)).
2024-01-22 11:25:02 -07:00
Mikayla Maki
e896941981
Fix certain hovers being cut off (#4196)
Release Notes:

- Fixes a bug where the bottom of hover popovers would be cut off
([#2434](https://github.com/zed-industries/community/issues/2434)).
2024-01-22 10:19:39 -08:00
Conrad Irwin
72cb865108
jk (#4189)
Add support for mapping `jk` to escape in vim mode.

This changes the behaviour of the keymatches when there are pending
matches.

Before: Even if there was a pending match, any complete matches would be
triggered and the pending state lost.

After: If there is a pending match, any complete matches are delayed by
1s, or until more keys are typed.

Release Notes:

- Added support for mapping `jk` in vim mode
([#2378](https://github.com/zed-industries/community/issues/2378)),
([#176](https://github.com/zed-industries/community/issues/176))
2024-01-22 11:12:43 -07:00
Conrad Irwin
41a99c686b Potential fix for #2422 2024-01-22 11:10:15 -07:00
Mikayla
6419df82ee
Fix certain hovers being cut off 2024-01-22 09:49:07 -08:00
Conrad Irwin
c49477746e TYPO 2024-01-22 09:56:59 -07:00
Conrad Irwin
0903d29ab3 Improve logic for reused bindings, add docs. 2024-01-22 09:53:04 -07:00
Julia
3b3252b040 Rewrote and documented was_top_layer logic
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-22 11:50:47 -05:00
Julia
455d5eeb89 Preserve stacking order ID order when reusing cached view state
Co-Authored-By: Antonio Scandurra <antonio@zed.dev>
2024-01-22 10:50:52 -05:00
Conrad Irwin
6c4d024237 TYPO 2024-01-22 08:40:21 -07:00
Conrad Irwin
c5d7c8e122 Fix cmd-k left 2024-01-22 08:38:20 -07:00
Julia
831769ce8c Ignore stacking order entry ids in was_top_layer 2024-01-22 10:16:59 -05:00