This PR applies a number of field renames in the `ThemeColors` struct
from the `import-theme` branch.
This will help prevent this branch from diverging too far from `main`.
Release Notes:
- N/A
---------
Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
Language adapters 2.0 will systematically fix this kind of issue and
cause world peace but until we do that let's be less broken
Release Notes:
- Fixed being unable to find already downloaded Elixir-LS binary on the
file system.
Vue.js defined a bunch of symbols in it's scanner that collided with
those defined in HTML Tree-sitter grammar. I simply removed them as they
were meant for consumption by the external parties interested in HTML
parser with Vue support - since we handle that ourselves this is not
really necessary to preserve anymore. cc was firing up a bunch of
warnings about unused symbols when I've marked those functions as
`static`, so yeah.
Release Notes:
- Fixed HTML highlighting breaking in presence of <!-- --> comments
(fixeszed-industries/community#2166).
Vue.js defined a bunch of symbols in it's scanner that collided with those defined in HTML Tree-sitter grammar. I simply removed them as they were meant for consumption by the external parties interested in HTML parser with Vue support - since we handle that ourselves this is not really necessary to preserve anymore. cc was firing up a bunch of warnings about unused symbols, so yeah.
Follow-up of https://github.com/zed-industries/zed/pull/3225
That PR enabled every `project::Event::DiskBasedDiagnosticsFinished` to
update the diagnostics, which turned out to be bad, Zed does query for
more diagnostics after every excerpt update, and that seems to be due to
`Event::Edited` emitted by the multibuffers created in the diagnostics
panel.
* now, instead of eagerly updating the diagnostics every time, only do
that if the panel has 0 or 1 caret placed and no changes were made in
the panel yet.
Otherwise, use previous approach and register the updated paths to defer
their update later.
* on every `update_excerpts` in the diagnostics panel, query the entire
diagnostics summary (and store it for the future comparisons), compare
old and new summaries and re-query diagnostics for every path that's not
in both summaries.
Also, query every path that was registered during the
`DiskBasedDiagnosticsFinished` updates that were not eagerly updated
before.
This way we're supposed to get all new diagnostics (for new paths added)
and re-check all old paths that might have stale diagnostics now.
* do diagnostics rechecks concurrently for every path now, speeding the
overall process
Release Notes:
- Fixed diagnostics triggering too eagerly during multicaret edits and
certain stale diagnostics not being removed in time
[[PR Description]]
Adds checkboxes and their stories.
A checkbox can be created simply by passing an id:
~~~rust
#[derive(Component)]
pub struct Checkbox {
id: SharedString,
checked: Selected,
disabled: bool,
}
impl Checkbox {
pub fn new(id: impl Into<SharedString>) -> Self {
Self {
id: id.into(),
checked: Selected::Unselected,
disabled: false,
}
}
//...
}
~~~
I've documented this component rather thoroughly as an example of how
we've been thinking about building out UI elements:
~~~rs
pub fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>)
-> impl Component<V> {
let group_id = format!("checkbox_group_{}", self.id);
// The icon is different depending on the state of the checkbox.
//
// We need the match to return all the same type,
// so we wrap the eatch result in a div.
//
// We are still exploring the best way to handle this.
let icon = match self.checked {
// When selected, we show a checkmark.
Selected::Selected => {
div().child(
IconElement::new(Icon::Check)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// In an indeterminate state, we show a dash.
Selected::Indeterminate => {
div().child(
IconElement::new(Icon::Dash)
.size(crate::IconSize::Small)
.color(
// If the checkbox is disabled we change the color of the icon.
if self.disabled {
IconColor::Disabled
} else {
IconColor::Selected
},
),
)
}
// When unselected, we show nothing.
Selected::Unselected => div(),
};
// A checkbox could be in an indeterminate state,
// for example the indeterminate state could represent:
// - a group of options of which only some are selected
// - an enabled option that is no longer available
// - a previously agreed to license that has been updated
//
// For the sake of styles we treat the indeterminate state as selected,
// but it's icon will be different.
let selected =
self.checked == Selected::Selected || self.checked ==
Selected::Indeterminate;
// We could use something like this to make the checkbox background when
selected:
//
// ~~~rust
// ...
// .when(selected, |this| {
// this.bg(cx.theme().colors().element_selected)
// })
// ~~~
//
// But we use a match instead here because the checkbox might be
disabled,
// and it could be disabled _while_ it is selected, as well as while it
is not selected.
let (bg_color, border_color) = match (self.disabled, selected) {
(true, _) => (
cx.theme().colors().ghost_element_disabled,
cx.theme().colors().border_disabled,
),
(false, true) => (
cx.theme().colors().element_selected,
cx.theme().colors().border,
),
(false, false) => (cx.theme().colors().element,
cx.theme().colors().border),
};
div()
// Rather than adding `px_1()` to add some space around the checkbox,
// we use a larger parent element to create a slightly larger
// click area for the checkbox.
.size_5()
// Because we've enlarged the click area, we need to create a
// `group` to pass down interaction events to the checkbox.
.group(group_id.clone())
.child(
div()
.flex()
// This prevent the flex element from growing
// or shrinking in response to any size changes
.flex_none()
// The combo of `justify_center()` and `items_center()`
// is used frequently to center elements in a flex container.
//
// We use this to center the icon in the checkbox.
.justify_center()
.items_center()
.m_1()
.size_4()
.rounded_sm()
.bg(bg_color)
.border()
.border_color(border_color)
// We only want the interaction states to fire when we
// are in a checkbox that isn't disabled.
.when(!self.disabled, |this| {
// Here instead of `hover()` we use `group_hover()`
// to pass it the group id.
this.group_hover(group_id.clone(), |el| {
el.bg(cx.theme().colors().element_hover)
})
})
.child(icon),
)
}
~~~
Release Notes:
- N/A
[[PR Description]]
A few mix organizational things in UI, as well as some toggle changes.
Simplify toggle:
```rust
/// Whether the entry is toggleable, and if so, whether it is currently toggled.
///
/// To make an element toggleable, simply add a `Toggle::Toggled(_)` and handle it's cases.
///
/// You can check if an element is toggleable with `.is_toggleable()`
///
/// Possible values:
/// - `Toggle::NotToggleable` - The entry is not toggleable
/// - `Toggle::Toggled(true)` - The entry is toggleable and toggled
/// - `Toggle::Toggled(false)` - The entry is toggleable and not toggled
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Toggle {
NotToggleable,
Toggled(bool),
}
```
Adds helper functions to easily get the toggle and toggleable states:
```rust
impl Toggle {
/// Returns true if the entry is toggled (or is not toggleable.)
///
/// As element that isn't toggleable is always "expanded" or "enabled"
/// returning true in that case makes sense.
pub fn is_toggled(&self) -> bool {
match self {
Self::Toggled(false) => false,
_ => true,
}
}
pub fn is_toggleable(&self) -> bool {
match self {
Self::Toggled(_) => true,
_ => false,
}
}
}
```
Pulls `disclosure_control` out of components and creates a common def:
```rust
pub fn disclosure_control<V: 'static>(toggle: Toggle) -> impl Component<V> {
match (toggle.is_toggleable(), toggle.is_toggled()) {
(false, _) => div(),
(_, true) => div().child(
IconElement::new(Icon::ChevronDown)
.color(IconColor::Muted)
.size(IconSize::Small),
),
(_, false) => div().child(
IconElement::new(Icon::ChevronRight)
.color(IconColor::Muted)
.size(IconSize::Small),
),
}
}
```
disclosure_control will likely get pulled into it's own component in the
future instead of being in toggle.
Release Notes:
- N/A
This PR reorganizes the components in the `ui2` crate.
The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.
The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.
Release Notes:
- N/A
r-a now has 2 different types of diagnostics:
* "disk-based" ones that come from `cargo check` and related, that emit
`project::Event::DiskBasedDiagnosticsStarted` and
`DiskBasedDiagnosticsFinished`
* "flycheck" diagnostics from r-a itself, that it tries to dynamically
apply to every buffer open, that come with `DiagnosticsUpdated` event.
Latter diagnostics update frequently, on every file close and open, but
`diagnostics.rs` logic had never polled for new diagnostics after
registering the `DiagnosticsUpdated` event, so the only way we could
have newer diagnostics was to re-open the whole panel.
The PR fixes that, and also adds more debug logging to the module.
The logic of the fix looks very familiar to previous related fix:
https://github.com/zed-industries/zed/pull/3128
One notable thing after the fix: "flycheck" diagnostics stay forever if
the diagnostics panel is opened: excerpts in that panel do not allow the
buffer to get dropped (hence, closed in terms of r-a) and get the
updated, zero diagnostics.
If the diagnostics panel is opened and closed multiple times, those
errors gradually disappear.
Release Notes:
- Fixed diagnostics panel not refreshing its contents properly
This PR removes the `Default` impl for `ThemeColors`.
Since we need default light and dark variants for `ThemeColors`, we
can't use a single `Default` impl.
Release Notes:
- N/A