Commit graph

14021 commits

Author SHA1 Message Date
Nate Butler
3cb72610b3 Finish up initial themes 2023-11-06 15:24:36 -05:00
Nate Butler
62981fc2ee Format themes 2023-11-06 14:58:34 -05:00
Nate Butler
c47c64184c Add additional themes, update theme importer 2023-11-06 14:54:21 -05:00
Nate Butler
3940e02a73 Add Nord Theme 2023-11-06 13:25:27 -05:00
Nate Butler
80f80df5cf Add Noctis Theme 2023-11-06 12:43:10 -05:00
Marshall Bowers
f8504c349c Merge branch 'main' into import-theme 2023-11-06 12:08:46 -05:00
Marshall Bowers
bf80c1da5b
Rename fields in ThemeColors (#3242)
This PR applies a number of field renames in the `ThemeColors` struct
from the `import-theme` branch.

This will help prevent this branch from diverging too far from `main`.

Release Notes:

- N/A

---------

Co-authored-by: Nate Butler <iamnbutler@gmail.com>
Co-authored-by: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-06 11:53:27 -05:00
Julia
8bcf114a05
Actually find downloaded binary in Elixir cached binary method (#3183)
Language adapters 2.0 will systematically fix this kind of issue and
cause world peace but until we do that let's be less broken

Release Notes:

- Fixed being unable to find already downloaded Elixir-LS binary on the
file system.
2023-11-06 11:37:45 -05:00
Julia
66b967532f zed2: Actually find downloaded binary in Elixir cached binary method 2023-11-06 11:31:31 -05:00
Julia
dbdb5f6519 Actually find downloaded binary in Elixir cached binary method 2023-11-06 11:18:36 -05:00
Nate Butler
230edeb5f8 Add gruvbox source theme, strip comments 2023-11-06 11:16:09 -05:00
Nate Butler
8192a52bd0 Skip .DS_Store files when scanning themes folder 2023-11-06 11:03:17 -05:00
Nate Butler
5d90396b51 Ignore generated themes 2023-11-06 10:59:00 -05:00
Nate Butler
5c24c931c5 Remove unused file 2023-11-06 10:57:25 -05:00
Nate Butler
b9d8e08165 Add Andromeda source theme 2023-11-06 10:57:15 -05:00
Piotr Osiewicz
9509153f99
chore: Update vue.js parser (fixes wonky HTML parsing) (#3238)
Vue.js defined a bunch of symbols in it's scanner that collided with
those defined in HTML Tree-sitter grammar. I simply removed them as they
were meant for consumption by the external parties interested in HTML
parser with Vue support - since we handle that ourselves this is not
really necessary to preserve anymore. cc was firing up a bunch of
warnings about unused symbols when I've marked those functions as
`static`, so yeah.
Release Notes:

- Fixed HTML highlighting breaking in presence of <!-- --> comments
(fixes zed-industries/community#2166).
2023-11-06 16:16:46 +01:00
Piotr Osiewicz
7374ca999b chore: Update vue.js parser (fixes wonky HTML parsing)
Vue.js defined a bunch of symbols in it's scanner that collided with those defined in HTML Tree-sitter grammar. I simply removed them as they were meant for consumption by the external parties interested in HTML parser with Vue support - since we handle that ourselves this is not really necessary to preserve anymore. cc was firing up a bunch of warnings about unused symbols, so yeah.
2023-11-05 22:56:35 +01:00
Kirill Bulatov
128d3696ad
More heuristics for diagnostics updates (#3236)
Follow-up of https://github.com/zed-industries/zed/pull/3225
That PR enabled every `project::Event::DiskBasedDiagnosticsFinished` to
update the diagnostics, which turned out to be bad, Zed does query for
more diagnostics after every excerpt update, and that seems to be due to
`Event::Edited` emitted by the multibuffers created in the diagnostics
panel.

* now, instead of eagerly updating the diagnostics every time, only do
that if the panel has 0 or 1 caret placed and no changes were made in
the panel yet.
Otherwise, use previous approach and register the updated paths to defer
their update later.

* on every `update_excerpts` in the diagnostics panel, query the entire
diagnostics summary (and store it for the future comparisons), compare
old and new summaries and re-query diagnostics for every path that's not
in both summaries.
Also, query every path that was registered during the
`DiskBasedDiagnosticsFinished` updates that were not eagerly updated
before.

This way we're supposed to get all new diagnostics (for new paths added)
and re-check all old paths that might have stale diagnostics now.

* do diagnostics rechecks concurrently for every path now, speeding the
overall process

Release Notes:

- Fixed diagnostics triggering too eagerly during multicaret edits and
certain stale diagnostics not being removed in time
2023-11-05 16:17:38 +02:00
Nate Butler
b2f744f576
Add checkboxes and their stories (#3235)
[[PR Description]]

Adds checkboxes and their stories.

A checkbox can be created simply by passing an id:

~~~rust
#[derive(Component)]
pub struct Checkbox {
    id: SharedString,
    checked: Selected,
    disabled: bool,
}

impl Checkbox {
    pub fn new(id: impl Into<SharedString>) -> Self {
        Self {
            id: id.into(),
            checked: Selected::Unselected,
            disabled: false,
        }
    }
    //...
}
~~~

I've documented this component rather thoroughly as an example of how
we've been thinking about building out UI elements:

~~~rs
pub fn render<V: 'static>(self, _view: &mut V, cx: &mut ViewContext<V>)
-> impl Component<V> {
        let group_id = format!("checkbox_group_{}", self.id);

        // The icon is different depending on the state of the checkbox.
        //
        // We need the match to return all the same type,
        // so we wrap the eatch result in a div.
        //
        // We are still exploring the best way to handle this.
        let icon = match self.checked {
            // When selected, we show a checkmark.
            Selected::Selected => {
                div().child(
                    IconElement::new(Icon::Check)
                        .size(crate::IconSize::Small)
                        .color(
// If the checkbox is disabled we change the color of the icon.
                            if self.disabled {
                                IconColor::Disabled
                            } else {
                                IconColor::Selected
                            },
                        ),
                )
            }
            // In an indeterminate state, we show a dash.
            Selected::Indeterminate => {
                div().child(
                    IconElement::new(Icon::Dash)
                        .size(crate::IconSize::Small)
                        .color(
// If the checkbox is disabled we change the color of the icon.
                            if self.disabled {
                                IconColor::Disabled
                            } else {
                                IconColor::Selected
                            },
                        ),
                )
            }
            // When unselected, we show nothing.
            Selected::Unselected => div(),
        };

        // A checkbox could be in an indeterminate state,
        // for example the indeterminate state could represent:
        //  - a group of options of which only some are selected
        //  - an enabled option that is no longer available
        //  - a previously agreed to license that has been updated
        //
// For the sake of styles we treat the indeterminate state as selected,
        // but it's icon will be different.
        let selected =
self.checked == Selected::Selected || self.checked ==
Selected::Indeterminate;

// We could use something like this to make the checkbox background when
selected:
        //
        // ~~~rust
        // ...
        // .when(selected, |this| {
        //     this.bg(cx.theme().colors().element_selected)
        // })
        // ~~~
        //
// But we use a match instead here because the checkbox might be
disabled,
// and it could be disabled _while_ it is selected, as well as while it
is not selected.
        let (bg_color, border_color) = match (self.disabled, selected) {
            (true, _) => (
                cx.theme().colors().ghost_element_disabled,
                cx.theme().colors().border_disabled,
            ),
            (false, true) => (
                cx.theme().colors().element_selected,
                cx.theme().colors().border,
            ),
(false, false) => (cx.theme().colors().element,
cx.theme().colors().border),
        };

        div()
// Rather than adding `px_1()` to add some space around the checkbox,
// we use a larger parent element to create a slightly larger
            // click area for the checkbox.
            .size_5()
// Because we've enlarged the click area, we need to create a
            // `group` to pass down interaction events to the checkbox.
            .group(group_id.clone())
            .child(
                div()
                    .flex()
                    // This prevent the flex element from growing
                    // or shrinking in response to any size changes
                    .flex_none()
// The combo of `justify_center()` and `items_center()`
// is used frequently to center elements in a flex container.
                    //
                    // We use this to center the icon in the checkbox.
                    .justify_center()
                    .items_center()
                    .m_1()
                    .size_4()
                    .rounded_sm()
                    .bg(bg_color)
                    .border()
                    .border_color(border_color)
// We only want the interaction states to fire when we
                    // are in a checkbox that isn't disabled.
                    .when(!self.disabled, |this| {
// Here instead of `hover()` we use `group_hover()`
                        // to pass it the group id.
                        this.group_hover(group_id.clone(), |el| {
                            el.bg(cx.theme().colors().element_hover)
                        })
                    })
                    .child(icon),
            )
    }
~~~

Release Notes:

- N/A
2023-11-05 08:37:45 -05:00
Kirill Bulatov
ad93d9132f Correctly update old diagnostics 2023-11-05 15:37:27 +02:00
Kirill Bulatov
fdcb907644 Parallelize diagnostics filling, add more logs 2023-11-05 15:06:39 +02:00
Kirill Bulatov
ff1d692e46 Restructure inner path data 2023-11-05 14:53:13 +02:00
Kirill Bulatov
7145fabb6d Eagerly refresh diagnostics that do not intercept with user input 2023-11-05 14:44:22 +02:00
Kirill Bulatov
660c3371e4 Refresh all possibly stale diagnostics pat 2023-11-05 14:43:54 +02:00
Nate Butler
1bce5dcc69 Add checkboxes and their stories 2023-11-05 01:06:41 -05:00
Nate Butler
b243de407e
Simplify toggle, some ui2 reorganization (#3234)
[[PR Description]]

A few mix organizational things in UI, as well as some toggle changes.

Simplify toggle:

```rust
/// Whether the entry is toggleable, and if so, whether it is currently toggled.
///
/// To make an element toggleable, simply add a `Toggle::Toggled(_)` and handle it's cases.
///
/// You can check if an element is toggleable with `.is_toggleable()`
///
/// Possible values:
/// - `Toggle::NotToggleable` - The entry is not toggleable
/// - `Toggle::Toggled(true)` - The entry is toggleable and toggled
/// - `Toggle::Toggled(false)` - The entry is toggleable and not toggled
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum Toggle {
    NotToggleable,
    Toggled(bool),
}
```

Adds helper functions to easily get the toggle and toggleable states:

```rust
impl Toggle {
    /// Returns true if the entry is toggled (or is not toggleable.)
    ///
    /// As element that isn't toggleable is always "expanded" or "enabled"
    /// returning true in that case makes sense.
    pub fn is_toggled(&self) -> bool {
        match self {
            Self::Toggled(false) => false,
            _ => true,
        }
    }

    pub fn is_toggleable(&self) -> bool {
        match self {
            Self::Toggled(_) => true,
            _ => false,
        }
    }
}
```

Pulls `disclosure_control` out of components and creates a common def:

```rust
pub fn disclosure_control<V: 'static>(toggle: Toggle) -> impl Component<V> {
    match (toggle.is_toggleable(), toggle.is_toggled()) {
        (false, _) => div(),
        (_, true) => div().child(
            IconElement::new(Icon::ChevronDown)
                .color(IconColor::Muted)
                .size(IconSize::Small),
        ),
        (_, false) => div().child(
            IconElement::new(Icon::ChevronRight)
                .color(IconColor::Muted)
                .size(IconSize::Small),
        ),
    }
}
```

disclosure_control will likely get pulled into it's own component in the
future instead of being in toggle.

Release Notes:

- N/A
2023-11-04 12:09:41 -04:00
Nate Butler
b125cc279f Simplify toggle, do some reorganization 2023-11-04 11:24:31 -04:00
Kirill Bulatov
ac9efaebb7
Suppress unused vars warning generated by gpui macro (#3233) 2023-11-04 14:06:42 +02:00
Kirill Bulatov
9f40a5c53f Suppress unused vars warning generated by gpui macro 2023-11-04 13:54:37 +02:00
Max Brunsfeld
42409528af
Allow language injection in markdown code blocks in channel notes (#3231)
Release Notes:

- Fixed an issue where markdown code blocks were not syntax-highlighted
in channel notes editors.
2023-11-03 16:12:02 -07:00
Max Brunsfeld
2dd32dbe87 Allow language injection in markdown code blocks in channel notes 2023-11-03 15:53:54 -07:00
Nate Butler
4cce6ae212
Add UI docs (#3230)
Not as exciting as it sounds - Just starting to scaffold out some UI
docs and want to get feedback.

Release Notes:

- N/A
2023-11-03 18:25:08 -04:00
Nate Butler
b0d202ba5e Merge branch 'main' into add-ui-docs 2023-11-03 18:20:17 -04:00
Nate Butler
9ce7199d2d Add some initial docs 2023-11-03 18:19:54 -04:00
Marshall Bowers
5d36331942
storybook2: Remove unreferenced components module (#3229)
This PR removes the `components` module from `storybook2` as it was
dead, unreferenced code.

Release Notes:

- N/A
2023-11-03 18:12:21 -04:00
Marshall Bowers
6abdab7735 Remove theme.txt 2023-11-03 17:52:19 -04:00
Marshall Bowers
76db100d11
ui2: Reorganize components (#3228)
This PR reorganizes the components in the `ui2` crate.

The distinction between "elements" and "components" is now gone, with
all of the reusable components living under `components/`.

The components that we built while prototyping but will eventually live
in other crates currently reside in the `to_extract/` module.

Release Notes:

- N/A
2023-11-03 17:34:11 -04:00
Marshall Bowers
287ea0a6e4
Allow deriving Serialize and Deserialize on generated refinement (#3227)
This PR adds support for deriving `Serialize` and `Deserialize` on the
refinement type generated by `#[derive(Refineable)]`.

Release Notes:

- N/A
2023-11-03 17:21:00 -04:00
Nate Butler
d500b01aed Add docs burndown list
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-03 16:37:22 -04:00
Nate Butler
740e2cc5bf Start on ui root doc
Co-Authored-By: Marshall Bowers <1486634+maxdeviant@users.noreply.github.com>
2023-11-03 16:28:54 -04:00
Kirill Bulatov
edacffab58
Refresh diagnostics inside the tab (#3225)
r-a now has 2 different types of diagnostics: 
* "disk-based" ones that come from `cargo check` and related, that emit
`project::Event::DiskBasedDiagnosticsStarted` and
`DiskBasedDiagnosticsFinished`
* "flycheck" diagnostics from r-a itself, that it tries to dynamically
apply to every buffer open, that come with `DiagnosticsUpdated` event.

Latter diagnostics update frequently, on every file close and open, but
`diagnostics.rs` logic had never polled for new diagnostics after
registering the `DiagnosticsUpdated` event, so the only way we could
have newer diagnostics was to re-open the whole panel.
The PR fixes that, and also adds more debug logging to the module.
The logic of the fix looks very familiar to previous related fix:
https://github.com/zed-industries/zed/pull/3128

One notable thing after the fix: "flycheck" diagnostics stay forever if
the diagnostics panel is opened: excerpts in that panel do not allow the
buffer to get dropped (hence, closed in terms of r-a) and get the
updated, zero diagnostics.
If the diagnostics panel is opened and closed multiple times, those
errors gradually disappear.

Release Notes:

- Fixed diagnostics panel not refreshing its contents properly
2023-11-03 22:03:05 +02:00
Kirill Bulatov
918d123284 Fix the test 2023-11-03 21:51:12 +02:00
Kirill Bulatov
6f8947a3d3 Fix a compilation error 2023-11-03 21:51:12 +02:00
Kirill Bulatov
9cb8ce172d Refresh diagnostics inside the tab 2023-11-03 21:51:12 +02:00
Marshall Bowers
12500364b4 Merge branch 'main' into import-theme 2023-11-03 15:41:12 -04:00
Marshall Bowers
fa7d6c0e70
Remove Default impl for ThemeColors` (#3226)
This PR removes the `Default` impl for `ThemeColors`.

Since we need default light and dark variants for `ThemeColors`, we
can't use a single `Default` impl.

Release Notes:

- N/A
2023-11-03 15:40:50 -04:00
Mikayla Maki
c529343ba1
WIP: Port channel crate to gpui2 (#3192) 2023-11-03 12:32:47 -07:00
Max Brunsfeld
66499f60ee Fix double borrow in synchronous tests that take AppContext
Co-authored-by: Mikayla <mikayla@zed.dev>
Co-authored-by: Antonio <antonio@zed.dev>
2023-11-03 12:10:11 -07:00
Mikayla
2b883bf32e
WIP 2023-11-03 12:04:24 -07:00
Mikayla
6a1fb18334
Update to latest patterns for porting work 2023-11-03 10:46:47 -07:00